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countryclub2023-01-25 12:08 am
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JANUARY TEST DRIVE MEME!
JANUARY 2023 TDM
A TYPICAL ARRIVAL WITH A SWEET TWIST
WAIT FOR ME
YOU TAKE MY BREATH AWAY
CODING
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Bloody Candles]
[Image Two: Anatomically Correct Chocolate Hearts in a Coffin]
Prompt Two
[Image One: Woman in restaurant, dressed in pink, surrounded by mannequins.]
[Image Two: Creepy looking mannequin staring]
Prompt Three
[Image One: Hands touching and holding at sunset]
[Image Two: Girl Screaming with her Mouth Fused Shut.]
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
Prompt One
[Image One: Bloody Candles]
[Image Two: Anatomically Correct Chocolate Hearts in a Coffin]
Prompt Two
[Image One: Woman in restaurant, dressed in pink, surrounded by mannequins.]
[Image Two: Creepy looking mannequin staring]
Prompt Three
[Image One: Hands touching and holding at sunset]
[Image Two: Girl Screaming with her Mouth Fused Shut.]
WHEN: Last Week of January through all February
WHERE: The Shores, Boardwalk and throughout Trench
CONTENT WARNINGS: Mild Body horror for arrival, additional warnings for Blood Bonds and the Chocolatier:
* Blood Bonds: Blood ceremony, bodily ceremony, telepathic/empathetic connections, possible forced/coerced relationships.
* Choclatier: Themes of temptation (non-sexual and/or sexual), addiction, blood sacrifice, severely warped personality/reality including temporary amnesia, inability to use body, paranoia, vomiting organs, homicidal feelings, mild body horror.
WHERE: The Shores, Boardwalk and throughout Trench
CONTENT WARNINGS: Mild Body horror for arrival, additional warnings for Blood Bonds and the Chocolatier:
* Blood Bonds: Blood ceremony, bodily ceremony, telepathic/empathetic connections, possible forced/coerced relationships.
* Choclatier: Themes of temptation (non-sexual and/or sexual), addiction, blood sacrifice, severely warped personality/reality including temporary amnesia, inability to use body, paranoia, vomiting organs, homicidal feelings, mild body horror.
For those who are arriving, they are fortunate. The worst of the ice and chill of the Season of Bone is fading. Any ice flows are breaking up and it is safe for little squidlings to come to shore, wakers present to help them with cups of hot cocoa and heavy robes to ward off of the cold. Nothing, however, removes the almost bleak and dreary state of the world. All of the beach seems washed with a sort of white that remindes the mind of bleached bone. Transformation from squid to the sleeper's natural form is slower, because of the cold, but does not pose any real difficulty.
Warm Food is prepared in the form of stews, complemented by bread that tastes heavily of mushroom. Unlike prior years, no roses are given to the new sleepers, though there are roses found throughout the city of trench. All of them, however, are black as midnight and there is an ominous sense to them should a sleeper think to reach out and pluck the blooms. Should someone do so, they will feel an increased paranoia about their relationships for the next few days and the natives of Trench will give them a wide berth, refusing to sell them anything at the shops and shooing them away, though there is no outward sign of anything being amiss. Whispers in town hint that the Doorway is in a poor mood this year.
Nevertheless, the patron pthumerian of the month can be seen around Trench. Bonding Rituals remain very popular this month and many seek to curry her presence during their rites. She shows no outward sign of discomfort or disapproval, yet there seems to be more blood than usual on her ivory blade as she stands in silent vigil wherever a ritual is performed.
Anyone who yearns for a bit of sweetness that they might associate with the waning chill of winter will find themselves meeting a sudden and disturbing fellow (CW: Some Blood/Disturbing Content in some chocolates. Please check warnings in prompt). The chocolatier, who was seen in past years, still wanders about and appears to any who yearn for a happier time in the otherwise gloom of the month. His offer is simple. A little bit of blood, for a little bit of sweet. What is the harm in it? Why his sweets even have mystical properties to make life interesting!
FAQ:
* The Chocolatier option remains identical to what happened in 2023, and is available throughout the last week of January and into February. The chocolates offered have not changed this year.
* Blood Bonds are available all year round, and the method of getting one is easily learned from any local in Trench, or from a Sleeper. While they can be performed every year, they are more powerful if performed in this month (Player discretion) and the Doorway is more likely to be present to bless them personally.
Warm Food is prepared in the form of stews, complemented by bread that tastes heavily of mushroom. Unlike prior years, no roses are given to the new sleepers, though there are roses found throughout the city of trench. All of them, however, are black as midnight and there is an ominous sense to them should a sleeper think to reach out and pluck the blooms. Should someone do so, they will feel an increased paranoia about their relationships for the next few days and the natives of Trench will give them a wide berth, refusing to sell them anything at the shops and shooing them away, though there is no outward sign of anything being amiss. Whispers in town hint that the Doorway is in a poor mood this year.
Nevertheless, the patron pthumerian of the month can be seen around Trench. Bonding Rituals remain very popular this month and many seek to curry her presence during their rites. She shows no outward sign of discomfort or disapproval, yet there seems to be more blood than usual on her ivory blade as she stands in silent vigil wherever a ritual is performed.
Anyone who yearns for a bit of sweetness that they might associate with the waning chill of winter will find themselves meeting a sudden and disturbing fellow (CW: Some Blood/Disturbing Content in some chocolates. Please check warnings in prompt). The chocolatier, who was seen in past years, still wanders about and appears to any who yearn for a happier time in the otherwise gloom of the month. His offer is simple. A little bit of blood, for a little bit of sweet. What is the harm in it? Why his sweets even have mystical properties to make life interesting!
FAQ:
* The Chocolatier option remains identical to what happened in 2023, and is available throughout the last week of January and into February. The chocolates offered have not changed this year.
* Blood Bonds are available all year round, and the method of getting one is easily learned from any local in Trench, or from a Sleeper. While they can be performed every year, they are more powerful if performed in this month (Player discretion) and the Doorway is more likely to be present to bless them personally.
WHEN: Anytime in February
WHERE: Anywhere in Trench
CONTENT WARNINGS: Body Horror, Loneliness, Depression elements, Being Trapped in One's Own Body, Psychological Horror
WHERE: Anywhere in Trench
CONTENT WARNINGS: Body Horror, Loneliness, Depression elements, Being Trapped in One's Own Body, Psychological Horror
Sleepers have been working to put an end to the strange plague afflicting pthumerians. Still, while there has been success, something seems off this month nevertheless. Even if she is not ill, the Doorway appears to be in a foul mood and it is felt by many. There is a moody, brooding sense that permeates the whole of the city, as if something were supposed to happen that did not. It's the awful sense that one gets when they expect to meet up with someone for something important and, without warning, that person does not show and there's no explanation. That light gnawing at the pit of the stomach when worry or irritation sets in grows steadily worse. Is this about someone specific, or a general malaise? It's hard to tell what sets it off. For some, it comes waiting by the coast in the hopes a loved one arrives this month. For others, maybe someone was just busy and ended up late for lunch. It might not even have a visible cause.
Whatever happens, the dreadful reality settles in almost immediately. As they wait, the person begins to feel their body stiffen. It does not feel like the lockjoint disease, but rather a sudden and whole-body hardening of the person. Within seconds, they feel their body solidifying into a state almost like a mannequin. Unable to move, they can feel a dread cold leeching into their heart as they are forced to watch, to wait for whoever was supposed to be there. Why aren't they here? The longer that they are there, the colder that they feel, and if they are in a secluded place it could feel quite perilous. However, no monsters can seem to harm the person, their body nigh indestructible. The frigid state, however, denies them the ability to sleep or even blink, forced to watch the world as a prisoner in their own mind.
Palebloods are somewhat fortunate in this state. All palebloods trapped this way find themselves able to telepathically communicate with loved ones or people close, regardless of distance. Their voices, however, are always in a state like the wail of a ghost regardless of their mental state. For anyone else, they can manage to mentally connect through the network to plead for help using an omni on their person, though only in Text form until they are released. So, at least they are not trapped without escape, unless by chance they forgot their omni, but you wouldn't be so foolish as to leave home without your phone would you?
HOW TO CURE THE CONDITION:
Several options exist. Anyone with a "Blade of Mercy" (a gift given last February) could use it to sever whatever connection caused the person to feel like they are waiting, though that might very well sever the emotional connection entirely! The very person that they are waiting for could arrive, in which case a kiss (on the cheek, on the lips, gallantly on one knee to the back of the hand. Whatever works for you!) or an apology for tardiness should suffice to warm the heart. If there is no source, or if that person cannot arrive (or chooses not to), any friend or even new acquaintance can try to help the person not feel quite as alone in their waiting through some reasonable means. Any cure-all for corruption will also help with this condition.
The locales do not have any idea officially how to cure the condition, but they may suggest some of the above simply because it seems helpful at the time. At the worst, the condition does eventually fade with time.
FAQ:
* This can happen in a public location, or entirely remote, wherever you wish.
* The above "Cures" are not exhaustive. Any reasonable act that establishes or re-establishes empathy for the person trapped will cure them.
* Paleblood Telepathy is not limited by distance. However, non-palebloods must have their omni on their person in order to mentally link to it.
* This condition does not lead to death, but if allowed to persist is a reasonable source of higher corruption.
* If untreated, it will usually clear up in a couple days, or at most a week. If a player wishes to use this as a form of hiatus in February, they may, in which case it can last all month.
Whatever happens, the dreadful reality settles in almost immediately. As they wait, the person begins to feel their body stiffen. It does not feel like the lockjoint disease, but rather a sudden and whole-body hardening of the person. Within seconds, they feel their body solidifying into a state almost like a mannequin. Unable to move, they can feel a dread cold leeching into their heart as they are forced to watch, to wait for whoever was supposed to be there. Why aren't they here? The longer that they are there, the colder that they feel, and if they are in a secluded place it could feel quite perilous. However, no monsters can seem to harm the person, their body nigh indestructible. The frigid state, however, denies them the ability to sleep or even blink, forced to watch the world as a prisoner in their own mind.
Palebloods are somewhat fortunate in this state. All palebloods trapped this way find themselves able to telepathically communicate with loved ones or people close, regardless of distance. Their voices, however, are always in a state like the wail of a ghost regardless of their mental state. For anyone else, they can manage to mentally connect through the network to plead for help using an omni on their person, though only in Text form until they are released. So, at least they are not trapped without escape, unless by chance they forgot their omni, but you wouldn't be so foolish as to leave home without your phone would you?
HOW TO CURE THE CONDITION:
Several options exist. Anyone with a "Blade of Mercy" (a gift given last February) could use it to sever whatever connection caused the person to feel like they are waiting, though that might very well sever the emotional connection entirely! The very person that they are waiting for could arrive, in which case a kiss (on the cheek, on the lips, gallantly on one knee to the back of the hand. Whatever works for you!) or an apology for tardiness should suffice to warm the heart. If there is no source, or if that person cannot arrive (or chooses not to), any friend or even new acquaintance can try to help the person not feel quite as alone in their waiting through some reasonable means. Any cure-all for corruption will also help with this condition.
The locales do not have any idea officially how to cure the condition, but they may suggest some of the above simply because it seems helpful at the time. At the worst, the condition does eventually fade with time.
FAQ:
* This can happen in a public location, or entirely remote, wherever you wish.
* The above "Cures" are not exhaustive. Any reasonable act that establishes or re-establishes empathy for the person trapped will cure them.
* Paleblood Telepathy is not limited by distance. However, non-palebloods must have their omni on their person in order to mentally link to it.
* This condition does not lead to death, but if allowed to persist is a reasonable source of higher corruption.
* If untreated, it will usually clear up in a couple days, or at most a week. If a player wishes to use this as a form of hiatus in February, they may, in which case it can last all month.
WHEN: The First Week of February
WHERE: Anywhere in Trench
CONTENT WARNINGS: Choking, Asphyxiation, Body Horror, Dependency, Possible Death
WHERE: Anywhere in Trench
CONTENT WARNINGS: Choking, Asphyxiation, Body Horror, Dependency, Possible Death
Self-reliance is a powerful tool in the city of Trench. You have to be able to take care of yourself, lest the dangerous elements on the fringe of the city overtake you and claim you in the night. Right?
The Doorway could not disagree more. To her, people depend upon each other. Corruption is only cleansed through the presence of others and conversation, connection. Cures and potions are, in her thought, unreliable. Even going to the Blood Ministers is more of a last-ditch effort when all else fails as she sees it. Sometimes? People need a little gentle reminder, a push to get them to rely upon each other more. Unfortunately, what a Pthumerian considers a gentle push to be tends not to be so gentle.
It happens at random, though it seems to happen most of all when it involves people who might not want to be close. You come into contact with a person, and just as you start to speak, you feel your throat throttle. It is like there is an invisible noose around your neck. No visible rope exists, but the air is cut off. You double over, gasping for air that will not come. Even if you don't or can't breathe you find yourself choking like a flopping goldfish out of water! As you reach out for help, you can see to your horror that the person you are trying to meet is choking too! What do you do? There is only one cure to this situation. You have to get to the other person quickly. There's still time. Maybe you can find some sort of solution if you get there. Deep down, you know you just need to be closer.
The moment that the two choking sleepers make contact, they will be able to breathe. The relief of oxygen entering the lungs comes instantly, though there is a problem. Any time you break contact, you begin to choke again. So long as you are able to stay in contact, you're safe but any attempt to break that contact is potentially life threatening. There is no solution other than to hold onto each other, hold hands, whatever it takes to maintain contact. For how long you ask? Oh, for at least an hour. But it's not like anyone's actually going to give you a timer on this. Will you just put up with it, or will you keep experimenting only to be choked repeatedly.
FAQ:
* Anyone can be affected by this, no matter physiology. It defies magical powers, biology and even blood powers.
* The effects last no more than 6 hours at the absolute max and most of the time it will end within 1 hour.
* Effects will cease when the two participants go to sleep (No accidental chokings). As a result, the effect will always start at least an hour before you might normally go to sleep.
* Yes, you can choke to death if you want.
* There is no knowledge of the effect amongst the locals and no warning about it, so there is no real warning on how to "cure" this other than the compulsion to get close to the other choking person and trial and error. Or Patience!
* No, the Doorway isn't sorry.
The Doorway could not disagree more. To her, people depend upon each other. Corruption is only cleansed through the presence of others and conversation, connection. Cures and potions are, in her thought, unreliable. Even going to the Blood Ministers is more of a last-ditch effort when all else fails as she sees it. Sometimes? People need a little gentle reminder, a push to get them to rely upon each other more. Unfortunately, what a Pthumerian considers a gentle push to be tends not to be so gentle.
It happens at random, though it seems to happen most of all when it involves people who might not want to be close. You come into contact with a person, and just as you start to speak, you feel your throat throttle. It is like there is an invisible noose around your neck. No visible rope exists, but the air is cut off. You double over, gasping for air that will not come. Even if you don't or can't breathe you find yourself choking like a flopping goldfish out of water! As you reach out for help, you can see to your horror that the person you are trying to meet is choking too! What do you do? There is only one cure to this situation. You have to get to the other person quickly. There's still time. Maybe you can find some sort of solution if you get there. Deep down, you know you just need to be closer.
The moment that the two choking sleepers make contact, they will be able to breathe. The relief of oxygen entering the lungs comes instantly, though there is a problem. Any time you break contact, you begin to choke again. So long as you are able to stay in contact, you're safe but any attempt to break that contact is potentially life threatening. There is no solution other than to hold onto each other, hold hands, whatever it takes to maintain contact. For how long you ask? Oh, for at least an hour. But it's not like anyone's actually going to give you a timer on this. Will you just put up with it, or will you keep experimenting only to be choked repeatedly.
FAQ:
* Anyone can be affected by this, no matter physiology. It defies magical powers, biology and even blood powers.
* The effects last no more than 6 hours at the absolute max and most of the time it will end within 1 hour.
* Effects will cease when the two participants go to sleep (No accidental chokings). As a result, the effect will always start at least an hour before you might normally go to sleep.
* Yes, you can choke to death if you want.
* There is no knowledge of the effect amongst the locals and no warning about it, so there is no real warning on how to "cure" this other than the compulsion to get close to the other choking person and trial and error. Or Patience!
* No, the Doorway isn't sorry.
no subject
Death is beside the point. Perhaps if I had indeed 'died', I would be where I expected.
[ The Spectral Realm and all of its tortures. ]
But this body is not the one I left in. It is different.
[ He is very keenly aware of the Coldblood, its magic. ]
no subject
[ The old man turns to the sky. ]
There is something different about being here. I'm surprised to have met someone as observant as yourself.
[ Sato smiles. He turns his attention on the class in his basket. ]
You must be hungry, would you care to join me for dinner?
no subject
It's rude to decline a meal.
[ By which he means: Yes, he's coming to dinner. He gives a parting glance at the unfamiliar night sky. The Ghost Dog's constellation is too far away to guide him, but he is ready. He adjusts the collar of his light leather vest, and motions that he will follow. ]
no subject
[ Sato beams. He leads his new acquaintance to a beach shack. The building has seen better days and has a dock stretching out to the sea. Inside, the shack has a small sofa. The living area blends into a kitchenette that has a dining table for two. ]
What would you care to drink? I have water and tea.
[ Sato places the bucket of clams near the stove. While gathering fixings to cook, he keeps hospitality in mind. ]
no subject
[ The monk shows no discernible reaction to the humble shack. He and his brother had humble beginnings, it's not something to complain about. Really, he came from here from battlefield tents and camping in the wilds. He has nothing to complain about. ]
You stay out here on your own?
[ Implied: where is everyone else. ]
no subject
[ Sato smiles. He pours a cup of green tea. While cooking the class, the old man takes his guest's inquiry with a light chuckle. ]
I've taken a liking to this place since I arrived. Most folks take to the towns. Though I believe a few like to stake their own in the woods.
[ Sato adds some spices and fresh peppers to the broth. Once prepared, he places two dishes on the table. ]
I hope you don't mind spicy food!
no subject
[ He's more of a 'stake his own in the woods' kind of guy. Crowds are an ill-advised endeavor in his own homeworld, it draws the attention of the ghosts.
More immediately, spices are rare in general. It's pretty indulgent in Creeping Dust's mind. ]
Thank you for the food.
[ He is emphatically not the most polite man in the world, but he can handle basic ass table manners when nothing is being done to provoke his surly side. ]
I suppose I will have to familiarize myself with the town, regardless.
no subject
[ Sato smiles. He draws a sip of tea. While taking the other's input into account, the old man takes a beat. Exploring a place first hand is a more profitable experience. Sato takes another bite, then peeks up. ]
I believe that would be best. If you come across an abandoned house, I'm sure there's no reason against taking it. Though please keep in mind- in Trench there are Sleepers as well as Trenchies.
[ The old man advises with a finger poised in the air. He doesn't want to frighten the newcomer, but it's critical to pass such information along. ]
The Trenchies are afraid of Sleepers because of the magic in their blood. Yet, I find that many tend to be more passive than aggressive.
no subject
[ It's something he's cultivated since he lost his younger brother. Any friendliness he might have had in his youth hardened by grief. ]
But the people who should be afraid know who they are.
[ He takes a bite, mellowly contemplative. He wasn't finished with his work. He still needed to decapitate the High Priest and all the generals in his coup. Chew chew chew. ]
no subject
[ The old man reflects on the response. He's honest, that is good. Sato concludes. There's definitely more than meets the eye with this one. The old man continues with a new inquiry. ]
Are you used to oddities then?
[ Before recieving a reply, Sato quickly adds. ]
In Trench, there are unexplainable terrors.
no subject
[ He sits back comfortably for a moment, hands folded in his lap. ]
Unexplained terrors are my area of research. Which makes them rather less unexplained.
no subject
[ Sato exclaims. Perhaps the Trench knows who comes. I don't recall seeing many simple folk. He muses. Sato finishes his dish. ]
I must say, that will come in handy here. Though, I wonder: is there any factor that makes people more likely to come to Trench?
[ Sato sighs with a smile. ]
I apologize. You may be new here, but you seem like the contemplative type with a good head on your shoulders.
[ The old man removes his hat to contemplativly scratch his head. ]
What do you think?
no subject
One fact is certain enough, even without further research. The worlds the Sleepers come from were unable or uninterested in repelling the interferences alive here.
[ Which could be for any variety of reasons, he's not even going to begin to speculate about it. There's no point unless he obtains the ability to visit each location and study it in turn. He does wonder about his world. Were the Celestial Beasts unable to turn away this interference, or did they simply not care? They were known for their indifference to the mortal world. They gave over their teachings long ago, and humankind was left to make its own way. ]
As for the individuals themselves... Well, I would have to do a bit more research. There may be some overlapping commonalities in our essence.
[ He leans forward again and toys with his fork lazily. ]
Perhaps some predisposition to be influenced by unexplained terrors.
no subject
[ Sato whistles. He ignores his empty dish while engrossed with a new thought. ]
I know that there's a library in one of the northern towns. Perhaps, one could research more lore about the appearance of Sleepers.
[ The old man pauses. It's good to have an insightful ally. He thinks. Sato takes the final sip of his tea. ]
I'm unsure about what will compell you to do next. Yet, would you mind keeping in touch? Perhaps we can learn more about this odd place together.
no subject
[ He neither agrees nor disagrees with the proposal. He will decide what he shares based upon what he learns. ]
no subject
[ Sato smiles. He starts to clean up the table. ]
May I?
[ He reaches for his guest's dish. Sato regards the sky outside the window above the kitchen sink. The golden sub still has a few hours left before setting. ]
So, do you need a place to crash, or would you rather venture to town?
no subject
[ He doesn't sleep very much, so he may as well venture back out into the moonlight and see where he has found himself. ]
no subject
[ Sato leads him to the door. With a bow, he bids him adieu. ]
It was a pleasure meeting you! Should you need anything, just let me know.