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APRIL 2023 PLOTTING POST
APRIL 2023 PLOTTING POST
CODING
Please use this post to plot with other players and keep track of your plans for this month's event! You can ask specific questions about the event down below. If you are ever waiting on a question, please feel free to reach out to Simcha directly.
This post will be updated with the Live Event once it is posted. Plotting posts are always made on the 5th and events always go live on the 8th.
Due to the cyclical nature of Trench, some of last year's April Prompts are available for use. Prompt Number 2 (Wonderkind) will be occurring again this month. Prompt Number 1 (Moonlit Butterfly Migration) does not occur, and many in Trench are publicly shocked not to see the migration. Hunters report that the Butterflies do pass along the edges of the community but they seem to be all carrying an immense amount of hope energy this year. Disciples and Arcane Scholars mutually agree (for once) that this must be because Riteior's defeat is eminent, meaning that there is a massive amount of ambient hope in the area, making their presence minimal this year. Prompt 3 is not available, as the Tethers seem to similarly be faded away for the same reasons.
This post will be updated with the Live Event once it is posted. Plotting posts are always made on the 5th and events always go live on the 8th.
Due to the cyclical nature of Trench, some of last year's April Prompts are available for use. Prompt Number 2 (Wonderkind) will be occurring again this month. Prompt Number 1 (Moonlit Butterfly Migration) does not occur, and many in Trench are publicly shocked not to see the migration. Hunters report that the Butterflies do pass along the edges of the community but they seem to be all carrying an immense amount of hope energy this year. Disciples and Arcane Scholars mutually agree (for once) that this must be because Riteior's defeat is eminent, meaning that there is a massive amount of ambient hope in the area, making their presence minimal this year. Prompt 3 is not available, as the Tethers seem to similarly be faded away for the same reasons.
[NAVIGATION]
Prompt 1 • Prompt 2 • Prompt 3
Plotting Form • Event Questions • Live Event • Monthly Newsletter
[JUMP TO COMMENTS]
PROMPT 1: HALI
Prompt 1 • Prompt 2 • Prompt 3
Plotting Form • Event Questions • Live Event • Monthly Newsletter
CONTENT WARNINGS: Mention of Blood Rituals
[Excerpt From History of Blood Crazed Zealots: Chapter 21 On the Tower found in the Lumenarium:]
The three armed Pthumerian floats just off of the ground. People of Trench bow at the sight of them and excuse themselves reverently. It does not react to anyone except those to whom it is addressing. “Greetings. I am Hali, Child of Bauphomette. I present a proposal.” There is a definite sense of power that flows through you as they speak, their androgynous and emotionally detached voice echoing more in your mind than your ears and you are sure that only those that are being addressed can hear it. Hali's proposal does not come in words, but rather a pair of visions that you are allowed to experience as long as you choose, to be certain of the nature of what is being offered. Both of these visions are of the Outpost outside of the walls of Trench.
FAQ:
1. This is an IC Vote, 1 Vote per character in the Plot Thread Below.
2. You may play out vision scenes in both versions using the Outpost as an example with other characters. Nobody is in danger within these visions.
3. The options are straightforward: Option One, Hali binds to an object that may be placed in another location. Once bound to that location, Hali will empower it as the Tower does Trench, to enable a new and thriving community with Pthumerian and Trench assistance. Option Two, Hali will reveal a ritual that will create an object that may be placed in another location. Once this is done, no Pthumerian will be able to enter, curse or otherwise intervene in that location. Initially that area would be a region about the size of the current Outpost, and could be increased with a ritual annually, though the process would be very slow and ultimately limited in scope. Doing so would drain Hali of most of their power to create, and so they would enter into seclusion afterwards for a long time.
4. Both options are a positive ending. The Location will remain largely unchained in the immediate future. It is simply a choice between prosperity and protection at the cost of Pthumerian influence versus a difficult, hard and threatened life free of Pthumerian Influence. Neither ending comes with strings attached. This location does NOT need to be the Outpost, but it CAN be the Outpost.
5. If asked why, Hali will appear briefly uncomfortable. It will repeat. “You deserve a choice. You have not had one. I would give you one.”
6. An OOC discussion will be available on where players might be interested in this "New Location" being installed. The Vote is only for the form it will take. Options include Riteior's City, the Outpost or an entirely new location. The Vote this month will decide "What" is being done. A future vote will occur in May on Where it occurs.
7. Hali has no opinion on which characters should choose. If Trenchies are contacted, they are shocked at the possibility of the offer, and they cannot collectively come to a conclusion on what should be done (Though Disciples clearly favor letting Hali bind himself, while Arcane Scholars find the idea of a separated space fascinating.). No Pthumerian will even acknowledge the question, though Bauphomette (if found to inquire) will be seen smirking. Do they look proud?
PROMPT 2: TRUST
[Excerpt From History of Blood Crazed Zealots: Chapter 21 On the Tower found in the Lumenarium:]
“It is widely assumed amongst the people of Trench that the Pthumerian known as the Tower is himself bodily the City itself. Past occasions of distress to the Tower have resulted in inconsistencies in the many buildings and districts throughout the city. The Zealots themselves are not the only people who believe this firmly, but are known to have become obsessed with placating and empowering the Tower through the application of blood rituals to transfer life force to the Pthumerian. It is believed that this may be part of why the city has grown to the size that it is, though this is not entirely clear how accurate this is. Nobody in Trench can recall a time when the Tower did not already serve in this capacity, and no Pthumerian is willing to answer questions on the subject.In a hastily scrawled note wedged into the book, an addendum includes the following excerpt.
What is curious about this silence, however, is that nobody knows what the process a Pthumerian or a theoretical half-Pthumerian might use in tying their essence to a community. The ritual is lost to time, and likely to have been a very powerful blood ritual that is a carefully guarded secret of the Pthumerian race. Whispers abound, however, that if a lesser Pthumerian were to seek to bolster a community in the future, it might enable the swifter growth of new territory. Few speak of this possibility, however, because it is feared that to ask for such a thing might invite disaster or displeasure from among the Pthumerians.”
“The existence of Riteior, and their dominance over a city outside of Trench clearly indicates that the Pthumerians hold a ritual that makes it possible to bond with a community, to create a new body. But, based upon the presence of an outpost crafted in recent years, the question remains whether it is possible to maintain a community without the presence and influence of the Pthumerians.”Celebrations over the presumed defeat of Riteior are muted. His disappearance is not something clarified for certain, and many people in Trench are unwilling to risk the assumption that he is gone until it is proven for a length of time. However, the city remains in a state of relative peace. Fewer monsters are seen, and blood corruption seems to have lessened significantly throughout the month. Trenchies throughout the Willful Machine offer pastries for free, all made in the shape of little moths “To honor Argonaut,” though the clever will sense that there seems to be a air of quiet hope that floods the city. It is during this time of peace that you are visited by a Visitor.
The three armed Pthumerian floats just off of the ground. People of Trench bow at the sight of them and excuse themselves reverently. It does not react to anyone except those to whom it is addressing. “Greetings. I am Hali, Child of Bauphomette. I present a proposal.” There is a definite sense of power that flows through you as they speak, their androgynous and emotionally detached voice echoing more in your mind than your ears and you are sure that only those that are being addressed can hear it. Hali's proposal does not come in words, but rather a pair of visions that you are allowed to experience as long as you choose, to be certain of the nature of what is being offered. Both of these visions are of the Outpost outside of the walls of Trench.
The First Vision: You look out from a tower upon the Outpost. The retaining walls, covered in blood wards that conceal the community from the outside world, stand strong and the interior of the structure teems with people of Trench, all of them dressed in bright arrays of color, conducting commerce and trade. Only one new structure has been included in the Outpost itself, a small shrine and temple with a symbol on its gate not unlike the one on Hali's face. It stands between the Barracks and Keep, and Disciples offer bundles of incense from within. What is more outstanding about the sight is seen when you turn to look beyond the walls. You see the forest cleared in all directions, and a second wall constructed a mile away, surrounding what appears to be bustling farmland as far as the eye can see. In the distance, you can see a second barracks, positioned in the middle of the territory, and small stands of communities, the Outpost clearly growing. Behind you, Hali floats, bowing to you once.“You deserve a choice, for what you have done for my people. You will have it.” And you feel that you have a definite choice in this moment.
You know the truth of the vision. Hali is offering to be bound to an object and using the outpost as an example of what is possible. Bound to this object and placed within a community, be it the Outpost or another one, its presence will make that community will become more secure from the outside dangers and blood corruption, growing and flourishing as a light in the darkness and a hope of new growth.
The Second Vision: You see the Outpost again. There are few Trenchies within the city, all of the dressed in dark and muted hues. No outside farms are visible and the woods are as terrifying and treacherous as ever. The Outpost remains strong, but you can see that it struggles to maintain its population. Racks of mushrooms and vegetables grow all along the inside walls of the walls, enough to keep people going though it is a harder life. You feel, however, that there is something very cold and very alone about this place. You look up and you can barely see it. A translucent bubble surrounds the walls of the structure, completely sealing it off and so long as you are here, you realize what it is that you can feel is lacking. You cannot see the moon. When you look down the wall, you see Hali again.
They bow once more, from beyond the nearly invisible barrier, and their offer is once more clear. Hali knows a way to seal a location outside of Trench forever apart from the influence of the Pthumerians, even the Moon Presence. Again, it uses the Outpost as an example because it is a place where the Sleepers have gone to great lengths to be free. Life in such a place will be hard, always hard. Even if it grows beyond its walls, it will be a slow, methodical battle without a Pthumerian's support. However, that place would be forever free of that influence. It would cost Hali dearly, but they seem genuinely willing to give that.
FAQ:
1. This is an IC Vote, 1 Vote per character in the Plot Thread Below.
2. You may play out vision scenes in both versions using the Outpost as an example with other characters. Nobody is in danger within these visions.
3. The options are straightforward: Option One, Hali binds to an object that may be placed in another location. Once bound to that location, Hali will empower it as the Tower does Trench, to enable a new and thriving community with Pthumerian and Trench assistance. Option Two, Hali will reveal a ritual that will create an object that may be placed in another location. Once this is done, no Pthumerian will be able to enter, curse or otherwise intervene in that location. Initially that area would be a region about the size of the current Outpost, and could be increased with a ritual annually, though the process would be very slow and ultimately limited in scope. Doing so would drain Hali of most of their power to create, and so they would enter into seclusion afterwards for a long time.
4. Both options are a positive ending. The Location will remain largely unchained in the immediate future. It is simply a choice between prosperity and protection at the cost of Pthumerian influence versus a difficult, hard and threatened life free of Pthumerian Influence. Neither ending comes with strings attached. This location does NOT need to be the Outpost, but it CAN be the Outpost.
5. If asked why, Hali will appear briefly uncomfortable. It will repeat. “You deserve a choice. You have not had one. I would give you one.”
6. An OOC discussion will be available on where players might be interested in this "New Location" being installed. The Vote is only for the form it will take. Options include Riteior's City, the Outpost or an entirely new location. The Vote this month will decide "What" is being done. A future vote will occur in May on Where it occurs.
7. Hali has no opinion on which characters should choose. If Trenchies are contacted, they are shocked at the possibility of the offer, and they cannot collectively come to a conclusion on what should be done (Though Disciples clearly favor letting Hali bind himself, while Arcane Scholars find the idea of a separated space fascinating.). No Pthumerian will even acknowledge the question, though Bauphomette (if found to inquire) will be seen smirking. Do they look proud?
CONTENT WARNINGS: Light Body Horror, Monsters, Possible Death, Isolation
In all of the time that you've been in Trench, deer have been one of the constants, the only true protectors. You've seen effigies of them, statues and the like. Someone might have had one as an omen, but somehow you always knew deep down it was an omen, not a “real deer.” People venerate them, and items that are carved from deer antlers seem to last forever, powered by some magic that nobody can describe. Deer are the protectors of Trench, and you can trust them. As important as they are to the community, that fact is almost an importance to the point of reverence.
So, when you are out and enjoying the remarkably pleasant weather that's in town, perhaps you feel the urge to visit the surrounding countryside. Monster sightings are low, so there's no reason to hold yourself back from a little exploring. In fact, by mid-month you see what almost looks like a translucent dome around the city glimmer into life and then fade, and with it you feel an almost unnatural wanderlust. The people of Trench have reached an outpost, have found the city of Riteior. Why not wander a little? Nothing's holding you back, right?
That's when you see one.
The creature is unmistakable when you see it the first time. Albino and pale, with dogwood branches instead of proper antlers, the pink blossoms standing in stark contrast to the elegant appearance of the creature's white fur. It barely seems to notice you at first, but eventually your eyes meet. It's nothing more than a casual glance, but it starts to dart off. The pace is an easy lope, not a startled and fleeing dart. You can still see it in the distance. It's a deer. Deer are the protectors of Trench, the preservers of the dream. Hell, if you were in the nightmare you used to be a deer. Kind of. Why not trust it? And, if you follow the creature, at first everything seems fine. No monsters trouble you at all. The path you take seems completely safe, but gradually the real danger begins to come into focus.
You are lost. You are hopelessly lost, and at some point, the deer simply disappears. The moment that it is gone from sight, you have nothing that you can easily rely on for directions that is not on your person. If you're fortunate enough to have a compass of some kind, especially a magic one you've acquired in your travels, you might eventually get back but with the setting of the sun, you can tell you've been traveling for hours. The woods this far out are no longer safe. There are howls of monsters and snarls of beasts in the distance. Nothing has sought you out, not yet anyway, but the undergrowth snaps loudly under your feet to your ears. It is getting dark and light might attract attention, but in the darkness you can feel the lack of sureness in the ground. Worse, you hear the faint sounds of rushing water nearby. There's a waterfall somewhere, which means there's also a cliff. Do you dare try and remain in the darkness, alone? Does someone find you in the midst of your distress? Why did the deer lead you into the middle of nowhere like this?
A short time after you start moving again, you will find your answers at least. You feel something odd against your boot, and looking down you see them. Bones. Deer bones. A deer, long ago, died in this place and by the fact that you see an arrow sticking out of its skull, its killer was a mortal Sleeper. What you do at this point is up to you. In the wilderness, demonic wildlife abound, each of them hungry and territorial by nature. They are dangerous, feral and powerful in a fight, but they can be avoided or defeated even if they almost seem to be trying to herd people that they find in one direction. The growing rush warns of the danger as much as anything, the creatures intent on sending any sleepers they attack either to their death over the cliff's face in the dark or at the end of their claws!
Should an effort be made to try and put the deer's spirit to rest, it is not easy, and there is no clear solution. Prayers, magic, blood rituals, a proper burial, all of these are ideas. However, you are in uncharted territory and perhaps you will put it at peace, or perhaps the creature will continue to haunt this place. You cannot say for sure. However, any effort to give peace to the long dead creature does at least seem to come with the benefit that no monsters draw near until sunrise, giving at least daylight to try and escape. You just have to survive in this place. Alone. Only the sounds of the wild will accompany you.
FAQ: 1. If asked afterwards about the white deer, it takes a while, but some of the oldest Trenchies recall stories of an old wive's tale, that if you see a white deer in the woods at night, it was a sign of eminent death. However, none of seen such a thing in years.
2. It is not possible to know for sure if the deer's spirit is put to rest if you attempt. It does not make contact a second time. However, anyone who puts it to rest is not harassed by it a second time.
3. To head off a question that is likely, it is possible for those with powers to communicate with monstrous beasts in the woods. They are feral to the point of madness, but can be cowed to submission if you have power to do so. Though they will not enter the city of Trench, it is possible to maintain a connection (again, if your character has the power to do so) and encounter ONE such creature from this event in the future.
PROMPT 3: RITEIOR
In all of the time that you've been in Trench, deer have been one of the constants, the only true protectors. You've seen effigies of them, statues and the like. Someone might have had one as an omen, but somehow you always knew deep down it was an omen, not a “real deer.” People venerate them, and items that are carved from deer antlers seem to last forever, powered by some magic that nobody can describe. Deer are the protectors of Trench, and you can trust them. As important as they are to the community, that fact is almost an importance to the point of reverence.
So, when you are out and enjoying the remarkably pleasant weather that's in town, perhaps you feel the urge to visit the surrounding countryside. Monster sightings are low, so there's no reason to hold yourself back from a little exploring. In fact, by mid-month you see what almost looks like a translucent dome around the city glimmer into life and then fade, and with it you feel an almost unnatural wanderlust. The people of Trench have reached an outpost, have found the city of Riteior. Why not wander a little? Nothing's holding you back, right?
That's when you see one.
The creature is unmistakable when you see it the first time. Albino and pale, with dogwood branches instead of proper antlers, the pink blossoms standing in stark contrast to the elegant appearance of the creature's white fur. It barely seems to notice you at first, but eventually your eyes meet. It's nothing more than a casual glance, but it starts to dart off. The pace is an easy lope, not a startled and fleeing dart. You can still see it in the distance. It's a deer. Deer are the protectors of Trench, the preservers of the dream. Hell, if you were in the nightmare you used to be a deer. Kind of. Why not trust it? And, if you follow the creature, at first everything seems fine. No monsters trouble you at all. The path you take seems completely safe, but gradually the real danger begins to come into focus.
You are lost. You are hopelessly lost, and at some point, the deer simply disappears. The moment that it is gone from sight, you have nothing that you can easily rely on for directions that is not on your person. If you're fortunate enough to have a compass of some kind, especially a magic one you've acquired in your travels, you might eventually get back but with the setting of the sun, you can tell you've been traveling for hours. The woods this far out are no longer safe. There are howls of monsters and snarls of beasts in the distance. Nothing has sought you out, not yet anyway, but the undergrowth snaps loudly under your feet to your ears. It is getting dark and light might attract attention, but in the darkness you can feel the lack of sureness in the ground. Worse, you hear the faint sounds of rushing water nearby. There's a waterfall somewhere, which means there's also a cliff. Do you dare try and remain in the darkness, alone? Does someone find you in the midst of your distress? Why did the deer lead you into the middle of nowhere like this?
A short time after you start moving again, you will find your answers at least. You feel something odd against your boot, and looking down you see them. Bones. Deer bones. A deer, long ago, died in this place and by the fact that you see an arrow sticking out of its skull, its killer was a mortal Sleeper. What you do at this point is up to you. In the wilderness, demonic wildlife abound, each of them hungry and territorial by nature. They are dangerous, feral and powerful in a fight, but they can be avoided or defeated even if they almost seem to be trying to herd people that they find in one direction. The growing rush warns of the danger as much as anything, the creatures intent on sending any sleepers they attack either to their death over the cliff's face in the dark or at the end of their claws!
Should an effort be made to try and put the deer's spirit to rest, it is not easy, and there is no clear solution. Prayers, magic, blood rituals, a proper burial, all of these are ideas. However, you are in uncharted territory and perhaps you will put it at peace, or perhaps the creature will continue to haunt this place. You cannot say for sure. However, any effort to give peace to the long dead creature does at least seem to come with the benefit that no monsters draw near until sunrise, giving at least daylight to try and escape. You just have to survive in this place. Alone. Only the sounds of the wild will accompany you.
FAQ: 1. If asked afterwards about the white deer, it takes a while, but some of the oldest Trenchies recall stories of an old wive's tale, that if you see a white deer in the woods at night, it was a sign of eminent death. However, none of seen such a thing in years.
2. It is not possible to know for sure if the deer's spirit is put to rest if you attempt. It does not make contact a second time. However, anyone who puts it to rest is not harassed by it a second time.
3. To head off a question that is likely, it is possible for those with powers to communicate with monstrous beasts in the woods. They are feral to the point of madness, but can be cowed to submission if you have power to do so. Though they will not enter the city of Trench, it is possible to maintain a connection (again, if your character has the power to do so) and encounter ONE such creature from this event in the future.
CONTENT WARNINGS: Induced Madness, Violent Tendencies, Blood, Hallucinations, Beasthood
The spirit of exploration is upon all in Trench. A fog seems to be lifted from this point onward, and nothing holds people back from the urge to explore, other than of course the possibility of monsters and beastly creatures trying to eat you. But, this is Trench. When has that ever stopped you? On the eighth of April, the reason for this newfound freedom becomes far clearer. In the distance, along the direction towards the far-flung city of Riteior, a great and colossal light can be seen. There is a roar of impotent, unbridled and incomprehensible rage that flows outwards. It washes over an unseen barrier in Trench, causing the air to shimmer, to hold and then to fade back to normal. Seconds later, there is another sound, like breaking and shattering glass. Everything shudders. Your soul shudders. Reality shudders. And then there is silence, and you feel an absolute sense of peace descend upon you and you know the truth. A great evil has been sealed away, hopefully never to return again.
For some in Trench, this is occasion to celebrate. The partying is muted. Pthumerians are recovered, but the scars of their disease are still felt. However, a bonfire is held before the salt lake on the week of the 15th. Food and fellowship are had. Tents are set up, and no monsters are seen anywhere around the healing waters. The drinks flow, and the refreshments are plentiful. Even better is the fact that the people of Trench seem to have gotten the idea that sometimes Sleepers don't like something being slipped into the food and drink. There is absolutely nothing whatsoever wrong with the food. No additives. The only strangeness that may be experienced is that, if you stare long into the fire with someone, you may be treated to visions of your home, of your past similar to the events of Wonderkind, though always nostalgic and pleasant ones.
However, that's far from the only thing going on. The moment that Riteior is defeated, a call goes up among the Hunters of the City to retake the city of Riteior for Trench. Intrepid souls, particularly Sleepers, are invited to seek out and conquest the silent city (Details of the city are found here) as it has no sleepers or population within it. The goal of this journey is to get a Lantern Location or two established within, with the intent of that serving as a bulwark to eventually re-establish the community and draw a new Pthumerian to bind themselves to it. The journey is a week long without technological or magical flight, but other than the possibility of feral wildlife, it is a relatively peaceful, even boring one. It's when you reach the city that everything begins to go wrong.
The first thing you will notice in the city is that there are no longer any whispers from unseen corners. Additionally, the portal to the other Trench is closed, leaving only a desolate, crumbling ruin where Riteior's church once stood. You are truly alone in this place. It seems fine, if quiet, and setting down a Lantern Location is deceptively easy (provided you have one, perhaps through holding onto it, or the Moss King's games last month, or even bargaining for one with the Hunters of Trench in return for service). However, within an hour of entering the city, you know something is wrong. You begin to feel sick to your stomach and paranoia starts to set in. Out of the corner of your eyes, you can see blood starting to drip down the walls as far as the eye can see. The world shudders around you, and waves of nausea collect. Even worse, however, is that you can practically feel your skin crawl as the symptoms of corruption start to settle in and you taste copper on your tongue, almost like there is blood on the air. That is because there is. Riteior's Blood.
His last laugh, and his last act of vengeance, Riteior's blood drained into the ground of the city that he was part of. Sealed away, he can do nothing more, but some Pthumerian blood is far too potent for mortal minds to deal with. Corruption leeches into anyone who remains in the city during this month at an alarming rate, rising from stage to stage over the course of hours. No amount of incense can stop it. Salt water blessed by the moon and Moon Drops are temporary fixes, but the symptoms simply resume. With corruption, madness and beasthood threaten to disrupt the proceedings, as you the conqueror are beset by an urge to fight and to kill. Riteior's Blood will fade soon, but to those so bold as to explore to the very prison of a god, a toll will be paid.
FAQ: 1. Corruption and Beasthood are very rare in the Outpost and Trench at this time, and with low monster presence, business and celebrations occur with almost unusual levels of peace. It is a time of brief reprieve in the city of Trench. 2. The primary threat here is corruption, and that only applies within the boundary of Riteior's City. Anyone who remains for an hour will begin to experience the first stages of corruption, and within 3 hours they will reach the point of full beasthood. Though this can be cured through the usual methods, the corruptive Pthumerian Blood will continue to be a problem until they leave the city and get it cleansed elsewhere.
3. Nothing can prevent this from happening if you are in the city of Riteior. The longer you remain, the more corruption you experience. Exploring deeper to decipher the cause of problems or helping to set up bulwarks and defenses only exposes you to danger as long as you remain.
4. Beast-transformed Trench Hunters can be faced and may take whatever monstrous form you wish.
5. Death is obviously possible in this event.
6. Riteior's blood will fade away and lose its potency within a month. As the next lunar cycle of Trench starts and the Wild Moon ends, his influence will be felt no more in this world. This process can't be sped up, but spiritually aware characters may realize that the effect is temporary and fading.
7. Lantern Locations may now be set up in Riteior's Former City.
8. In the future, though not immediate future, a Lesser Pthumerian will likely take over this city from Riteior's influence.
PLOTTING FORM
The spirit of exploration is upon all in Trench. A fog seems to be lifted from this point onward, and nothing holds people back from the urge to explore, other than of course the possibility of monsters and beastly creatures trying to eat you. But, this is Trench. When has that ever stopped you? On the eighth of April, the reason for this newfound freedom becomes far clearer. In the distance, along the direction towards the far-flung city of Riteior, a great and colossal light can be seen. There is a roar of impotent, unbridled and incomprehensible rage that flows outwards. It washes over an unseen barrier in Trench, causing the air to shimmer, to hold and then to fade back to normal. Seconds later, there is another sound, like breaking and shattering glass. Everything shudders. Your soul shudders. Reality shudders. And then there is silence, and you feel an absolute sense of peace descend upon you and you know the truth. A great evil has been sealed away, hopefully never to return again.
For some in Trench, this is occasion to celebrate. The partying is muted. Pthumerians are recovered, but the scars of their disease are still felt. However, a bonfire is held before the salt lake on the week of the 15th. Food and fellowship are had. Tents are set up, and no monsters are seen anywhere around the healing waters. The drinks flow, and the refreshments are plentiful. Even better is the fact that the people of Trench seem to have gotten the idea that sometimes Sleepers don't like something being slipped into the food and drink. There is absolutely nothing whatsoever wrong with the food. No additives. The only strangeness that may be experienced is that, if you stare long into the fire with someone, you may be treated to visions of your home, of your past similar to the events of Wonderkind, though always nostalgic and pleasant ones.
However, that's far from the only thing going on. The moment that Riteior is defeated, a call goes up among the Hunters of the City to retake the city of Riteior for Trench. Intrepid souls, particularly Sleepers, are invited to seek out and conquest the silent city (Details of the city are found here) as it has no sleepers or population within it. The goal of this journey is to get a Lantern Location or two established within, with the intent of that serving as a bulwark to eventually re-establish the community and draw a new Pthumerian to bind themselves to it. The journey is a week long without technological or magical flight, but other than the possibility of feral wildlife, it is a relatively peaceful, even boring one. It's when you reach the city that everything begins to go wrong.
The first thing you will notice in the city is that there are no longer any whispers from unseen corners. Additionally, the portal to the other Trench is closed, leaving only a desolate, crumbling ruin where Riteior's church once stood. You are truly alone in this place. It seems fine, if quiet, and setting down a Lantern Location is deceptively easy (provided you have one, perhaps through holding onto it, or the Moss King's games last month, or even bargaining for one with the Hunters of Trench in return for service). However, within an hour of entering the city, you know something is wrong. You begin to feel sick to your stomach and paranoia starts to set in. Out of the corner of your eyes, you can see blood starting to drip down the walls as far as the eye can see. The world shudders around you, and waves of nausea collect. Even worse, however, is that you can practically feel your skin crawl as the symptoms of corruption start to settle in and you taste copper on your tongue, almost like there is blood on the air. That is because there is. Riteior's Blood.
His last laugh, and his last act of vengeance, Riteior's blood drained into the ground of the city that he was part of. Sealed away, he can do nothing more, but some Pthumerian blood is far too potent for mortal minds to deal with. Corruption leeches into anyone who remains in the city during this month at an alarming rate, rising from stage to stage over the course of hours. No amount of incense can stop it. Salt water blessed by the moon and Moon Drops are temporary fixes, but the symptoms simply resume. With corruption, madness and beasthood threaten to disrupt the proceedings, as you the conqueror are beset by an urge to fight and to kill. Riteior's Blood will fade soon, but to those so bold as to explore to the very prison of a god, a toll will be paid.
FAQ: 1. Corruption and Beasthood are very rare in the Outpost and Trench at this time, and with low monster presence, business and celebrations occur with almost unusual levels of peace. It is a time of brief reprieve in the city of Trench. 2. The primary threat here is corruption, and that only applies within the boundary of Riteior's City. Anyone who remains for an hour will begin to experience the first stages of corruption, and within 3 hours they will reach the point of full beasthood. Though this can be cured through the usual methods, the corruptive Pthumerian Blood will continue to be a problem until they leave the city and get it cleansed elsewhere.
3. Nothing can prevent this from happening if you are in the city of Riteior. The longer you remain, the more corruption you experience. Exploring deeper to decipher the cause of problems or helping to set up bulwarks and defenses only exposes you to danger as long as you remain.
4. Beast-transformed Trench Hunters can be faced and may take whatever monstrous form you wish.
5. Death is obviously possible in this event.
6. Riteior's blood will fade away and lose its potency within a month. As the next lunar cycle of Trench starts and the Wild Moon ends, his influence will be felt no more in this world. This process can't be sped up, but spiritually aware characters may realize that the effect is temporary and fading.
7. Lantern Locations may now be set up in Riteior's Former City.
8. In the future, though not immediate future, a Lesser Pthumerian will likely take over this city from Riteior's influence.
Feel free to use the following form as a general guidance for your ideas for this month's event. Tag around for new CR, build off old CR, or use this as a way of organizing your thoughts and plans.
Questions!
Well, I guess it is your turn. Ask away!
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can characters talk to hali and get a sense of their values and beliefs?
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Re: Questions!
Re: Questions!
Endwalker 6.2 spoilers
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Re: Questions!
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In Character Vote - Hali's Offer
Option 1 - Hali Binds themselves to a Future Location (Creating a Thriving City Outside of Trench for future expansion).
Option 2 - Hali sacrifices much of his power to create a Object that would Seal a Location off entirely from Pthumerian Influence (Creating a small enclave free of the Pthumerians, but a difficult one to live in).
Votes will be tallied at the end of the month.
There will be a Vote where this is put into place potentially in the month of May. This vote does not determine the location Hali would bind or seal.
Option 2 - Pthumerian-free zone
Option 2 - Pthumerian-free zone
Option 2 - Pthumerian-free zone
Option 1 - Thriving location
Option 2 - Pthumerian Free
Option 2 | Pthumerian Free
option 1 - thriving location
Option 1
Option 1
Option 1 - Thriving location
Option 2 - Pthumerian-Free
option 1
Option one - thriving location
Option 2 - Pthumerian free zone
Option 1
Option 1
Option 1
Option 2- Pthumerian-free zone
Option 2 - Pthumerian Free
Option 1 - Thriving Location
Option 2
Option 2 - Pthumerian-free zone
Option 2 - Pthumerian-free zone
Option 1 - thriving location
Option 1 - Thriving Location
Option 1 - Thriving location
Option 2 | Pthumerian Free
option 2 — pthumerian free zone
option 1 — thriving location
Option 2 - Pthumerian Free
Option 2
Option 1 - Thriving Location
option 2 - pthumerian free
option 2 - pthumerian free
Option 1- Thriving Location
Option 2 - Pthumerian Free Zone
Option 1 - Thriving Location
Option 2 - Pthumerian Free Zone
Option 1 - Thriving location
Option 1 - Thriving location
Option 2 - Pthumerian-free zone
Option 2
Option 2
Option 2 - Pthumerian-free zone
Option 2 - Pthumerian-free zone
Option 1 - Thriving Location
Option 1 - Thriving location
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Option 1 - Thriving Location
Option 1 - Thriving Location
Sharon Da Silva | Silent Hill
Player's Pronouns: She/Her
Preferred Player Contact:
Monthly Pacing: I try to get to every thread at least once a day.
OOC Limits: N/A
Opting-Out Prompts: N/A
Character Name: Sharon Da Silva
Character Blood Type: Coldblood
Character Role: Hunter-adjacent, Outpost guard, painter
What CR you would like to develop for this event: Mentors, found family, friends, enemies, someone she can just get together with and bitch at about pthumerians. Those with cult-induced trauma. Horror trauma is invited to play, too.
Open/Closed to New CR this event: Y
What CR you want to avoid this event: Romance.
Timeline/Event Ideas: SLAMS THE OPTION 2 BUTTON SO HARD IT BREAKS OK
TRUST
RITEIOR
WONDERKIND (Last Year Prompt)
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Re: Sharon Da Silva | Silent Hill
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Matt's Messes
Player's Pronouns: they/he
Preferred Player Contact:
Monthly Pacing: Should be normalish speed.
OOC Limits: /shrug
Opting-Out Prompts: Nah.
Nara'a Sunvara | Final Fantasy XIV
Character Blood Type: Coldblood
Character Role: Sanctuary-affiliated Hunter and general odd job doer
What CR you would like to develop for this event: More friends to bring out his snarky side. He doesn't do it very often but he's got a temptation to do it more lately. Sparring partners are also appreciated. Also people who understand mental health!
Open/Closed to New CR this event: Always open!
What CR you want to avoid this event: /shrug
Timeline/Event Ideas:
- Hali: Oh boy does Nara'a have some opinions on gods and godlike beings! I'm not totally sure which way he's going to vote, though - he might need to have some conversations with friends about it first.
- Trust: Nara'a is prone to ending up in the woods but he only vaguely understands the significance of deer other than 'they're sacred here maybe???'. Would be great for him to join up with someone in the woods who would either explain stuff to him and get him to put the deer at peace or to run from/fight monsters with him.
- Riteior: He's likely to travel to the city, probably with a group! He's also likely to get the hell out if he spots either a large amount of corrupted people or starts spotting corruption symptoms in himself. I'm open to him having to make painful choices to put people down if it comes to that.
- Wonderkind: There's about a billion potential monsters that could come through from his world, from cactuars to feral dragonlike creatures to [insert Shadowbringers and Endwalker spoilers]. That being said he's probably going to have a conversation or two with people. Who that person is going to be I'm not sure, though one of them is likely to be Krile.
- TDM Prompts: Bodyswaps are still open! Just let me know.
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Jun Ushiro | Bokurano
Re: Jun Ushiro | Bokurano
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Taro Watanabe | Original Character
Re: Taro Watanabe | Original Character
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jinx — arcane.
Player's Pronouns: she/her
Preferred Player Contact:
Monthly Pacing: slow-normal
OOC Limits: no killing her because i'm gonna do it myself!!! maybe. sorta. possibly.
Opting-Out Prompts: n/a
Character Name: jinx
Character Blood Type: coldblood
Character Role: part time internet troll / owner of the clink n' clank
What CR you would like to develop for this event: typical normal cr stuff
Open/Closed to New CR this event: all is cool
What CR you want to avoid this event: romance with other people
Timeline/Event Ideas:
HALI
TRUST
WONDERKIND (Last Year Prompt)
Re: jinx — arcane.
And if you're interested in Jinx/Duty bodyswap lemme know <<
Re: jinx — arcane.
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Re: jinx — arcane.
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Allen Walker | D.Gray-man
Player's Pronouns: He/him
Preferred Player Contact:
Monthly Pacing: I've been slammed with school so I am very hit and miss. Boomerang like mad when I'm here and my brain is on, but then might take several days to respond.
OOC Limits: N/A
Opting-Out Prompts: N/A
Character Name: Allen Walker
Character Blood Type: Paleblood
Character Role: Mr. Save The Beasts Exorcist/Sanctuary head
What CR you would like to develop for this event: Complicated morality debate partners! Potential conflict cr!
Open/Closed to New CR this event: Y
What CR you want to avoid this event: N/A gimmie all of it. I mean, romance won't go anywhere because his dance card is full. But people can try and either be shot down gloriously or make him awkwardly tapdance around.
Timeline/Event Ideas:
Hali
MORAL DILEMMAS... Allen will honestly struggle with the options; mostly over the trustworthiness of Hali. Despite being extremely cautious and not trusting the visions in the slightest, he's going to lean towards accepting working together cautiously as opposed to in opposition. He's going to avoid outright arguing with people over it since he can understand where both sides are coming from, but if someone is being particularly aggressive or punches his buttons... well. :)
Also, after talking character development stuff over with mods since the power of his Innocence and purification abilities now comes from Moon Presence instead of his canon "god", Allen's starting to have dreams where he'll be able to communicate with her and understand her nature and intentions firsthand which will go a long way towards his attitude in relation to this. Definitely likely to come up in conversation that gets intense enough! Could be fun as a shared vision!
Trust
Allen gets woefully lost in the woods without any help and I love the idea of trying to help set a deer spirit at peace! Something he's emotionally good at but has no idea how to do since his powers don't work that way with that kind of spirit! Could be really sweet and also nightmare fuel demon-bear fighting!
Riteor
Allen will definitely be going with the initial Hunters to Riteor's city after the sealing, and then both escaping but not really and dealing with all the fallout. 🙃 While he can purge his own corruption since he has what is basically the equivalent of a moon drop embedded in his left hand and isn't in extreme danger himself, he also can't linger and might push it dangerously close in order to try and rescue anyone who does turn or is in danger of turning within. Epic beast fights!! Dragging people out of the city who might have gone too insane to escape themselves!! Possibly having to leave people behind or go mad too!! If you want to play with your character being extremely corrupted but want to get them cured quickly, or become a beast but don't want to kill them, he's very good for that as his sword can purge the corruption from a soul without physically harming them (usually). His eye lets him see and speak with the soul at the core within their beast form as well.
Allen is also one of the very few people who realized Riteor is actually extremely corrupted and on the verge of Beasthood himself, and is trying to find a way of saving/purifying even a pthumerian that powerful and that far gone in the case if/when he comes back. Something he's kept mostly to himself but would probably come up here if anyone wants to have their characters find out.
Re: Allen Walker | D.Gray-man
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Red's Lads
Player's Pronouns: They/Them
Preferred Player Contact:
Monthly Pacing: I may be a bit slower, RL is picking up. In general I'm more active on the weekends/evenings, and I'm in the PST zone.
OOC Limits: Probably no death/murder as usual. The prompts this month don't seem like they're going to hit my nope buttons!
Shiro | Voltron | Space Dad Warmblood
Character Blood Type: Warmblood
Character Role: Volunteer at Koz's, Volunteer Waker
What CR you would like to develop for this event: Open to any and all CR! New or old!
Open/Closed to New CR this event: Y
What CR you want to avoid this event: N/A
Timeline/Event Ideas:
THE VOTE - Shiro's going to vote pro Pthumerian. He's convinced they're just an inescapable part of this world, and voting against them has absolutely bitten Sleepers in the ass before. (cough Julia cough) He's going to advocate for this, on the grounds of what if they need refuge from something worse than what Hali is offering. ALSO... since this is kind of an ongoing plot for him, this will mean there is a way to keep Pthumerians out of a location.
... who wants to learn more about Mother Superior of Deerington? aka Shiro's Nemesis.
THE DEER - I don't think he'll make it out to the city, because... well. Deer. Longtime Deerington veteran, and with the whole Pthumerian vote on his mind, he's going to inevitably follow that deer, and inevitably try to put it to rest. It reminds him of Julia okay. He's a big sucker like that. Definitely open to people being stuck out in the woods with him and/or surviving together.
GENERAL IDEAS -
If anyone wants to do some body swap shenanigans from the TDM, I'm super up for that! I'll also probably post a prompt or two for the Reitor Is Dead party.
RL's kind of a mess so Shiro's getting off pretty light this time around, short of voting and probably arguing with people.
Re: Shiro | Voltron | Space Dad Warmblood
Melius Senyan | Skyrim | Coldblood
Cho Hakkai | Saiyuki | Paleblood
Re: Cho Hakkai | Saiyuki | Paleblood
blake belladonna | rwby
Player's Pronouns: they/she/he/any
Preferred Player Contact:
Monthly Pacing: I will be a little slow the next week and a half due to funeral planning, but should be able to get a response out every other day or so
OOC Limits: Would prefer not to play anything with intense descriptions of self-harm and suicide
Opting-Out Prompts: n/a
Character Name: Blake Belladonna
Character Blood Type: Darkblood
Character Role: Nothing official as of yet, but mostly a wandering fighter/defender
What CR you would like to develop for this event: Pretty much everything!
Open/Closed to New CR this event: Y
What CR you want to avoid this event: n/a
Timeline/Event Ideas:
𝐠𝐞𝐧𝐞𝐫𝐚𝐥 𝐚𝐩𝐫𝐢𝐥 𝐭𝐡𝐨𝐮𝐠𝐡𝐭𝐬⸻
𝐡𝐚𝐥𝐢⸻
𝐰𝐨𝐧𝐝𝐞𝐫𝐤𝐢𝐧𝐝 (𝐚𝐩𝐫𝐢𝐥 𝟐𝟎𝟐𝟐 𝐩𝐫𝐨𝐦𝐩𝐭)⸻
𝐫𝐢𝐭𝐞𝐢𝐨𝐫⸻
Re: blake belladonna | rwby
Party: Potentially a nostalgic look back into some of Neo or Blake's past (Neo's novel for example and her happier times with Roman being a little criminal punk.), or just her running into someone at her own little booth.
Wonderkind: "Why do we always meet fighting?" Oh right, because Neo's sort of got a whole 'it's the only thing I do well' schtick these days, so she's always out patrolling the streets. Why not have them run into a Grimm. Old times, good times. Maybe a Manticore so they actually have to work to beat it. Those things are beasts.
I'm also open to non-event ideas.
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Re: blake belladonna | rwby
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robby keene | cobra kai
Player's Pronouns: she/her
Preferred Player Contact:
Monthly Pacing: Average. I usually try to get back to tags 3-4 days latest! I can definitely prioritise posts that are important, though.
OOC Limits: nah.
Opting-Out Prompts: Prob Riteior city prompt, but only due to Robby's disinterest.
Character Name: Robby Keene
Character Blood Type: Warmblood
Character Role: Student (at Miyagi-do dojo, under Viktor for mechanics/bloodstone making, magic with Saeri)
What CR you would like to develop for this event: w/e w/e
Open/Closed to New CR this event: Y
What CR you want to avoid this event: w/e
Timeline/Event Ideas:
GENERAL: Robby's coming off from the Mobplosion and also being less mad about his dad's deaths, so he's generally...okay-ish? Or will be for the most part to people. He's going to be continuing his studying, and especially figuring out ways to deal with supernatural powers more because hey, kinda sucks feeling worthless when it comes to those!!
TDM PROMPT - BODYSWAP: Would you like to be a very normal, able-bodied 17-18 year old guy with no powers? He comes with an ice bracelet and an invincibility tattoo that you need to know how to use to, you know, use, but all he has going for him is fitness, and a lot of inner energy that's good for speed + combat. Thanks, Sensei Uchiha. :(
He was also learning healing, but it's p much hard to really tap into, so you get a very uninteresting experience in being in Robby's body!! The only standout thing is that he has a familial bond with Mob, which he doesn't really talk to his CR about. His fingers also have very light orange-red scarring that all join up, and feel numb in places.
HALI: Robby might lean towards a Pthumerian-free zone mainly so people can see the results of it and how difficult it would actually be, though he doesn't have strong feelings any particular way. I would love to chat with people about this, esp anyone who has strong feelings about it amongst his CR! Robby doesn't care about anyone liking or hating the Pthumerians and won't even snitch if they want to kill them. Or make love to them. Whatever??
CITY/RITEIOR: Robby likely...won't go here because he doesn't have strong feelings about returning, unless any of his CR would want him to come along for some reason.
Jhey + Peter Graham | Hereditary
Player's Pronouns: she/her
Preferred Player Contact:
Monthly Pacing: I'm forever running on the slower side.... I live in backtag land and am happy to handwave / wrap older things as needed!
Character Name: Peter Graham
Character Blood Type: Darkblood
Character Role: Arcane Scholar (student), Vessel To An Ancient Demon King, Weed Supplier, also found on occasion working at Ritual Gig which is a little occult shop
What CR you would like to develop for this event: Anything and everything is welcomed, but in particular: people with supernatural experience that Peter can more directly learn from, researchers, give me all the horror canon peeps, demon shenanigans (Paimon is a vast range of interaction potential depending on whom he is interacting with)
Open/Closed to New CR this event: Open 5ever
What CR you want to avoid this event: Romance, please! Peter is in a relationship with the witchy Luna Lovegood. ♡
Timeline/Event Ideas: This month, I'm going to try to be very intentional about threads and probably stick to closed things. I have a catchall here that I can pen up starters in, or others are free to as well. Please lmk if you're interested in anything, and we can definitely make it happen!
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Nara'a will also be very protective of Peter if he spots him getting yelled at... and he can take out cultists as well and just be kind of touched that Paimon is protecting people without any obvious trade for it. He'd prefer to just knock cultists out but if it's clear that their minds are gone he'll join in the killing if needed.
He's also willing to help protect Peter in the city. :o And he knows how to shoot so he can help with that too!
As for Miyagi-do I can throw Jun at the nervous kid and apologize for Jun being an asshole in advance lmao.
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Re: Jhey + Peter Graham | Hereditary
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Rona's Johns
Player's Pronouns: she/her
Preferred Player Contact:
Monthly Pacing: Getting my feet back under me after a month of travel, so, swinging between fast and slow!
OOC Limits: None.
Opting-Out Prompts: None.
Jon Sims
Character Blood Type: Vileblood
Character Role: Arcane Scholar
What CR you would like to develop for this event: NERDS. Bring me researchers.
Open/Closed to New CR this event: Open!
What CR you want to avoid this event: None.
Timeline/Event Ideas:
John Ozpin
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John Gaius
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Monthly Pacing: Normal.
OOC Limits: rape.
Opting-Out Prompts: I am too new and ignorant for any stuff with Riteor, Deerington callbacks, alternate cities, etc. If your character wants to explain this stuff to mine because they're close and it's important to them I am down for that though!
Character Name: He Xuan.
Character Blood Type: Paleblood. (Toned down canon powers + emotional dampening.)
Character Role: Architect (fisherman); Mariana shrine maiden.
New CR this event: Always open!
Who is this guy: Info/Permissions.
• Anti-empathy is the blood effect for Palebloods this much, and also HX's usual power, so he will be even more of a Xuanax as usual. In addition he will be less likely to corrupt if he takes on others' emotions for them, so this month is a great time to use him to feel all your feelings.
• Transient period: as outlined in this top level, the lamp network going down leaves HX without access to his usual sleeping place in the beach caves, so he might be lurking around the city much more until it's fixed.
• Bodyswap: with Paimon and Makima, here. I'd also love to thread with your bodyswaps - as a shifter, he has Opinions. I would especially love to interrogate his complicated gender views.
• Regarding Pthumerians: He Xuan isn't a fan of gods or powerful authorities generally, but between his fondness for Mariana and his belief that Pthumerians are as unavoidable as a natural disaster, he's voting for a more bountiful new start. I'd be happy to debate this but doubt he could be swayed, and he is pretty likely to just leave any argument that feels like a stalemate.
• Other plot: HX is a fairly stoic ghost but I am always down to force him into Situations in order to kickstart CR. If we threaded in his network post or speed dating and you want to follow it up with something this month let's figure something out, I can come to you!
Character Name: Kageyama Ritsu.
Character Blood Type: Warmblood (+ brownbagged telekinesis.)
Character Role: Student at the school.
New CR this event: Always open!
Who is this guy: Info/Permissions.
CR hooks:
• I am still threading through the fallout of the Mobsplosion, and Ritsu's post about it last month, but I'm always open to more stuff around that if we don't already have something!
• That kind of derailed his plans from February to start a Youth Group that meets in the Entertainment Feed fortnightly just to chill away from adults, but he has been talking about it both on the network and in person - if enough people are interested I might toss up an open log, and it could be a good vehicle for the teens who have strong opinions to discuss the vote!
• Regarding Pthumerians: For his part, Ritsu is very anti-Pthumerian but it's not a very well thought out stance, he's just kind of thirteen about it, you know? I'm open to educating him.
• Karate isn't ultimately for him because he is a troubled soul, but I would love to keep dojo adjacent CR going through whatever other means!
• After a chat with Sansa, Ritsu is taking a very rudimentary interest in blood gem creation and early apprenticeship. (TBH he's in a life stage where he's trying a lot of stuff and not all of it sticks.)
• Might start getting more adamant about people not calling Mob, "Mob". (The characters in Shigeo spell out "mob" in the meaning used in video games (eg Minecraft) to mean the game ai. It's like if his initials were NPC and everyone called him NPC because it was a mean childhood nickname. Mob doesn't actually mind! Ritsu canonically side-eyes people who use it, especially adults.)
• Ritsu in general is a coughing baby so probably no big violence plots, but otherwise I love everything, even adults tired of his shounen anime bullshit, if you have room in your CR circle for a teenage boy please hit me up.
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Anyway.
Jun is still interested in the youth group idea and is willing to help Ritsu out with it. He's also available to help make snacks because he's passable at it.
... Also he wants to keep an eye on him because Shigeo cares about him. Even if Ritsu and Jun are about the same age Ritsu's still a baby brother and. Well. Jun has Family Issues sorry about that. Maybe one day Ritsu will unlock Backstory.
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Player's Pronouns: she/her
Preferred Player Contact:
Monthly Pacing: no more vacation!! i should be back on my one-a-day-at-LEAST bullshit
OOC Limits: Not gonna be killin the boy
Opting-Out Prompts: should be OK
Character Name: Manabu
Character Blood Type: coldblood
Character Role: Roost manager, outpost guard
What CR you would like to develop for this event: More comrades!!
Open/Closed to New CR this event: Y
What CR you want to avoid this event: Romance or like straight-up enemies
Timeline/Event Ideas:
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also yes love to learn more about his canon
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Aeri | Vi & Mike
Player's Pronouns: she/they
Preferred Player Contact:
Monthly Pacing: should be normal this month after an unexpected true hiatus.
OOC Limits: nope.
Opting-Out Prompts: n/a but i am dipping my toe back in with restraint.
Mike Enslin | 1408
Character Blood Type: Darkblood
Character Role: Babysitter, Teacher, Storyteller
What CR you would like to develop for this event: Open to anything
Open/Closed to New CR this event: Open
What CR you want to avoid this event: N/A
Timeline/Event Ideas: Definitely getting this guy lost in the woods a few times, since his dumb ass keeps walking there. Hellhounds were a super fun discovery on his part but the wolves, have resulted in him manifesting a car. He'll find himself stuck in the woods again for the Trust prompt, and will definitely want to put the deer to rest, even if an outcome can't be assured. He voted for option Hali Binds & Thriving City.
He will intent to avoid Riteoir's city, but could be convinced to go along out of spite, especially if he somehow thinks that Riteoir had a hand in all the Otherworld Bullshit. Am down for Wonderkind shenanigans there.
Delmira will collect butterfly orbs and Mike will try not to stare at them for too long, we'll see how that goes.
I won't have time to log it most likely BUT I am cool w/handwaving or network threads referencing awkward bodyswap shenanigans if anyone wants that.
Re: Mike Enslin | 1408
Lat's Brats
Player's Pronouns: He/Him
Preferred Player Contact:
Monthly Pacing: My pacing should improve this month from past months. I'll still be hit and miss, but some of my winter activities are currently reduced, freeing me up for RP as of next week.
OOC Limits: I have very few limits. It is my preference to be verify what your OOC limits are in a given situation and to stick to those. If you're worried, you may contact me, but odds are we are fine.
Opting-Out Prompts: We're all good this month.
As always, I have an Opt-Out if you need to request one from me or my characters.
Vira-Lorr
Character Blood Type: Vile
Character Role: Arcane Scholar/Night Walker
What CR you would like to develop for this event: Open to any and all, except romance.
Open/Closed to New CR this event: Always Open
What CR you want to avoid this event: Romance. Vira-Lorr is still reeling from the departure of her bonded partner and wife, Minako Aino. While she's dealing with some unresolved feelings about a very old friend and the complicated emotions of her spouse missing, she is not especially open to random flirtation. Non-serious flirting will be met with her usual humor, but no more.
Timeline/Event Ideas:
Wonderkind - Awww hell yeah, the mods kept this one. I had fun with it before. I'm totally down for random portals and strangeness. No, seriously, anything is fair game here. Her world, your character's, or a random one. I might even drag in Hoshigami: Ruining Blue Earth to have a coinfegm, because the idea of flipping a coin to cast a spell is hilarious to me. Flip. Heads I boost your accuracy. Tails - ZORT.
Hali - Vira-Lorr will actually be asking her friends their opinions and I'll vote later in the month. She sees the benefits and drawbacks to both positions, so she isn't decided yet. I'm down for a vision.
Lost in the Woods - Sure thing. Let's do this. Not interested in getting her killed in this prompt.
Riteior - You might think she'd want to go to Riteior's city to investigate, but I'm going to let her 3rd eye interfere here and warn her it's a bad idea at the last second, but give her no inclination why. So she's going to hang back. Not really in an overprotective xenomorph queen mood this month, fam.
Special: I need to post up the update to the mod page for player plots, but I think we're ready to finalize that sleeper antidote thingee as long as they're ok with it. That'll come mid/late-month potentially.
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Neopolitan Sustrai
sansa stark | asoiaf
Player's Pronouns: she/her
Preferred Player Contact:
Monthly Pacing: I think I'll be around consistently this month tho I might be trying some new things with meds idk
OOC Limits: in permissions
Opting-Out Prompts: sansa's not going to the new city with the hunters because she doesn't like them and I am tired
Character Name: sansa stark
Character Blood Type: paleblood
Character Role: architect (dressmaker/armorer/apprentice jeweler), general management
What CR you would like to develop for this event: friends, feral siblings, magic teachers and mentors, really whatever's fun
Open/Closed to New CR this event: Y!!
What CR you want to avoid this event: she's on some kind of slow burn thing with ezra so probably nothing else romantic???
Timeline/Event Ideas: sansa is very interested in hali's proposal!! she'll spend a bunch of time talking to hali and looking around and will end up deciding the best course of action is to seek hali's protection for the new city. she has a whole argument prepared and not a lot of patience for people's negative feelings about pthumerians in general. humans are also bad!! sansa's qualms are entirely about handing over that much power to an individual and hali's strong belief in and relationship with personal freedom makes sansa think they are probably the best option here. she'll do her best to advocate for fair leadership as it comes up.
sansa does not trust or like the hunters at the gate very much and when they announce their conquest of the new city she will be annoyed and feel like they are stealing the valor of the sleepers who did the real work!! she does not think they can be reasoned with and she's concerned their recklessness and violent tendencies will get the people with them hurt. she will decide the best course of action is to wait it out and do damage control after and will miss the pthumerian bloodbath. I am interested in potential aftermath stuff tho!!
sansa's also not about to let a ghost deer separate her from lady but if you're interested in some search and rescue stuff that could be really neat, she's all about putting souls to rest!!
especially after meeting brienne through the wonderkind portals and learning her mother's corpse has been mysteriously reanimated and is on a murder spree. she'll come up with a useful plan of action for brienne but the whole thing will leave her uh. shaken.....
ALSO the riderless dragons from the upcoming season of house of the dragon are once again on the table (except of course for the grey ghost)!! claiming a dragon is incredibly difficult and is best undertaken by coldbloods and other fireproof characters. palebloods and other psychics/empaths might also be able to forge a bond with a dragon but it is definitely best to accomplish this before attempting to ride. unless you just want to get your character roasted by a dragon or something that's up to you. and definitely lmk if there's other portal stuff you want to see from asoiaf world!!!
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also I'm very interested in that dragon idea 👀 Blake has her Aura (sort of like a soul-generated forceshield from her canon) that would serve as rudimentary fire protection at least for a short while, in addition to fire protection in the form of a fireproof cloak she won at last month's gambling. I'm also working on this whole shapeshifting/feeling close to a God of Animals from her canon/cultural connection to nature thing in her storyline, which would be a fun way to connect to a dragon!
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owlie | makima (csm) & falco grice (aot)
Player's Pronouns: she/her!
Preferred Player Contact:
Monthly Pacing: i’m right in the middle of hell moving so i’m slow as bananas, but that should change and go back to normal (at least one tag per thread a day) by mid next week!
OOC Limits: n/a
Opting-Out Prompts: nope
heads up for sub tls!
makima (csm)
Character Blood Type: darkblood
Character Role: scheming house mom / questionable scholar
What CR you would like to develop for this event: i’m always open to gathering new cr, whether it’s meant to be positive or slides into negative right off the bat or in the future! people to manipulate, contractees, possible “friends” that could later serve as equals, you name it. also, if you’re interested in having a contract with a devil, take a look at that and hmu!
Open/Closed to New CR this event: 👆👆
What CR you want to avoid this event: n/a. but speaking of avoiding, makima has an important opt-in/opt-out post regarding her behavior and abilities, so please take a look at that if we haven’t already plotted something!
Timeline/Event Ideas:
falco grice (aot)
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cheryl | witchy girl and spirit boy
Player's Pronouns: she/her
Preferred Player Contact:
Monthly Pacing: Generally speaking, I'm on the slow side. I'm also dealing with IRL things are the moment which are hindering things but I'm here to do things!
OOC Limits: I'm not looking to kill of anyone, nor deal with Corruption/Beasthood for Cole just yet, as I still need to work out how Corruption/Beasthood will affect him.
Opting-Out Prompts: Nah—?
cole | dragon age: inquisition
Character Blood Type: Warmblood
Character Role: N/A at this time, but I think he will likely fall into the ranks of the Night Walkers very quickly.
What CR you would like to develop for this event: Cole is super shiny and new in game so I'm down for just getting him out there and seeing what happens. I'm pretty good with either positive or negative CR for him, as to be honest — Cole can often rub people up the wrong way with the fact he can read them and perceive them so well. Even people who like him are generally made uncomfortable by him. But yes, just gimme people!
Open/Closed to New CR this event: open af.
What CR you want to avoid this event: Romance. He wouldn't even know what to do with that, and he has no interest in it generally speaking.
Timeline/Event Ideas:
— hali I don't think Cole will vote in this, but will approve of whatever will help Sleepers. I don't think he would be entirely thrilled with the idea of sapping Hali of their energy, but would be okay with them binding themselves if that was their choice. He can vibe with people who want to help.
— trust Very interested in this prompt for Cole. He'll be very sensitive of the Deer's spirit and will point out what had happened to the deer. He will want to attempt putting the deer's spirit to rest and will actively encourage whoever he's with to go with that course of action. He can also help fight off the demonic wildlife.
— wonderkind For those unfamiliar with Dragon Age, demons and spirits are essentially the same. A demon is a spirit that has been forcibly yanked through where it's from and/or forced away from its original purpose. Basically: this is what Cole can potentially become. That being said, I'd be bringing through demons to fight for this prompt — and you could learn that this is essentially what Cole is (and what could become of him) which could make things interesting in terms of CR building. Additionally, it might be an idea to have Cole briefly speak with a member of the Inquisition to help soothe him since he's not entirely thrilled about this place. Solas would like be a good candidate for this, since he's very good at calming Cole down.
— riteior Cole will actively warn people against going to the city. Or will appear briefly there to tell people to go back to Trench with a whole lot of fretful babbling about the bad vibes he's getting. Essentially it's like Cole in the fade, lots of freaking out. This is a bad place, don't do it. It's full of Corruption and Beasthood. Don't.
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luna lovegood | harry potter
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Lucy's Three
Player's Pronouns: she/her
Preferred Player Contact:
Monthly Pacing: Should be pretty normal - usually I aim for daily to every other day.
OOC Limits: Nah, come at me.
Willow Rosenberg | Buffy the Vampire Slayer
Character Blood Type: Paleblood
Character Role: Arcane Scholar
What CR you would like to develop for this event: Come at me.
Open/Closed to New CR this event: Absolutely
What CR you want to avoid this event: No death, probably
Timeline/Event Ideas:
Trust: Willow will try to put the spirit to rest through burial and either a blood ritual, or a cleansing spell. Can offer wolfwalker option for this too, although she will not be able to help put the spirit to rest in this form, but happy to plot too if someone wants to mistake her for a beast.
Riteor (Visions): Willow will hang out around the fires for awhile. For visions, there's a few options - glimpses of magic cast with Tara when they first met. The song from Once More With Feeling, or floating a pencil while laying in the grass in front of the high school?
Hali: Down for conversations revolving around the vote, but Willow will likely vote for a Pthumerian free space, feeling it's better to have freedom from Pthumerian influence.
Martin Blackwood | The Magnus Archives
Fat Billie | Spout Lore
🐝 | Creeping Dust | Original Character (Coldblood)
Player's Pronouns: They/them
Preferred Player Contact: itsabee#1072 (in server) or PM.
Monthly Pacing: I am rolling slow. I can boomerang if you catch me, but I'm not tagging every day. I am down to backtag, I am down to handwave. Just get in touch and let me know what works for you.
OOC Limits: Permissions
Opting-Out Prompts: N/A
Character Name: Creeping Dust
Character Blood Type: Coldblood
Character Role: Occultist, local asshole, researcher.
What CR you would like to develop for this event: Open New CR this event: Y
What CR you want to avoid this event: What are you not interested in playing?
Timeline/Event Ideas:
NOTES:
Archives
Sil's Muses
Player's Pronouns: they/them
Preferred Player Contact:
Monthly Pacing: Slow.
OOC Limits: Normal permissions.
Opting-Out Prompts: Riteior.
Pyrrha Dve | Duty | The Locked Tomb
Character Blood Type: Coldblood
Character Role: Foreman at Outpost Haven. Researcher into Pthumerian-Sleeper community/connections. Occasional Professional Gambler. Occasional Hunter. Potential Lyft Driver.
What CR you would like to develop for this event: Construction Crew (Outpost). Argonaut Patronees (conversations). Driving connections. General friends, family, etc.
Open/Closed to New CR this event: Y
What CR you want to avoid this event: Particularly negative, generally.
Timeline/Event Ideas:
Hali
➟ Pyrrha/Duty isn't voting early in the month and is open to conversations about the options, including from those wanting to convince them one way or the other.
➟ To be honest, their instinctive vote would be both, but that's not an option at this time, obviously. That's why there's contemplation.
➟ These can happen in the context of any other scenes/plots at well.
Trust
➟ Bones, bones you say? Duty knows how to handle bones.
➟ Bone structure approach: ossuary, chapel, gazebo, arch of boughs, etc. Very traditional to Nine Houses.
➟ Bone weapon approach: incorporate into weapon: knife easiest but also make a hilt, dedication to a later weapon, etc.
➟ Open to established or new CR!
Wonderkind
➟ Honestly still spinning on ideas here but interested! Enable me!
Getting to know each other (Bodyswap)
➟ Pyrrha's been in someone else's body before (why hello yes, it's now so much so it's hers too). So this is something that's both old hat and new. I'm very interested in this!
➟ Get a body that heals from wounds easier. Doesn't get drunk readily. See more in permissions. (Telepathy block on/off available).
➟ Please hi hello.
Need a Lift?
➟ Pyrrha received a vehicle as a reward from Moss King last month, and now there's no teleportation. Need a ride?
➟ Outside of Outpost work or on emergency basis, Pyrrha will offer rides (for some payment) around Trench.
➟ These can come with conversations around above plots or also encounter Wonderkind etc etc etc.
:D
Murderbot | The Muderbot Diaries
Mayerling | Vampire Hunter D
Re: Sil's Muses
Glitch | Original
Player's Pronouns: he/him
Preferred Player Contact:
Monthly Pacing: I'm a slow tagger so that might be a thing that happens.
OOC Limits: Usually pretty good with most things. No SA though.
Opting-Out Prompts:N/A
Character Name: Glitch
Character Blood Type: Paleblood
Character Role: Some rando who just wants to live and keep his friends alive.
What CR you would like to develop for this event: Glitch is back and is ready for anything. Friends, enemies, frenemies. You name it. Give this kid anything.
Open/Closed to New CR this event: Y
What CR you want to avoid this event: No murder or mutilation, please and thank you.
Timeline/Event Ideas:
General
I don't really have a lot in mind this month aside from getting Glitch to socialize. He's probably going to be all over Trench doing what comes to him, being bluntly honest. Probably looking for a new sword to replace the one he doesn't have anymore is a big one.
Hali
Glitch has been out of Trench for awhile. He's not going to really know what the best choice is in this regard since he's probably going to miss context. His vote I'll say will be influenced by the people he interacts with and their arguments as to why it's better for one or the other.
Trust
He is definitely gonna get lost in the forest by the deer. Want to form a bond of trust let's fight a monster together.
Putting the dead deer to rest, Glitch might just play guitar and try and do it that way, so who wants to sit in on some amateur guitar?
Riteior
Depending on who goes, Glitch might come to see what the fuss is about. The paranoia effects he will try to suppress with his limited Paleblood powers but obviously it might only be for himself. If he retrieves his magical guitar from Clock house he can calm emotions. Otherwise, he's just going to be around.
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Player's Pronouns: He/Him
Preferred Player Contact:
Monthly Pacing: Aiming to be consistent, but my motivation hasn't been strong so there may be slowness
OOC Limits: Permissions Post
Opting-Out Prompts: Not completely opting out of anything this time.
Character Name: Scorpia
Character Blood Type: Coldblood
Character Role: Night Walker
What CR you would like to develop for this event: Any CR's great, new or old!
Open/Closed to New CR this event: Always Y
What CR you want to avoid this event: What are you not interested in playing?
Timeline/Event Ideas:
- For Hali, Scorpia's open to discussion. Normally she'd lean towards the first option, but her encounter with Ange last month has her thinking more about the second option and having spaces where people can be safe from Pthumerian interference without cutting themselves off from the world.
- Very open to the second prompt with her! She would definitely want to help the deer's soul to find rest and can also be helpful in fending off monsters, likely getting roughed up in the process.
- Scorpia will join in the celebrations following Riteior's downfall, and I do like the idea of her seeing the visions in the fire, both of her own home and of others.
- I am also tempted to have her join along on the shitshow expedition to Riteior's place, where she can try to fend off others who are corrupted. Not sure yet if she will reach beasthood but will at least explore corruption to her. Possibly open to death too.
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Now, how do you feel about them going to Riteior's and exploring Scorpia's possible corruption? I'm avoiding Luz going down that road (for now) mostly because she should be getting possessed this month, but what do you think of that scenario?
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Sunny | OMORI
Player's Pronouns: She/Her
Preferred Player Contact:
Monthly Pacing: Should be normal pacing. Kind of slow during the week but more active during the weekends.
OOC Limits: Nothing in particular currently.
Opting-Out Prompts: Prompts this month are all fine!
Character Name: Sunny
Character Blood Type: Paleblood
Character Role: Miyagi-Do student and Roommate
What CR you would like to develop for this event: Any!
Open/Closed to New CR this event: Open
What CR you want to avoid this event: None
Timeline/Event Ideas: This month Sunny is going to be still dealing with the aftermath of the Mobsplosion. He's going to be having a lot of interactions with the Miyagi-Do peeps because of this, both good and bad. If anybody needs help dealing with things afterwards he'd be happy to assist.
Additionally Sunny is switching bodies with Mob for a day. So interacting with Sunny in Mob's body is an opportunity for this month.
Other than that I think he's the type that could certainly be ensnared into the whole putting the deer to rest thing. He'd want to help it for sure if he ended up in that situation.
Also definitely voting option 1 for Hali.
Luz Noceda | The Owl House
Player's Pronouns: he/him
Preferred Player Contact:
Monthly Pacing: I usually try to hit a reply every few days, or that day.
OOC Limits: Don't think I want to kill off Luz yet.
Opting-Out Prompts: None that come to mind!
Character Name: Luz Noceda
Character Blood Type: Paleblood
Character Role: Co-bookstore owner!
What CR you would like to develop for this event:
Friends! Enemies! I'll take them all! Only think off the table is Luz's dance card!
Open/Closed to New CR this event: Yes to new CR!
What CR you want to avoid this event: again, nothing.
Timeline/Event Ideas: Luz is going to be dealing with channeling one of Darth Maul's worst enemies, and that's going to be something that Luz has to come to terms with and will feel pretty traumatized by.
She'll definitely want to try helping the deer, and will likely need help there, and then will try to help anyone becoming corrupted! Most likely not going to have HER become corrupted since something like that will be happening to her anyway, and she'll be doing the reverse of that.
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Since we discussed it way back before I dropped
Intro to the good witch azura? Yes no?
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