Deer Country Mod (
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Entry tags:
August Test Drive Meme!
AUGUST 2022 TDM
STANDARD ARRIVAL
LOST BETWEEN STEPS
ABSOLUTE IMMERSION
CODING
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Hands making a fish net]
[Image Two: A Skyrim Mudcrab staring menacingly]
Prompt Two
[Image One: Dingy, empty and creepy old backroom]
[Image Two: Cryptic, Creepy words scribbled on yellow wallpaper]
Prompt Three
[Image One: Skull on top of book]
[Image Two: Book with pages shaped like a whirlpool]
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
Prompt One
[Image One: Hands making a fish net]
[Image Two: A Skyrim Mudcrab staring menacingly]
Prompt Two
[Image One: Dingy, empty and creepy old backroom]
[Image Two: Cryptic, Creepy words scribbled on yellow wallpaper]
Prompt Three
[Image One: Skull on top of book]
[Image Two: Book with pages shaped like a whirlpool]
WHEN: First Week of September
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Monstrous Crabs, Environmental Threat
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Monstrous Crabs, Environmental Threat
Normally, the people of Trench would say that September is a fortunate time for sleepers to arrive at it's shores. However, the aftermath of the violent and inconsistent storms in the last month continue to batter the city. The waters are choppy, though they are beginning to calm. The swim is difficult and unsafe, waves threatening to crash unwitting squids into the rocks. It is unlikely to be fatal, but many arrive battered and bruised, gasping as they awaken from their squid form.
Hopefully, you've found something to wear, either in your Welcoming Bag or otherwise, and can start familiarizing yourself with your surroundings. Maybe you help some other squids out on the beach. Waking up sucks! You feel for the little guys. And hey, maybe you're hoping one of those squids is a good friend...Stranger things have happened.
SEASONAL DETAILS ON THE BOARDWALK
With theme music!
The weather is awful, and so the mood of the beach is a bit more subdued than on other occasions. Food is hearty and dry, easily packaged in oilcloth, and containing mostly hard tack, mushrooms and dried, cured fish. Bottles of water are included with the food, enough to ensure that the sleepers are well fed, and enough packets are offered for a few days in case they need them, but they are certainly not the most flavorful or exotic, reflecting much more the day to day food of Trench.
The people leading the waking are gathered and huddled around makeshift structures and lean-tos to deal with the awful weather along the coast during this period. Sleepers are brought here, to fires to warm. Among those who are present are the fishermen and women who work at the docks. They, along with several of the Architects from in town, have set up booths. Though they do not demand it of anyone, they politely hint that in the season of change, it is good to learn new trades and to find a place in this strange world the sleepers have been brought to. As part of this, they are willing to offer a chance for the sleepers to help craft fishing nets and other gear for those who will brave the waters to bring back food in the season.
The task is arduous and taxing, but it is not without reward. To those who choose to participate, one of the fishermen will approach them and wordlessly drop a waterlogged box into their lap. It looks dilapidated and in poor condition, but they will say nothing more, staring off into the sea from which it was dredged. When the sleeper opens it, they will find that there is one additional item within the box, which might have been included in their welcome bag normally. If pressed, the fisherman will only say that they found it dredged up along the shores in the midst of their work.
For those who brave the coasts or the waters, there is an increased threat of monstrous presence, though nothing compared to the prior month. Poisonous crabs lurk along the edges of the waterways. Much larger versions of small crabs known to live in caves along the shore, these beastly adult versions stand about three feet tall, and have particularly strong pincers which secrete a hallucinogenic venom. Victims of it are prone to paranoid delusions of danger around every corner, and known for mistaking those around them as threats. The crabs are themselves carnivorous to boot, so they are certainly a threat on their own, though they are very much killable, and supposedly very good eating. Bring in some crab meat, and it should be good to trade for additional food and supplies this month, if you dare! As with their lesser cousins, the venom of these crabs is particularly dangerous to the psychically sensitive, Palebloods and Darkbloods.
Hopefully, you've found something to wear, either in your Welcoming Bag or otherwise, and can start familiarizing yourself with your surroundings. Maybe you help some other squids out on the beach. Waking up sucks! You feel for the little guys. And hey, maybe you're hoping one of those squids is a good friend...Stranger things have happened.
The people leading the waking are gathered and huddled around makeshift structures and lean-tos to deal with the awful weather along the coast during this period. Sleepers are brought here, to fires to warm. Among those who are present are the fishermen and women who work at the docks. They, along with several of the Architects from in town, have set up booths. Though they do not demand it of anyone, they politely hint that in the season of change, it is good to learn new trades and to find a place in this strange world the sleepers have been brought to. As part of this, they are willing to offer a chance for the sleepers to help craft fishing nets and other gear for those who will brave the waters to bring back food in the season.
The task is arduous and taxing, but it is not without reward. To those who choose to participate, one of the fishermen will approach them and wordlessly drop a waterlogged box into their lap. It looks dilapidated and in poor condition, but they will say nothing more, staring off into the sea from which it was dredged. When the sleeper opens it, they will find that there is one additional item within the box, which might have been included in their welcome bag normally. If pressed, the fisherman will only say that they found it dredged up along the shores in the midst of their work.
For those who brave the coasts or the waters, there is an increased threat of monstrous presence, though nothing compared to the prior month. Poisonous crabs lurk along the edges of the waterways. Much larger versions of small crabs known to live in caves along the shore, these beastly adult versions stand about three feet tall, and have particularly strong pincers which secrete a hallucinogenic venom. Victims of it are prone to paranoid delusions of danger around every corner, and known for mistaking those around them as threats. The crabs are themselves carnivorous to boot, so they are certainly a threat on their own, though they are very much killable, and supposedly very good eating. Bring in some crab meat, and it should be good to trade for additional food and supplies this month, if you dare! As with their lesser cousins, the venom of these crabs is particularly dangerous to the psychically sensitive, Palebloods and Darkbloods.
WHEN: August 31st-September 29, January 2, February 4, March 6, April 8, June 10, July 12, October 20, November 1, December 24
WHERE: Somewhere, you're not certain where
CONTENT WARNINGS: Labyrinth, Liminal Horror, Severe Disorientation, Autophobia, Monster Horror, Fear of Falling
WHERE: Somewhere, you're not certain where
CONTENT WARNINGS: Labyrinth, Liminal Horror, Severe Disorientation, Autophobia, Monster Horror, Fear of Falling
You just took one step back. That's all. A step backwards while you weren't paying attention, and the sensation of falling assailed you. With a grunt, you found yourelf landing hard, but not hard enough to actually break or turn anything. Around you is a carpeted space. There are old, stained wallpaper walls on every side, set up in variable sized cubicle spaces that look like they should be occupied by an office of some sort. Everything smells like mold, stale and sharp. The carpet is a little bit moist and the wallpapers all seem to be hiding hints of mildew. It feels familiar, but even if you have been in this "place" before it is not quite the same. The wallpaper shades are not exactly right. It always feels like you should know it, but you cannot quite place it.
You are not alone in this place. Another seems to have fallen in this place, thank god because the muffled sounds of these halls are already getting oppressive. The electric hum of fluorescent are buzzing in your ears like a plague of locusts and you can practically feel the migraine coming from the unremitting light, but you dare not take shelter to let your eyes rest in the gaps in the lighting. It feels like there is something there. You should probably be leaving, though that's where the problem really begins. No method seems to clearly work. There are no identifiable features to pick out. After several turns, you might find yourself facing impossibly thin hallways or a dead end. Attempts to keep track of your passage with writing, torn wallpaper and balls of twine fail, as it becomes increasingly and inconsistently disorientating, inevitably causing the lead to be lost, or worse? It might seem to be going the wrong direction. Did someone move it? Magic compasses, even those given by the Pthumerians do not work in this "place" This should not be possible, but it is true.
An hour in, because it always takes longer than that, or does it? Time can be hard to keep track of and omnis don't tell time properly here. Whatever, an hour in, and the need to get out of this place will be getting to those trapped within. They do not belong here, and must escape. The harder you run, the more that the dank odor gets under the skin, worsening even if you should not be able to smell it. Occasional items can be found, but all are useless. If you are fortunate, perhaps you will eventually find a hole in the floor. But, looking down it, you cannot see the bottom. Do you dare leap down, not knowing the end? If you do, the passage seems to go far too long to be healthy. The rush of air and the feel of fraying wallpaper comes until you find yourself deposited on the ground of Trench, in front of the statue of the Tower, or in front of the gates of Gaze.
The less fortunate may finally find writing on the walls. Someone else has been in this place. But, as the cryptic words proclaim the need to S̵̨̡̟̗̰̝͚̲̦̗͔̥̞̈͂̆̿̐́̅̓͐͝T̸̠̥̰̭͎͙̮̬͋̀͛̓̽̚Ā̷̧̮̣̪̤̠̫̤͔̩̥̾̊̍̊̀̇͋̍̚͜͝͝Y̶͓̟̍̆̍ ̴̭̲̀͘͝S̵̨͖̩̻̰͇͎̠̻͚͓̱͇̭͖͒̋͆̀͐͋̾̆͝͝T̴̮̹̫̞̘̈́̏̐̒̋̎͛̂̽̅Ĩ̵͙̖̟̥̤̲̆̈́́͘ͅͅL̵͖̣̫̙̹̊͜L̷̫̠̒̽͌͘͠. A ghastly sound erupts from behind you, complete with unnatural, horrid breathing. Steps come towards you unnaturally fast. If you move, look to turn, there is a vision of something black moving into your field of vision, just before a bone-crushing force claims life and in the next moment you wake, screaming at the feet of the gates to Gaze, or the Tower's statue. Remain absolutely still, and the puff of a breath, the smell of cow hair and breath grazes over the shoulder before eventually storming away behind, until the sound is gone, and the unlucky are left to continue searching until they find a hole leading out.
NOTES:
1. Any step backwards can cause someone to end up between places, participating in this event. Exiting requires either falling through one of the holes in the floor or being killed by the unnamed creatures residing between spaces.
2. If a character dies in this event, they do not undergo normal death effects. They awaken in one of the locations indicated, gasping for breath. While harrowing, and possibly a source of nightmares for the next few days, not to mention chills for an hour or two, there is no further apparent harm.
3. It is possible to encounter this prompt throughout the year. At one random, unpredictable day each month (listed above), the space between spaces is accessible. A person could theoretically fall in on that day, following the rules as above.
4. Mapping the space between spaces is difficult, but not impossible. Perhaps there are other locations within the labyrinthian mass, but for now at least they are not findable.
5. If the natives are asked about this place, they will make a warding sign and refuse to speak of them. At most, they will say something about the "veins of the tower."
You are not alone in this place. Another seems to have fallen in this place, thank god because the muffled sounds of these halls are already getting oppressive. The electric hum of fluorescent are buzzing in your ears like a plague of locusts and you can practically feel the migraine coming from the unremitting light, but you dare not take shelter to let your eyes rest in the gaps in the lighting. It feels like there is something there. You should probably be leaving, though that's where the problem really begins. No method seems to clearly work. There are no identifiable features to pick out. After several turns, you might find yourself facing impossibly thin hallways or a dead end. Attempts to keep track of your passage with writing, torn wallpaper and balls of twine fail, as it becomes increasingly and inconsistently disorientating, inevitably causing the lead to be lost, or worse? It might seem to be going the wrong direction. Did someone move it? Magic compasses, even those given by the Pthumerians do not work in this "place" This should not be possible, but it is true.
An hour in, because it always takes longer than that, or does it? Time can be hard to keep track of and omnis don't tell time properly here. Whatever, an hour in, and the need to get out of this place will be getting to those trapped within. They do not belong here, and must escape. The harder you run, the more that the dank odor gets under the skin, worsening even if you should not be able to smell it. Occasional items can be found, but all are useless. If you are fortunate, perhaps you will eventually find a hole in the floor. But, looking down it, you cannot see the bottom. Do you dare leap down, not knowing the end? If you do, the passage seems to go far too long to be healthy. The rush of air and the feel of fraying wallpaper comes until you find yourself deposited on the ground of Trench, in front of the statue of the Tower, or in front of the gates of Gaze.
The less fortunate may finally find writing on the walls. Someone else has been in this place. But, as the cryptic words proclaim the need to S̵̨̡̟̗̰̝͚̲̦̗͔̥̞̈͂̆̿̐́̅̓͐͝T̸̠̥̰̭͎͙̮̬͋̀͛̓̽̚Ā̷̧̮̣̪̤̠̫̤͔̩̥̾̊̍̊̀̇͋̍̚͜͝͝Y̶͓̟̍̆̍ ̴̭̲̀͘͝S̵̨͖̩̻̰͇͎̠̻͚͓̱͇̭͖͒̋͆̀͐͋̾̆͝͝T̴̮̹̫̞̘̈́̏̐̒̋̎͛̂̽̅Ĩ̵͙̖̟̥̤̲̆̈́́͘ͅͅL̵͖̣̫̙̹̊͜L̷̫̠̒̽͌͘͠. A ghastly sound erupts from behind you, complete with unnatural, horrid breathing. Steps come towards you unnaturally fast. If you move, look to turn, there is a vision of something black moving into your field of vision, just before a bone-crushing force claims life and in the next moment you wake, screaming at the feet of the gates to Gaze, or the Tower's statue. Remain absolutely still, and the puff of a breath, the smell of cow hair and breath grazes over the shoulder before eventually storming away behind, until the sound is gone, and the unlucky are left to continue searching until they find a hole leading out.
NOTES:
1. Any step backwards can cause someone to end up between places, participating in this event. Exiting requires either falling through one of the holes in the floor or being killed by the unnamed creatures residing between spaces.
2. If a character dies in this event, they do not undergo normal death effects. They awaken in one of the locations indicated, gasping for breath. While harrowing, and possibly a source of nightmares for the next few days, not to mention chills for an hour or two, there is no further apparent harm.
3. It is possible to encounter this prompt throughout the year. At one random, unpredictable day each month (listed above), the space between spaces is accessible. A person could theoretically fall in on that day, following the rules as above.
4. Mapping the space between spaces is difficult, but not impossible. Perhaps there are other locations within the labyrinthian mass, but for now at least they are not findable.
5. If the natives are asked about this place, they will make a warding sign and refuse to speak of them. At most, they will say something about the "veins of the tower."
WHEN: Last Week of August through all of September
WHERE: Gaze, and somewhere else
CONTENT WARNINGS: Possible Life-threatening experiences, Distorted Realities, Fourth Walling, Content Depending upon the Canon Referenced
WHERE: Gaze, and somewhere else
CONTENT WARNINGS: Possible Life-threatening experiences, Distorted Realities, Fourth Walling, Content Depending upon the Canon Referenced
As the month of September approaches, and Mariana shows signs of having cooled in her wrath, the people of Trench begin to relax once again. Hoping to keep level heads and to promote learning, the Arcane Scholars of Gaze have opened the private stores of more rare texts from the Archaic Archives. Trundling carts of books are being brought out by roped and masked individuals who kindly offer one to anyone who wishes to partake. They limit each guest to three, though they seem happy to trade a book for a book, so it's always possible to get more. They ask only that the books be returned by the end of the month for cleaning and maintenance. Whispers among the Disciples still with ruffled feathers at Mariana's wrath are that this is Never Mind's way of reasserting himself after strange magical books have been found around town. No Arcane Scholar will acknowledge such gossip, however.
The books seem harmless enough. What is wrong with a little light reading? The fiction within is quite enthralling, though after a page or two, a creepy familiarity to the book's contents comes to whoever reads. There is a sense of deja vu, and only when it is too late do they realize that it feels like they are reading the memories and recollections of someone else, perhaps someone that they know! In that moment, they will feel an inexorable pull as the book seems to literally suck them into it, along with anyone unlucky enough to be next to them!
Those who read these magical books will find themselves trapped in an event within another canon reality. The intent, of course, is to broaden their horizons and experiences, to teach moral lessons through new memories, but as always Never Mind seems not to understand the possible perils. The scenario that they find themselves in, which may be of any canon, is always one of immediate and very real peril, a time in which the character's life is put into immediate and very real peril. They have to prevail or flee successfully to escape the chapter and end the book, though for their troubles it is quite possible that they might bring something back with them. Hopefully it's nothing dangerous!
NOTES:
1. Any Canon may be used, including canons not present in the game. Players are encouraged to use their imaginations, though it is worth being aware that the entirety of the Cthuluh Mythos may be found among these collections, should one wish to utilize these books.
2. There is an actual physical threat that is present in whatever scene is viewed. If it is necessary, a threat is fabricated from the fringes of the memory, even if this changes the canonical scene. It is a real threat and can cause death or harm. However, these threats are killable through all normal fashions, and can be escaped by clever captives. Once escaped or defeated, the sleeper is deposited out of the book.
3. The books are absolutely indestructible, and even if the sleeper does not return them, ravens will break into their home (ruining a window and making a mess) to retrieve all books by the end of September. Multiple books can be enjoyed throughout the month.
4. Items retrieved may be anything from any canon which does not count as a significant power acquisition. Weapons can be brought, though they will be mundane once they emerge in Trench. Players are limited to retrieving one item from another canon per character during the month.
The books seem harmless enough. What is wrong with a little light reading? The fiction within is quite enthralling, though after a page or two, a creepy familiarity to the book's contents comes to whoever reads. There is a sense of deja vu, and only when it is too late do they realize that it feels like they are reading the memories and recollections of someone else, perhaps someone that they know! In that moment, they will feel an inexorable pull as the book seems to literally suck them into it, along with anyone unlucky enough to be next to them!
Those who read these magical books will find themselves trapped in an event within another canon reality. The intent, of course, is to broaden their horizons and experiences, to teach moral lessons through new memories, but as always Never Mind seems not to understand the possible perils. The scenario that they find themselves in, which may be of any canon, is always one of immediate and very real peril, a time in which the character's life is put into immediate and very real peril. They have to prevail or flee successfully to escape the chapter and end the book, though for their troubles it is quite possible that they might bring something back with them. Hopefully it's nothing dangerous!
NOTES:
1. Any Canon may be used, including canons not present in the game. Players are encouraged to use their imaginations, though it is worth being aware that the entirety of the Cthuluh Mythos may be found among these collections, should one wish to utilize these books.
2. There is an actual physical threat that is present in whatever scene is viewed. If it is necessary, a threat is fabricated from the fringes of the memory, even if this changes the canonical scene. It is a real threat and can cause death or harm. However, these threats are killable through all normal fashions, and can be escaped by clever captives. Once escaped or defeated, the sleeper is deposited out of the book.
3. The books are absolutely indestructible, and even if the sleeper does not return them, ravens will break into their home (ruining a window and making a mess) to retrieve all books by the end of September. Multiple books can be enjoyed throughout the month.
4. Items retrieved may be anything from any canon which does not count as a significant power acquisition. Weapons can be brought, though they will be mundane once they emerge in Trench. Players are limited to retrieving one item from another canon per character during the month.
jinx — arcane.
I summoned you, please come to me
Don't bury thoughts that you really want
I fill you up, drink from my cup
Within me lies what you really want.
ii. lost between steps — ❝my mind's like a deadly disease.❞
I pace around for hours on empty
I jump at the slightest of sound.
And I couldn't stand the person inside me
I turned all the mirrors around.
(there's beauty when it comes to falling. it's similar to flying except it's backwards instead of forward. and she wonders if this fall is how "powder" felt when she fell down that deep well. To have the world you knew to be out of reach each by each. the fall is fast but to jinx, it's steady and quiet, too. and it's then she sees a doll rabbit hovering just above her -- it seems to be falling, too. where did this doll come form? she...doesn't recall having it on her person or holding it. however it got here, jinx extends out a hand to reach for it. there's a lot of difference between to two so she knows it's down right impossible to touch but she couldn't help but to try anyway.
'when i was a kid, some guy took my favorite toy and threw it up there.'
her expression softens as she lowers her arm; shutting her eyes as she accepts this fall -- a fall that could be the end of everything for her.
'i used to come out here at night and stare at it. hoping maybe the wind or a bird might knock it down. we've all had bad days, but we learn. and we stick together.')
iii. absolute immserion — ❝and you never see the lesson when it's right in front of your eyes.❞
Write this shit in your notebook, baby
Since you never wrote love letters to me
Don't forget all the things I taught you
You'll need it for someone who isn't me.
vi. wildcard — ❝let me know what you want. your dark desires in your thoughts.❞
Run, run, run
I'm waiting.
Come, come, come
take it
2c!
Oh! Oh, I'm not alone! Thank everything I'm not alone. [ She tries to steady her breathing, noticing that something is...wrong here. This person is not okay. Immediately, her concerns become cheering this person up, making them feel better. ] Hey, are you alright, can you hear me?
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i.
she's had more business with this beach than the usual walks, the usual spars. she's screamed at the ocean on three occasions - once to take something back, another to do just the opposite - and a final, desperate plea for an even trade. just a squid for a squid, an eye for an eye, if you will.
it hadn't seemed to listen to either outburst, but it's hard to tell with the ocean. with mariana? same thing - both the easiest and the hardest of the pthumerians for her to understand. she's not sure if mariana ever listens - or if she's even capable of choosing to. (and if she could choose, would she? even bother?)
vi had circled that beach and the small cluster of rocks, sat in that pool, slept above it as her omen patiently watched, fang waiting and wandering as well while her sleeper slept - and continued the search once violet had been convinced to go home, even for just a little while.
it wasn't giving up if fang was still out there - and the omen had agreed, comforted her with words very close to the same, nudged her with a surprisingly gentle nose, and let vi cry into her fur.
the ocean doesn't hear me and jinx can't either.
she wonders now if she's wrong about that the moment she happens upon this (upon her) puddle of pale flesh and blue tendrils. stopped her in her tracks, she stands still only for a moment before she sprints, screaming her sister's name (both of them) and shoving past anything or anyone else that she finds in her way.
(it's a hallucination. a joke. a trick.
a hope.)
but that's soon replaced by rising dread. again. because yes, she's right - there's no mistaking this - that's powder, that's jinx - not a squid, but a girl - and she's so still where she'd always been in perpetual motion - fidgeting - or even the storm of her features shifting with her mood.]
Jinx? Jinx??!
[a beat - no, half a beat - there's no time for this, as she turns her sister over (which sister? is she the same? will she remember anything? or will she just leave again because you can't hold on to anything even with your big fat hands) and brushes the hair away from her face, an angry cry as she tries to remember what to do.
i know this. i can do this.
there's no time for her to clean her hands (and fuck it, they are from the undercity - what's a little dirt, a little blood as long as it isn't poison), so she opens her sister's mouth with those fingers once she's sure jinx is as flat on the sand as she can be - and impatiently checks for breath - she almost doesn't because it's fucking obvious to her there's no breath - but she can't let herself do this wrong - even if it is a test - even if it never matters - she isn't going to skip a step, because that's not what she was taught, and she's only a fumbling student at this.
yeah, no heartbeat. no heartbeat. no, no, no.]
No. Okay, come on. We're not doing this. Not like this.
[there's a fine line here - and there are days she doesn't know her own strength - days the blood is up and days its down - but those have evened out into enough of a baseline that she's confident she can make these compressions just forceful enough without breaking anything - and she counts them out as she goes, a determined count to thirty, staring down into that stilled face, its features looking ...peaceful. that hurts her heart - but she presses, counts, presses, no breaks - but she can't promise no bruising. clasped hands and her own breath caught, and still the girl is still
two breaths, it's easy.
tilting jinx's head back, pinching her nose shut and covering her mouth with her own, violet breathes once, watches for any rising of the chest - and failing that, she tilts just a fraction more before she breathes again.]
Jinx?
Pow-pow?
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2c
Okay, yeah, maybe it's for worse.
She approaches slowly, obviously telegraphing her movements. Not silent, but not too loud either. She remembers the Pale repeater stations, and what they do to people. (What they did to her -- but Ruby can't go there, not right now.)
Ruby sits a few feet away, not close enough to reach out and touch her. Hopefully, it's what the girl thinks is a safe distance. Gently: ]
Hey. I'm -- [ a pause. names are too difficult right now, so: ] -- here to help. It's okay.
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ii lost b
That would have made for something spectacular.]
But I have just a few notes, it'll be quick really.
[With a step sideways Double Trouble suddenly took on the exact likeness of Jinx.]
These hallways all the same. We're going in circles. Grrrr. Stomp. stomp. stomp.
[Another turn and they're back to themselves.]
Ever think maybe that's what they want you do, drape a finger along their dingy floral walls. Looking for what's not there.
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2a
when jinx falls more or less on top of her sansa's eyes glimmer with relief and recognition. she's glad to see jinx, and not only because vi's taken to camping out on the beach, and she is very glad not to be trapped in this tunnel alone. she knots the thread and snips it, grinning up at jinx as she slots the needle and shears back into their proper place on her chatelaine, the now-secure thread ending in a skein wound loosely around her wrist.]
I have chalk.
[she slides a small box out of a silver case on her chatelaine.]
Would you like white or green?
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iiib
...It's called the Girl In The Bubble. It's some kind of... fairy tale? [Uncomfortably close to her own trauma, though for the moment she's willing to pretend that's probably a coincidence.
Eventually, though, she glances up and blinks at the girl in front of her.]
...Jinx?
[She'd only known Jinx very briefly, of course, for the month and a half she'd even been in Trench, and they weren't exactly... friends? But Adaine had been strangely fond of her despite her... everything.
Vi's certainly going to be happy, at least.]
(OOC: Adaine had very brief CR with the Jinx that we had in game where they got trapped in a labyrinth together, I can edit that if you'd prefer not to deal with it!)
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The Demifiend | SMT III: Nocturne | Darkblood
There's a pale, slightly glowing squid lying on the sand. There are faint blue spots that move along its skin in chaotic patterns. They slowly converge into lines and then the squid dissolves into a young man. There are black markings outline in glowing blue all over his body and a dark horn poking out from the back of his neck.
His arms flop a few times before he lifts his head up to look around and catch sight of the unfamiliar shoreline. There's something wrong. This isn't the world where he was supposed to wake up. There's a sky above him to his great relief, but he doesn't quite know why at first.
Then Naoki remembers. The Vortex World. The Reasons. The Earth that should have come back.
He makes a noise that's a mix between anger and grief and looks like he'd like to cry but there are no tears. The blue glow he casts on the sand is enough to tell him he's not back in his human body.
This time he's woken up in even less clothing than when he woke up in the vortex world. There's nothing, but Naoki is too distraught to notice.
Shore
Naoki arrived with nothing, but he now has a pair of pants and his cloak and a bag. His glowing markings draw the attention of a large predatory crab and Naoki spends a few moments in a drawn out stare down with it.
"Hello."
Except there's no answer, not even the roaring or gibberish of more bestial demons. Instead all he gets in response is a swipe of its claws and Naoki avoids it efficiently but not gracefully. In response he brings his fist down on the hard body of the crab with a bit too much force.
He doesn't so much cave in the crab's body as obliterate it.
Lost Between Steps
There are so many people. Humans. Time was strange in the Vortex World but it feels like forever since he's been around humans. There's an itch in that unnamed sense of his that he gained when he awoke as a demon. It makes Naoki a little cautious and nervous. He's too busy trying to pay attention to everything and nearly walks into someone.
At the last moment he takes a step back and he's falling. And then he lands on carpeted floor, and he hears someone land nearby.
Absolute Immersion
Naoki has always been a good student with a fond for fiction and especially strange or occult stories. That interest hasn't dimmed at all even after his own encounter with demons.
It's a nice break from constantly fighting for his life and for the fate of his entire world.
Lost Between Steps
He takes in the glowing marks, apparent young age, and unfamiliarity. Sleepers are many but not so many all things considered. Trench's natives are far greater in number, a single city though they still are. This person looks new.
Duty gives a small nod toward the boy. "Hello," he says.
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Shore
With a kind smile as she approached, she glanced only for a brief moment at the crab, then back up at him. "Well, at least it won't be bothering you anymore."
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robby keene ; cobra kai ; warmblood+cloverfield
new to deer so apologise if i'm being too vague. ;; ]
1. arrival, farther shore - sept 2 ( cw: arrival nudity, battering )
2. boardwalk, food - sept 2
3. around trench ??? location unknown, wandering - sept 2, probably onward
4. boardwalk; fishing nets - sept 3 (and onwards??)
3. Around Trench CW: Another boy hugging Robby's dad.
The front door to the dojo opens up and Johnny steps out with another boy around Robby's age. the two exchange a few words that Robby wont be able to make out before they share a smile and hug. It only lasts for a second before they part ways. Johnny doesn't even see Robby in the distance and walks off toward the challenger.
Clearly. This is Father of Year Material.]
where's paul, robby just wants to talk
CW: Drinking and driving???????
i hate this forever (affectionately) ((hatefully)) (((fuck u dad))) cw: child neglect history ig??
I'd say I'm sorry. But you're probably learning that's a lie.
( 3b )
A trail he is, unfortunately, pretty sure he's already lost. But that just means he'll need to redouble his efforts to find it! So of course, he rounds the next corner fast enough and carelessly enough to bump right into Robby. He stumbles back a few steps, too startled to catch the unpleasantness of Robby's tone. Ford looks up and, seeing that it's just a teenager he's bumped into, gives him a bright if distracted smile.
"Sorry about that. Didn't see you there."
Obviously, but Ford has already forgotten about the apology. He has a much more pressing question to ask.
"Did you see a shark with legs run past here, by any chance?"
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I'll trade you the rest of my dried fish for that.
[yes, she nods at what he's just spit into his hand. and she'll totally part with the fish, because she's holding a moderate sized container of cooked crabmeat in the other hand. it might smell delicious. angry, giant venomous crabs are fucking tasty.]
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cw: nudity...words
more like cw an innocent girl getting smacked in the FACE
anything for mijn schat 🙈
o-oh, thank you...... o////////o
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3B
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1 (can be formed already!)
cw: nude boy oh no
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1, post transformation
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I'M WILDCARDING and you can't stop me!!!!!!!
o-oh 😳 1/2
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Kagari "Akko" Atsuko | Little Witch Academia | Paleblood
ii. two steps forward, one step back (lost between steps) // sept. 3rd
iii. aftermath (+ wildcard) // sept. 4th onwards
iii.
Wide load coming through!! Everyone, please watch your heads!
[Because she can float the majority of the larger, heavier items, but small knickknacks and such can and sometimes do fall through the netting. She has a spotter who's doing the same - calling out to people to move out of the way, and also picking up what falls sometimes. He's also directing the young Hero the particular vessel that needs to be loaded, the crane prepped and ready to receive its haul to load on deck in the distance.]
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iii (magic practice)
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Judith Deuteros | The Locked Tomb | Coldblood
[She hadn't braved the shoreline.
She hadn't braved anything besides attempting to survive. This much, after spending the the last several months wounded and held prisoner by people who saw her as a horrific threat at worst and a tool to use and destroy at best, was enough for Captain Judith Deuteros. Sitting on the edge of the boardwalk, her feet dangling while she gathered her bearings, she looked up and scowled at the little crab that had wandered up towards the boardwalk. It scuttled around like a curious puppy, picking at the dropped bits of food and detritus underneath the boardwalk before it drew closer. It's glassy, beady black little eyes shined with apparent interest as started grasping it's brilliantly colored and powerful claws at the crutches sitting by her side. It was only small compared to the crabs she had heard from others who did trek out along the shorelines-- being the size of a small dog rather than the much larger ones she had watched being hauled in.
Sipping at the mercifully hot coffee she held in her chilled hands, Judith watched the crab warily-- until it grew bold and started to pick up the crutch in it's entirety to take... somewhere.
She didn't want to even think about where.
Setting her coffee down, she grabbed the other end of the crutch and tugged-- to no avail. The blasted crab held fast, even as Judith swore and made to swing--
Which. Did nothing.
A year ago, she was a top athlete in her category of Necromancers within the Cohort. Being able to run a ten minute kilometer was no simple feat for a 'wizard' whose 'magic' habitually degraded their physical bodies, eating away at both flesh and stamina until they resembled more of a skeletal bird than a living person. Now, after being cuffed, wheeled around in chairs and gurneys, enduring surgery after surgery to put her insides back together after a string of poor decisions on her part that resulted in her partner being killed and left her own self on the brink of death?
She could hardly make the crab budge.
After several embarrassing moments of trying, Judith finally looked up at the nearest passerby. Catching their gaze, and asked in the wearied, tired tones of someone who was at the limits of what they could tolerate:]
A little help, here?
B
[She wanted a drink.
Normally she didn't believe in getting inebriated while on duty, but the Cohort was actual lightyears away and Judith just didn't care anymore. She had struggled to follow her orders and maintain protocol even while she hadn't been able to digest her meals without the basic mechanisms being outsourced to machines. Her stomach, removed at one point and replaced with plex devices-- along with part of her esophagus and intestinal tract-- had since been restored at the hands of a traitor to the Empire, and Judith was keen to take advantage of her newfound freedoms by indulging in an ordinary human vice.
However, moving with crutches while the rest of her body recovered wasn't easy. It was slow going, and the remaining surreality of feeling as if her limbs were not her due to her recent Squidhood didn't help matters. One misstep sent her tumbling--
And she had no idea where she was.
Annoyed, she heaved a long suffering sigh.]
I take it this isn't the place for a soldier to get a drink.
Wildcard!
[Don't like a prompt? Make one up! HMU at
a
[ Not even that. Coronabeth did the asking, and even that meant nothing. When she unsheathes her knife and thrusts it between two plates of the crab's hard shell, it's not for the Empire, or for a necromancer, or for a friend. It's to demonstrate she can.
Also, the squelching sound that the dying crab makes isn't entirely unappealing. It's a little funny, actually. ]
There you go. A dying living thing. Quick, you better gulp up all its energy before someone else takes it. You're going to need it.
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ruby | disco elysium | paleblood
ii. lost between steps.
iii. absolute immersion. cw: disco elysium spoilers
iv. wildcard
iii. cw: internalized misogyny
ARCHIPELAGO: You have swum them before. The tide of the nothing has drawn you out to the long, lonely drowning place, the promise of oblivion sweet as clover on your lips, and you have kissed her, Death, that merciful siren - but you have always left her wanting.
ARCHIPELAGO: Your lungs are empty. Let them be filled.
SURVIVALISM: You silly fucking bitch, stop listening and get it together! Head up and tits front, sweetheart!
Klaasje doubles over, hands clutched uselessly over her ears as the pressure builds and builds. Tears, the real stuff, burn at the crushed corners of her eyes as she gags. It's so much more than she can bear, all the delicate fine boned wreck of her shuddering like a sick animal under this deluge. ]
Fuck!
[ It's not her most articulate moment. ]
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lost between steps.
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Marci | Dota: Dragon's Blood
(She remembered darkness, being unable to breathe, the cold, and then it all just slid away. And yet when she came to it wasn't much different, she found herself being washed around, tossed by waves in the dark water, the waves crashing her up on shore as she gasped for breath, crawling out onto the beach. There were stars above, the late night, but there was something wrong, they were not the stars or constellations she knew, it was not the moon she knew. And it is about that time that she feels the wind against her skin as well, looking down to find herself entirely exposed. Damn it, why did it have to start like this.
She needed to hurry up and figure out where she was, and how to get back to wherever Mirana was. Standing she started heading towards the nearest structure she could see, a lean-to that had been set up on the beach with a fire burning inside. Hopefully, they'd at least have something she could wrap herself with. Approaching she let out a loud but friendly whistle so as not to startle them.)
2. Lost Between Steps
The smell of mildew and the mold was an assault to her nose making her scrunch up her face from the time that she found herself falling to a carpeted floor she didn't remember being a thing. This was really starting to get annoying and if she caught whoever was using magic to do it, she was going to punch them square in the face. Standing up she dusts herself off. Walking over to the other person that was lying there, Marci poked at them with the toe of her boot checking to see if they were still alive and breathing. Kneeling a little closer if needed once she saw signs of life, and offered a hand if they needed it.
3. Absolute Immersion
Alright so reading wasn't something that Marci was thrilled about, unlike Mirana who seemed to live in scrolls and books and studies, Marci much preferred a more hands-on and active approach to things and learning. But with little more to do at the moment, she was flipping through a few books, snatching one off the top of a pile that a stranger happened to be walking by with and starting to read it from a random page. Hopefully, it wasn't someone trying to hide some juicy chapter of their own story.
4. Wildcard
Marci will likely be found where drinks flow freely, challenging people to arm wrestling and winning despite her small size, and generally just having fun.
2
She gave Marci a curious look, raising an eyebrow. Any ideas here?
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Freckle/Doll | Black Butler
The thing about doll, was despite all the years of traveling with the circus and all the places they had been, she never learned to swim. To a squid it comes naturally, to her as a person it did not, which made the first few minutes of her arrival terrifying, fighting the water of the waves as they pushed in and pulled out again. Frantically pulling on the water, =gulping air as she could it before being washed under by the next and pushed closer to the shore, Doll struggled for each breath that was managed. The effort was far from graceful, and it was clear to anyone watching that this one was having difficulties adjusting and changing.
2nd Act: Boardwalk - A lost child
It was a bit like being back on end street here. No one wanted to give her a look, no one wanted to give a child a kid a chance. Freckle hid the scar of her face and eye over the extended bangs so that others did point it out further, shivering and blaming it on the devil. Food and bags may have been given to welcome them, but Doll was adding a little more from the stalls, waiting for an inattentive vendor to turn around. The rags were enough to keep her warm, but overall they made it difficult to really tell much about her. Sitting there on the edge of a pier heading towards the beach she looked more akin to a fourteen-year-old freckled boy than a world-class tightrope artist and master of balance.
"Excuse me, I don't suppose you'd have a little extra?"
Act 3:Bait
Nets needed work, and luckily Freckle had plenty of experience in mending, unknotting, and seeing to the nets. Though for an entirely different reason the fisherman was still a skill that she was well practiced and familiar with. Finger adeptly worked with the rope to straighten it out, retwist it and close any gaps.
But there was one more thing that she had to do before they would give her the promised reward, a net that had gotten caught on the rocks by a cove, the one crawling with crabs. Since she was so small and so agile, they said it should be no problem. Only as she stood there at the peak, slick rocks barely offering any support, while she grabbed the net so did one of the larger crabs as it scuttled closer to her.
"Aye, let go I've got ta get this back. Comeon."
Lost Child
A large midnight black wolf tilts her head inquisitively, making a full stop in front of the child. Gingerly she approaches, senses no ill-will, greeting the unfortunate soul in a friendly manner- tail wagging with soft golden eyes.
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cho hakkai | saiyuki | paleblood(?)
Sand is unexpected. The desert had been left behind. It should have been forest floor, at worst. A blanket, or a sleeping pad. Or even the driver's seat. It's strange, how chill things feel as well. As if there isn't even clothing -
Oh.
Well. There isn't. There's sand. The sea. Scattered bits of shell and stone. The overwhelming smell of fish and salt. Figures in white roaming up and down the sand. And... a very naked young man suddenly realizing the indecency of the moment and drawing his knees immediately to his chest. One hand flies up to his ear, only relaxing when the metal cuffs there meet his fingers.
Eventually, and with many murmured apologies, he'll allow himself to be ushered by the Wakers, or one of the other Sleepers, to one of the fires, accepting the robes. For the most part, he's fairly quiet, offering up the token question here and there. Once feeling returns to his legs, however -
"Please excuse me." With a plastered-on smile, he'll exit the space. There are other fires to investigate, after all. And maybe the others to find?
(2) CRAB... BATTLE?
"That is rather large for a crustacean."
Alarmingly so, even. While lost in a new city, why not pitch in and help with the locals? Catch fish, mend nets. Extremely doable! Mending especially is nothing new - just different knots, different material, than usual. Gathering shellfish was supposed to be simpler.
Emphasis on 'supposed to'.
Then the crab appeared. It would probably be overkill to blast it away - probably. Maybe if he shoos it off? Crabs are skittish, aren't they? Even when they're enormous.
"Go on. Back to the sea with you!"
Yeah that'll work.
(3) IN THE BACKROOM(s)
"Are you all right?"
You've fallen. And there's a man leaning over you, looking genuinely concerned. Where the hell are you - But, yes, of course, that's the important question here, not where exactly this musty, slightly damp place is. Not how you got here.
The man seems unconcerned by the surroundings, for the moment. Seems. "You landed quite hard a moment ago. Is anything hurt?"
(( ooc: please excuse the dust, haven't busted out this account in a long time! canonpoint is end of Reload, for the moment. ))
Crab...Battle?
A large black she wolf with an unusual red marking on her forehead, prances down the coastline. Tilting her head upward, she uses the wind to detect various scents, and proceeds forward. She's confident and knows this territory inside and out.
Stopping abruptly and shooting her companion a look indicates something is up. Just a few meters down a person comes into view. Seeing someone on the beach is quite normal especially as new arrivals wash up. That's no cause for alarm, however the bulbous alien creature he's shooing, that might be a red flag.
Sure it's just a single three foot crab now, but where there's one there's... well you know how the story usually goes. And this particular crustacean looks sorta familiar.
Approaching from behind the large canine at a steady pace, is a thin dark haired teen. In a dry serious tone he calls out:
"Stay back, they're poisonous."
Well probably venomous to be exactor at least the small ones are. He's not too sure about this newer larger species, but he's not taking any chances, have you seen he size of that thing?! If they're anything like the killer coconut crabs he's read about- this could soon be a problem.Being well versed on the wild life near and around the black sand beaches of the farther shore, this is the first time Megumi has seen these crabs grow to this size.
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Re: cho hakkai | saiyuki | paleblood(?)
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Nadir | Original Character | Paleblood
[Nadir was taking the whole waking up in a new world as a squid then turning back into a kitsune while gasping on the shore for air like an idiot who forgot how to breathe with a pretty good stride. He was pretty unnerved he had been in the middle of something and then suddenly found himself in the briny deep with tentacles and what he'd call a butt beak, even though that would be wrong and a pretty rude thing to say to an actual mollusc, but in the grand scheme of things he has done in his life, it was maybe a 6 out of 10 on the scale of Things To Be Unnerved About so far.
He was honestly more offended by the food they had given him, his natural ability to speak before he thought making him say out loud how lacking it was in appeal, even as he had tucked into the dried fish as he spoke. In return he was told pointedly he could get better food (and reward) if he brought back crabs. He obviously took this challenge.
But once he reached the shore where he was told there was a swarm of them he saw what the joke was in this suggestion. They were large, they were tearing apart some sort of dead sea creature and shoving it into their mandibles, and leaking some sort of bodily fluid that Nadir was going to be fairly sure wasn't harmless. He's seen to many poisonous bodily fluids not to recognize that sheen.
Undeterred, he can be found trying to catch a crab, hovering out of their reach but any time he starts to duck in to try to swoop at one he has to pull right back up from the multitude of pincers snapping at him. Perhaps that's funny to your character, perhaps it's pitiful and you'll offer aide or a snarky remark...]
II. Backrooming
[It was one annoyance after another, and now he found himself in some rundown office building? That was more of a nightmare than waking up in the ocean as a squid.
He hits the floor hard, unable to concentrate fast enough to catch himself and hover before he does so. He lays there for a second, more surprised at the sudden shift from the boardwalk to the interior than from any sort of injury, before he's lifting off the ground, almost Dracula from a coffin-esque, and continues to go up, flying stupidly fast at the ceiling where he just came from. He slams into it hard, expecting to find some opening that was enchanted to look like ceiling panel, and he topples a few inches before catching himself, crying out:]
Ow! C'mon!!
[He's too busy rubbing his head and glaring at the ceiling to notice anyone else in the room watching his clownshow...]
III. Wildcarding
((Up for pretty much anything, feel free to DM me or PP me on
crabbing.
anyway he wants to murder a crab and take it home to eat. that's the purpose of his trip out to the beach today.
he's seen a lot while he's here but a person outright hovering is still a little new; he pauses long enough to take in the sight (ears and tail and all) before looking down at a smaller crab with big dreams approaching him since he's just close enough. it's gonna take on this bigass man all by itself and it's gonna WIN.
that's what it's thinking, probably. erwin steps out of the way of a pincer (this thing is still pretty big even though it's smaller than the ones going after that guy) and neatly slips his blade between the plates of its armor. it looks like he's real good at that kind of thing.
with that done he doesn't gather it right away: there are other things to do in this situation, which is slip his blade back into its home and shield his eyes with his hand to look upward at the fox man. ]
Need some help? They're tricky.
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Tenya Iida | My Hero Academia
[Sand. Wet, cold, gritty sand in rather unfortunate places. The sand was the least of Tenya Iida's problems.]
Tenya Iida... That was his name, or at least that was the name that feels the most like him. At this point of time,that was the only thing that he could claim to be himself. Despite how hard he tried to think about his past it was coming out blank. Just the memories of drifting amongst the sea and being at peace.
[Pulling himself away from the frothy water and from those in white clothing Tenya grimaced as he took stock of himself. He was naked, and with several surface level cuts and scrapes along his body. There were several purplish blue bruises along his forearms,and across his chest.
The biggest problem was his legs, or rather his calves- are they supposed to look this way? Thick black ink pouring out from his pipes, clumps of seaweed clinging to the insides of his pipes almost as if it was trying to make a home out of him.]
Right. That was probably not good, seaweed most definitely not supposed to be there. It's impractical, illogical and the most important thing? They are preventing him the ability to use his quirk. It's essential for him to never have them blocked, he needs to be able to move. To run. To Help.
[Lightly gnawing into his bottom lip, Tenya chose to turn his full focus upon clearing out his engines, designating his lack of clothes as a secondary concern.]
Prompt 2: Wildcard! If you have anything in particular that you wish to do, please feel free to hit me up or go ahead and in the words of our lord and savior: Just. Do. It!
Arrival!
Uncostumed, because frankly it's just not really necessary for something like this, Ochako is wandering the beach, hands wrapped around a shoulder bag filled with various sized robes and large towels - even blankets as well. It's gotten so much colder just from July to now, so she's had to break out some warmer clothing, thankful of her friends' foresight into getting something warm and cozy for the coming cold. She's watching her feet mostly, and the waters, only looking up when she hears the wet flop of seaweed witting the sand and--]
Eh? Oh!! Iida-kun! [Is it really him over there?! It has to be! Ochako practially radiates delight and joy as she stumbles forward a little, hurrying over as quickly as she can, waving one arm rapidly over her head.] IIDA-KUN!! IT'S SO GOOD TO SEE YO--
[AND IMMEDIATE SCREECHING STOP when Ochako notices her bestie over there is, uh...hm. Got his other "muffler" out on full display.
H-Hello, Mr. President.]
Eep!
Re: Arrival!
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arrival because time is fake??
What is time, really?
Arrival Round 3 lol
Is this groundhog day?
arrival time
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Take two, now with actual game continuity!
Shouta Aizawa | My Hero Academia
[ It’s strange. Shouta’s feels sure he’s been here before.
He can’t quite remember the how or the why of it. It’s not like he recognizes the beach itself, by sight or by any other sense. But… this is a recognition that runs deeper than a missing memory or two.
He should be, at the very least, confused. He should be anxious, on-edge, and wary of what it means that he’s woken up in a strange place he doesn’t recognize – but all he can feel is a sense of tranquil calm. He’s meant to be here; he knows it. And he’s not alone. He shouldn’t know these things, but he’s sure of them, even if he can’t explain how.
At some point, he must’ve taken on a human form. He was lucky enough to wash up with his bag, this time ( -this time? there was a last time, then? ), so as he begins to put on the clothes that were inside it, he tries to think things through rationally.
Logic would tell him that he’s under the influence of someone’s Quirk. That’s what makes the most sense, and it would explain the way he’s feeling, too. But there’s another possibility – that he really has been here before, and he’s forgotten somehow. It doesn’t take him long to decide that that’s the truth. Did he forget because of someone’s Quirk, instead? No. Somehow, he knows that it’s something far more bizarre and far grander than that.
It's irrational, and Shouta hates things that are irrational. That frustration drives him to try and remember, and as he does, a few memories do flash through his mind – it’s not like they’re gone, they’re just... somewhere under the surface.
One thing, though, he’s sure of. He’d failed them. ...Somehow or another, he’s suddenly hit by a deep sense of shame and regret that becomes stronger the more he focuses on it, and he knows that he failed at something important, that he let down the people he should’ve been protecting. For a moment, that feeling is almost paralyzing. But-
Maybe this is a second chance. And no matter how useless he feels... they might still need him.
So once he’s fully dressed, Shouta takes the bag and stands, beginning to walk along the shore. ]
WILDCARD
[ Feel free to throw anything at Shouta here! I'm happy to play with any of the prompts & anything else you might come up with. I played him here before very briefly & will be having him remember his time at Trench here, even if it takes a while for it to all come back. If you want to plot, PM me or hit me up at
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She's given away a few already, and her bag is less weighty than it was earlier in the day, but she's still working hard, tucked up nice and cozy in a fuzzy coat, grumbling to herself about the wind blowing her hair al in her face. Which makes her actually put the hood up, so the pointed bits - like the tufts of a horned owl - stick right up. Probably, for that reason, Aizawa may not recognize the hooded girl on the beach right away, what with her being still a few feet off, and her back turned, but there's definitely food in her bag, the smell permeating her bag as she shifts the contents to make sure nothing's spilled.]
Maybe I made too much...I haven't seen very many people after the first bunch... [She frowns, looking at the choppy water and scowling. Hopefully no one got hurt...o-or worse. Ugh. What a way to show up in this dumb place, and she's not nearly as good at water rescue as Tsu-chan is.]
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Ringo | Soul Hackers 2 (Coldblood)
1. arrival // CW: vomiting blood, minor internal injury, arrival nudity
2. utter chaos aka wildcard
Ron Howard | OC
i. A Good Old Fashioned Arrival
The first thing Ron can remember is the rush of ocean water in her ears. Sand in her mouth, and more rushing painfully over her skin before she crashes onto the shore. But she has a mouth. A mouth, ears, skin - eyes are then there somewhere, too. They blink blearily with saltwater, and she has the mind to brush hair away from them before she manages to push herself onto her knees.
There's someone trying to help her up, but she shoves them away as well as she can... which isn't much. It takes until their second attempt for her to think better of it, and take their hand to try and get to her feet.
Her dog is waiting nearby, wagging his tail nervously and whining for her attention. His shoulder comes up to the average person's waist, and he makes a perfect brace for her to lean on while she looks around. Nothing is familiar, but it feels hard to get truly upset about it. Ron wonders if that's acceptance or just adrenaline.
"Hey." She goes to grab the arm of the Waker who had helped her up, in case they leave her here naked with nothing but her dog. "Hold on, where the fuck am I?"
ii. Fucking Crabs
Ron doesn't know why she cares about getting her bike back, but maybe it is just the adrenaline. Maybe it's just that if she has something normal to focus on, it won't completely fuck with her head that she was a squid until an hour ago. The only problem is that this is just barely a normal problem.
Her motorcycle washed up on the shore, but it washed up in the same area that the fishermen warned about crabs. She managed to find it, but now she's got to lug it through the sand until she can get it upright and figure out somewhere dry-ish to assess the damage. And all the while, she has to make sure Ollie doesn't try to fight a crab.
"Ollie, heel." She snaps back at the dog, who lets out a musical whine-woof of protest before skittering away from the snap of claws. "If you're not gonna help, at least don't make me have to stop and amputate a paw. Okay?"
iii. A Step Back And A Short Breath
Fuck, now where is she. Ron feels like she must have just been at the beach, and Ollie is still stopping to shake off the ocean spray, but now they're indoors somewhere. Somewhere with barely defined features, and the smell of mildew... but it's indoors, and that makes it slightly better for the bike. Which she's still guiding by the handlebars.
With a defeated huff, Ron kicks the kickstand out and checks under the bike's seat for her toolbox. Yep, that's all there. And the omni makes a pretty great flashlight for checking the tires, which she determines need a cleaning but don't seem to be damaged.
She's dimly aware that she's not alone, but she doesn't seem to be in a rush to greet the other person. Ollie, on the other hand, is happy to trot over and shove his nose into their privates, as is the polite dog greeting.
iv. Wildcard
[Want to find Ron in a book? Or be grabbed off the beach by her after she wakes up? Or mysterious third option? Hit me up at dogbones#3310 or
A Good Old Fashioned Arrival
The answer doesn't come from the Waker who helped the newcomer up, but from a fellow Sleeper in a long coat who approaches to wrap a simple robe around her in a practised, impersonal manner. The nudity doesn't faze him. He also deposits one of the Welcoming Bags at her feet and with an uncertain look, offers his own arm, in case she needs the support. The Waker has other squids to attend to.
"Which I expect won't mean anything to you," he goes on. "Chances are, this is an entirely different universe than the one you're familiar with. The disorientation you're feeling is normal, and yes, you really were just a squid." A beat. "Cute dog."
He doesn't even have to ask if the dog is hers; it's obvious enough. And he's absolutely going to pet the dog if he seems amenable to it, because who could resist that face?
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cw: description of past injury and scarring