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Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] countryclub2023-04-05 10:05 pm
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APRIL 2023 PLOTTING POST

APRIL 2023 PLOTTING POST
Please use this post to plot with other players and keep track of your plans for this month's event! You can ask specific questions about the event down below. If you are ever waiting on a question, please feel free to reach out to Simcha directly.

This post will be updated with the Live Event once it is posted. Plotting posts are always made on the 5th and events always go live on the 8th.

Due to the cyclical nature of Trench, some of last year's April Prompts are available for use. Prompt Number 2 (Wonderkind) will be occurring again this month. Prompt Number 1 (Moonlit Butterfly Migration) does not occur, and many in Trench are publicly shocked not to see the migration. Hunters report that the Butterflies do pass along the edges of the community but they seem to be all carrying an immense amount of hope energy this year. Disciples and Arcane Scholars mutually agree (for once) that this must be because Riteior's defeat is eminent, meaning that there is a massive amount of ambient hope in the area, making their presence minimal this year. Prompt 3 is not available, as the Tethers seem to similarly be faded away for the same reasons.

PROMPT 1: HALI
CONTENT WARNINGS: Mention of Blood Rituals

[Excerpt From History of Blood Crazed Zealots: Chapter 21 On the Tower found in the Lumenarium:]

“It is widely assumed amongst the people of Trench that the Pthumerian known as the Tower is himself bodily the City itself. Past occasions of distress to the Tower have resulted in inconsistencies in the many buildings and districts throughout the city. The Zealots themselves are not the only people who believe this firmly, but are known to have become obsessed with placating and empowering the Tower through the application of blood rituals to transfer life force to the Pthumerian. It is believed that this may be part of why the city has grown to the size that it is, though this is not entirely clear how accurate this is. Nobody in Trench can recall a time when the Tower did not already serve in this capacity, and no Pthumerian is willing to answer questions on the subject.

What is curious about this silence, however, is that nobody knows what the process a Pthumerian or a theoretical half-Pthumerian might use in tying their essence to a community. The ritual is lost to time, and likely to have been a very powerful blood ritual that is a carefully guarded secret of the Pthumerian race. Whispers abound, however, that if a lesser Pthumerian were to seek to bolster a community in the future, it might enable the swifter growth of new territory. Few speak of this possibility, however, because it is feared that to ask for such a thing might invite disaster or displeasure from among the Pthumerians.”

In a hastily scrawled note wedged into the book, an addendum includes the following excerpt.

“The existence of Riteior, and their dominance over a city outside of Trench clearly indicates that the Pthumerians hold a ritual that makes it possible to bond with a community, to create a new body. But, based upon the presence of an outpost crafted in recent years, the question remains whether it is possible to maintain a community without the presence and influence of the Pthumerians.”

Celebrations over the presumed defeat of Riteior are muted. His disappearance is not something clarified for certain, and many people in Trench are unwilling to risk the assumption that he is gone until it is proven for a length of time. However, the city remains in a state of relative peace. Fewer monsters are seen, and blood corruption seems to have lessened significantly throughout the month. Trenchies throughout the Willful Machine offer pastries for free, all made in the shape of little moths “To honor Argonaut,” though the clever will sense that there seems to be a air of quiet hope that floods the city. It is during this time of peace that you are visited by a Visitor.

The three armed Pthumerian floats just off of the ground. People of Trench bow at the sight of them and excuse themselves reverently. It does not react to anyone except those to whom it is addressing. “Greetings. I am Hali, Child of Bauphomette. I present a proposal.” There is a definite sense of power that flows through you as they speak, their androgynous and emotionally detached voice echoing more in your mind than your ears and you are sure that only those that are being addressed can hear it. Hali's proposal does not come in words, but rather a pair of visions that you are allowed to experience as long as you choose, to be certain of the nature of what is being offered. Both of these visions are of the Outpost outside of the walls of Trench.

The First Vision: You look out from a tower upon the Outpost. The retaining walls, covered in blood wards that conceal the community from the outside world, stand strong and the interior of the structure teems with people of Trench, all of them dressed in bright arrays of color, conducting commerce and trade. Only one new structure has been included in the Outpost itself, a small shrine and temple with a symbol on its gate not unlike the one on Hali's face. It stands between the Barracks and Keep, and Disciples offer bundles of incense from within. What is more outstanding about the sight is seen when you turn to look beyond the walls. You see the forest cleared in all directions, and a second wall constructed a mile away, surrounding what appears to be bustling farmland as far as the eye can see. In the distance, you can see a second barracks, positioned in the middle of the territory, and small stands of communities, the Outpost clearly growing. Behind you, Hali floats, bowing to you once.

You know the truth of the vision. Hali is offering to be bound to an object and using the outpost as an example of what is possible. Bound to this object and placed within a community, be it the Outpost or another one, its presence will make that community will become more secure from the outside dangers and blood corruption, growing and flourishing as a light in the darkness and a hope of new growth.

The Second Vision: You see the Outpost again. There are few Trenchies within the city, all of the dressed in dark and muted hues. No outside farms are visible and the woods are as terrifying and treacherous as ever. The Outpost remains strong, but you can see that it struggles to maintain its population. Racks of mushrooms and vegetables grow all along the inside walls of the walls, enough to keep people going though it is a harder life. You feel, however, that there is something very cold and very alone about this place. You look up and you can barely see it. A translucent bubble surrounds the walls of the structure, completely sealing it off and so long as you are here, you realize what it is that you can feel is lacking. You cannot see the moon. When you look down the wall, you see Hali again.

They bow once more, from beyond the nearly invisible barrier, and their offer is once more clear. Hali knows a way to seal a location outside of Trench forever apart from the influence of the Pthumerians, even the Moon Presence. Again, it uses the Outpost as an example because it is a place where the Sleepers have gone to great lengths to be free. Life in such a place will be hard, always hard. Even if it grows beyond its walls, it will be a slow, methodical battle without a Pthumerian's support. However, that place would be forever free of that influence. It would cost Hali dearly, but they seem genuinely willing to give that.

“You deserve a choice, for what you have done for my people. You will have it.” And you feel that you have a definite choice in this moment.

FAQ:
1. This is an IC Vote, 1 Vote per character in the Plot Thread Below.
2. You may play out vision scenes in both versions using the Outpost as an example with other characters. Nobody is in danger within these visions.
3. The options are straightforward: Option One, Hali binds to an object that may be placed in another location. Once bound to that location, Hali will empower it as the Tower does Trench, to enable a new and thriving community with Pthumerian and Trench assistance. Option Two, Hali will reveal a ritual that will create an object that may be placed in another location. Once this is done, no Pthumerian will be able to enter, curse or otherwise intervene in that location. Initially that area would be a region about the size of the current Outpost, and could be increased with a ritual annually, though the process would be very slow and ultimately limited in scope. Doing so would drain Hali of most of their power to create, and so they would enter into seclusion afterwards for a long time.
4. Both options are a positive ending. The Location will remain largely unchained in the immediate future. It is simply a choice between prosperity and protection at the cost of Pthumerian influence versus a difficult, hard and threatened life free of Pthumerian Influence. Neither ending comes with strings attached. This location does NOT need to be the Outpost, but it CAN be the Outpost.
5. If asked why, Hali will appear briefly uncomfortable. It will repeat. “You deserve a choice. You have not had one. I would give you one.”
6. An OOC discussion will be available on where players might be interested in this "New Location" being installed. The Vote is only for the form it will take. Options include Riteior's City, the Outpost or an entirely new location. The Vote this month will decide "What" is being done. A future vote will occur in May on Where it occurs.
7. Hali has no opinion on which characters should choose. If Trenchies are contacted, they are shocked at the possibility of the offer, and they cannot collectively come to a conclusion on what should be done (Though Disciples clearly favor letting Hali bind himself, while Arcane Scholars find the idea of a separated space fascinating.). No Pthumerian will even acknowledge the question, though Bauphomette (if found to inquire) will be seen smirking. Do they look proud?

PROMPT 2: TRUST
CONTENT WARNINGS: Light Body Horror, Monsters, Possible Death, Isolation

In all of the time that you've been in Trench, deer have been one of the constants, the only true protectors. You've seen effigies of them, statues and the like. Someone might have had one as an omen, but somehow you always knew deep down it was an omen, not a “real deer.” People venerate them, and items that are carved from deer antlers seem to last forever, powered by some magic that nobody can describe. Deer are the protectors of Trench, and you can trust them. As important as they are to the community, that fact is almost an importance to the point of reverence.

So, when you are out and enjoying the remarkably pleasant weather that's in town, perhaps you feel the urge to visit the surrounding countryside. Monster sightings are low, so there's no reason to hold yourself back from a little exploring. In fact, by mid-month you see what almost looks like a translucent dome around the city glimmer into life and then fade, and with it you feel an almost unnatural wanderlust. The people of Trench have reached an outpost, have found the city of Riteior. Why not wander a little? Nothing's holding you back, right?

That's when you see one.

The creature is unmistakable when you see it the first time. Albino and pale, with dogwood branches instead of proper antlers, the pink blossoms standing in stark contrast to the elegant appearance of the creature's white fur. It barely seems to notice you at first, but eventually your eyes meet. It's nothing more than a casual glance, but it starts to dart off. The pace is an easy lope, not a startled and fleeing dart. You can still see it in the distance. It's a deer. Deer are the protectors of Trench, the preservers of the dream. Hell, if you were in the nightmare you used to be a deer. Kind of. Why not trust it? And, if you follow the creature, at first everything seems fine. No monsters trouble you at all. The path you take seems completely safe, but gradually the real danger begins to come into focus.

You are lost. You are hopelessly lost, and at some point, the deer simply disappears. The moment that it is gone from sight, you have nothing that you can easily rely on for directions that is not on your person. If you're fortunate enough to have a compass of some kind, especially a magic one you've acquired in your travels, you might eventually get back but with the setting of the sun, you can tell you've been traveling for hours. The woods this far out are no longer safe. There are howls of monsters and snarls of beasts in the distance. Nothing has sought you out, not yet anyway, but the undergrowth snaps loudly under your feet to your ears. It is getting dark and light might attract attention, but in the darkness you can feel the lack of sureness in the ground. Worse, you hear the faint sounds of rushing water nearby. There's a waterfall somewhere, which means there's also a cliff. Do you dare try and remain in the darkness, alone? Does someone find you in the midst of your distress? Why did the deer lead you into the middle of nowhere like this?

A short time after you start moving again, you will find your answers at least. You feel something odd against your boot, and looking down you see them. Bones. Deer bones. A deer, long ago, died in this place and by the fact that you see an arrow sticking out of its skull, its killer was a mortal Sleeper. What you do at this point is up to you. In the wilderness, demonic wildlife abound, each of them hungry and territorial by nature. They are dangerous, feral and powerful in a fight, but they can be avoided or defeated even if they almost seem to be trying to herd people that they find in one direction. The growing rush warns of the danger as much as anything, the creatures intent on sending any sleepers they attack either to their death over the cliff's face in the dark or at the end of their claws!

Should an effort be made to try and put the deer's spirit to rest, it is not easy, and there is no clear solution. Prayers, magic, blood rituals, a proper burial, all of these are ideas. However, you are in uncharted territory and perhaps you will put it at peace, or perhaps the creature will continue to haunt this place. You cannot say for sure. However, any effort to give peace to the long dead creature does at least seem to come with the benefit that no monsters draw near until sunrise, giving at least daylight to try and escape. You just have to survive in this place. Alone. Only the sounds of the wild will accompany you.

FAQ: 1. If asked afterwards about the white deer, it takes a while, but some of the oldest Trenchies recall stories of an old wive's tale, that if you see a white deer in the woods at night, it was a sign of eminent death. However, none of seen such a thing in years.
2. It is not possible to know for sure if the deer's spirit is put to rest if you attempt. It does not make contact a second time. However, anyone who puts it to rest is not harassed by it a second time.
3. To head off a question that is likely, it is possible for those with powers to communicate with monstrous beasts in the woods. They are feral to the point of madness, but can be cowed to submission if you have power to do so. Though they will not enter the city of Trench, it is possible to maintain a connection (again, if your character has the power to do so) and encounter ONE such creature from this event in the future.

PROMPT 3: RITEIOR
CONTENT WARNINGS: Induced Madness, Violent Tendencies, Blood, Hallucinations, Beasthood

The spirit of exploration is upon all in Trench. A fog seems to be lifted from this point onward, and nothing holds people back from the urge to explore, other than of course the possibility of monsters and beastly creatures trying to eat you. But, this is Trench. When has that ever stopped you? On the eighth of April, the reason for this newfound freedom becomes far clearer. In the distance, along the direction towards the far-flung city of Riteior, a great and colossal light can be seen. There is a roar of impotent, unbridled and incomprehensible rage that flows outwards. It washes over an unseen barrier in Trench, causing the air to shimmer, to hold and then to fade back to normal. Seconds later, there is another sound, like breaking and shattering glass. Everything shudders. Your soul shudders. Reality shudders. And then there is silence, and you feel an absolute sense of peace descend upon you and you know the truth. A great evil has been sealed away, hopefully never to return again.

For some in Trench, this is occasion to celebrate. The partying is muted. Pthumerians are recovered, but the scars of their disease are still felt. However, a bonfire is held before the salt lake on the week of the 15th. Food and fellowship are had. Tents are set up, and no monsters are seen anywhere around the healing waters. The drinks flow, and the refreshments are plentiful. Even better is the fact that the people of Trench seem to have gotten the idea that sometimes Sleepers don't like something being slipped into the food and drink. There is absolutely nothing whatsoever wrong with the food. No additives. The only strangeness that may be experienced is that, if you stare long into the fire with someone, you may be treated to visions of your home, of your past similar to the events of Wonderkind, though always nostalgic and pleasant ones.

However, that's far from the only thing going on. The moment that Riteior is defeated, a call goes up among the Hunters of the City to retake the city of Riteior for Trench. Intrepid souls, particularly Sleepers, are invited to seek out and conquest the silent city (Details of the city are found here) as it has no sleepers or population within it. The goal of this journey is to get a Lantern Location or two established within, with the intent of that serving as a bulwark to eventually re-establish the community and draw a new Pthumerian to bind themselves to it. The journey is a week long without technological or magical flight, but other than the possibility of feral wildlife, it is a relatively peaceful, even boring one. It's when you reach the city that everything begins to go wrong.

The first thing you will notice in the city is that there are no longer any whispers from unseen corners. Additionally, the portal to the other Trench is closed, leaving only a desolate, crumbling ruin where Riteior's church once stood. You are truly alone in this place. It seems fine, if quiet, and setting down a Lantern Location is deceptively easy (provided you have one, perhaps through holding onto it, or the Moss King's games last month, or even bargaining for one with the Hunters of Trench in return for service). However, within an hour of entering the city, you know something is wrong. You begin to feel sick to your stomach and paranoia starts to set in. Out of the corner of your eyes, you can see blood starting to drip down the walls as far as the eye can see. The world shudders around you, and waves of nausea collect. Even worse, however, is that you can practically feel your skin crawl as the symptoms of corruption start to settle in and you taste copper on your tongue, almost like there is blood on the air. That is because there is. Riteior's Blood.

His last laugh, and his last act of vengeance, Riteior's blood drained into the ground of the city that he was part of. Sealed away, he can do nothing more, but some Pthumerian blood is far too potent for mortal minds to deal with. Corruption leeches into anyone who remains in the city during this month at an alarming rate, rising from stage to stage over the course of hours. No amount of incense can stop it. Salt water blessed by the moon and Moon Drops are temporary fixes, but the symptoms simply resume. With corruption, madness and beasthood threaten to disrupt the proceedings, as you the conqueror are beset by an urge to fight and to kill. Riteior's Blood will fade soon, but to those so bold as to explore to the very prison of a god, a toll will be paid.

FAQ: 1. Corruption and Beasthood are very rare in the Outpost and Trench at this time, and with low monster presence, business and celebrations occur with almost unusual levels of peace. It is a time of brief reprieve in the city of Trench. 2. The primary threat here is corruption, and that only applies within the boundary of Riteior's City. Anyone who remains for an hour will begin to experience the first stages of corruption, and within 3 hours they will reach the point of full beasthood. Though this can be cured through the usual methods, the corruptive Pthumerian Blood will continue to be a problem until they leave the city and get it cleansed elsewhere.
3. Nothing can prevent this from happening if you are in the city of Riteior. The longer you remain, the more corruption you experience. Exploring deeper to decipher the cause of problems or helping to set up bulwarks and defenses only exposes you to danger as long as you remain.
4. Beast-transformed Trench Hunters can be faced and may take whatever monstrous form you wish.
5. Death is obviously possible in this event.
6. Riteior's blood will fade away and lose its potency within a month. As the next lunar cycle of Trench starts and the Wild Moon ends, his influence will be felt no more in this world. This process can't be sped up, but spiritually aware characters may realize that the effect is temporary and fading.
7. Lantern Locations may now be set up in Riteior's Former City.
8. In the future, though not immediate future, a Lesser Pthumerian will likely take over this city from Riteior's influence.

PLOTTING FORM
Feel free to use the following form as a general guidance for your ideas for this month's event. Tag around for new CR, build off old CR, or use this as a way of organizing your thoughts and plans.

CODING
creidim: (☾ 052)

luna lovegood | harry potter

[personal profile] creidim 2023-04-07 03:23 pm (UTC)(link)
Character Name: Luna Lovegood
Character Blood Type: Paleblood
Character Role: Arcane Scholar, specialising in Beasthood. She also co-runs an occult shop called Ritual Gig, which I will absolutely make a new page for when I remember to sit down and do it.

What CR you would like to develop for this event: Pretty much on board for anything, really: friends, found family, mentor-types, sibling-shaped friends, fellow nerds! Adults to fret over the tiny witch, offer her life advice on things; peers to also learn about the more 'mundane' aspects of young adult-life, etc. Luna's a witch so other witchy-types are always welcome, she likes learning about other forms of magic and has been taking an interest in occult magic. That being said, occult-types in general be it demons or magic-users — especially demons, considering she has a bond with a goetic-entity. She's currently twenty one years old, so others around her own age would be wonderful. Or people for her to gently big-sister. And lastly, she's always a good with those in need of soft, kind CR; she's very good with outcasts, lonely sorts.
Open/Closed to New CR this event: Yes!
What CR you want to avoid this event: Romance, she's very much in a v happy relationship with Peter Graham. ♥

Timeline/Event Ideas:

— hali Oh boy. This is a tough one for Luna because she's kind of not okay with Hali essentially sacrificing themselves like this. However, Luna will favour option one I think? One of the other reasonings being it will also shut out Moon Presence. She's pretty okay with the Pthumerians in general since they're just doing what they do, and gets why people would want to be away from them, but she doesn't like the idea of a place that's cut off from Moon Presence in particular. Moon Presence is there for the benefit of Sleepers, and has done nothing but help them. So her reasoning is why the hell would you want to ice her out of a place? She will absolutely fight in Moon Presence's corner and come to her defense, so if you want to argue that bit out, and also find out about Moon Presence in general, that's something we can do!

— trust Again, a very similar vein to Cole. Luna will want to put the deer's spirit to rest, but she will be less inclined to kill the demonic animals and will be more defensive than offensive. Keeping them back with wards/magic will be something she'll be more into doing. But yes, here for funerary rituals and hanging in the forest until the sun comes up!!

— body swapping absolutely here for body swapping for the shenanigans! as a witch, you'd essentially be in a body capable of magic (which could mean accidental magic) or Luna could maybe teach you how to do a few basic spells for funsies. I can't recall if bonds remain with the body, but she does have a romantic one with Peter Graham, which might lead to some major headaches as you'll also be bonded to Paimon and he is very loud and too much.

ADDITIONAL EDIT: in light of recent news of D and Snow White managing to communicate with Ramona, I think I might have Luna try to turn herself into a deer again since the Deer power is still intact in Sleepers who accessed it in Deerington. Luna did find her Death statue in Sleepy Town, which is a huge part of how to access the power. It can't be moved, so she might try alternative ways.

more info on her Deer form is here

........ so if anyone wants to find deer!Luna. That's a thing I could do.
Edited 2023-04-07 22:41 (UTC)
creidim: dnt (Default)

[personal profile] creidim 2023-04-07 03:34 pm (UTC)(link)
kgjjdfkjg their king? no, sorry. this is her king now kthnxbye :)

Luna probably realising pretty quickly she's being stalked although not quite realising by who. But she's going to be very SQUINTY EYES at them when she realises.
possessum: 𝐩𝐥𝐞𝐚𝐬𝐞 𝐝𝐧𝐭 𝐢𝐜𝐨𝐧𝐬 👑 (𝟎𝟎𝟏)

[personal profile] possessum 2023-04-07 03:51 pm (UTC)(link)
omg they just report back to Joan about how he's living in an entire new house with a girl and a bunch of animals..... Sorry y'all, he's got a whole new life?? He's got a Wife.

But oh man that'll be so creepy, Luna just getting trailed by random ass people for awhile as some return to the portals and others come out............ That could even last for several days / a couple weeks? Them just stalking her and Peter and getting info... IDK if you want to do a thing for this, but if so, we could maybe have one of them get into the house at some point or something, and maybe..... Paimon could kill them kfjks very violently, a little preview of what he'll do to Joan whenever in the future........
pacificates: (Default)

[personal profile] pacificates 2023-04-07 04:02 pm (UTC)(link)
HE'S GOT A WIFE lmao Joan gonna be confused as well as mad

ooooo yes this sounds actually. I'd be down for playing a thing like that out! God, it's come full circle. One time it was Paimon breaking into Luna's house, now it's his cult breaking into their house :') Some nice cult member murdering :') at least Luna could literally just transfigure any dead bodies into like... an inanimate object or something bc dead body clean up in the house would be HORRIFIC

(also unrelated by i belatedly realised it was Peter and Luna's two year anniversary on the second)
possessum: 𝐩𝐥𝐞𝐚𝐬𝐞 𝐝𝐧𝐭 𝐢𝐜𝐨𝐧𝐬 👑 (Default)

[personal profile] possessum 2023-04-07 04:19 pm (UTC)(link)
gdjgjsk them getting whiffs about the bonding rituals and just like "We think he's?? Married now???"
Joan: WTF

I love it because Paimon's already going to be in amped up protective mode after the Bellatrix Incident, like he won't even hesitate bitch >:O god what if it's that one smiling guy tho.... and YEAH that's a good point, Luna just making quick work of any cultist corpses.... (I think Paimon might request to keep a bone or two for.... reason....)

Also oh my gosh what I can't believe it's been two years.... Happy Anniversary to the babies aaaaa
pacificates: (Default)

[personal profile] pacificates 2023-04-07 04:30 pm (UTC)(link)
Joan frantically looking through grimoires like "where the fuck did it say anything about THIS???"

GOD yeah, he'll be so on edge still after all of that. He just didn't realise that he'd need to worry about his own cultists going after her too. :') LMAO oh my god, the sheer horror of Luna just chilling at home one evening and she turns around and



Paimon can keep a bone or two if he wants. She's drawing the line at organs tho

TWO YEARS!!! they all grown up ;o; they're venturing into 'long term relationship' territory now :')
dohaeris: (sick burn)

[personal profile] dohaeris 2023-04-07 07:42 pm (UTC)(link)
aha that could be a really interesting point of connection because sansa does have animal powers related to the old gods in her canon!! she's pretty keen on fellow animal people and it's a good way to earn her respect. it would be a cool way to establish cr if she could help blake with a dragon! the dragons available are:
seasmoke
vermithor
silverwing
sheepstealer
the cannibal

sansa's been studying dragons from her world in order to help grey ghost's rider and might be able to identify the dragons through the portals from context!! she can also help with feeding and caring for the dragons etc.

sansa is very conflict avoidant but she's also very good at debating, and it will be clear that she's a little anxious but very determined!! she's not likely to outright complain to someone who's not very very close cr but she can throw excellent shade....
dohaeris: (OxO)

[personal profile] dohaeris 2023-04-07 07:54 pm (UTC)(link)
sansa and falco need some buddy time ;o; she will be concerned about the bite and encourage him to practice healing himself......
frogfear: (Default)

Lucy's Three

[personal profile] frogfear 2023-04-07 08:13 pm (UTC)(link)
Player Name: Lucy
Player's Pronouns: she/her
Preferred Player Contact: [plurk.com profile] TroubledBlues or PM.
Monthly Pacing: Should be pretty normal - usually I aim for daily to every other day.
OOC Limits: Nah, come at me.
Edited 2023-04-07 20:13 (UTC)
frogfear: (Default)

Willow Rosenberg | Buffy the Vampire Slayer

[personal profile] frogfear 2023-04-07 08:45 pm (UTC)(link)
Character Name: Willow Rosenberg
Character Blood Type: Paleblood
Character Role: Arcane Scholar

What CR you would like to develop for this event: Come at me.
Open/Closed to New CR this event: Absolutely
What CR you want to avoid this event: No death, probably

Timeline/Event Ideas:

Trust: Willow will try to put the spirit to rest through burial and either a blood ritual, or a cleansing spell. Can offer wolfwalker option for this too, although she will not be able to help put the spirit to rest in this form, but happy to plot too if someone wants to mistake her for a beast.

Riteor (Visions): Willow will hang out around the fires for awhile. For visions, there's a few options - glimpses of magic cast with Tara when they first met. The song from Once More With Feeling, or floating a pencil while laying in the grass in front of the high school?

Hali: Down for conversations revolving around the vote, but Willow will likely vote for a Pthumerian free space, feeling it's better to have freedom from Pthumerian influence.
gotaknife: by <user name=everchased site="tumblr"> (Default)

Martin Blackwood | The Magnus Archives

[personal profile] gotaknife 2023-04-07 09:00 pm (UTC)(link)
Character Name: Martin Blackwood
Character Blood Type: Paleblood
Character Role: Scholar

What CR you would like to develop for this event: Friends, research buddies, I'm pretty open
Open/Closed to New CR this event: Yes!
What CR you want to avoid this event: No death for Martin this month, no romance

Timeline/Event Ideas:

Hali: Will absolutely vote no to try to create a space to keep Jon free from Eldritch influences without realizing the effect it will have on him.

Trust: Happy for Martin to get lost with someone here! He will try to destroy the bones, possibly through fire? He's less concerned about letting the spirit find peace as opposed to stopping it from harming others, though.
wapples: by <user name=jtaidraws site=instagram.com> (Default)

Fat Billie | Spout Lore

[personal profile] wapples 2023-04-07 09:19 pm (UTC)(link)
Character Name: Billie
Character Blood Type: Darkblood
Character Role: None

What CR you would like to develop for this event: Bring him friends, or found family!
Open/Closed to New CR this event: Yes!
What CR you want to avoid this event: No death for Billie this month.

Timeline/Event Ideas:

Trust: He will probably not try to help the spirit without someone prompting him to. Then he might pet the skull and tell it he's sorry it was killed. He may be able to help avoid being lost with the dragon compass, although, can also provide an option for him having the compass and getting more lost due to not reading it properly.

Riteor: Billie loves a good party, and free snacks. Find him at the fires, and see the party at the Marghani Library back home? Including people shooting off fireworks at each other, and throwing bottles into the sea with Tuck and Zane.
offinventory: (Default)

[personal profile] offinventory 2023-04-07 10:44 pm (UTC)(link)
Quick follow up, is that per player or per character? >>
cynomorpha: (pic#14865889)

🐝 | Creeping Dust | Original Character (Coldblood)

[personal profile] cynomorpha 2023-04-07 11:11 pm (UTC)(link)
Player Name: Bee (2) 🐝
Player's Pronouns: They/them
Preferred Player Contact: itsabee#1072 (in server) or PM.
Monthly Pacing: I am rolling slow. I can boomerang if you catch me, but I'm not tagging every day. I am down to backtag, I am down to handwave. Just get in touch and let me know what works for you.
OOC Limits: Permissions
Opting-Out Prompts: N/A

Character Name: Creeping Dust
Character Blood Type: Coldblood
Character Role: Occultist, local asshole, researcher.

What CR you would like to develop for this event:
💀 He's still pretty new, lots of CR slots open. OOC Intro | About
💀 Creepy doesn't know much of the local lore so, give him a history lesson.
💀 He needs to start learning more about his Coldblood and how it works. I personally like playing through the learning of new abilities 🐱
Open New CR this event: Y
What CR you want to avoid this event: What are you not interested in playing?

Timeline/Event Ideas:
GENERAL
💀 I... want to snuggle Argonaut over some coffee meet-cute...

Moonlit Butterfly
💀 Lets take some binoculars and go peep from a safe distance.

Wonderkind
💀 Well, firstly I could probably hork up a network post where Creeby compares some of Argonaut's traits to the Crying Spider [[cw: there is creepy spider art]].
💀 And then if... anyone wants to see the kind of ghosts from his world, we could do that. Creepy knows how to handle them.
💀 And Creep's a nosy bastard, he will gladly peer into anyone else's world holes.

Hali
💀 Creeby has an opinion because of the kind of world he comes from, but also he hasn't been here long enough to weigh in. So he will not. However, if you wanna chat 👉👉

Trust
💀 Creep would find this kind of scenario extremely familiar lol.... He can attempt to put the spirit to rest, he can fight while someone else does it, etc.
💀 I will put up a prompt and look around at what's open.

RITEIOR
💀 He hates crowds but he is also too nosy not to go to the celebration. Honestly, he's been waiting for something horrible to be resolved himself and he's mostly moody that he's not there instead.
💀 His peaceful vision will be of sitting in the doorway of his childhood home with his brother.
💀 He wasn't familiar enough with this fight to want to go help set up, but he will be around researching your problem as word of it gets back to town.

Logistics
💀 I will write some open prompts, and I am also always available to come to you.


NOTES:
Archives
Edited 2023-04-08 00:57 (UTC)
martyrofduty: (Default)

Sil's Muses

[personal profile] martyrofduty 2023-04-08 12:22 am (UTC)(link)
Player Name: Sil
Player's Pronouns: they/them
Preferred Player Contact: [plurk.com profile] inoctavo or silyara#7604.
Monthly Pacing: Slow.
OOC Limits: Normal permissions.
Opting-Out Prompts: Riteior.
martyrofduty: (pyrrha!face bloody; wry)

Pyrrha Dve | Duty | The Locked Tomb

[personal profile] martyrofduty 2023-04-08 12:39 am (UTC)(link)
Character Name: Pyrrha Dve | Duty
Character Blood Type: Coldblood
Character Role: Foreman at Outpost Haven. Researcher into Pthumerian-Sleeper community/connections. Occasional Professional Gambler. Occasional Hunter. Potential Lyft Driver.

What CR you would like to develop for this event: Construction Crew (Outpost). Argonaut Patronees (conversations). Driving connections. General friends, family, etc.
Open/Closed to New CR this event: Y
What CR you want to avoid this event: Particularly negative, generally.

Timeline/Event Ideas:
Hali
➟ Pyrrha/Duty isn't voting early in the month and is open to conversations about the options, including from those wanting to convince them one way or the other.
➟ To be honest, their instinctive vote would be both, but that's not an option at this time, obviously. That's why there's contemplation.
➟ These can happen in the context of any other scenes/plots at well.

Trust
➟ Bones, bones you say? Duty knows how to handle bones.
➟ Bone structure approach: ossuary, chapel, gazebo, arch of boughs, etc. Very traditional to Nine Houses.
➟ Bone weapon approach: incorporate into weapon: knife easiest but also make a hilt, dedication to a later weapon, etc.
➟ Open to established or new CR!

Wonderkind
➟ Honestly still spinning on ideas here but interested! Enable me!

Getting to know each other (Bodyswap)
➟ Pyrrha's been in someone else's body before (why hello yes, it's now so much so it's hers too). So this is something that's both old hat and new. I'm very interested in this!
➟ Get a body that heals from wounds easier. Doesn't get drunk readily. See more in permissions. (Telepathy block on/off available).
➟ Please hi hello.

Need a Lift?
➟ Pyrrha received a vehicle as a reward from Moss King last month, and now there's no teleportation. Need a ride?
➟ Outside of Outpost work or on emergency basis, Pyrrha will offer rides (for some payment) around Trench.
➟ These can come with conversations around above plots or also encounter Wonderkind etc etc etc.

:D
Edited 2023-04-08 00:40 (UTC)
offinventory: (Default)

Murderbot | The Muderbot Diaries

[personal profile] offinventory 2023-04-08 12:54 am (UTC)(link)
Character Name: Murderbot AKA Eden Rin
Note: Public name is Eden Rin (she/her). Please use this in tags.
Character Blood Type: Darkblood
Character Role: Nightwalker | Proprietor of The Entertainment Feed

What CR you would like to develop for this event: Deer connections (not Deerly Beloved, actual deer stuff). More friends crew. Help around The Feed. More people hosting their own events there.
Open/Closed to New CR this event: Y
What CR you want to avoid this event: Negative, generally. Willing to discuss exceptions. Romance.

Timeline/Event Ideas:
Trust
➟ Deer are a thing here right? Talk to the deer. Trust the deer. Follow the deer? MB will follow the deer after D's post etc and regret it.
➟ MB has no idea how to put a deer to rest. WTF it's having a bad time.
➟ Help.
➟ It does have a compass.

Wonderkind
➟ Technology baby. Murderbot is going shopping, mostly to help the Entertainment Feed. Also for drones. Then general tech.
➟ Specifics TBD.
➟ Do you love tech? Are you interested? You might run into MB on this one.

The Entertainment Feed
➟ Probably Deer and/or traveling between world themed stuff this month.
➟ If there's anything you WANT in the themed stuff this month hit me up here :D
➟ Events include book club, movie nights, silent disco, and kids corner.
➟ Community events can also be hosted here.
whowillmourn: (Default)

Mayerling | Vampire Hunter D

[personal profile] whowillmourn 2023-04-08 01:04 am (UTC)(link)
Character Name: Mayerling
Character Blood Type: Warmblood
Character Role: Arcane Scholar

What CR you would like to develop for this event: Scholar Colleagues. More friends. Fellow dramatic/artist types. Nocturnal schedule people. Dreamwalkers.
Open/Closed to New CR this event: Y
What CR you want to avoid this event: Negative, generally. Willing to discuss exceptions.

Timeline/Event Ideas:
Trust
➟ Mayerling will try to connect with the spirit of the deer that is there and see that it goes to rest, with Command if need be
➟ Fight fight fight the beasts. He will telepathically connect/take one over and be able to recall it.
➟ No compass for a way home. Wandering or need a friend.

Wonderkind
➟ For good and ill, phoning home.
➟ Conversation with long dead family! *sob*
➟ VHD monsters to fight and kill! See Mayerling in action/join him. They get weird.
➟ Get weird loot. VHD. Maybe other vampire world loot? IDK.
whowillmourn: (Default)

[personal profile] whowillmourn 2023-04-08 01:26 am (UTC)(link)
Questions from the visions:

1. In the No Pthumerian vision, how well are the Trenchies present? Are they treated equally to Sleepers? Are they physically as hale/healthy vs. sicker for being inside the sphere of no influence? e.g., are there any clues as to the dearth of their presence?

2. How comparable are the levels of technology in both cities to current Trench? i.e., about the same?

3. What can be seen of bound Hali in these visions (as opposed to Hali giving these visions)?
whowillmourn: (Default)

Re: Jun Ushiro | Bokurano

[personal profile] whowillmourn 2023-04-08 01:31 am (UTC)(link)
OMG talk with me about bodyswap... either with Pyrrha/Duty or Mayerling XD
whowillmourn: (Default)

Re: jinx — arcane.

[personal profile] whowillmourn 2023-04-08 01:33 am (UTC)(link)
oooookay I know you talked about Jinx and MB finally meeting. Jinx getting fucked up on MB's behalf would be SO OPPOSITE the memshare "meeting" MB would be so upset with her about that. Just upset and angry at her XDDD for doing that XDDDDDDD I think it could be really interesting.


And if you're interested in Jinx/Duty bodyswap lemme know <<
whowillmourn: (Default)

Re: Allen Walker | D.Gray-man

[personal profile] whowillmourn 2023-04-08 01:35 am (UTC)(link)
Oh my god, so I know Pyrrha and Allen have mostly been handwaved gambling rivals, but those visions/understanding Moon Presence stuff is SO COOL. Pyrrha would be SUPER DUPER interested in that. So I'd love to get that convo going. She'd also be interested in hearing anything MP has to say on this since she hasn't made up her mind on voting yet.
opheliac: ✖ malagraphic (Default)

Re: jinx — arcane.

[personal profile] opheliac 2023-04-08 01:43 am (UTC)(link)
sure we can have jinx saved MB. i let the random wheel decided and turns out jinx is gonna die so whoops. im probably gonna have it be a 3 person private thread for it! like jinx + MB + (whoever), just that way, MB can have someone to go through the experience of jinx dying in front of it. and talk it out on what to do with her body or something and tell vi and all of that good stuff.

and also it's gonna be SUPER time forward. this isn't gonna happen on the 8th when the event drops (im gonna write it up but the actual timeframe wont be on the 8th) it's actually gonna happen on april 30th. so that way she stays dead for 3 days or something and then i can revive her the beginning of may.
whowillmourn: (Default)

Re: Shiro | Voltron | Space Dad Warmblood

[personal profile] whowillmourn 2023-04-08 01:45 am (UTC)(link)
Duty'd be up to talk about the past stuff with the vote, etc. His vote isn't determined, and Shiro has provided lore help in the past. Also yes lol about your nemesis XD
whowillmourn: (Default)

Re: Cho Hakkai | Saiyuki | Paleblood

[personal profile] whowillmourn 2023-04-08 01:46 am (UTC)(link)
Not city related, but Pyrrha is friends with Daniel, so if you'd be interested in a non-plot related "oh hey" kind of thing? Maybe small/light?

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