What Prox said is similar to my feelings on a lot of things but also points out something important: the use of "replacement mod team," which seems accurate! And a big concern of mine aside from a general preference to be able to let everyone who wants to keep playing in Trench and with its cyclical prompts long after next year to do so (meaning a world-ending epilogue wouldn't work for everyone, and that is what it seems to me the epilogue is going in the direction of--certainly do correct me if I'm wrong). sandboxes *can* work very well if people are still enthusiastic, and everyone here is. But this is a tangent, I'm sorry, so:
The current mods do not want to hand the game over to another mod team, so I'm uncomfortable with the idea that the Deer Country communities would be run by a new team after the current mods have established that they don't want that to happen and Simcha, at least, has stated wishes to keep playing her own character in the sandbox.
So that's why I'm not enthusiastic about what seems to amount to giving a new mod group control over the space and having the epilogue plot run in the sandbox, even though I am with you all in being against splitting the player base up or allowing for restrictions in who can play what. Having new mods essentially take over Deer Country, which is what would happen were the sandbox and epilogue to coexist, isn't something I want to see happen when it is against the wishes of the current mods.
Having an epilogue storyline run by the four proposed epilogue mods (who I believe are all players very skilled at running intricate plots and will do well at it, this isn't meant to be a knock on any individual at all, nor do I want this note interpreted in a way that suggests anything against them! that is not my intent and I do not think they are intentionally trying to take over anything!) in a player plot format that does not essentially create a second mod transfer is thus more in line with what I think is appropriate. If the epilogue is to run in the sandbox space, there shouldn't be mods in charge or applications if the current Deer mods' intent is a sandbox open to anyone who clicks join (check-in to see who is available and following along seems harmless/potentially useful, so I don't take any issue with continuing a check-in AC, and there's absolutely no reason that any player couldn't post events).
Tl;dr If the current mods don't want the game to have new mods, the epilogue should be run as a player plot that won't completely set Trench uninhabitable after its conclusion. If that makes the epilogue storyline difficult to run, that absolutely sucks and I'm super sympathetic to it but creating a mod handover after Simcha was clear about there not being a mod handover is something I'm not going to be down with. Epilogue as player plot that everyone is comfortable with in the sandbox space = cool. Epilogue in separate comms = cool I guess but I'm not sure how it would work without splitting the players, if it can be done though do it if it's what people want! But giving the current game over to new mods to run an epilogue = not cool. Anybody can run plots and events on a planned calendar in a sandbox. There's absolutely no reason they couldn't.
Apologies for any disjointedness, it is totally midnight but I was concerned about forgetting to post this & felt it was important to bring up.
no subject
The current mods do not want to hand the game over to another mod team, so I'm uncomfortable with the idea that the Deer Country communities would be run by a new team after the current mods have established that they don't want that to happen and Simcha, at least, has stated wishes to keep playing her own character in the sandbox.
So that's why I'm not enthusiastic about what seems to amount to giving a new mod group control over the space and having the epilogue plot run in the sandbox, even though I am with you all in being against splitting the player base up or allowing for restrictions in who can play what. Having new mods essentially take over Deer Country, which is what would happen were the sandbox and epilogue to coexist, isn't something I want to see happen when it is against the wishes of the current mods.
Having an epilogue storyline run by the four proposed epilogue mods (who I believe are all players very skilled at running intricate plots and will do well at it, this isn't meant to be a knock on any individual at all, nor do I want this note interpreted in a way that suggests anything against them! that is not my intent and I do not think they are intentionally trying to take over anything!) in a player plot format that does not essentially create a second mod transfer is thus more in line with what I think is appropriate. If the epilogue is to run in the sandbox space, there shouldn't be mods in charge or applications if the current Deer mods' intent is a sandbox open to anyone who clicks join (check-in to see who is available and following along seems harmless/potentially useful, so I don't take any issue with continuing a check-in AC, and there's absolutely no reason that any player couldn't post events).
Tl;dr If the current mods don't want the game to have new mods, the epilogue should be run as a player plot that won't completely set Trench uninhabitable after its conclusion. If that makes the epilogue storyline difficult to run, that absolutely sucks and I'm super sympathetic to it but creating a mod handover after Simcha was clear about there not being a mod handover is something I'm not going to be down with. Epilogue as player plot that everyone is comfortable with in the sandbox space = cool. Epilogue in separate comms = cool I guess but I'm not sure how it would work without splitting the players, if it can be done though do it if it's what people want! But giving the current game over to new mods to run an epilogue = not cool. Anybody can run plots and events on a planned calendar in a sandbox. There's absolutely no reason they couldn't.
Apologies for any disjointedness, it is totally midnight but I was concerned about forgetting to post this & felt it was important to bring up.