Sandbox Roll Call

Hey, Deerlings!
First off, thank you so much to the mods for all their hard work on the game and a wonderful end to what's likely been a home game to so many of us here. Simcha, y'all are an awesome person, and it's been an absolute pleasure. I'm still sad the game has ended, a sentiment probably shared by a lot of us, but I'm so glad the game has been allowed to remain for us to play in! And many thanks to Rona and Beth for providing us with some additional content over the next few months, I'm very excited to see what's coming.
That being said, now that the game is in Sandbox I thought it might be a good shout to see who's still here with the drops no longer in effect. I'm not sure if this is everyone's experience, but it's a little hard to tell who's still active in the game as it shifts from active game into chill sandbox/epilogue.
Entry tags:
AC Update for July & Onward
What does this mean, you ask?
You are not required to post a check-in this month for AC. Activity is under Amnesty for our last regular month. There will be no further sweeps in Deer Country as of this date. If you have not been swept, you will not be swept.
Should you need to drop for any reason, the Hiatus/Drop page will have its comments debated shortly. You may update your channel memberships manually and if you want the Taken list updated during the month of July, please contact the mods directly through Private Message to this account.
If you require a character update, please contact the mods directly (only in the month of July, as we will be transferring to a sandbox next month.).
To those of you who have already posted your check-ins, thank you! Do please enjoy the July Event!
Entry tags:
game lore | fantastic beasts
GAME LORE: FANTASTIC BEASTS
In April 2022, Luna Lovegood fell victim to the Moonlit Butterflies, which spiralled her quickly into the end stages of Corruption — leading to destruction and violence. She eventually fell to Beasthood, continued on her with violent and deadly rampage, before being brought back to herself with the help of Peter Graham, Ruby Rose and Ange Ushiromiya.
The following month, she addressed the network to apologise for her actions, and to try to make amends. She decided to make changes by working on a book on Beasthood, a way to help Sleepers and Natives alike in tackling one of the deadly consequences of living in a world fuelled by blood magic. She hoped that with this book, the Waking World could resort to a more peaceful approach in dealing with those who become Beasts. For the damage she had done, she hoped this could be a way of making up for it — a way to help.
Inspired by the book Fantastic Beasts and Where To Find Them by Newt Scamander, a native to Luna's homeworld, and former fellow Sleeper in Deerington, Fantastic Beasts and How To Help Them is a compendium of Beasthood forms of both Sleepers and Natives in the Waking World. It holds information and sketches of Beast forms, including Beast and Sleeper details, along with things like strengths and weaknesses, along with a rating on how dangerous they are. In addition to this, the book holds information on how to cure Beasthood without resorting to killing a Beast — since while Sleepers can resurrect, Natives cannot, and dying (in Luna's opinion) does not come for free for Sleepers who do die.
Spurned on by the blood effects for Palebloods during Remina's month on wanting to create and complete something lasting, this book was initially completed in June 2023, with Luna announcing it to the network. Luna has duplicated copies from the 'master copy', and charmed them with a Protean Charm. It will be free to anyone who wishes to own a copy (as Luna does not wish to take payment). This means that the copies of the book that those in Trench hold will self-update every time Luna adds in more Beasthood entries or finds more information.
As a player, I have created an interactive booklet for players to enjoy. Consider it a goodbye gift as we approach Endgame. As the game transitions into Sandbox Mode, I will continue to add entries for a time for any players who want to explore Beasthood after the game ends. If they wish to add their character entries to the book, they may do so here by filling out a short questionnaire.
Deerington and Deer Country has been my home game since 2019, and I was even in Deerington initially when it opened in 2018. It's been real, guys. I'm gonna miss this place a lot. ❤
( click the book cover )
The following month, she addressed the network to apologise for her actions, and to try to make amends. She decided to make changes by working on a book on Beasthood, a way to help Sleepers and Natives alike in tackling one of the deadly consequences of living in a world fuelled by blood magic. She hoped that with this book, the Waking World could resort to a more peaceful approach in dealing with those who become Beasts. For the damage she had done, she hoped this could be a way of making up for it — a way to help.
Inspired by the book Fantastic Beasts and Where To Find Them by Newt Scamander, a native to Luna's homeworld, and former fellow Sleeper in Deerington, Fantastic Beasts and How To Help Them is a compendium of Beasthood forms of both Sleepers and Natives in the Waking World. It holds information and sketches of Beast forms, including Beast and Sleeper details, along with things like strengths and weaknesses, along with a rating on how dangerous they are. In addition to this, the book holds information on how to cure Beasthood without resorting to killing a Beast — since while Sleepers can resurrect, Natives cannot, and dying (in Luna's opinion) does not come for free for Sleepers who do die.
Spurned on by the blood effects for Palebloods during Remina's month on wanting to create and complete something lasting, this book was initially completed in June 2023, with Luna announcing it to the network. Luna has duplicated copies from the 'master copy', and charmed them with a Protean Charm. It will be free to anyone who wishes to own a copy (as Luna does not wish to take payment). This means that the copies of the book that those in Trench hold will self-update every time Luna adds in more Beasthood entries or finds more information.
As a player, I have created an interactive booklet for players to enjoy. Consider it a goodbye gift as we approach Endgame. As the game transitions into Sandbox Mode, I will continue to add entries for a time for any players who want to explore Beasthood after the game ends. If they wish to add their character entries to the book, they may do so here by filling out a short questionnaire.
Deerington and Deer Country has been my home game since 2019, and I was even in Deerington initially when it opened in 2018. It's been real, guys. I'm gonna miss this place a lot. ❤

Entry tags:
New Game Mechanic: Deer Forms
GAME MECHANIC: THE SEVENTH DOOR
In April 2023, D and Snow White revealed on the network that they had been in correspondence with Deerlona, the former Ramona Derwin, by way of using the deer.
This prompted Luna Lovegood to discuss an ability given to the Sleepers of Deerington: a gift from Ramona Derwin after Sleepers died in the Dream to assume the form of a deer. This was activated by travelling through the Death Fields (the Death Realm within Deerington) and accessing the Seventh Door, a place unlocked after one Sleeper died too many times in the Dream. Darth Maul and Luna ended up discussing how to go about reactivating the ability, given that it was incredibly difficult to reach any possible Death Statues that remain in Sleepy Town, nor could they be removed from where they are.
Maul hypothesised that the Ramona who remains within the space beyond The Seventh Door is an alternate Ramona stuck in a pocket dimension. Luna suggested petitioning her Patron Doorway (as the Patron of passageways and connections) to see if it was possible to re-establish the connection to the pocket dimension in order to reach that Ramona. After a begruding team up to work together, Maul and Luna research and perform a blood magic ritual, with Doorway's blessing/power, to re-establish the connection to The Seventh Door. The ritual succeeded. They then took to the network to report their findings.
From June 2023: With a connection to the pocket dimension, Sleepers will be able to access the deer ability once again. This can be done by performing a small blood ritual to Doorway to guide them to the pocket dimension and activate the deer ability, provided they have done the needed sacrifice of dying within either Deerington or the Waking World.
This mechanic is optional. It is open to both Deerington and Deer Country players.
This prompted Luna Lovegood to discuss an ability given to the Sleepers of Deerington: a gift from Ramona Derwin after Sleepers died in the Dream to assume the form of a deer. This was activated by travelling through the Death Fields (the Death Realm within Deerington) and accessing the Seventh Door, a place unlocked after one Sleeper died too many times in the Dream. Darth Maul and Luna ended up discussing how to go about reactivating the ability, given that it was incredibly difficult to reach any possible Death Statues that remain in Sleepy Town, nor could they be removed from where they are.
Maul hypothesised that the Ramona who remains within the space beyond The Seventh Door is an alternate Ramona stuck in a pocket dimension. Luna suggested petitioning her Patron Doorway (as the Patron of passageways and connections) to see if it was possible to re-establish the connection to the pocket dimension in order to reach that Ramona. After a begruding team up to work together, Maul and Luna research and perform a blood magic ritual, with Doorway's blessing/power, to re-establish the connection to The Seventh Door. The ritual succeeded. They then took to the network to report their findings.
From June 2023: With a connection to the pocket dimension, Sleepers will be able to access the deer ability once again. This can be done by performing a small blood ritual to Doorway to guide them to the pocket dimension and activate the deer ability, provided they have done the needed sacrifice of dying within either Deerington or the Waking World.
SAFE PASSAGE
The ritual is relatively simple. Maul and Luna have already done the hard work of establishing the connection to this pocket dimension. All you need now is the Guide to take you there, to connect yourself. Doorway is considered the Pthumerian Patron of Relationships, but they are not just that. They are the Patron of connections both emotional and physical, and of passageways.
The ritual will only need to be performed once. You will need a silver knife, some roses and can use any door within your home. Ensure the door is closed. Decorate the doorway of your chosen door with the roses in any way you wish, this is the first part of your offering to Doorway. Then, use the silver knife to cut into your palm to draw blood. Place your bloodied hand against the door and call for Doorway. You must ask for their blessing of their guidance, to take you to the Seventh Door. This can take a single time or several times.
You will know that your ritual as been successful when the palm of your hand begins to glow warmly where it rests upon the door. You will feel a towering presence behind you, the scent of blood and roses filling the air. Doorway has heard you. They will show you the way.
Open the door, and whatever should lie beyond the door has now gone. Instead there is only darkness. Step through, you have reached the space beyond the Seventh Door.
THE SEVENTH DOOR
You enter a pitch black space. Sitting in the middle of it is none other than Ramona Derwin. Many of you many not recognise her, but this is the Sleeper now known as Deerlona. The First Sleeper. The First Beast. This is an alternate Ramona, existing solely within this magical pocket dimension.
She's dressed in an elaborate white gown made of glittering material that looks far more like stars than it does gem stones. A great crown of jewels sits atop of her head and no matter who you may be, how much power you may have, you feel humbled to be standing in front of her. This woman is not a goddess nor is she a queen, but she has some intimate connection to all things living, to the very essence of the Dream that was Deerington, of the Sleepers from there. Even the Sleepers of the Waking World, now. Although she is sitting up, she appears to be sleeping until you make any motion towards her. Only then does she awaken, and she immediately looks pleased to see you, tired, but grateful.
"Oh," she will say, "Another Sleeper. It's been such a long time." No matter how frequently you visit Ramona or how many Sleepers have seen her, she will always say this upon greeting any Sleepers into the Seventh Door. For Ramona, time ceases to exist, and it feels like centuries between each visit. This is a price she has paid, and her crown is a lonely one to wear. She will explain this to any Sleepers who wonder why she always says this, and she will always apologize for forgetting Sleepers she has seen recently.
"For you, it may have only been a few days or a few weeks, but for me..." Ramona shakes her head, her mouth shaking before she smiles. "No matter. I only have a few minutes with you. Let us use it wisely."
She truly does only have a few minutes and she will not use it to converse. She is here for one purpose and that is to give Sleepers power.
"All Sleepers have an essence. A core part of themselves that make them them. A soul, some may call it, but to me, it has always been an essence. I can mold that. Where I come from, we have a relationship with our essence. A connection," Ramona explains, gesturing her hands and in the air, a cloud of fine purple dust glows. It looks exactly like the dust that occurred during a character's death in Deerington. She moves her hands carefully, and the dust takes the shape of a deer.
"You have sacrificed enough, Sleeper," she says softly, "And I must thank you. Use this power wisely. Do not stay for long or you may forget yourself."
The dust-deer will prance through the air and go straight through the middle of your chest. You will be plunged into darkness, and when you awaken, you will be back in Trench.
But this time... you will be a deer.
She's dressed in an elaborate white gown made of glittering material that looks far more like stars than it does gem stones. A great crown of jewels sits atop of her head and no matter who you may be, how much power you may have, you feel humbled to be standing in front of her. This woman is not a goddess nor is she a queen, but she has some intimate connection to all things living, to the very essence of the Dream that was Deerington, of the Sleepers from there. Even the Sleepers of the Waking World, now. Although she is sitting up, she appears to be sleeping until you make any motion towards her. Only then does she awaken, and she immediately looks pleased to see you, tired, but grateful.
"Oh," she will say, "Another Sleeper. It's been such a long time." No matter how frequently you visit Ramona or how many Sleepers have seen her, she will always say this upon greeting any Sleepers into the Seventh Door. For Ramona, time ceases to exist, and it feels like centuries between each visit. This is a price she has paid, and her crown is a lonely one to wear. She will explain this to any Sleepers who wonder why she always says this, and she will always apologize for forgetting Sleepers she has seen recently.
"For you, it may have only been a few days or a few weeks, but for me..." Ramona shakes her head, her mouth shaking before she smiles. "No matter. I only have a few minutes with you. Let us use it wisely."
She truly does only have a few minutes and she will not use it to converse. She is here for one purpose and that is to give Sleepers power.
"All Sleepers have an essence. A core part of themselves that make them them. A soul, some may call it, but to me, it has always been an essence. I can mold that. Where I come from, we have a relationship with our essence. A connection," Ramona explains, gesturing her hands and in the air, a cloud of fine purple dust glows. It looks exactly like the dust that occurred during a character's death in Deerington. She moves her hands carefully, and the dust takes the shape of a deer.
"You have sacrificed enough, Sleeper," she says softly, "And I must thank you. Use this power wisely. Do not stay for long or you may forget yourself."
The dust-deer will prance through the air and go straight through the middle of your chest. You will be plunged into darkness, and when you awaken, you will be back in Trench.
But this time... you will be a deer.
DEER FORMS
The Appearance: This deer should be a manifestation of your character's "essence" aka their soul/personality/etc. The deer can look like anything so long as their core structure is that of a deer. If a character undergoes a personal change within the game their deer shape may change but all in all, the appearance of the deer should remain fairly consistent.
Psychologically: Characters in deer form will be a much calmer, simpler version of themselves. A deer will act as the foundation of a character's core personality - whether that's good or bad. Despite good or bad traits, all characters in deer form will feel an unusually strong urge to help Sleepers in need. For bad/evil characters, this might mean they transform into a particularly violent deer that's more suited to fighting off threats than a good character who might be more suited to providing comfort to a Sleeper.
Characters will feel a disconnect from their normal psyche though they will be distantly aware of it existing and distantly aware that this is not their regular body. The longer they spend in their deer form, the more distant they will feel, and if they are in their deer form long enough, they may completely forget that they were ever a Sleeper to begin with. This can happen as quickly or as long as you prefer.
Characters who have forgotten about being a Sleeper can be summoned back to themselves by other characters going out of their way to do so - accidentally or intentionally.
Communication: Sleepers in the form of deer will be able to communicate with other deer clearly through telepathic communication. They may be able to telepathically communicate with some regular Sleepers though it should not be as clear as regular communication. Maybe they can only communicate to Sleepers in riddles or in a certain language or through mental images instead of words. You choose.
Locations: Most deer will be drawn to certain locations that the character is usually associated with - or maybe where the character wishes they were associated with.
The Aura: These deer have a specific aura they give off that is reminiscent of the character. Maybe they smell like the character or maybe a song plays around them as they trot around as a deer. This aura should be more consistent than the deer's physical appearance as it will be the most identifiable part of the deer.
Summoning/Manifestation: To transform into this form, a simple blood ritual can be done with the intention of transforming, but you can go as simple or fancy as you like. Other characters can summon specific deer to areas by intentionally or unintentionally "summoning" them. This can be done in any way you feel makes sense with your character. Maybe someone must light a specific colored candle to summon your character's deer. This can also be used to bring a character back mentally.
Abilities: Every deer has a minor ability associated with the character. This should have to do with the character's personality/history rather than any canonical abilities they have. You can always choose to go with some canonical ability, but this is meant to provide an interesting opportunity for players to translate character personalities into a symbolic ability. Maybe a deer can provide minor healing or maybe it can breathe fire. The ability should be relatively simple. It can be connected to the deer's appearance or not.
Within Deer Country, all Sleepers will not be susceptible to Corruption or Beasthood whilst in this form. They will also ease Corruption in other Sleepers they are around them.
Summonings: If a character has been lost mentally to being a deer, another character can "summon" them to a location with specific items. They can then proceed to verbally remind the deer/character of who they are, and this should be performed in an IC scenario. Eventually, it will awaken the character and the character will reappear in the Seventh Door.
Intentionally: Characters who do not let themselves stay a deer for too long can mentally choose to "go back" and they will feel themselves teleport right back to the Seventh Door. Back in the Seventh Door, Ramona will be asleep again. She cannot be woken up at this point no matter what you do - and the character will feel exhausted themselves. They will be able to leave out the door they came in. This will bring them straight back to Trench.
In the world of Trench, people can witness characters transform from a deer to a Sleeper (or vice versa) through their bodies bursting into purple dust and reorienting to that shape.
The longer they were a deer, the longer they will need to rest.
THE FORM
As a reminder, this mechanic does not need Mod Approval and is free to use at player discretion.
It's basically here for players to have fun with!
The only stipulation is your character must have died at least once in game, either in Deerington or Deer Country.
If you have any questions, feel free to ask below.
Entry tags:
AC Check Update and Reminder
A Reminder. All Activity Check this month is Check in Only. There will not be an additional reminder on the 8th. We apologize for the inconvenience again.
Entry tags:
Activity Check Reminder
A Reminder. All Activity Check this month is Check in Only (even those who had prior strikes to clear).
Entry tags:
a wild hearts meme appears
THE HEART MEME

taken most lovingly from here
THE RULES ARE SIMPLE:
❥ Post your characters!
❥ Comment on other characters' comments using the heart codes
to express your character's feelings for them!
❥ Add some little comments into the quotation marks after "span title"
for some extra comments/explanations.
❥ ???
❥ PROFIT

taken most lovingly from here
THE RULES ARE SIMPLE:
❥ Post your characters!
❥ Comment on other characters' comments using the heart codes
to express your character's feelings for them!
❥ Add some little comments into the quotation marks after "span title"
for some extra comments/explanations.
❥ ???
❥ PROFIT
Entry tags:
Roadbuilding update!
Tysm to everyone who leapt at the chance to put a goddang road in the woods and blow up things!!
I just wanted to provide a view of the squads i got ooc pings for so if people wanted to poke at each other for threads or cr handwaves, this'll make it ezpz!
There's obviously some overlap cuz some people like to do multiple things, BUT HERE'S AT A GLANCE
ALSO WE GOT A LOG NOW!! Go make frens
( SQUAAAAAAD )
And ofc if more people wanna hop in ur not late!! TIME IS FAKE, GO HIT DA MONSTER BRICKS
Something something paving roads to cities...and cr~*~*~*~
I just wanted to provide a view of the squads i got ooc pings for so if people wanted to poke at each other for threads or cr handwaves, this'll make it ezpz!
There's obviously some overlap cuz some people like to do multiple things, BUT HERE'S AT A GLANCE
ALSO WE GOT A LOG NOW!! Go make frens
( SQUAAAAAAD )
And ofc if more people wanna hop in ur not late!! TIME IS FAKE, GO HIT DA MONSTER BRICKS
Something something paving roads to cities...and cr~*~*~*~