terriblepurpose: (Default)
Paul Atreides ([personal profile] terriblepurpose) wrote in [community profile] countryclub2023-08-05 01:41 pm
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Player Epilogue Plotting: August

AUGUST 2023 PLAYER PLOTTING PROMPT 0: THE CALL
With the Reckoning's gift, Sleepers can now explore far past their previous bounds. August rolls in hot and humid, and as more Sleepers begin to travel, many - both within Trench and far beyond its walls - are struck by a new unease. Some Palebloods wake from fragmented, unfamiliar dreams of a stone staircase that rises into the sky until it is swallowed by clouds. Darkbloods may glimpse a looming shape which blots out the stars, there one moment and gone the next. And all Sleepers may feel a strange gravity, as though something is trying to draw them in two directions: up into the sky, or down into the earth.

It isn't difficult to follow the call. The actual location seems to change on a whim. One day, the call may come from just past the edge of town; on others, it is distant, out in the untamed wilds.
PROMPT 1: THE STAIRS
CONTENT WARNINGS: extreme heights

Somewhere in the land, different every day, is a spiral staircase. Rather, it used to be a spiral staircase; the visions were far more pristine than the reality. Shards of pale, crumbling stone hang suspended in the mist. They lead up into the sky, chunks of ruined staircase hovering like stepping stones. Be careful: pieces may give way beneath your feet and send you into freefall.

As you go higher, the steps become blanketed with glowing flowers, stirred by the wind into rhythmic, eerie whispering. Around these flowers, Sleeper powers fail - enough to drop a flying Sleeper out of the sky.

At the top of the staircase, way up among the clouds, is a floating temple. The structure is ancient, crumbling, built of the same pale stone. Its grand doorway stands open, choked with the same glowing flowers. Thick bands of mist shroud its foot and its spires; the top of it can't be seen.

If a Sleeper reaches the doorway alone, the mist whips into a sudden maelstrom, powerful enough to drag an unlucky Sleeper back into the sky. But if they come with a companion, the mist boils up into a new shape. It's a sky Pthumerian: a dragon of wind and vapor, with a voice like moaning wind.

None may pass without a witness. Who stands at your side?

If it does not like your answer, the raging winds begin to rise. To earn passage, you must truthfully define your companion: are they your beloved mentor? Your dearest friend? A disappointment? When it senses truth, the dragon disperses into mist, and the doorway stands clear.

TL;DR:
- There's a floating temple in the sky! It rejects solo travelers with a powerful blast of wind.
- To reach the temple, you can fly or climb the crumbling spiral staircase. Beware of the power-nerfing flowers.
- To enter the temple, you must confess who your companion is to you.
PROMPT 2: THE CHASM
CONTENT WARNINGS: extreme heights

Those who venture down, into the land's many tunnels and caverns, might find something new - and this one is more reliable than the staircase. It is a vast chasm, impossibly deep, with the gleaming spires of a great temple in its depths.

Woven of shimmering blue-green light, a hundred slim hanging bridges lead down to those spires. Down in the depths, the temple's balconies are woven of the same shimmering aurora-light. If a Sleeper arrives alone, they can fall directly through that light - but if they arrive in pairs or more, the light turns solid as glass beneath their feet. As they draw close to the temple, the light rises up into new shapes and speaks with a low, ringing voice:

None may pass without a cause.

If you've ever pledged yourself to a person, an organization, or an ideal - even in the privacy of your own mind - the light takes that shape. You may find yourself staring down aurora-visions of your old mentors, old allegiances, old loves.

Name your masters.

You must name these visions aloud. Worse, you may have to explain them, because the temple's guardian takes more interest in a meaning than a name. It takes its cues from your traveling companions: only when they seem to understand and acknowledge your loyalties does it dissipate, and the doorway stands open.

TL;DR:
- There's a deep, spooky crevasse underground. The same temple seems to reach up from its depths.
- To reach the temple, you can fly or traverse thin bridges made of light.
- The temple will create mirages of every person, organization, or ideal you've ever dedicated yourself to - formally or otherwise. To enter, you must confess those loyalties aloud.
PROMPT 3: THE TEMPLE
CONTENT WARNINGS: plant monsters (including parasitic options)

The Temple is ancient. Its halls are round, smooth, and winding; most are deathly quiet. Communication from characters outside the Temple (such as via Bonds) feels distant, as though you're now in a space beyond Trench.

There are no windows, and yet many levels are choked with the glowing, power-negating flowers. Unfortunately, there is also an overgrowth of greenery that wants to kill you. Watch out for shambling mushrooms, tentacle-like plants, and burrowing roots.

On other levels, you won't find any flowers: instead, the air is thick with Blood Pollution. Here, Sleeper powers are stronger but more volatile. Gemstones have been inlaid into the walls and floor in beautiful geometric patterns-- and if you pass near them, you'll trigger the traps. Coldbloodstone hallways erupt with fire or ice; vilebloodstone traps burst into a choking gas; darkbloodstone traps reverse gravity and throw you to the ceiling.

Through every level, Beasts are prowling: the twisted forms of rodents, birds, insects... even long-overcome former humans. Venture deep enough and you will uncover storerooms, gardens, and alchemical workshops. For some reason, it all stands abandoned.

TL;DR:
- The temple is a ruin overgrown with violent plants and riddled with bloodstone-based traps!
- Ambient Corruption can vary heavily, and you can come up with minor Beasts of all shapes and sizes to fight or flee from.
- Feel free to scavenge stores of food, water, and bloodstone-crafting supplies.
PLOTTING FORM
CODING
wannasmash: "GO!" (Default)

Re: QUESTIONS

[personal profile] wannasmash 2023-08-06 03:12 am (UTC)(link)
How big is the temple? Is there, for example, a space big enough for two 18-wheeler big rig trucks to hold hands in it?
wannasmash: "GO!" (Default)

[personal profile] wannasmash 2023-08-08 12:54 am (UTC)(link)
Follow-up question: Permission to wreck the inside (mostly the floor) of 1 large room out of the way of main areas of interaction?
fromshadows: (002)

cosmo ⸻ blake belladonna

[personal profile] fromshadows 2023-08-06 02:06 am (UTC)(link)
Player Name: Cosmo
Player Pronouns: they/she/he/any
Player Contact: [plurk.com profile] cosmonautdelta or PM

Monthly Pacing: You can expect a reply every few days or so!
OOC Limits: Explicit descriptions of self-harm or suicide

Character Name: Blake Belladonna

Overall Goals: I've got a bunch of stuff with Blake that I'd just gotten started on, and I don't know if I'll get to finish, but I can certainly explore along the way! She has issues with not fully accepting her Omen yet, as she thinks it represents the parts of herself she hates, when it actually represents her virtues. She's currently on a slow descent of corruption; right now she's at about medium level corruption, and has become more reserved, wary of new people, prone to aggression and insecurity.

New CR: Open

Timeline/Event Ideas: Blake will definitely want to explore new areas, and will be eager to catalog new Pthumerian that pop up! So, to that end:

⸻ She'll be available for prompt 1 for any existing CR!

⸻ For prompt 2, she'd be open to exploring the new area with anybody. Having to face old allegiances and old loves will be somewhat difficult for her, given her history with a radicalized group and an abusive ex, but she's willing to confront these things in the name of knowledge. (It might also push her to be a teensy bit more corrupted though lmao)

⸻ She'd be happy to explore prompt 3 with anybody, too! Here she'd be useful as a fighter able to fend off any of the threats one could encounter, and she'd be particularly interested in recovering some supplies for making bloodstones.
wannasmash: "GO!" (Default)

Re: cosmo ⸻ blake belladonna

[personal profile] wannasmash 2023-08-09 05:42 am (UTC)(link)
I'd be down for Prompt 2 with Blake and Deku! She wouldn't be the first person he's met with a checkered past. I'm down to play with Corruption and Omen things if they come up in this too.
fromshadows: (Default)

[personal profile] fromshadows 2023-08-10 04:36 am (UTC)(link)
That would be great! :D I'll be putting up an open starter within the next day or so, so I'll make sure to link you to that when it's done!
wannasmash: "GO!" (Default)

[personal profile] wannasmash 2023-08-14 12:42 am (UTC)(link)
Do you mind spoilers for MHA? And I don't mind spoilers for RWBY.
wannasmash: "GO!" (Default)

Re: Paul Atreides | Dune (2021)

[personal profile] wannasmash 2023-08-09 03:22 am (UTC)(link)
cause cause cause!
I'm not sure if it would be more interesting for Paul to talk about this to people other than Deku, but Deku is here for that! or whatever makes Paul's brain emotionally rotisserie the most.
wannasmash: "GO!" (Default)

Deku & Altaïr

[personal profile] wannasmash 2023-08-08 10:32 am (UTC)(link)
Player Name: Tea
Player Pronouns: she/they
Player Contact: [plurk.com profile] TeaMergency or PM

Monthly Pacing: Sporadic due to summer heat, but I backtag forever since we don't have to do AC. Even if you haven't heard from me in a while, I will tag back when the sun stops being a deadly laser.
OOC Limits: No insect pics
Character Name: Izuku "Deku" Midoriya [personal profile] wannasmash

Overall Goals: I'm still very attached to Deer Deku, so I'm looking to play him in the months of this plot. I don't have concrete arc plans, but him talking with people with very different worldviews is what's currently interesting.

New CR: Open

Timeline/Event Ideas:

- Prompts 1 & 2: Deku makes a really good partner for exploring personal journeys and getting emotional, so count him in as a helping presence for the entry prompts. As for him personally, he's awkward but really into the power of friendship, and his cause as a Hero is both simple and complicated...

- Prompt 3: I would love some DANGER for REASONS. Maybe he gets some Beastblood spilled on him. Deku will be motivated to run away ASAP when he starts feeling funky. Hurting people as a Beast is a great fear of his; it's kind of heartbreaking. Threads will contain anime-friendly spoilers for MHA.

- DekuBeast: Later this month, I will have a log for Beast Deku in an out-of-the-way temple atrium. It will include physical and psychological horror/danger for fighters and noncombatants alike. Threads will contain anime-friendly spoilers for MHA.

- Wildcard: If you're looking for something lowkey, everyone is still welcome to tag into Deku's birthday from last month, because time is fake.


Character Name: Altaïr ibn La-Ahad [personal profile] theflyingone

Overall Goals: I'm not too attached to Altaïr in Deer since he didn't put down many roots, but if you'd like to do something with a stabby jerd in this plot, I'm game!

New CR: Open

Timeline/Event Ideas:

- Prompts 0, 1, & 2: He's very cagey but very opinionated, so either entry prompt would be fun with him. He's a Paleblood who will see the dreams and be most likely to parkour around the sky entrance.

- Prompt 3: He prefers stealthing around Beasts to stabbing them. He gets very curious about lore and secret passages.
imaglyphwitch: (I've been lucky)

Luz Noceda | The Owl House

[personal profile] imaglyphwitch 2023-08-08 07:06 pm (UTC)(link)
Player Name: Pedro
Player Pronouns: He/him
Player Contact: [plurk.com profile] elpedrososama or DISCORD or PM

Monthly Pacing: Every few days, though I tend to shoot for that day IF I can manage it.
OOC Limits: I'm usually pretty versatile!

Character Name: Luz Noceda

Overall Goals: I'm just pleased to still have her trying to thrive in Trench! The opening up of new possibilities have actually got her pretty excited, so she'll be exploring and taking things in when she can!

New CR: Open!

Timeline/Event Ideas: Definitely looking to have her in prompt one, hopefully with her girlfriend in tow! It'll be her first visit to someplace mystical and intriguing, and she'll gladly take part in that!

Prompt 3: Luz sure could use a stomping-on-monsters buddy, and she could definitely use help avoiding the traps within!