OVERVIEW
Born from the user's blood and forged by a Pthumerian in the shape of a person's soul, blood weapons are rare, powerful items that reflect the nature of those who wield them. Not everyone who attempts to create one will be successful, and many die or nearly die in the process. It requires a true understand of oneself, their heart, and what their desires are. All weapons are for a purpose, and without a clear sense of what that purpose is the individual risks being punished by the Pthumerian and taught a painful lesson.
The weapons are forever, and can never be separated from their users as they are one and the same. And like their creation process, they defy reality and are unique blood magic reflections of the persons they are crystalized from.
They have near-legend status as Sleeper weapons in Scholar and Disciple circles as they haven't been seen for some time, and there is little record on them in the Archives.
This is a permanent, mod-approved ongoing mechanic in Deer Country.
HELLO DEER COUNTRY. This is a teaser for a new blood mechanic here just in time for both The Reckoning's month, the Moon Drops she can bequeath, and the
Puzzle Pals discovering Moon Drop weapon lore at Sanctuary! Sanctuary and Beast-sympathetic individuals should eyeball the Moon Drop relics in particular, as they are healing and can save Beasts as opposed to destroying them. Super excited to share this finally as it's been in the works since March. This isn't so much a player plot as something to allow more player plots and fun things for your character to run with, so please feel free to go nuts. It'll also be added to the Blood FAQ later on.
(Disclaimer: no I am not a mod, I just bother Simcha lovingly a lot.)Please feel free to use this post for plotting!