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Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] countryclub2022-10-25 08:52 pm
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October Test Drive Meme!

OCTOBER 2022 TDM
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!

All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.

Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.

Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.

If you have any questions about the TDM, please ask down below!

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: A snowy, rocky beach in winter. ]
[Image Two: Bowls of mushroom soup and bread. ]

Prompt Two
[Image One: Dali painting of the moon as a city]
[Image Two: Twisted, warped cityscape]

Prompt Three
[Image One: Monster choking a sleeping person to death]
[Image Two: Death hovering over a sleeping person]

BONUS PROMPT
[Image One: Liminal Space image of a nondescript room with strange ledges]
[Image Two: Cenobite woman with borg-like attachments to her face]

STANDARD ARRIVAL
WHEN: First Week of NOvember
WHERE: The Farther Shores/The Boardwalk, Koz's Orphanage
CONTENT WARNINGS: N/A


You're one of the lucky ones. Your journey is smooth sailing and you wind up exactly where you're supposed to: on the Farther Shores. You grow out of your squid body without a hitch, either with the help of another Sleeper or one of the Wakers, and you get to discover this new world. All new Sleepers might take some time to find their bearings. It might be tricky to remember how to use your body parts the way you're supposed to. You might stumble around the beach or forget how to talk - but don't worry! It'll come back to you sooner or later.

Hopefully, you've found something to wear, either in your Welcoming Bag or otherwise, and can start familiarizing yourself with your surroundings. Maybe you help some other squids out on the beach. Waking up sucks! You feel for the little guys. And hey, maybe you're hoping one of those squids is a good friend...Stranger things have happened.

SEASONAL DETAILS ON THE BOARDWALK

This is not the greatest month to wash up on the Farther Shores. It's November and you'll pretty much immediately hate it! The waters are frigid but not quite frozen yet, but that won't make your arrival any less uncomfortable. Thankfully the Boardwalk seems well-stocked with heavy blankets and furs to give to newly awakened Sleepers. Barrels of hot chocolate and hot alcoholic cider are readily available to warm people up. There are several stalls selling hearty soups willed with mushrooms, potatoes, beans, and other filling components.

Fresh baked bread and pastries are sold on wax paper. Enjoy a steaming cinnamon roll or croissant or just your standard bread and butter. Many bakers have set up temporary stoves and seem to invite teaching Sleepers how to cook and prepare bread and pastries. Maybe knead some dough, learn some tricks of the trade. If you help out ab baker, they might even thank you with a sack of flour or other ingredients for bread!

Like last year, as the Moon shifts to Bone, whispers and hushed talk begins anew among the Trenchies about The Tower. There are whispers that something feels wrong. "You know Trench is his body, right?" one might say. "But look at what's been happening. Is everything alright?" There is nervousness, agitation. Trenchies can't seem to put a finger on it. One of the old fishermen mutters under his or her breath if overheard in this time. "Long time since we tried to leave the Tower's shield. Hope didn't bring anything back from out there. World's a strange place."

None of them seem to have anything specific to add. They just seem nervous for some reason.

IMAGE OF THE SELF
WHEN: Halloween through all November
WHERE: All of Trench
CONTENT WARNINGS: Distorted Reality, horrifying cityscape images, mounting paranoia, displacement


"They say that Trench is the body of the Tower." It is a saying so often repeated during the Bone Moon season that it becomes more of a mantra. Whether or not it is actually true remains a hotly contested debate between Arcane Scholars and Disciples, one of the few times that neither side fully agrees even with themselves. Yet, if it is true, what happens if the person whose body serves as a city begins to have an identity crisis of sorts? That certainly seems to be the case this month.

At random times, it just happens. You're walking from one place to another with your friend. You just stepped out of a lantern network teleportation circle. You open a door. Suddenly, everything is just wrong. It feels like you are in a surrealist's nightmare. Walls appear to be bleeding concrete in all directions. Stairwells twist impossibly, as if M. C. Escher himself were the architect. The pathway to where you intended to go warps and transforms itself into a perilous, twisted monstrosity that you have to navigate. Worse? The way you got here is just gone behind you, leaving you only the path forward.

Navigating this isn't impossible, but you will definitely need help. It might be that one has to stand on another's shoulders to get over an obstacle and then help them up. Maybe someone very small has to crawl into an opening to reach the door handle so the way through can be found. It varies, and the effect lasts only as long as it takes to get where you're going, but while you're here the reality continues to shift and some of these twistings could easily crush you! Don't tarry too long!

NOTE: The physical danger here is from environmental hazards. Feel free to choose any you like, but they will all return to normal when your character reaches their intended destination. Trenchies know nothing about this, though if one asks one of the former wastes, they will ward themselves as if against evil. They know something, but they dare not speak and will whisper hurriedly that the sleeper had best not talk too openly about this. "Best not to draw attention right now."

A GOOD NIGHT'S SLEEP
WHEN: Last Week of October through the first week of November
WHERE: At Home, in your bed
CONTENT WARNINGS: Severe Insomnia, Sleep Deprivation, Deprivation induced hallucinations and mood swings


Something is clawing at your mind from the moment that the first signs of the cold coming. You can't put your finger on it, but even as you see the people of Trench preparing for the next month's arrival of sleepers, you can see they feel it too. Something claws at the mind and for a few people in Trench, this becomes a very literal problem. The thoughts are so overwhelming that you can't manage to find a good night's sleep. This problem is especially prominent for new Sleepers, who seem prone to arriving with terrible bouts of unexplainable insomnia.

That sounds simple enough to deal with, right? Perhaps some sort of sleep aid, or working oneself to exhaustion, and you can power through it, right? No. Nothing seems to work at first. Searches for a monster are futile. Warding and incense seem utterly ineffective, and no matter how hard you try, night after night you cannot sleep. You are terrified of falling asleep. If you fall asleep, you may never wake up! Even characters who do not fear a mortal death feel themselves compelled by this, and the longer that they do not sleep the more corruption risks them at its door. A night or two missed is one thing, but eventually irascibility sets in. Hallucinations may eventually start to crop up. The body needs REM sleep. It needs dreams, yet the horror that threatens the person will not allow them to sleep, for fear that it will come for them while they sleep. What 'it' is, they do not know.

There is only one solution. For those who already spend time with others? This is a simple thing, but they must still agree to do it. You can solve this curse only if you do not sleep alone. Another must stay awake for the vigil through the whole night. Simple enough given their insomnia, but they will be assailed by their own horrific lack of slumber. Only, after you have had a good night's sleep, be sure to care for the other who was so kind to you. Why? Because anyone so unkind as to not help their erstwhile companion sleep after they have finally gotten rest will find out that those fears were not unfounded and the next time they sleep, they really do not wake up!

Death, in this rare case, comes in the form of a heart attack. Its source is unknown, and all that the sleeper will remember is the worst nightmare of their life as they lay in bed, dying in soundless screams. So, be sure to take care of each other, sleepers!

THE VEINS OF THE TOWER
WHEN: November 1st (And only November 1st)
WHERE: Beginning anywhere, ending in A Nightmarish Place
CONTENT WARNINGS: Liminal Space, Disorientation, Hints of horrible monsters, Possible Death, Insane Zealotry, Mutilated Bodies


Rumors have lingered since the first encounters two months ago of a 'space between spaces' that people could accidentally fall into that this occurrence has not been entirely limited to the month it first happened in. Every once in a while, on unusual days, it has happened since that time. There appears to be little rhyme or reason to it, but it has happened again. Maybe you took an accidental step backwards. Or maybe you were crazy enough to have identified some spot you disappeared before and you were actually experimenting with the effect every day to see when it happened. You know, to chronicle the dates it happen, to keep a record, to understand it better, all of those sorts of things that cause some sleepers to poke things that are Better Left Alone because that's what some sleepers do with their free time, and then they touch the spot with something and suddenly they and everything around them are sucked in. How you got there is not important. You're here now, wherever here is.

Only this time its different. You're not in the spot you were last time, and in the distance you can hear shuffling of feet. Dread enters your heart, as you know that you do not have the means to fight whatever it is. You have an overwhelming urge to run, to flee at top speed. You and whoever is "lucky" enough to be with you must run as fast as you can, around corners, a roaring, inhuman scream echoing through the hallways, slamming into walls. You can't quite see it, not unless you want a swift, awful death at least. But around a corner there is salvation, an elevator shaft and the door is open. Frantic scrambling, running and jabbing buttons will cause the doors to close, just as something black like a giant hand grabs the far wall. You hear the rush, the scream. The elevator shudders three times as something pounds on it, but you're safe. Or, are you?

Instead of the usual moldy hallways, you see what looks like a hospital hallway. Anyone who lived through the nightmare may have awful flashbacks, but nothing is chasing you this time. The impossibly stretching hallway seems ceaselessly unchanging, each door locked, at least until you happen to notice a grate on one of the overhead air conditioners open wide. If you are curious enough to crawl up and into it, you're treated to a long scramble through the passageway, right up until you hear voices, menacing ones in the distance. Crawl quietly!

A grate emanating ugly, light is up ahead. As you and your companion work your way over, you're hopefully not heard. Through the grate, you see something awful. Two mutilated and disfigured figures speak while a third, calm and ordered looking woman listens. She seems to have mutilated her throat such that she should not be able to speak, and the other two appear have performed torturous experiments on their own flesh, their twisted visages that of the 'Zealots' that the Sleepers sometimes whisper about in fear. "It is almost time for the harvest. We made the quotas last cycle but only barely. The need is greater. Sacrifices must be made," one hisses. The other nods vigorously. "Yes. The situation is decaying. We have to move to stop this before it gets out of hand."

Before they can say more, however, the third woman looks up, directly at the grate. She smiles once, and a voice echoes from her throat as what appears to be a mouth inside of it moves, her own lips unmoving. "Continue this discussion later. It seems the problem has worsened. We will need to step up security in the meantime." She reaches out a hand and wrenches. The air shimmers around them and suddenly the duct you are traveling in collapses and breaks beneath you. Instead of falling into the farm, however, you find yourself falling through darkness for what seems an eternity, until you collapse hard to the pavement, in front of the entrance to the Gate, your breath coming back to you slowly, shakily.

NOTES: Death is possible should a sleeper assault the first creature. It is a being of impossible angles and blackness, is itself unkillable and will rend its victims to oblivion through brute force. Fighting the Zealots is not possible through this prompt. The grate cannot be opened in time to exit into the Sleeper Farm and engage them. However, the astute will be certain that there was for a moment an actual entry through and into the Sleeper Farm, somehow. Those familiar with these locations will recognize them as being Floor 1, the Stalls

CODING
subject_013: (Umbrella logo)

[personal profile] subject_013 2022-10-29 04:26 am (UTC)(link)
Finding a home isn't too difficult to achieve: there's plenty of unoccupied houses and cottages and townhouses. It's a matter of approaching one, making sure no one else has claimed it, and claiming it as your own. Though the fantasy inn is quite cozy: I stayed there overnight with a friend I knew from the world which birthed this one, when we first arrived here.

I can't say that I like the Beasts either, though healing people affected by them - Hunters and civilians alike - keeps my calendar full of rotations in emergency.

I can say, you won't generally have to defend yourself from the Pthumerians, but some you may need to maneuver the odd things they throw our way. You'll need strong wits more often than strong fists.

They do appear to have a weird sense for pranks: earlier this year, odd portals opened from our respective worlds of origin. We couldn't walk through from this world, but things could come through and cause no end of trouble, in some instances.
hachitaro: (huh?)

[personal profile] hachitaro 2022-10-29 05:25 am (UTC)(link)
Yeah, I'll just have to find one with stuff I need... I can't imagine there's a lot of free appliances around, either. Campfires are great, but microwaves are better.

You're a doctor, then? Interesting. I'll keep you in mind. Not that I expect to need your services any time soon, but it's good to know who you can go to.

Wits I can do. Wits are what I'm good at. Maybe not book knowledge, but the ins and outs of conversations? That's my sort of speed.

Really? That's... strange. Things like monsters, or things like explosives?
subject_013: (Umbrella logo)

[personal profile] subject_013 2022-10-30 06:06 am (UTC)(link)
You'd be surprised to find a certain amount of familiar technology, albeit with an odd twist: devices powered by magic rather than energy as we understand it. Finding it takes a matter of scavenging, but it makes the discovery more worthwhile.

I hope that you don't require me: I have my hands full treating some of the Hunters in this town, along with the more complacent civilians.

I've found that the strongest people at times are the ones who can talk or think their way out of a situation. Their chances of survival are exponential compared to those who think their fists or their weapons are more useful.

Things like all of the above. I was able to procure a weapon from that world, and I glimpsed several versions of it, paths I might have followed. However, something particularly dangerous came through and wreaked havoc.
hachitaro: (uh oh.)

[personal profile] hachitaro 2022-10-31 01:24 am (UTC)(link)
Powered by magic, huh? Interesting. I'm good at scavenging, anyway. When I have to at least.

Yep, no intention of being a Hunter or something like that. I know first aid at least, so that's less worry for doctors.

And you're right. It's not a hundred percent, but I've survived this long by using my mouth. ... Did not mean to make that sound dirty but here we are.

That sounds useful... and dangerous. Does that happen a lot around here?
subject_013: (Umbrella logo)

[personal profile] subject_013 2022-11-08 05:38 am (UTC)(link)
You'll be pleased to know the native townfolk are happy to help. As weird as this place may be, you'll find the inhabitants making a home of it and willingly assisting others to find their place in it.

One less prospective client for me, then. A pity, as you seem one of the more sensible new arrivals. But you might well end up on my examination table nevertheless.

Rest assured, I thought first of your being able to talk your way through a tangled situation.

That particular incident with the portals? It happened once back in March and hasn't happened since, but things here seem to happen in cycles, like the seasons or the moon phases, so it well could happen again.
hachitaro: (oh no my disguise stopped working!)

[personal profile] hachitaro 2022-11-08 05:54 am (UTC)(link)
That's good. It's always nice when neighbors help each other.

Uh, no thanks. I don't need an examination. Perfectly healthy here.


[Aside from not being dead when he's supposed to be, but!]

Cycles, huh? Anyone got a record of what happened when? It might be useful to find a pattern. Things sometimes need a longer look at them to make sense, after all.
subject_013: (Umbrella logo)

[personal profile] subject_013 2022-11-23 05:36 am (UTC)(link)
Given how many strange things emerge with less than savory intent toward us, you might find yourself requiring my services before you know it. I promise I'll take all due care, if the need ever arises.

The Archives are your first option: there's a wealth of texts regarding many of the strange things you'll find here. The better option would be consulting some of the elder Sleepers who've dwelt here for some time. The knowledge gained from experience is richer and more useful than the at-times dry material you'll find in the pages of a book.
hachitaro: (unsure.)

[personal profile] hachitaro 2022-11-23 06:27 pm (UTC)(link)
Yeah. I'm a pretty healthy guy though. I gotta be, with all the wandering I do. Not easy to get a doctor when you don't stay in one place.

Got any leads? Who's been here a long while?
subject_013: (Umbrella logo)

[personal profile] subject_013 2022-12-02 05:32 am (UTC)(link)
Wandering in your own world or between worlds such as this place? I should apologize for all the questions. I have a naturally inquiring mind.

I'd start with Vira-Lorr: she's been here and in Deerington the longest of the Sleepers I know personally, a very astute and perceptive personage. She works as a fortuneteller in Cellar Door, thus she's not hard to find.
hachitaro: (huh?)

[personal profile] hachitaro 2022-12-02 07:58 pm (UTC)(link)
Nah in my world. No multiverse theory applies to mine as far as I'm aware. And it's fine. If I don't like the question I just won't answer.

A fortuneteller, huh? Does she actually get it right?
subject_013: (Umbrella logo)

[personal profile] subject_013 2022-12-12 12:24 am (UTC)(link)
I didn't think the multiverse applied to mine, till I came to this place. I've been granted glimpses of at least five different versions of me across as many versions of my world of origin. You might be surprised at what this world reveals to you.

A wise course of action: your story is yours to share with whom you select and no others.

She does, in fact. I believe she has a certain amount of second sight, which certainly helps her provide good services.
hachitaro: (unsure.)

[personal profile] hachitaro 2022-12-12 12:38 am (UTC)(link)
Maybe it does, then. It's not like my world has the technology to check, as far as I'm aware.

I see. That's... unusual. There aren't people with magic powers in my world. It's pretty boring, I guess.


[No humans, at least. As far as he's aware.]
subject_013: (Umbrella logo)

[personal profile] subject_013 2023-01-02 05:43 am (UTC)(link)
Nor does mine, for all its advancements. There's plenty of physicists theorizing, but no way to prove it. But here, the improbable becomes part of the typical.

Nor are there any in mine. There's enough scientific things that looks like magic or the supernatural till one examines it closely.