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September 2021 TEST DRIVE MEME
SEPTEMBER 2021 TEST DRIVE MEME
OUR GAME IS OFFICIALLY OPEN TO THE PUBLIC ON OCTOBER 1st.
Reserves open on September 26th. Applications open on October 1st.
Welcome to another Deer Country test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Skeletons running across the beach and crashing into each other.]
[Image Two: Apples being dipped into caramel and put on a sheet.]
Prompt Two
[Image One: A sketchy film reel of a well.]
[Image Two: An undead girl crawling up the side of a well with contorted movements.]
Prompt Three
[Image One: A massive whale bursting out of water to eat something.]
[Image Two: The inside of a whale's mouth filled with water and the back of its throat.]
STANDARD ARRIVAL
WELLNESS
SWALLOWED
CODINGReserves open on September 26th. Applications open on October 1st.
Welcome to another Deer Country test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
Prompt One
[Image One: Skeletons running across the beach and crashing into each other.]
[Image Two: Apples being dipped into caramel and put on a sheet.]
Prompt Two
[Image One: A sketchy film reel of a well.]
[Image Two: An undead girl crawling up the side of a well with contorted movements.]
Prompt Three
[Image One: A massive whale bursting out of water to eat something.]
[Image Two: The inside of a whale's mouth filled with water and the back of its throat.]
WHEN: End of September to mid October
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: N/A
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: N/A
You're one of the lucky ones. Your journey is smooth sailing and you wind up exactly where you're supposed to: on the Farther Shores. You grow out of your squid body without a hitch, either with the help of another Sleeper or one of the Wakers, and you get to discover this new world. All new Sleepers might take some time to find their bearings. It might be tricky to remember how to use your body parts the way you're supposed to. You might stumble around the beach or forget how to talk - but don't worry! It'll come back to you sooner or later.
Hopefully, you've found something to wear, either in your Welcoming Bag or otherwise, and can start familiarizing yourself with your surroundings. Maybe you help some other squids out on the beach. Waking up sucks! You feel for the little guys. And hey, maybe you're hoping one of those squids is a good friend...Stranger things have happened.
SEASONAL DETAILS ON THE BOARDWALK
The Boardwalk is quite the spectacle this time of year. Pumpkins have been stacked on spikes lining the Boardwalk with grotesquely realistic carvings of faces decorated on them. Massive white linen has been hung in the air to look like ghosts floating back and forth against the ocean wind.
Delicious smells waft from the Boardwalk as fresh donuts, candied apples, and hot apple cider are sold at every other booth. One or two booths are set up offering Face Painting, Natives explaining to new Sleepers that face paint was integral to the survival of Trench sometimes - especially during the month of October. "We do it to disguise ourselves from roaming spirits and hungry beasts."
You hear rumors of something known as The Black Parade coming soon and there seems to be a festive buzz about the event. The weather has gotten a little too chilly to enjoy the beach in bathing suits, but there are other ways to take a bit of a break before committing your life to the terrors of Trench! In the evening, natives will go out to the beaches and set up cozy bonfires in clusters. They will throw in batches of incense to keep the beaches safe and fill the air with the warm, comforting scent of cinammon. Smores are generously enjoyed around these fires. Stick around and you will hear some natives telling stories about Legendary Ghosts. They might ask you if you know any stories like that too.
But of course, they give a caution about ghost stories: "Careful. You'll never know when you'll start living a ghost story yourself..."
Hopefully, you've found something to wear, either in your Welcoming Bag or otherwise, and can start familiarizing yourself with your surroundings. Maybe you help some other squids out on the beach. Waking up sucks! You feel for the little guys. And hey, maybe you're hoping one of those squids is a good friend...Stranger things have happened.
The Boardwalk is quite the spectacle this time of year. Pumpkins have been stacked on spikes lining the Boardwalk with grotesquely realistic carvings of faces decorated on them. Massive white linen has been hung in the air to look like ghosts floating back and forth against the ocean wind.
Delicious smells waft from the Boardwalk as fresh donuts, candied apples, and hot apple cider are sold at every other booth. One or two booths are set up offering Face Painting, Natives explaining to new Sleepers that face paint was integral to the survival of Trench sometimes - especially during the month of October. "We do it to disguise ourselves from roaming spirits and hungry beasts."
You hear rumors of something known as The Black Parade coming soon and there seems to be a festive buzz about the event. The weather has gotten a little too chilly to enjoy the beach in bathing suits, but there are other ways to take a bit of a break before committing your life to the terrors of Trench! In the evening, natives will go out to the beaches and set up cozy bonfires in clusters. They will throw in batches of incense to keep the beaches safe and fill the air with the warm, comforting scent of cinammon. Smores are generously enjoyed around these fires. Stick around and you will hear some natives telling stories about Legendary Ghosts. They might ask you if you know any stories like that too.
But of course, they give a caution about ghost stories: "Careful. You'll never know when you'll start living a ghost story yourself..."
WHEN: Always - this monster permanently exists in Trench
WHERE: Near the Wayward Station in a Well
CONTENT WARNINGS: Bodily contortion, nail trauma, being trapped, possible drowning, "child" appearing monster.
WHERE: Near the Wayward Station in a Well
CONTENT WARNINGS: Bodily contortion, nail trauma, being trapped, possible drowning, "child" appearing monster.
You are pulled beneath Trench and into the currents that circulate throughout the city. You are jostled through the complex sewage system or waterways and get tossed between the stone tunnels until finally you're spilling down into a deep, deep well. You hit the still water at the bottom, easily a hundred feet down, and everything is finally quiet. The water here is quiet and still: nothing like the hurdling ocean water and channels you were pulled through. Up above you can see a perfect circle of light: the opening to the Well.
Another soul is plopped out next to you. Perhaps a familiar face or someone you've never met before. It's good to know you're not alone. Still - how to get out? There's some low pressure in the Well weighing down on you, but more than that, the pressure seems to dull abilities almost completely. You can't just fly out or zoom up the walls as you might normally be able to. The walls are made out of wet cobblestone and they are slick and difficult to get a grip on. You're sooner to destroy your nails than make it even halfway up. And it's a long way up.
Maybe there's something around you that might help? Being thrown into the Well at least comes with the benefit that your Welcoming Bag is floating in the water with you. Maybe there's something useful inside or you can use your new Omni to send a distress call. Or use your Omen to try and help someone find out where in this godforsaken place you are.
Your Welcoming Bag isn't the only thing floating around in the water with you. A human skull bumps into you before sinking down under the water. Something slides through the water beneath your feet, wisps of hair glancing over your ankles.
Suddenly the heavy sound of stone sliding against stone comes from above. Someone is sealing up the Well. Your light is running out and just as the last sliver of light casts across the water, you see a humanoid-looking creature peering at you from the other side of the Well. Then everything goes dark.
Torn fingernails rip across your arm and you're yanked underwater. The moment your blood surfaces, even just a drop of it, you're revitalized with your power (if you have any). For those who are warmblooded and common, you will find that you can suddenly at least see in the dark almost perfectly. You can also see a distinct pattern along the stone wall that could be more easily climbed than anywhere else. Now the challenge is to just try and get there.
The girl in the Well with you is violent and ferocious. She will try to drown you or break your body as quickly as she can and will use the dark and the water against you. She cannot be killed, but she can be temporarily stunned and thrown back. Once you begin climbing, she's quicker out of the water, crawling up the wall after you in spastic, contorting motions. The only true way to stop her is to get out of the Well and seal it back up. You realize that whoever had originally closed the Well wasn't doing it because of you...They were doing it because of her.
If you fail to seal the Well afterwards, the girl in the Well will haunt you. She will endlessly stalk people and drag them down into the waterways of Trench. She travels primarily through water and must be confined to the Well or else. The Well is located in the Trenchwoods close by the Wayward Station.
Another soul is plopped out next to you. Perhaps a familiar face or someone you've never met before. It's good to know you're not alone. Still - how to get out? There's some low pressure in the Well weighing down on you, but more than that, the pressure seems to dull abilities almost completely. You can't just fly out or zoom up the walls as you might normally be able to. The walls are made out of wet cobblestone and they are slick and difficult to get a grip on. You're sooner to destroy your nails than make it even halfway up. And it's a long way up.
Maybe there's something around you that might help? Being thrown into the Well at least comes with the benefit that your Welcoming Bag is floating in the water with you. Maybe there's something useful inside or you can use your new Omni to send a distress call. Or use your Omen to try and help someone find out where in this godforsaken place you are.
Your Welcoming Bag isn't the only thing floating around in the water with you. A human skull bumps into you before sinking down under the water. Something slides through the water beneath your feet, wisps of hair glancing over your ankles.
Suddenly the heavy sound of stone sliding against stone comes from above. Someone is sealing up the Well. Your light is running out and just as the last sliver of light casts across the water, you see a humanoid-looking creature peering at you from the other side of the Well. Then everything goes dark.
Torn fingernails rip across your arm and you're yanked underwater. The moment your blood surfaces, even just a drop of it, you're revitalized with your power (if you have any). For those who are warmblooded and common, you will find that you can suddenly at least see in the dark almost perfectly. You can also see a distinct pattern along the stone wall that could be more easily climbed than anywhere else. Now the challenge is to just try and get there.
The girl in the Well with you is violent and ferocious. She will try to drown you or break your body as quickly as she can and will use the dark and the water against you. She cannot be killed, but she can be temporarily stunned and thrown back. Once you begin climbing, she's quicker out of the water, crawling up the wall after you in spastic, contorting motions. The only true way to stop her is to get out of the Well and seal it back up. You realize that whoever had originally closed the Well wasn't doing it because of you...They were doing it because of her.
If you fail to seal the Well afterwards, the girl in the Well will haunt you. She will endlessly stalk people and drag them down into the waterways of Trench. She travels primarily through water and must be confined to the Well or else. The Well is located in the Trenchwoods close by the Wayward Station.
WHEN: Can happen any time someone goes too far out into the Pthumerian Ocean
WHERE: Middle of the Pthumerian Ocean
CONTENT WARNINGS: Being swallowed alive, travel inside a beast, possibility of killing a beast, organ-centric horror.
WHERE: Middle of the Pthumerian Ocean
CONTENT WARNINGS: Being swallowed alive, travel inside a beast, possibility of killing a beast, organ-centric horror.
Like many Sleepers, you might get swept further out into the ocean before you're swept towards the Farther Shores. It's not the ideal scenario and immediately puts you in a vulnerable position. When you break the surface this time, you're in the middle of an unusually calm ocean. Where are the waves? Where is the commotion of the ocean? Although you're completely alone, you don't feel alone.
Pressure is building up beneath you. Something is coming towards you. You can feel the water beginning to churn about and you need to start swimming. Now. Still too disoriented from reincarnation, you probably don't have enough sense of self to use any sort of powers to get out of the situation. There's a tremendous roar, and suddenly, the world is going dark all around you, walls of red coming up on every side. Massive white stones jut out at you and it takes you a moment before you realize what's even happening.
A monster is about to swallow you whole. It's significantly bigger than you to the point where you've washed down its throat without a single injury. You don't even know what swallowed you, but you're sliding down the throat and through its body within seconds. You somehow get tossed to a strange part of its body and land on a fleshy surface and discover you're not the only thing this creature has eaten. Other Sleeper(s) are nearby, and maybe even some pets, all more shocked than hurt.
Looks like you've been had. But it's far from the worst. Everyone's okay and there doesn't actually seem to be anything inside of the monster that's interested in hurting you. Avoid the stomach acid and figure out the insides and you might actually just make your way out of the creature without incident. Most of the monsters who swallow Sleepers don't seem to even realize what they did, and you can usually find your way out the way you came in. Along the way, you might discover some other interesting things inside of the body such as swallowed ships with interesting resources, some of your items from home or other people's homes...And of course, you'll probably find a lot of skeletons of creatures swallowed long before you. Not everything can figure their way out of a massive creature.
You can always hack your way out of the creature but that's gory and tough work. These are behemoth beings and even cutting your way out won't necessarily mean you killed it - but it probably does mean you're going to really piss it off. Then again, it's so big, will it really even bother to fight back?
The situation can be admittedly disgusting. There's nothing fun about swimming up a creature's bloodstream or having to navigate its intestines. Some creatures are bigger than others, making the journey far more complicated. Others are smaller, easier to escape. If you upset someone's stomach, you might even just get puked up and that might be one of the simplest ways to get out of dodge.
The monsters can look like anything and be nearly any size. The Pthumerian Ocean is massive and contains massive beasts and lesser Pthumerians. Once your character has gotten out of the beast, they will find that they are much closer to the Farther Shores. They might even wind up beaching the creature they're in if they're really lucky! Navigating the creatures isn't too unlike navigating a complex cave. The only difference is the walls around you are some sort of organ.
Pressure is building up beneath you. Something is coming towards you. You can feel the water beginning to churn about and you need to start swimming. Now. Still too disoriented from reincarnation, you probably don't have enough sense of self to use any sort of powers to get out of the situation. There's a tremendous roar, and suddenly, the world is going dark all around you, walls of red coming up on every side. Massive white stones jut out at you and it takes you a moment before you realize what's even happening.
A monster is about to swallow you whole. It's significantly bigger than you to the point where you've washed down its throat without a single injury. You don't even know what swallowed you, but you're sliding down the throat and through its body within seconds. You somehow get tossed to a strange part of its body and land on a fleshy surface and discover you're not the only thing this creature has eaten. Other Sleeper(s) are nearby, and maybe even some pets, all more shocked than hurt.
Looks like you've been had. But it's far from the worst. Everyone's okay and there doesn't actually seem to be anything inside of the monster that's interested in hurting you. Avoid the stomach acid and figure out the insides and you might actually just make your way out of the creature without incident. Most of the monsters who swallow Sleepers don't seem to even realize what they did, and you can usually find your way out the way you came in. Along the way, you might discover some other interesting things inside of the body such as swallowed ships with interesting resources, some of your items from home or other people's homes...And of course, you'll probably find a lot of skeletons of creatures swallowed long before you. Not everything can figure their way out of a massive creature.
You can always hack your way out of the creature but that's gory and tough work. These are behemoth beings and even cutting your way out won't necessarily mean you killed it - but it probably does mean you're going to really piss it off. Then again, it's so big, will it really even bother to fight back?
The situation can be admittedly disgusting. There's nothing fun about swimming up a creature's bloodstream or having to navigate its intestines. Some creatures are bigger than others, making the journey far more complicated. Others are smaller, easier to escape. If you upset someone's stomach, you might even just get puked up and that might be one of the simplest ways to get out of dodge.
The monsters can look like anything and be nearly any size. The Pthumerian Ocean is massive and contains massive beasts and lesser Pthumerians. Once your character has gotten out of the beast, they will find that they are much closer to the Farther Shores. They might even wind up beaching the creature they're in if they're really lucky! Navigating the creatures isn't too unlike navigating a complex cave. The only difference is the walls around you are some sort of organ.
no subject
Of course. You're Human. It's one of the things you do best.
[She ducks her head, a little embarrassed.]
I've always admired Humans.
no subject
You're not? Human, I mean.
no subject
She's been living openly for months now. Almost a year, the way she reckons it. And it's such a better way to live. But it doesn't make it any less bizarre, talking so openly. After all, it goes against nineteen years of learning, engrained in her by her mother and aunt.]
No. Although I've often wished I was.
no subject
Is it okay to ask what your species is?
no subject
[A word she would never dare to breathe back home. The multiverse is wonderful in that way. She's never had to be afraid of being hunted.
At least, not for her hair.
Although she's given some people good reason to be suspicious of her for other reasons...namely her face.]
We're capable of displaying humanoid pigmentations, because of hormones. What you see...
[A vague gesture to herself with her free hand.]
Is just adaptive camouflage. Protection.
[Ariadne can't help but add, very quickly:]
But I'm not dangerous. Alastrians don't want to hurt anyone.
no subject
Don't worry, I believe you. And if I'm honest, I don't think we're from the same world; I've never heard of your kind before.
no subject
As is the feeling of his arm on hers. Alastrians are somewhat tactile by nature, but she hasn't met a lot of Humans who are. It's a delightful surprise.]
Well, that's one of the great things about being here in Trench. We get to be our true selves, instead of what our cultures tell us we're supposed to be.
If that makes any sense at all, sir.
no subject
Call me Luke; you don't need to keep calling me sir.
no subject
[And it occurs to her in that moment that she's completely failed to introduce herself.
Old spy habits? Or is she a little flustered? Who knows?]
My name is Airy. Well, actually, it's "Ariadne," but that's kind of a mouthful, so everyone calls me "Airy."
[A fitting nickname. The way she moves, talks, behaves...it's like gravity is just barely holding her down. Like any second, she's going to spread wings and fly.]
no subject
[ He repeated her name with almost a wistful sigh, looking for a moment like he was rolling it over on his tongue to see if he liked the taste of it. He caught himself after a moment, a bright, flustered red color burning on his face. ]
I-I... it's good to meet you. I'm glad you liked the stories before.
[ Different topic different topic different topic...! ]
no subject
I said before that being in this place is wonderful, as well as terrifying. I think it's because of the people. You get to meet people you should never have known. Hear their stories...
[She pauses, turning to face him. He's a bit taller than she is, so she has to tilt her chin up.]
I mean, you're probably right. We are from different worlds, I suspect.
no subject
I... don't mind sharing more stories with you.
no subject
[She lights up at that.]
Because I've always had a lot of questions about what it's like to travel the stars in a--
[Out of the darkness, a tiny, black humming bird, made of shadows, comes zooming in from behind Luke, giving his shoulder a little nudge, as if trying to push him in Ariadne's direction. Ariadne lets out a click of her tongue.]
Windy! Behave yourself!
[Ariadne's Omen tweets at her, circling around the two of them, before landing on Ariadne's shoulder, nuzzling her neck.]
no subject
Your Omen, I presume?
no subject
[She can't claim to fully understand the phenomenon. It's a little mysterious and murky to her mind. But Windy doesn't seem to care. She chirps happily, hopping up along the length of Ariadne's arm, as she holds it out.]
I still can't quite figure out where she comes from, sometimes.
[Windy proceeds to hop over to Luke's shoulder, trilling.]
no subject
So... you didn't set yourself on fire to summon it?
no subject
[What have you been up to, Luke?
Windy, however, seems to rather like him, hopping up to his shoulder and flicking his ear, before she takes off again.]
no subject
There's someone here with a dog that said something about setting himself on fire, and there was smoke, and suddenly a dog.
[ He paused. ]
...to be fair, he seemed to be easily rattled, so I'm not sure how things actually happened.
no subject
[Although that makes Ariadne wonder why Windy decided to push Luke closer to her.
A thought she quickly dismisses.]
Have you seen yours?
no subject
[ He shrugged sheepishly, vaguely embarrassed. All he really knew was that the Force seemed to work still and wells were awful. ]
no subject
[But she can't help wonder what sort off creature his might be. A puppy, perhaps? There's something puppy-ish about him.
Not that she's one to talk. Or think. Or whatever.]
no subject
Well, at least we're not alone in learning all of this.
no subject
[No matter how hard some of them try to isolate themselves.
Like a certain irritating Jedi she knows...
But enough about him. Ariadne's in too good a mood to ruin it with thinking about Anakin. She threads her arm tentatively through Luke's again.]
no subject
Do you... want to go back to the fires?
no subject
When you're ready.
(no subject)
(no subject)