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Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] countryclub2023-04-05 10:05 pm
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APRIL 2023 PLOTTING POST

APRIL 2023 PLOTTING POST
Please use this post to plot with other players and keep track of your plans for this month's event! You can ask specific questions about the event down below. If you are ever waiting on a question, please feel free to reach out to Simcha directly.

This post will be updated with the Live Event once it is posted. Plotting posts are always made on the 5th and events always go live on the 8th.

Due to the cyclical nature of Trench, some of last year's April Prompts are available for use. Prompt Number 2 (Wonderkind) will be occurring again this month. Prompt Number 1 (Moonlit Butterfly Migration) does not occur, and many in Trench are publicly shocked not to see the migration. Hunters report that the Butterflies do pass along the edges of the community but they seem to be all carrying an immense amount of hope energy this year. Disciples and Arcane Scholars mutually agree (for once) that this must be because Riteior's defeat is eminent, meaning that there is a massive amount of ambient hope in the area, making their presence minimal this year. Prompt 3 is not available, as the Tethers seem to similarly be faded away for the same reasons.

PROMPT 1: HALI
CONTENT WARNINGS: Mention of Blood Rituals

[Excerpt From History of Blood Crazed Zealots: Chapter 21 On the Tower found in the Lumenarium:]

“It is widely assumed amongst the people of Trench that the Pthumerian known as the Tower is himself bodily the City itself. Past occasions of distress to the Tower have resulted in inconsistencies in the many buildings and districts throughout the city. The Zealots themselves are not the only people who believe this firmly, but are known to have become obsessed with placating and empowering the Tower through the application of blood rituals to transfer life force to the Pthumerian. It is believed that this may be part of why the city has grown to the size that it is, though this is not entirely clear how accurate this is. Nobody in Trench can recall a time when the Tower did not already serve in this capacity, and no Pthumerian is willing to answer questions on the subject.

What is curious about this silence, however, is that nobody knows what the process a Pthumerian or a theoretical half-Pthumerian might use in tying their essence to a community. The ritual is lost to time, and likely to have been a very powerful blood ritual that is a carefully guarded secret of the Pthumerian race. Whispers abound, however, that if a lesser Pthumerian were to seek to bolster a community in the future, it might enable the swifter growth of new territory. Few speak of this possibility, however, because it is feared that to ask for such a thing might invite disaster or displeasure from among the Pthumerians.”

In a hastily scrawled note wedged into the book, an addendum includes the following excerpt.

“The existence of Riteior, and their dominance over a city outside of Trench clearly indicates that the Pthumerians hold a ritual that makes it possible to bond with a community, to create a new body. But, based upon the presence of an outpost crafted in recent years, the question remains whether it is possible to maintain a community without the presence and influence of the Pthumerians.”

Celebrations over the presumed defeat of Riteior are muted. His disappearance is not something clarified for certain, and many people in Trench are unwilling to risk the assumption that he is gone until it is proven for a length of time. However, the city remains in a state of relative peace. Fewer monsters are seen, and blood corruption seems to have lessened significantly throughout the month. Trenchies throughout the Willful Machine offer pastries for free, all made in the shape of little moths “To honor Argonaut,” though the clever will sense that there seems to be a air of quiet hope that floods the city. It is during this time of peace that you are visited by a Visitor.

The three armed Pthumerian floats just off of the ground. People of Trench bow at the sight of them and excuse themselves reverently. It does not react to anyone except those to whom it is addressing. “Greetings. I am Hali, Child of Bauphomette. I present a proposal.” There is a definite sense of power that flows through you as they speak, their androgynous and emotionally detached voice echoing more in your mind than your ears and you are sure that only those that are being addressed can hear it. Hali's proposal does not come in words, but rather a pair of visions that you are allowed to experience as long as you choose, to be certain of the nature of what is being offered. Both of these visions are of the Outpost outside of the walls of Trench.

The First Vision: You look out from a tower upon the Outpost. The retaining walls, covered in blood wards that conceal the community from the outside world, stand strong and the interior of the structure teems with people of Trench, all of them dressed in bright arrays of color, conducting commerce and trade. Only one new structure has been included in the Outpost itself, a small shrine and temple with a symbol on its gate not unlike the one on Hali's face. It stands between the Barracks and Keep, and Disciples offer bundles of incense from within. What is more outstanding about the sight is seen when you turn to look beyond the walls. You see the forest cleared in all directions, and a second wall constructed a mile away, surrounding what appears to be bustling farmland as far as the eye can see. In the distance, you can see a second barracks, positioned in the middle of the territory, and small stands of communities, the Outpost clearly growing. Behind you, Hali floats, bowing to you once.

You know the truth of the vision. Hali is offering to be bound to an object and using the outpost as an example of what is possible. Bound to this object and placed within a community, be it the Outpost or another one, its presence will make that community will become more secure from the outside dangers and blood corruption, growing and flourishing as a light in the darkness and a hope of new growth.

The Second Vision: You see the Outpost again. There are few Trenchies within the city, all of the dressed in dark and muted hues. No outside farms are visible and the woods are as terrifying and treacherous as ever. The Outpost remains strong, but you can see that it struggles to maintain its population. Racks of mushrooms and vegetables grow all along the inside walls of the walls, enough to keep people going though it is a harder life. You feel, however, that there is something very cold and very alone about this place. You look up and you can barely see it. A translucent bubble surrounds the walls of the structure, completely sealing it off and so long as you are here, you realize what it is that you can feel is lacking. You cannot see the moon. When you look down the wall, you see Hali again.

They bow once more, from beyond the nearly invisible barrier, and their offer is once more clear. Hali knows a way to seal a location outside of Trench forever apart from the influence of the Pthumerians, even the Moon Presence. Again, it uses the Outpost as an example because it is a place where the Sleepers have gone to great lengths to be free. Life in such a place will be hard, always hard. Even if it grows beyond its walls, it will be a slow, methodical battle without a Pthumerian's support. However, that place would be forever free of that influence. It would cost Hali dearly, but they seem genuinely willing to give that.

“You deserve a choice, for what you have done for my people. You will have it.” And you feel that you have a definite choice in this moment.

FAQ:
1. This is an IC Vote, 1 Vote per character in the Plot Thread Below.
2. You may play out vision scenes in both versions using the Outpost as an example with other characters. Nobody is in danger within these visions.
3. The options are straightforward: Option One, Hali binds to an object that may be placed in another location. Once bound to that location, Hali will empower it as the Tower does Trench, to enable a new and thriving community with Pthumerian and Trench assistance. Option Two, Hali will reveal a ritual that will create an object that may be placed in another location. Once this is done, no Pthumerian will be able to enter, curse or otherwise intervene in that location. Initially that area would be a region about the size of the current Outpost, and could be increased with a ritual annually, though the process would be very slow and ultimately limited in scope. Doing so would drain Hali of most of their power to create, and so they would enter into seclusion afterwards for a long time.
4. Both options are a positive ending. The Location will remain largely unchained in the immediate future. It is simply a choice between prosperity and protection at the cost of Pthumerian influence versus a difficult, hard and threatened life free of Pthumerian Influence. Neither ending comes with strings attached. This location does NOT need to be the Outpost, but it CAN be the Outpost.
5. If asked why, Hali will appear briefly uncomfortable. It will repeat. “You deserve a choice. You have not had one. I would give you one.”
6. An OOC discussion will be available on where players might be interested in this "New Location" being installed. The Vote is only for the form it will take. Options include Riteior's City, the Outpost or an entirely new location. The Vote this month will decide "What" is being done. A future vote will occur in May on Where it occurs.
7. Hali has no opinion on which characters should choose. If Trenchies are contacted, they are shocked at the possibility of the offer, and they cannot collectively come to a conclusion on what should be done (Though Disciples clearly favor letting Hali bind himself, while Arcane Scholars find the idea of a separated space fascinating.). No Pthumerian will even acknowledge the question, though Bauphomette (if found to inquire) will be seen smirking. Do they look proud?

PROMPT 2: TRUST
CONTENT WARNINGS: Light Body Horror, Monsters, Possible Death, Isolation

In all of the time that you've been in Trench, deer have been one of the constants, the only true protectors. You've seen effigies of them, statues and the like. Someone might have had one as an omen, but somehow you always knew deep down it was an omen, not a “real deer.” People venerate them, and items that are carved from deer antlers seem to last forever, powered by some magic that nobody can describe. Deer are the protectors of Trench, and you can trust them. As important as they are to the community, that fact is almost an importance to the point of reverence.

So, when you are out and enjoying the remarkably pleasant weather that's in town, perhaps you feel the urge to visit the surrounding countryside. Monster sightings are low, so there's no reason to hold yourself back from a little exploring. In fact, by mid-month you see what almost looks like a translucent dome around the city glimmer into life and then fade, and with it you feel an almost unnatural wanderlust. The people of Trench have reached an outpost, have found the city of Riteior. Why not wander a little? Nothing's holding you back, right?

That's when you see one.

The creature is unmistakable when you see it the first time. Albino and pale, with dogwood branches instead of proper antlers, the pink blossoms standing in stark contrast to the elegant appearance of the creature's white fur. It barely seems to notice you at first, but eventually your eyes meet. It's nothing more than a casual glance, but it starts to dart off. The pace is an easy lope, not a startled and fleeing dart. You can still see it in the distance. It's a deer. Deer are the protectors of Trench, the preservers of the dream. Hell, if you were in the nightmare you used to be a deer. Kind of. Why not trust it? And, if you follow the creature, at first everything seems fine. No monsters trouble you at all. The path you take seems completely safe, but gradually the real danger begins to come into focus.

You are lost. You are hopelessly lost, and at some point, the deer simply disappears. The moment that it is gone from sight, you have nothing that you can easily rely on for directions that is not on your person. If you're fortunate enough to have a compass of some kind, especially a magic one you've acquired in your travels, you might eventually get back but with the setting of the sun, you can tell you've been traveling for hours. The woods this far out are no longer safe. There are howls of monsters and snarls of beasts in the distance. Nothing has sought you out, not yet anyway, but the undergrowth snaps loudly under your feet to your ears. It is getting dark and light might attract attention, but in the darkness you can feel the lack of sureness in the ground. Worse, you hear the faint sounds of rushing water nearby. There's a waterfall somewhere, which means there's also a cliff. Do you dare try and remain in the darkness, alone? Does someone find you in the midst of your distress? Why did the deer lead you into the middle of nowhere like this?

A short time after you start moving again, you will find your answers at least. You feel something odd against your boot, and looking down you see them. Bones. Deer bones. A deer, long ago, died in this place and by the fact that you see an arrow sticking out of its skull, its killer was a mortal Sleeper. What you do at this point is up to you. In the wilderness, demonic wildlife abound, each of them hungry and territorial by nature. They are dangerous, feral and powerful in a fight, but they can be avoided or defeated even if they almost seem to be trying to herd people that they find in one direction. The growing rush warns of the danger as much as anything, the creatures intent on sending any sleepers they attack either to their death over the cliff's face in the dark or at the end of their claws!

Should an effort be made to try and put the deer's spirit to rest, it is not easy, and there is no clear solution. Prayers, magic, blood rituals, a proper burial, all of these are ideas. However, you are in uncharted territory and perhaps you will put it at peace, or perhaps the creature will continue to haunt this place. You cannot say for sure. However, any effort to give peace to the long dead creature does at least seem to come with the benefit that no monsters draw near until sunrise, giving at least daylight to try and escape. You just have to survive in this place. Alone. Only the sounds of the wild will accompany you.

FAQ: 1. If asked afterwards about the white deer, it takes a while, but some of the oldest Trenchies recall stories of an old wive's tale, that if you see a white deer in the woods at night, it was a sign of eminent death. However, none of seen such a thing in years.
2. It is not possible to know for sure if the deer's spirit is put to rest if you attempt. It does not make contact a second time. However, anyone who puts it to rest is not harassed by it a second time.
3. To head off a question that is likely, it is possible for those with powers to communicate with monstrous beasts in the woods. They are feral to the point of madness, but can be cowed to submission if you have power to do so. Though they will not enter the city of Trench, it is possible to maintain a connection (again, if your character has the power to do so) and encounter ONE such creature from this event in the future.

PROMPT 3: RITEIOR
CONTENT WARNINGS: Induced Madness, Violent Tendencies, Blood, Hallucinations, Beasthood

The spirit of exploration is upon all in Trench. A fog seems to be lifted from this point onward, and nothing holds people back from the urge to explore, other than of course the possibility of monsters and beastly creatures trying to eat you. But, this is Trench. When has that ever stopped you? On the eighth of April, the reason for this newfound freedom becomes far clearer. In the distance, along the direction towards the far-flung city of Riteior, a great and colossal light can be seen. There is a roar of impotent, unbridled and incomprehensible rage that flows outwards. It washes over an unseen barrier in Trench, causing the air to shimmer, to hold and then to fade back to normal. Seconds later, there is another sound, like breaking and shattering glass. Everything shudders. Your soul shudders. Reality shudders. And then there is silence, and you feel an absolute sense of peace descend upon you and you know the truth. A great evil has been sealed away, hopefully never to return again.

For some in Trench, this is occasion to celebrate. The partying is muted. Pthumerians are recovered, but the scars of their disease are still felt. However, a bonfire is held before the salt lake on the week of the 15th. Food and fellowship are had. Tents are set up, and no monsters are seen anywhere around the healing waters. The drinks flow, and the refreshments are plentiful. Even better is the fact that the people of Trench seem to have gotten the idea that sometimes Sleepers don't like something being slipped into the food and drink. There is absolutely nothing whatsoever wrong with the food. No additives. The only strangeness that may be experienced is that, if you stare long into the fire with someone, you may be treated to visions of your home, of your past similar to the events of Wonderkind, though always nostalgic and pleasant ones.

However, that's far from the only thing going on. The moment that Riteior is defeated, a call goes up among the Hunters of the City to retake the city of Riteior for Trench. Intrepid souls, particularly Sleepers, are invited to seek out and conquest the silent city (Details of the city are found here) as it has no sleepers or population within it. The goal of this journey is to get a Lantern Location or two established within, with the intent of that serving as a bulwark to eventually re-establish the community and draw a new Pthumerian to bind themselves to it. The journey is a week long without technological or magical flight, but other than the possibility of feral wildlife, it is a relatively peaceful, even boring one. It's when you reach the city that everything begins to go wrong.

The first thing you will notice in the city is that there are no longer any whispers from unseen corners. Additionally, the portal to the other Trench is closed, leaving only a desolate, crumbling ruin where Riteior's church once stood. You are truly alone in this place. It seems fine, if quiet, and setting down a Lantern Location is deceptively easy (provided you have one, perhaps through holding onto it, or the Moss King's games last month, or even bargaining for one with the Hunters of Trench in return for service). However, within an hour of entering the city, you know something is wrong. You begin to feel sick to your stomach and paranoia starts to set in. Out of the corner of your eyes, you can see blood starting to drip down the walls as far as the eye can see. The world shudders around you, and waves of nausea collect. Even worse, however, is that you can practically feel your skin crawl as the symptoms of corruption start to settle in and you taste copper on your tongue, almost like there is blood on the air. That is because there is. Riteior's Blood.

His last laugh, and his last act of vengeance, Riteior's blood drained into the ground of the city that he was part of. Sealed away, he can do nothing more, but some Pthumerian blood is far too potent for mortal minds to deal with. Corruption leeches into anyone who remains in the city during this month at an alarming rate, rising from stage to stage over the course of hours. No amount of incense can stop it. Salt water blessed by the moon and Moon Drops are temporary fixes, but the symptoms simply resume. With corruption, madness and beasthood threaten to disrupt the proceedings, as you the conqueror are beset by an urge to fight and to kill. Riteior's Blood will fade soon, but to those so bold as to explore to the very prison of a god, a toll will be paid.

FAQ: 1. Corruption and Beasthood are very rare in the Outpost and Trench at this time, and with low monster presence, business and celebrations occur with almost unusual levels of peace. It is a time of brief reprieve in the city of Trench. 2. The primary threat here is corruption, and that only applies within the boundary of Riteior's City. Anyone who remains for an hour will begin to experience the first stages of corruption, and within 3 hours they will reach the point of full beasthood. Though this can be cured through the usual methods, the corruptive Pthumerian Blood will continue to be a problem until they leave the city and get it cleansed elsewhere.
3. Nothing can prevent this from happening if you are in the city of Riteior. The longer you remain, the more corruption you experience. Exploring deeper to decipher the cause of problems or helping to set up bulwarks and defenses only exposes you to danger as long as you remain.
4. Beast-transformed Trench Hunters can be faced and may take whatever monstrous form you wish.
5. Death is obviously possible in this event.
6. Riteior's blood will fade away and lose its potency within a month. As the next lunar cycle of Trench starts and the Wild Moon ends, his influence will be felt no more in this world. This process can't be sped up, but spiritually aware characters may realize that the effect is temporary and fading.
7. Lantern Locations may now be set up in Riteior's Former City.
8. In the future, though not immediate future, a Lesser Pthumerian will likely take over this city from Riteior's influence.

PLOTTING FORM
Feel free to use the following form as a general guidance for your ideas for this month's event. Tag around for new CR, build off old CR, or use this as a way of organizing your thoughts and plans.

CODING
theflyingone: find waldo (Default)

Option 2 - Pthumerian-free zone

[personal profile] theflyingone 2023-04-06 02:29 am (UTC)(link)
Altaïr
necrolord: <user name="thebutt"> (( constellations ))

Option 2 - Pthumerian-free zone

[personal profile] necrolord 2023-04-06 02:57 am (UTC)(link)
John Gaius
itknowsyou: used with artist permission (/- and they haunt me in the night)

Option 2 - Pthumerian-free zone

[personal profile] itknowsyou 2023-04-06 02:58 am (UTC)(link)
Jonathan Sims
clocktowers: (== ᴏɴ secondhand sentiments)

Option 1 - Thriving location

[personal profile] clocktowers 2023-04-06 02:59 am (UTC)(link)
Ozpin
in_loveless_memory: (Default)

Option 2 - Pthumerian Free

[personal profile] in_loveless_memory 2023-04-06 03:21 am (UTC)(link)
Ritsuka Aoyagi
fogsong: (021)

Sharon Da Silva | Silent Hill

[personal profile] fogsong 2023-04-06 03:32 am (UTC)(link)
Player Name: Lunare
Player's Pronouns: She/Her
Preferred Player Contact: [plurk.com profile] lobselvith or lunare#5104 or PM.
Monthly Pacing: I try to get to every thread at least once a day.
OOC Limits: N/A
Opting-Out Prompts: N/A

Character Name: Sharon Da Silva
Character Blood Type: Coldblood
Character Role: Hunter-adjacent, Outpost guard, painter

What CR you would like to develop for this event: Mentors, found family, friends, enemies, someone she can just get together with and bitch at about pthumerians. Those with cult-induced trauma. Horror trauma is invited to play, too.
Open/Closed to New CR this event: Y
What CR you want to avoid this event: Romance.

Timeline/Event Ideas: SLAMS THE OPTION 2 BUTTON SO HARD IT BREAKS OK

TRUST

Sharon will definitely be getting lost and this would be a good way for her current CR to bond a bit but it would also be perfect for newer CR or even fresh CR. She wouldn't have any interest in trying to put the deer to rest but she'd be willing to go along with it if her partner insisted! It could lead to some interesting discussions, too.


RITEIOR

Sharon would for sure go visit the city after Riteior's defeat. I'd love to see her corruption spiral quickly out of control and maybe for her to fall into beasthood. I haven't played around much with either of them yet.

Her corruption will result in her taking on a darker appearance (black hair, pale skin, dark eyes). She'll have an incredibly short temper so anyone trying to remove her from the city before she's done doing whatever she wants could be attacked. Eventually, her skin will slough off to reveal a haunting white, angelic form that radiates heat so hot things within a certain radius just catch on fire. Hope you like things charred.


WONDERKIND (Last Year Prompt)

The one thing Sharon didn't want to encounter this year. Anyone wanna boss fight the game version of Pyramid Head? Or maybe take a watch with her to guard a portal that keeps popping out nasty monsters? Or watch as Silent Hill gets evacuated after her younger self destroys it?
fogsong: (125)

Option 2 | Pthumerian Free

[personal profile] fogsong 2023-04-06 03:35 am (UTC)(link)
Sharon Da Silva (as if she'd vote any other way, fuck your visions)
centile: (84)

option 1 - thriving location

[personal profile] centile 2023-04-06 03:45 am (UTC)(link)
kageyama shigeo
Edited 2023-04-06 03:45 (UTC)
onebadapple: (Default)

Option 1

[personal profile] onebadapple 2023-04-06 03:54 am (UTC)(link)
Snow White
shiro2hero: (he's a model you know)

Option 1

[personal profile] shiro2hero 2023-04-06 04:11 am (UTC)(link)
Takashi Shirogane
likethelight: (166)

Option 1 - Thriving location

[personal profile] likethelight 2023-04-06 04:15 am (UTC)(link)
Allen Walker
aetherweaver: (Default)

Matt's Messes

[personal profile] aetherweaver 2023-04-06 04:28 am (UTC)(link)
Player Name: Matt
Player's Pronouns: they/he
Preferred Player Contact: [plurk.com profile] atrypical or Matt#6266 or PM.
Monthly Pacing: Should be normalish speed.
OOC Limits: /shrug
Opting-Out Prompts: Nah.
aetherweaver: (turn away)

Nara'a Sunvara | Final Fantasy XIV

[personal profile] aetherweaver 2023-04-06 04:28 am (UTC)(link)
Character Name: Nara'a Sunvara
Character Blood Type: Coldblood
Character Role: Sanctuary-affiliated Hunter and general odd job doer

What CR you would like to develop for this event: More friends to bring out his snarky side. He doesn't do it very often but he's got a temptation to do it more lately. Sparring partners are also appreciated. Also people who understand mental health!
Open/Closed to New CR this event: Always open!
What CR you want to avoid this event: /shrug

Timeline/Event Ideas:
- Hali: Oh boy does Nara'a have some opinions on gods and godlike beings! I'm not totally sure which way he's going to vote, though - he might need to have some conversations with friends about it first.
- Trust: Nara'a is prone to ending up in the woods but he only vaguely understands the significance of deer other than 'they're sacred here maybe???'. Would be great for him to join up with someone in the woods who would either explain stuff to him and get him to put the deer at peace or to run from/fight monsters with him.
- Riteior: He's likely to travel to the city, probably with a group! He's also likely to get the hell out if he spots either a large amount of corrupted people or starts spotting corruption symptoms in himself. I'm open to him having to make painful choices to put people down if it comes to that.
- Wonderkind: There's about a billion potential monsters that could come through from his world, from cactuars to feral dragonlike creatures to [insert Shadowbringers and Endwalker spoilers]. That being said he's probably going to have a conversation or two with people. Who that person is going to be I'm not sure, though one of them is likely to be Krile.
- TDM Prompts: Bodyswaps are still open! Just let me know.
Edited 2023-04-06 13:57 (UTC)
icanhearscreams: (battle.)

Jun Ushiro | Bokurano

[personal profile] icanhearscreams 2023-04-06 04:29 am (UTC)(link)
Character Name: Jun Ushiro
Character Blood Type: Darkblood
Character Role: Student at the School/Busboy at the Roost/Student at Miyagi-do

What CR you would like to develop for this event: Snarky friends are always appreciated, as are people who are so much sunshine they make him Uncomfortable, because it's funny.
Open/Closed to New CR this event: Open!
What CR you want to avoid this event: No romance, he's too young and also taken.


Timeline/Event Ideas:
- Hali: Jun is unsure as to what to pick though comes down more pro than anti on this one. He will have to do some thinking.
- Trust: It'd be interesting to have Jun end up lost in the forest but if he does Falco will probably come get him. It might be interesting if he can't and Jun ends up lost with someone else because he rarely wanders far away from the city so maybe? It can happen?
- Riteior: He's definitely not going to be taking part in this one. Manabu would never let him travel that far.
- Wonderkind: Jun is likely to have conversations with his (adopted) dad and his (biological) mom. No monsters from his world to come through, so there's that at least.
- TDM Prompts: Bodyswaps are still very open for Jun though that might be hilariously awkward depending on who it is.
Edited 2023-04-06 13:58 (UTC)
hachitaro: (tanukiface.)

Taro Watanabe | Original Character

[personal profile] hachitaro 2023-04-06 04:29 am (UTC)(link)
Character Name: Taro Watanabe
Character Blood Type: Paleblood
Character Role: Night Walker and bartender at the Dove

What CR you would like to develop for this event: Friends, enemies, frenemies? All are welcome!
Open/Closed to New CR this event: Open!
What CR you want to avoid this event: /shrug

Timeline/Event Ideas:
- Hali: Taro just slamming the anti-pthumerian button as hard as he can. He's so biased and he will not apologize for it.
- Trust: He can fly if he has to so he could potentially help people get out of the forest. Not looking to get him killed again so soon.
- Riteior: It could be interesting for him to start getting corrupted? Man I need to plan out what form that'd be... but yeah no he's not likely to stick around if there's corrupted monsters all over the place, he's gonna gtfo.
- Wonderkind: No nonsentient monsters that can really come through for Taro, so he might just have a conversation with Toshiko and cry a lot and try to explain stuff to her. He might need hugs later.
hachitaro: (Default)

Option 2 - Pthumerian-Free

[personal profile] hachitaro 2023-04-06 04:30 am (UTC)(link)
Taro Watanabe
dohaeris: (consider)

option 1

[personal profile] dohaeris 2023-04-06 04:33 am (UTC)(link)
sansa stark
ex_sink985: (Default)

Option one - thriving location

[personal profile] ex_sink985 2023-04-06 04:44 am (UTC)(link)
He Xuan.
centi: (Default)

Option 2 - Pthumerian free zone

[personal profile] centi 2023-04-06 04:45 am (UTC)(link)
Ritsu Kageyama
ex_sink985: (Default)

Re: Taro Watanabe | Original Character

[personal profile] ex_sink985 2023-04-06 04:49 am (UTC)(link)
yo, would you be interested in follow up to our great text thread last month!? idk if Taro would reveal himself to HX if he recognized him, but i can put the fish man anywhere. I have an open log with some stuff in it (he's homeless at the start of this month and so just kind of a transient presence throughout Trench until his friends put him up), alternately I could have him come buy a drink, or we could use an event prompt? whatever's clever.
opheliac: ✖ malagraphic (is a little bit of panic)

jinx — arcane.

[personal profile] opheliac 2023-04-06 05:02 am (UTC)(link)
Player Name: re(bekka)
Player's Pronouns: she/her
Preferred Player Contact: [plurk.com profile] buttlet or PM.
Monthly Pacing: slow-normal
OOC Limits: no killing her because i'm gonna do it myself!!! maybe. sorta. possibly.
Opting-Out Prompts: n/a

Character Name: jinx
Character Blood Type: coldblood
Character Role: part time internet troll / owner of the clink n' clank

What CR you would like to develop for this event: typical normal cr stuff
Open/Closed to New CR this event: all is cool
What CR you want to avoid this event: romance with other people

Timeline/Event Ideas:

HALI
as of right now, i have no idea which choice jinx will lean towards IC-wise. because she believes she is strong enough to handle both outcomes. and then there's this whole thing of loving chaos, wrecking havoc, and destruction so...i dunno. to jinx, as long as she has that or can do that in her life, she doesn't care. ¯\_(ツ)_/¯

i guess her ONLY concern about choosing option 2 since it's stated it'll be a harder life will the non-fighters or those who aren't use to the hard knock life can survive through it. and she has a few people who are not... survival skilled at all. i guess she'll chat with some people about it before voting.



TRUST
MY TIME HAS FINALLY COME!!! aka i've been going on for a little while now how jinx needs to get fucked up and her luck should run out. i haven't fully decided if i just want her to get really messed up or just have her straight up dead. i keep going back and forth with that. but whether i do one or the other, the result is still having her completely DESTROYED by a wildlife beast thingie.

i do want her to get severely injured (or dead) by saving/protecting someone (or someones??) so if you're interested in that, hmu. let's talk shop or something.



WONDERKIND (Last Year Prompt)
given arcane is from the league of legends franchise, i mean, if yall want some monsters i can easily just pull out a huge ass log of all the LoL creatures and beasts they have in store lmao.

Edited 2023-04-06 05:05 (UTC)
likethelight: (768)

Allen Walker | D.Gray-man

[personal profile] likethelight 2023-04-06 05:07 am (UTC)(link)
Player Name: Sleight
Player's Pronouns: He/him
Preferred Player Contact: [plurk.com profile] SleightsOfHand or SleightsOfHand#7916.
Monthly Pacing: I've been slammed with school so I am very hit and miss. Boomerang like mad when I'm here and my brain is on, but then might take several days to respond.
OOC Limits: N/A
Opting-Out Prompts: N/A

Character Name: Allen Walker
Character Blood Type: Paleblood
Character Role: Mr. Save The Beasts Exorcist/Sanctuary head

What CR you would like to develop for this event: Complicated morality debate partners! Potential conflict cr!
Open/Closed to New CR this event: Y
What CR you want to avoid this event: N/A gimmie all of it. I mean, romance won't go anywhere because his dance card is full. But people can try and either be shot down gloriously or make him awkwardly tapdance around.

Timeline/Event Ideas:

Hali

MORAL DILEMMAS... Allen will honestly struggle with the options; mostly over the trustworthiness of Hali. Despite being extremely cautious and not trusting the visions in the slightest, he's going to lean towards accepting working together cautiously as opposed to in opposition. He's going to avoid outright arguing with people over it since he can understand where both sides are coming from, but if someone is being particularly aggressive or punches his buttons... well. :)

Also, after talking character development stuff over with mods since the power of his Innocence and purification abilities now comes from Moon Presence instead of his canon "god", Allen's starting to have dreams where he'll be able to communicate with her and understand her nature and intentions firsthand which will go a long way towards his attitude in relation to this. Definitely likely to come up in conversation that gets intense enough! Could be fun as a shared vision!

Trust

Allen gets woefully lost in the woods without any help and I love the idea of trying to help set a deer spirit at peace! Something he's emotionally good at but has no idea how to do since his powers don't work that way with that kind of spirit! Could be really sweet and also nightmare fuel demon-bear fighting!

Riteor

Allen will definitely be going with the initial Hunters to Riteor's city after the sealing, and then both escaping but not really and dealing with all the fallout. 🙃 While he can purge his own corruption since he has what is basically the equivalent of a moon drop embedded in his left hand and isn't in extreme danger himself, he also can't linger and might push it dangerously close in order to try and rescue anyone who does turn or is in danger of turning within. Epic beast fights!! Dragging people out of the city who might have gone too insane to escape themselves!! Possibly having to leave people behind or go mad too!! If you want to play with your character being extremely corrupted but want to get them cured quickly, or become a beast but don't want to kill them, he's very good for that as his sword can purge the corruption from a soul without physically harming them (usually). His eye lets him see and speak with the soul at the core within their beast form as well.

Allen is also one of the very few people who realized Riteor is actually extremely corrupted and on the verge of Beasthood himself, and is trying to find a way of saving/purifying even a pthumerian that powerful and that far gone in the case if/when he comes back. Something he's kept mostly to himself but would probably come up here if anyone wants to have their characters find out.
Edited 2023-04-06 05:18 (UTC)
shiro2hero: (Default)

Red's Lads

[personal profile] shiro2hero 2023-04-06 05:10 am (UTC)(link)
Player Name: Red
Player's Pronouns: They/Them
Preferred Player Contact: [plurk.com profile] redfirelight or RedFirelight#4036 or PM.
Monthly Pacing: I may be a bit slower, RL is picking up. In general I'm more active on the weekends/evenings, and I'm in the PST zone.

OOC Limits: Probably no death/murder as usual. The prompts this month don't seem like they're going to hit my nope buttons!

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