strikefirster: (To talk about the reasons)
Johnny Lawrence ([personal profile] strikefirster) wrote in [community profile] countryclub2022-05-14 07:29 pm
Entry tags:

The All-Trench Karate War | OOC Planning Post!

Hello, everyone! It's time for a Sleeper Combat Tournament put on by Johnny Lawrence, Terry Silver, and Ozpin RWBY, plus a few other self-declared combat teachers in town. For the original planning post, look here. (If you'd like to join as a late addition, just jump in below!)

Fights will take place at the Gate. Here are the rules:
  • Each Sleeper combatant must be associated with a Sleeper combat instructor (Johnny, Terry, Ozpin, Sasuke, or Amaratsu). Late additions and handwaved ties are fine!
  • Sleepers can fight in the armed or unarmed bracket, or in both.
  • The use of powers is heavily discouraged and can result in a foul.
  • Excessive force or the injury of combatants is heavily discouraged and can result in a foul.
  • All melee weapons are welcome in armed combat. Each match is to first touch. All parts of the body are valid targets. Three points wins the match.
  • All fighting styles are welcome in unarmed combat. A point is declared when contact is made with head or torso. (A foul is called if you strike the neck, spine, or below the waist.) Three points wins the match.
  • Now the timeline for both Armed and Unarmed brackets:
  • 5/14 | Round One | This post goes up. Please comment confirming your participation by 11:59 EST on the 16th. Please state whether you have an opponent in mind (can be from your same school).
  • 5/17 | Round One | If you didn't claim an opponent, you will receive an RNG opponent (will be from a different school when possible). Past this point late arrivals are still welcome, but will be paired with each other. If you OOCly agree on a match winner, please comment confirming the winner by 11:59 EST on the 18th.


  • 5/19 | Round Two | If you didn't declare a match winner, you will receive an RNG winner. Winners will move on to the next round! We repeat the process again. Please state whether you have an opponent in mind by 11:59 EST on the 20th.
  • 5/21 | Round Two | If you didn't claim an opponent, you will receive an RNG opponent. If you OOCly agree on a match winner, please comment confirming the winner by 11:59 EST on the 22nd.


  • 5/23 | Round Three | If you didn't declare a match winner, you will receive an RNG winner. Winners will move on to the next round! We repeat the process again. Please state whether you have an opponent in mind by 11:59 EST on the 22nd.
  • 5/25 | Round Three | If you didn't claim an opponent, you will receive an RNG opponent. If you OOCly agree on a match winner, please comment confirming the winner by 11:59 EST on the 23rd.


  • FINAL MATCH | Y'all know the drill.
  • The log itself will go up once Round One is generated. You can tag as quickly or slowly as you want, and you can handwave fights entirely if you talk it out with your matchup partner.

    To join as a combatant, please post this form!



    To join as a noncombatant helper (e.g. a healer, reality manipulator, snack-provider, etc) please comment at the bottom and we'll leave space for you in the tournament log!

    Thank you everyone for participating!
    forwantofahorse: (Danger)

    [personal profile] forwantofahorse 2022-05-16 11:27 pm (UTC)(link)
    COMBATANT
    Character Name: Sayo Yasuda
    Player Name: Doom
    Player Contact: [plurk.com profile] TheDoomkitten

    Armed Bracket: Y
    Unarmed Bracket: Y

    Skill Levels
    - Unarmed: Sayo has been training with Johnny since early February and is a remarkably fast learner, picking up the principles of Cobra Kai quickly and learning how to execute its techniques with the same swiftness. While she's not a master like Johnny, counting just her skill levels, Sayo is able to hold her own—I'd put her somewhere in the realm of a purple belt in terms of skill. The main thing that holds Sayo back is that her strength is solidly average after months of intense physical training, meaning that it's difficult for her to block or clash with any particularly fit opponents. She makes up for this with her high speed and intense aggression, never letting up for a moment in true Cobra Kai style, but her greatest asset are her lightning-fast reflexes that allow her to react to attacks quickly. However, Sayo's stamina can quickly run out, and if she lets up on her aggression for one reason or another it's easy for her opponent to take control of the round and get a point.
    - Armed: Sayo picked up basic rapier skills over the course of February and March thanks to her training with Alisaie, but has been struggling to make progress with her training ever since her mentor disappeared. Thankfully, with the help of Illarion after she returned him from Nephele-that-isn't (even though she entered under Cobra Kai name in the armed bracket), Sayo has spent the past two weeks feverishly catching up, supplementing the single-rapier dueling style with an additional parrying dagger thanks to the shrike's expertise. Once again, Sayo is hardly a master and is less familiar with this style than she is with Cobra Kai, but the rapier and parrying dagger allow her to leverage her natural speed and, more importantly, her reflexes—plus her natural ambidexterity makes her equally graceful with both weapons. She's also able to play more defensively thanks to her parrying dagger, meaning that her lack of endurance is a less pressing issue.

    Associated Teacher: Johnny Lawrence (Armed and Unarmed), although most of her weapon skills were learned from Illarion/Forneus