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JANUARY TEST DRIVE MEME!
JANUARY 2023 TDM
A TYPICAL ARRIVAL WITH A SWEET TWIST
WAIT FOR ME
YOU TAKE MY BREATH AWAY
CODING
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Bloody Candles]
[Image Two: Anatomically Correct Chocolate Hearts in a Coffin]
Prompt Two
[Image One: Woman in restaurant, dressed in pink, surrounded by mannequins.]
[Image Two: Creepy looking mannequin staring]
Prompt Three
[Image One: Hands touching and holding at sunset]
[Image Two: Girl Screaming with her Mouth Fused Shut.]
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
Prompt One
[Image One: Bloody Candles]
[Image Two: Anatomically Correct Chocolate Hearts in a Coffin]
Prompt Two
[Image One: Woman in restaurant, dressed in pink, surrounded by mannequins.]
[Image Two: Creepy looking mannequin staring]
Prompt Three
[Image One: Hands touching and holding at sunset]
[Image Two: Girl Screaming with her Mouth Fused Shut.]
WHEN: Last Week of January through all February
WHERE: The Shores, Boardwalk and throughout Trench
CONTENT WARNINGS: Mild Body horror for arrival, additional warnings for Blood Bonds and the Chocolatier:
* Blood Bonds: Blood ceremony, bodily ceremony, telepathic/empathetic connections, possible forced/coerced relationships.
* Choclatier: Themes of temptation (non-sexual and/or sexual), addiction, blood sacrifice, severely warped personality/reality including temporary amnesia, inability to use body, paranoia, vomiting organs, homicidal feelings, mild body horror.
WHERE: The Shores, Boardwalk and throughout Trench
CONTENT WARNINGS: Mild Body horror for arrival, additional warnings for Blood Bonds and the Chocolatier:
* Blood Bonds: Blood ceremony, bodily ceremony, telepathic/empathetic connections, possible forced/coerced relationships.
* Choclatier: Themes of temptation (non-sexual and/or sexual), addiction, blood sacrifice, severely warped personality/reality including temporary amnesia, inability to use body, paranoia, vomiting organs, homicidal feelings, mild body horror.
For those who are arriving, they are fortunate. The worst of the ice and chill of the Season of Bone is fading. Any ice flows are breaking up and it is safe for little squidlings to come to shore, wakers present to help them with cups of hot cocoa and heavy robes to ward off of the cold. Nothing, however, removes the almost bleak and dreary state of the world. All of the beach seems washed with a sort of white that remindes the mind of bleached bone. Transformation from squid to the sleeper's natural form is slower, because of the cold, but does not pose any real difficulty.
Warm Food is prepared in the form of stews, complemented by bread that tastes heavily of mushroom. Unlike prior years, no roses are given to the new sleepers, though there are roses found throughout the city of trench. All of them, however, are black as midnight and there is an ominous sense to them should a sleeper think to reach out and pluck the blooms. Should someone do so, they will feel an increased paranoia about their relationships for the next few days and the natives of Trench will give them a wide berth, refusing to sell them anything at the shops and shooing them away, though there is no outward sign of anything being amiss. Whispers in town hint that the Doorway is in a poor mood this year.
Nevertheless, the patron pthumerian of the month can be seen around Trench. Bonding Rituals remain very popular this month and many seek to curry her presence during their rites. She shows no outward sign of discomfort or disapproval, yet there seems to be more blood than usual on her ivory blade as she stands in silent vigil wherever a ritual is performed.
Anyone who yearns for a bit of sweetness that they might associate with the waning chill of winter will find themselves meeting a sudden and disturbing fellow (CW: Some Blood/Disturbing Content in some chocolates. Please check warnings in prompt). The chocolatier, who was seen in past years, still wanders about and appears to any who yearn for a happier time in the otherwise gloom of the month. His offer is simple. A little bit of blood, for a little bit of sweet. What is the harm in it? Why his sweets even have mystical properties to make life interesting!
FAQ:
* The Chocolatier option remains identical to what happened in 2023, and is available throughout the last week of January and into February. The chocolates offered have not changed this year.
* Blood Bonds are available all year round, and the method of getting one is easily learned from any local in Trench, or from a Sleeper. While they can be performed every year, they are more powerful if performed in this month (Player discretion) and the Doorway is more likely to be present to bless them personally.
Warm Food is prepared in the form of stews, complemented by bread that tastes heavily of mushroom. Unlike prior years, no roses are given to the new sleepers, though there are roses found throughout the city of trench. All of them, however, are black as midnight and there is an ominous sense to them should a sleeper think to reach out and pluck the blooms. Should someone do so, they will feel an increased paranoia about their relationships for the next few days and the natives of Trench will give them a wide berth, refusing to sell them anything at the shops and shooing them away, though there is no outward sign of anything being amiss. Whispers in town hint that the Doorway is in a poor mood this year.
Nevertheless, the patron pthumerian of the month can be seen around Trench. Bonding Rituals remain very popular this month and many seek to curry her presence during their rites. She shows no outward sign of discomfort or disapproval, yet there seems to be more blood than usual on her ivory blade as she stands in silent vigil wherever a ritual is performed.
Anyone who yearns for a bit of sweetness that they might associate with the waning chill of winter will find themselves meeting a sudden and disturbing fellow (CW: Some Blood/Disturbing Content in some chocolates. Please check warnings in prompt). The chocolatier, who was seen in past years, still wanders about and appears to any who yearn for a happier time in the otherwise gloom of the month. His offer is simple. A little bit of blood, for a little bit of sweet. What is the harm in it? Why his sweets even have mystical properties to make life interesting!
FAQ:
* The Chocolatier option remains identical to what happened in 2023, and is available throughout the last week of January and into February. The chocolates offered have not changed this year.
* Blood Bonds are available all year round, and the method of getting one is easily learned from any local in Trench, or from a Sleeper. While they can be performed every year, they are more powerful if performed in this month (Player discretion) and the Doorway is more likely to be present to bless them personally.
WHEN: Anytime in February
WHERE: Anywhere in Trench
CONTENT WARNINGS: Body Horror, Loneliness, Depression elements, Being Trapped in One's Own Body, Psychological Horror
WHERE: Anywhere in Trench
CONTENT WARNINGS: Body Horror, Loneliness, Depression elements, Being Trapped in One's Own Body, Psychological Horror
Sleepers have been working to put an end to the strange plague afflicting pthumerians. Still, while there has been success, something seems off this month nevertheless. Even if she is not ill, the Doorway appears to be in a foul mood and it is felt by many. There is a moody, brooding sense that permeates the whole of the city, as if something were supposed to happen that did not. It's the awful sense that one gets when they expect to meet up with someone for something important and, without warning, that person does not show and there's no explanation. That light gnawing at the pit of the stomach when worry or irritation sets in grows steadily worse. Is this about someone specific, or a general malaise? It's hard to tell what sets it off. For some, it comes waiting by the coast in the hopes a loved one arrives this month. For others, maybe someone was just busy and ended up late for lunch. It might not even have a visible cause.
Whatever happens, the dreadful reality settles in almost immediately. As they wait, the person begins to feel their body stiffen. It does not feel like the lockjoint disease, but rather a sudden and whole-body hardening of the person. Within seconds, they feel their body solidifying into a state almost like a mannequin. Unable to move, they can feel a dread cold leeching into their heart as they are forced to watch, to wait for whoever was supposed to be there. Why aren't they here? The longer that they are there, the colder that they feel, and if they are in a secluded place it could feel quite perilous. However, no monsters can seem to harm the person, their body nigh indestructible. The frigid state, however, denies them the ability to sleep or even blink, forced to watch the world as a prisoner in their own mind.
Palebloods are somewhat fortunate in this state. All palebloods trapped this way find themselves able to telepathically communicate with loved ones or people close, regardless of distance. Their voices, however, are always in a state like the wail of a ghost regardless of their mental state. For anyone else, they can manage to mentally connect through the network to plead for help using an omni on their person, though only in Text form until they are released. So, at least they are not trapped without escape, unless by chance they forgot their omni, but you wouldn't be so foolish as to leave home without your phone would you?
HOW TO CURE THE CONDITION:
Several options exist. Anyone with a "Blade of Mercy" (a gift given last February) could use it to sever whatever connection caused the person to feel like they are waiting, though that might very well sever the emotional connection entirely! The very person that they are waiting for could arrive, in which case a kiss (on the cheek, on the lips, gallantly on one knee to the back of the hand. Whatever works for you!) or an apology for tardiness should suffice to warm the heart. If there is no source, or if that person cannot arrive (or chooses not to), any friend or even new acquaintance can try to help the person not feel quite as alone in their waiting through some reasonable means. Any cure-all for corruption will also help with this condition.
The locales do not have any idea officially how to cure the condition, but they may suggest some of the above simply because it seems helpful at the time. At the worst, the condition does eventually fade with time.
FAQ:
* This can happen in a public location, or entirely remote, wherever you wish.
* The above "Cures" are not exhaustive. Any reasonable act that establishes or re-establishes empathy for the person trapped will cure them.
* Paleblood Telepathy is not limited by distance. However, non-palebloods must have their omni on their person in order to mentally link to it.
* This condition does not lead to death, but if allowed to persist is a reasonable source of higher corruption.
* If untreated, it will usually clear up in a couple days, or at most a week. If a player wishes to use this as a form of hiatus in February, they may, in which case it can last all month.
Whatever happens, the dreadful reality settles in almost immediately. As they wait, the person begins to feel their body stiffen. It does not feel like the lockjoint disease, but rather a sudden and whole-body hardening of the person. Within seconds, they feel their body solidifying into a state almost like a mannequin. Unable to move, they can feel a dread cold leeching into their heart as they are forced to watch, to wait for whoever was supposed to be there. Why aren't they here? The longer that they are there, the colder that they feel, and if they are in a secluded place it could feel quite perilous. However, no monsters can seem to harm the person, their body nigh indestructible. The frigid state, however, denies them the ability to sleep or even blink, forced to watch the world as a prisoner in their own mind.
Palebloods are somewhat fortunate in this state. All palebloods trapped this way find themselves able to telepathically communicate with loved ones or people close, regardless of distance. Their voices, however, are always in a state like the wail of a ghost regardless of their mental state. For anyone else, they can manage to mentally connect through the network to plead for help using an omni on their person, though only in Text form until they are released. So, at least they are not trapped without escape, unless by chance they forgot their omni, but you wouldn't be so foolish as to leave home without your phone would you?
HOW TO CURE THE CONDITION:
Several options exist. Anyone with a "Blade of Mercy" (a gift given last February) could use it to sever whatever connection caused the person to feel like they are waiting, though that might very well sever the emotional connection entirely! The very person that they are waiting for could arrive, in which case a kiss (on the cheek, on the lips, gallantly on one knee to the back of the hand. Whatever works for you!) or an apology for tardiness should suffice to warm the heart. If there is no source, or if that person cannot arrive (or chooses not to), any friend or even new acquaintance can try to help the person not feel quite as alone in their waiting through some reasonable means. Any cure-all for corruption will also help with this condition.
The locales do not have any idea officially how to cure the condition, but they may suggest some of the above simply because it seems helpful at the time. At the worst, the condition does eventually fade with time.
FAQ:
* This can happen in a public location, or entirely remote, wherever you wish.
* The above "Cures" are not exhaustive. Any reasonable act that establishes or re-establishes empathy for the person trapped will cure them.
* Paleblood Telepathy is not limited by distance. However, non-palebloods must have their omni on their person in order to mentally link to it.
* This condition does not lead to death, but if allowed to persist is a reasonable source of higher corruption.
* If untreated, it will usually clear up in a couple days, or at most a week. If a player wishes to use this as a form of hiatus in February, they may, in which case it can last all month.
WHEN: The First Week of February
WHERE: Anywhere in Trench
CONTENT WARNINGS: Choking, Asphyxiation, Body Horror, Dependency, Possible Death
WHERE: Anywhere in Trench
CONTENT WARNINGS: Choking, Asphyxiation, Body Horror, Dependency, Possible Death
Self-reliance is a powerful tool in the city of Trench. You have to be able to take care of yourself, lest the dangerous elements on the fringe of the city overtake you and claim you in the night. Right?
The Doorway could not disagree more. To her, people depend upon each other. Corruption is only cleansed through the presence of others and conversation, connection. Cures and potions are, in her thought, unreliable. Even going to the Blood Ministers is more of a last-ditch effort when all else fails as she sees it. Sometimes? People need a little gentle reminder, a push to get them to rely upon each other more. Unfortunately, what a Pthumerian considers a gentle push to be tends not to be so gentle.
It happens at random, though it seems to happen most of all when it involves people who might not want to be close. You come into contact with a person, and just as you start to speak, you feel your throat throttle. It is like there is an invisible noose around your neck. No visible rope exists, but the air is cut off. You double over, gasping for air that will not come. Even if you don't or can't breathe you find yourself choking like a flopping goldfish out of water! As you reach out for help, you can see to your horror that the person you are trying to meet is choking too! What do you do? There is only one cure to this situation. You have to get to the other person quickly. There's still time. Maybe you can find some sort of solution if you get there. Deep down, you know you just need to be closer.
The moment that the two choking sleepers make contact, they will be able to breathe. The relief of oxygen entering the lungs comes instantly, though there is a problem. Any time you break contact, you begin to choke again. So long as you are able to stay in contact, you're safe but any attempt to break that contact is potentially life threatening. There is no solution other than to hold onto each other, hold hands, whatever it takes to maintain contact. For how long you ask? Oh, for at least an hour. But it's not like anyone's actually going to give you a timer on this. Will you just put up with it, or will you keep experimenting only to be choked repeatedly.
FAQ:
* Anyone can be affected by this, no matter physiology. It defies magical powers, biology and even blood powers.
* The effects last no more than 6 hours at the absolute max and most of the time it will end within 1 hour.
* Effects will cease when the two participants go to sleep (No accidental chokings). As a result, the effect will always start at least an hour before you might normally go to sleep.
* Yes, you can choke to death if you want.
* There is no knowledge of the effect amongst the locals and no warning about it, so there is no real warning on how to "cure" this other than the compulsion to get close to the other choking person and trial and error. Or Patience!
* No, the Doorway isn't sorry.
The Doorway could not disagree more. To her, people depend upon each other. Corruption is only cleansed through the presence of others and conversation, connection. Cures and potions are, in her thought, unreliable. Even going to the Blood Ministers is more of a last-ditch effort when all else fails as she sees it. Sometimes? People need a little gentle reminder, a push to get them to rely upon each other more. Unfortunately, what a Pthumerian considers a gentle push to be tends not to be so gentle.
It happens at random, though it seems to happen most of all when it involves people who might not want to be close. You come into contact with a person, and just as you start to speak, you feel your throat throttle. It is like there is an invisible noose around your neck. No visible rope exists, but the air is cut off. You double over, gasping for air that will not come. Even if you don't or can't breathe you find yourself choking like a flopping goldfish out of water! As you reach out for help, you can see to your horror that the person you are trying to meet is choking too! What do you do? There is only one cure to this situation. You have to get to the other person quickly. There's still time. Maybe you can find some sort of solution if you get there. Deep down, you know you just need to be closer.
The moment that the two choking sleepers make contact, they will be able to breathe. The relief of oxygen entering the lungs comes instantly, though there is a problem. Any time you break contact, you begin to choke again. So long as you are able to stay in contact, you're safe but any attempt to break that contact is potentially life threatening. There is no solution other than to hold onto each other, hold hands, whatever it takes to maintain contact. For how long you ask? Oh, for at least an hour. But it's not like anyone's actually going to give you a timer on this. Will you just put up with it, or will you keep experimenting only to be choked repeatedly.
FAQ:
* Anyone can be affected by this, no matter physiology. It defies magical powers, biology and even blood powers.
* The effects last no more than 6 hours at the absolute max and most of the time it will end within 1 hour.
* Effects will cease when the two participants go to sleep (No accidental chokings). As a result, the effect will always start at least an hour before you might normally go to sleep.
* Yes, you can choke to death if you want.
* There is no knowledge of the effect amongst the locals and no warning about it, so there is no real warning on how to "cure" this other than the compulsion to get close to the other choking person and trial and error. Or Patience!
* No, the Doorway isn't sorry.
no subject
Anna's question is a broad one, and it forces Ariane to remember so much. Where she's from is not nearly as important as who Elster is, but it's a fair question to ask all the same. Ariane takes her time coming up with an answer, and Anna would be justified in wondering if Ariane even heard her at all. ]
The Eusan Nation. [ Ariane says, eventually. ] But we spent most of our time together in space, on a scouting mission. [ That's not quite right. Ariane spent far more time nowhere, burrowing deeper and deeper into her own mind, and dragging Elster down with her. But that's not a place, and it's not a where. ]
You don't need to worry. I'll know her before I see her.
[ She would know Elster as a squid. She would know Elster by her song, although that's not something Ariane feels the need to explain to Anna, for better or for worse. ]
no subject
You were in space together? [the wonder in her voice isn't even feigned. she did like working at the science museum, even if she'd been high out of her mind for most of it. eusan flies over her head, but she figures space is so vast that there's probably just another planet out there that's just as inhabitable as earth.] What's it like out there? Other than... mind-bogglingly big.
no subject
Empty.
[ Ariane doesn't even bother trying to hide the disgust creeping into her voice. ]
If there was something out there, we were never meant to know what.
[ THINGS HAVE LEARNT TO WALK THAT OUGHT TO CRAWL ]
no subject
[ariane's frailty next to her feels a little more pronounced, now that anna has a few more puzzle pieces to play around with.]
We gave up on things like space exploration about ten years ago, where I'm from. What was Eusan like? [that going into the endless void seemed preferable.]
no subject
Good.
[ What was Eusan like? Ariane tries to remember Rotfront, and instead remembers something ruined. ]
I was standing out in the cold, watching through beautiful, bulletproof glass as the people inside got warm. Do you know what that's like? [ Ariane's voice lilts inquisitively. She's genuinely asking. ] Would you try to be part of the whole, or would you give up?
no subject
I've been thrown to the other side of that window by the people who were supposed to love me. I left them all behind. [all of them; she can't let herself think about beth.] I started down my own path. Threw away everything they planned for me and went out into the unknown. Rose even came with me, for a bit. [until the fight.]
I don't know if that answers your question, but I think it gives me a good idea of what Eusan was really like for you. [she lets her hand open again as she squashes down the anger. now isn't the time. they're almost there, after all.] Sounds like going out into space could only have been an improvement.
no subject
It sounds like Ariane has hit a nerve. She's unsure if that's a good or bad thing, or even if this is a good or bad conversation. She was never especially good at discerning that before, and she's even worse at it now. ]
It's not really unknown, is it, if someone you love goes with you? I'm glad you had her. I'm glad you left them behind.
[ Even after everything, Ariane doesn't regret leaving Rotfront.
Ariane says little else until thet reach the water. There, she slowly lowers herself to her knees and cups her hands underneath the waves. If that's supposed to do anything, she doesn't bother explaining it to Anna. ]
You did answer my question. I suppose I should say 'well done.' [ She smiles knowingly. ] Space wasn't the improvement. Elster was.
Would you like me to look for Rose? It seems unfair, otherwise.
no subject
[she watches her bathe her hands in the water and assumes it must be something important to her, but doesn't probe further. instead, she stays quiet, breathing and thinking and never doing anything but thinking, until ariane makes an offer. and she breathes out through her nose, and her lips draw into a flat line struggling to be a smile that she knows is too bitter for her to be wearing without explanation.]
She has a life of her own now that doesn't involve me. If she washed up here, she wouldn't want to know I'm here with her. She'd probably just want to go back home, to whatever new path the universe put her on. [and she gives a bitter laugh with the cadence of a cough.] Pathetic, right? I'm still in love with her and she hates the fucking sight of me.
no subject
I'm sorry.
[ Said like it's the most important thing in the world. ]
I don't think it's pathetic at all. You're still here, aren't you? You haven't come undone.
[ She turns back to the water, and there's something like shame creeping into her expression. ]
You didn't run. That's what kills, in the end, I think.
no subject
I didn't run from Rose. But when my family threw me to the other side of that bulletproof pane of glass, I left my sister behind. I ran from her. She loved me in her own way... and she doesn't deserve whatever it is I left her to deal with.
[she would rather the sea return beth to her, but she can't bear that possibility. instead, she studies the horizon and tries not to think to obsession. it's no use.]
Sorry if you got the idea I was a good person.
no subject
You're a monster.
[ Said neutrally, as if Ariane is remarking on the weather. She lets that hang there for a moment, before continuing: ] Is that what you want me to say? So you did run. Most people who can, do. It takes a strength to stay that most of us don't have.
[ Ariane can only think of one person who is that strong, and Ariane certainly doesn't deserve her. ]
Did it hurt you, to run? Or are you free now?
no subject
[she speaks, but there's less conviction in it. she's mumbling.]
Of course it hurt to run. Always hurts to run. Never know how to let anything go. [she takes a breath that's supposed to center her. it doesn't, but her words are more clear.] But I have to be free now. Otherwise it wasn't worth anything, right?
no subject
[ Ariane's skin has begun to pucker, now that she's kept her hands submerged for so long. She holds them up to examine them, letting the seawater drip. Given the way she looks at them, Anna would be forgiven for wondering if having hands is a novelty for Ariane.
Worth. A balancing of scales. A weight for a weight. On the longest day, nothing was done. ]
What is worth, anyway? Perhaps the shortest love exacts the highest price. Maybe the price for yours was freedom, or fear.
[ Ariane begins to stand. Elster isn't here. Not yet. Besides, her knees are killing her. ]
I doubt it matters, in the end. I find it easier to believe we don't get to choose.
no subject
[and it's only then that she rises, leaving the sand where it was to press herself upwards, standing tall above ariane and feeling pathetic about it. (you're about to make a mistake.) whatever happened to this woman with rose's face wasn't her choice. maybe parts of it were, in the beginning, but no one can choose what happens in the end. it's the kind of thing that infuriates anna sometimes. (the idea that your actions have consequences?)]
[she wraps her arms around ariane and holds her gently again. there's nothing compelling her to do this, this time. there's no plea for help. she speaks in her mother tongue.]
Tut mir leid. [and then, more clearly.] Es tut mir leid, was dir da draußen passiert ist.