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Entry tags:
October Test Drive Meme!
OCTOBER 2022 TDM
STANDARD ARRIVAL
IMAGE OF THE SELF
A GOOD NIGHT'S SLEEP
THE VEINS OF THE TOWER
CODING
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: A snowy, rocky beach in winter. ]
[Image Two: Bowls of mushroom soup and bread. ]
Prompt Two
[Image One: Dali painting of the moon as a city]
[Image Two: Twisted, warped cityscape]
Prompt Three
[Image One: Monster choking a sleeping person to death]
[Image Two: Death hovering over a sleeping person]
BONUS PROMPT
[Image One: Liminal Space image of a nondescript room with strange ledges]
[Image Two: Cenobite woman with borg-like attachments to her face]
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
Prompt One
[Image One: A snowy, rocky beach in winter. ]
[Image Two: Bowls of mushroom soup and bread. ]
Prompt Two
[Image One: Dali painting of the moon as a city]
[Image Two: Twisted, warped cityscape]
Prompt Three
[Image One: Monster choking a sleeping person to death]
[Image Two: Death hovering over a sleeping person]
BONUS PROMPT
[Image One: Liminal Space image of a nondescript room with strange ledges]
[Image Two: Cenobite woman with borg-like attachments to her face]
WHEN: First Week of NOvember
WHERE: The Farther Shores/The Boardwalk, Koz's Orphanage
CONTENT WARNINGS: N/A
WHERE: The Farther Shores/The Boardwalk, Koz's Orphanage
CONTENT WARNINGS: N/A
You're one of the lucky ones. Your journey is smooth sailing and you wind up exactly where you're supposed to: on the Farther Shores. You grow out of your squid body without a hitch, either with the help of another Sleeper or one of the Wakers, and you get to discover this new world. All new Sleepers might take some time to find their bearings. It might be tricky to remember how to use your body parts the way you're supposed to. You might stumble around the beach or forget how to talk - but don't worry! It'll come back to you sooner or later.
Hopefully, you've found something to wear, either in your Welcoming Bag or otherwise, and can start familiarizing yourself with your surroundings. Maybe you help some other squids out on the beach. Waking up sucks! You feel for the little guys. And hey, maybe you're hoping one of those squids is a good friend...Stranger things have happened.
SEASONAL DETAILS ON THE BOARDWALK
This is not the greatest month to wash up on the Farther Shores. It's November and you'll pretty much immediately hate it! The waters are frigid but not quite frozen yet, but that won't make your arrival any less uncomfortable. Thankfully the Boardwalk seems well-stocked with heavy blankets and furs to give to newly awakened Sleepers. Barrels of hot chocolate and hot alcoholic cider are readily available to warm people up. There are several stalls selling hearty soups willed with mushrooms, potatoes, beans, and other filling components.
Fresh baked bread and pastries are sold on wax paper. Enjoy a steaming cinnamon roll or croissant or just your standard bread and butter. Many bakers have set up temporary stoves and seem to invite teaching Sleepers how to cook and prepare bread and pastries. Maybe knead some dough, learn some tricks of the trade. If you help out ab baker, they might even thank you with a sack of flour or other ingredients for bread!
Like last year, as the Moon shifts to Bone, whispers and hushed talk begins anew among the Trenchies about The Tower. There are whispers that something feels wrong. "You know Trench is his body, right?" one might say. "But look at what's been happening. Is everything alright?" There is nervousness, agitation. Trenchies can't seem to put a finger on it. One of the old fishermen mutters under his or her breath if overheard in this time. "Long time since we tried to leave the Tower's shield. Hope didn't bring anything back from out there. World's a strange place."
None of them seem to have anything specific to add. They just seem nervous for some reason.
Hopefully, you've found something to wear, either in your Welcoming Bag or otherwise, and can start familiarizing yourself with your surroundings. Maybe you help some other squids out on the beach. Waking up sucks! You feel for the little guys. And hey, maybe you're hoping one of those squids is a good friend...Stranger things have happened.
This is not the greatest month to wash up on the Farther Shores. It's November and you'll pretty much immediately hate it! The waters are frigid but not quite frozen yet, but that won't make your arrival any less uncomfortable. Thankfully the Boardwalk seems well-stocked with heavy blankets and furs to give to newly awakened Sleepers. Barrels of hot chocolate and hot alcoholic cider are readily available to warm people up. There are several stalls selling hearty soups willed with mushrooms, potatoes, beans, and other filling components.
Fresh baked bread and pastries are sold on wax paper. Enjoy a steaming cinnamon roll or croissant or just your standard bread and butter. Many bakers have set up temporary stoves and seem to invite teaching Sleepers how to cook and prepare bread and pastries. Maybe knead some dough, learn some tricks of the trade. If you help out ab baker, they might even thank you with a sack of flour or other ingredients for bread!
Like last year, as the Moon shifts to Bone, whispers and hushed talk begins anew among the Trenchies about The Tower. There are whispers that something feels wrong. "You know Trench is his body, right?" one might say. "But look at what's been happening. Is everything alright?" There is nervousness, agitation. Trenchies can't seem to put a finger on it. One of the old fishermen mutters under his or her breath if overheard in this time. "Long time since we tried to leave the Tower's shield. Hope didn't bring anything back from out there. World's a strange place."
None of them seem to have anything specific to add. They just seem nervous for some reason.
WHEN: Halloween through all November
WHERE: All of Trench
CONTENT WARNINGS: Distorted Reality, horrifying cityscape images, mounting paranoia, displacement
WHERE: All of Trench
CONTENT WARNINGS: Distorted Reality, horrifying cityscape images, mounting paranoia, displacement
"They say that Trench is the body of the Tower." It is a saying so often repeated during the Bone Moon season that it becomes more of a mantra. Whether or not it is actually true remains a hotly contested debate between Arcane Scholars and Disciples, one of the few times that neither side fully agrees even with themselves. Yet, if it is true, what happens if the person whose body serves as a city begins to have an identity crisis of sorts? That certainly seems to be the case this month.
At random times, it just happens. You're walking from one place to another with your friend. You just stepped out of a lantern network teleportation circle. You open a door. Suddenly, everything is just wrong. It feels like you are in a surrealist's nightmare. Walls appear to be bleeding concrete in all directions. Stairwells twist impossibly, as if M. C. Escher himself were the architect. The pathway to where you intended to go warps and transforms itself into a perilous, twisted monstrosity that you have to navigate. Worse? The way you got here is just gone behind you, leaving you only the path forward.
Navigating this isn't impossible, but you will definitely need help. It might be that one has to stand on another's shoulders to get over an obstacle and then help them up. Maybe someone very small has to crawl into an opening to reach the door handle so the way through can be found. It varies, and the effect lasts only as long as it takes to get where you're going, but while you're here the reality continues to shift and some of these twistings could easily crush you! Don't tarry too long!
NOTE: The physical danger here is from environmental hazards. Feel free to choose any you like, but they will all return to normal when your character reaches their intended destination. Trenchies know nothing about this, though if one asks one of the former wastes, they will ward themselves as if against evil. They know something, but they dare not speak and will whisper hurriedly that the sleeper had best not talk too openly about this. "Best not to draw attention right now."
At random times, it just happens. You're walking from one place to another with your friend. You just stepped out of a lantern network teleportation circle. You open a door. Suddenly, everything is just wrong. It feels like you are in a surrealist's nightmare. Walls appear to be bleeding concrete in all directions. Stairwells twist impossibly, as if M. C. Escher himself were the architect. The pathway to where you intended to go warps and transforms itself into a perilous, twisted monstrosity that you have to navigate. Worse? The way you got here is just gone behind you, leaving you only the path forward.
Navigating this isn't impossible, but you will definitely need help. It might be that one has to stand on another's shoulders to get over an obstacle and then help them up. Maybe someone very small has to crawl into an opening to reach the door handle so the way through can be found. It varies, and the effect lasts only as long as it takes to get where you're going, but while you're here the reality continues to shift and some of these twistings could easily crush you! Don't tarry too long!
NOTE: The physical danger here is from environmental hazards. Feel free to choose any you like, but they will all return to normal when your character reaches their intended destination. Trenchies know nothing about this, though if one asks one of the former wastes, they will ward themselves as if against evil. They know something, but they dare not speak and will whisper hurriedly that the sleeper had best not talk too openly about this. "Best not to draw attention right now."
WHEN: Last Week of October through the first week of November
WHERE: At Home, in your bed
CONTENT WARNINGS: Severe Insomnia, Sleep Deprivation, Deprivation induced hallucinations and mood swings
WHERE: At Home, in your bed
CONTENT WARNINGS: Severe Insomnia, Sleep Deprivation, Deprivation induced hallucinations and mood swings
Something is clawing at your mind from the moment that the first signs of the cold coming. You can't put your finger on it, but even as you see the people of Trench preparing for the next month's arrival of sleepers, you can see they feel it too. Something claws at the mind and for a few people in Trench, this becomes a very literal problem. The thoughts are so overwhelming that you can't manage to find a good night's sleep. This problem is especially prominent for new Sleepers, who seem prone to arriving with terrible bouts of unexplainable insomnia.
That sounds simple enough to deal with, right? Perhaps some sort of sleep aid, or working oneself to exhaustion, and you can power through it, right? No. Nothing seems to work at first. Searches for a monster are futile. Warding and incense seem utterly ineffective, and no matter how hard you try, night after night you cannot sleep. You are terrified of falling asleep. If you fall asleep, you may never wake up! Even characters who do not fear a mortal death feel themselves compelled by this, and the longer that they do not sleep the more corruption risks them at its door. A night or two missed is one thing, but eventually irascibility sets in. Hallucinations may eventually start to crop up. The body needs REM sleep. It needs dreams, yet the horror that threatens the person will not allow them to sleep, for fear that it will come for them while they sleep. What 'it' is, they do not know.
There is only one solution. For those who already spend time with others? This is a simple thing, but they must still agree to do it. You can solve this curse only if you do not sleep alone. Another must stay awake for the vigil through the whole night. Simple enough given their insomnia, but they will be assailed by their own horrific lack of slumber. Only, after you have had a good night's sleep, be sure to care for the other who was so kind to you. Why? Because anyone so unkind as to not help their erstwhile companion sleep after they have finally gotten rest will find out that those fears were not unfounded and the next time they sleep, they really do not wake up!
Death, in this rare case, comes in the form of a heart attack. Its source is unknown, and all that the sleeper will remember is the worst nightmare of their life as they lay in bed, dying in soundless screams. So, be sure to take care of each other, sleepers!
That sounds simple enough to deal with, right? Perhaps some sort of sleep aid, or working oneself to exhaustion, and you can power through it, right? No. Nothing seems to work at first. Searches for a monster are futile. Warding and incense seem utterly ineffective, and no matter how hard you try, night after night you cannot sleep. You are terrified of falling asleep. If you fall asleep, you may never wake up! Even characters who do not fear a mortal death feel themselves compelled by this, and the longer that they do not sleep the more corruption risks them at its door. A night or two missed is one thing, but eventually irascibility sets in. Hallucinations may eventually start to crop up. The body needs REM sleep. It needs dreams, yet the horror that threatens the person will not allow them to sleep, for fear that it will come for them while they sleep. What 'it' is, they do not know.
There is only one solution. For those who already spend time with others? This is a simple thing, but they must still agree to do it. You can solve this curse only if you do not sleep alone. Another must stay awake for the vigil through the whole night. Simple enough given their insomnia, but they will be assailed by their own horrific lack of slumber. Only, after you have had a good night's sleep, be sure to care for the other who was so kind to you. Why? Because anyone so unkind as to not help their erstwhile companion sleep after they have finally gotten rest will find out that those fears were not unfounded and the next time they sleep, they really do not wake up!
Death, in this rare case, comes in the form of a heart attack. Its source is unknown, and all that the sleeper will remember is the worst nightmare of their life as they lay in bed, dying in soundless screams. So, be sure to take care of each other, sleepers!
WHEN: November 1st (And only November 1st)
WHERE: Beginning anywhere, ending in A Nightmarish Place
CONTENT WARNINGS: Liminal Space, Disorientation, Hints of horrible monsters, Possible Death, Insane Zealotry, Mutilated Bodies
WHERE: Beginning anywhere, ending in A Nightmarish Place
CONTENT WARNINGS: Liminal Space, Disorientation, Hints of horrible monsters, Possible Death, Insane Zealotry, Mutilated Bodies
Rumors have lingered since the first encounters two months ago of a 'space between spaces' that people could accidentally fall into that this occurrence has not been entirely limited to the month it first happened in. Every once in a while, on unusual days, it has happened since that time. There appears to be little rhyme or reason to it, but it has happened again. Maybe you took an accidental step backwards.
Or maybe you were crazy enough to have identified some spot you disappeared before and you were actually experimenting with the effect every day to see when it happened. You know, to chronicle the dates it happen, to keep a record, to understand it better, all of those sorts of things that cause some sleepers to poke things that are Better Left Alone because that's what some sleepers do with their free time, and then they touch the spot with something and suddenly they and everything around them are sucked in. How you got there is not important. You're here now, wherever here is.
Only this time its different. You're not in the spot you were last time, and in the distance you can hear shuffling of feet. Dread enters your heart, as you know that you do not have the means to fight whatever it is. You have an overwhelming urge to run, to flee at top speed. You and whoever is "lucky" enough to be with you must run as fast as you can, around corners, a roaring, inhuman scream echoing through the hallways, slamming into walls. You can't quite see it, not unless you want a swift, awful death at least. But around a corner there is salvation, an elevator shaft and the door is open. Frantic scrambling, running and jabbing buttons will cause the doors to close, just as something black like a giant hand grabs the far wall. You hear the rush, the scream. The elevator shudders three times as something pounds on it, but you're safe. Or, are you?
Instead of the usual moldy hallways, you see what looks like a hospital hallway. Anyone who lived through the nightmare may have awful flashbacks, but nothing is chasing you this time. The impossibly stretching hallway seems ceaselessly unchanging, each door locked, at least until you happen to notice a grate on one of the overhead air conditioners open wide. If you are curious enough to crawl up and into it, you're treated to a long scramble through the passageway, right up until you hear voices, menacing ones in the distance. Crawl quietly!
A grate emanating ugly, light is up ahead. As you and your companion work your way over, you're hopefully not heard. Through the grate, you see something awful. Two mutilated and disfigured figures speak while a third, calm and ordered looking woman listens. She seems to have mutilated her throat such that she should not be able to speak, and the other two appear have performed torturous experiments on their own flesh, their twisted visages that of the 'Zealots' that the Sleepers sometimes whisper about in fear. "It is almost time for the harvest. We made the quotas last cycle but only barely. The need is greater. Sacrifices must be made," one hisses. The other nods vigorously. "Yes. The situation is decaying. We have to move to stop this before it gets out of hand."
Before they can say more, however, the third woman looks up, directly at the grate. She smiles once, and a voice echoes from her throat as what appears to be a mouth inside of it moves, her own lips unmoving. "Continue this discussion later. It seems the problem has worsened. We will need to step up security in the meantime." She reaches out a hand and wrenches. The air shimmers around them and suddenly the duct you are traveling in collapses and breaks beneath you. Instead of falling into the farm, however, you find yourself falling through darkness for what seems an eternity, until you collapse hard to the pavement, in front of the entrance to the Gate, your breath coming back to you slowly, shakily.
NOTES: Death is possible should a sleeper assault the first creature. It is a being of impossible angles and blackness, is itself unkillable and will rend its victims to oblivion through brute force. Fighting the Zealots is not possible through this prompt. The grate cannot be opened in time to exit into the Sleeper Farm and engage them. However, the astute will be certain that there was for a moment an actual entry through and into the Sleeper Farm, somehow. Those familiar with these locations will recognize them as being Floor 1, the Stalls
Only this time its different. You're not in the spot you were last time, and in the distance you can hear shuffling of feet. Dread enters your heart, as you know that you do not have the means to fight whatever it is. You have an overwhelming urge to run, to flee at top speed. You and whoever is "lucky" enough to be with you must run as fast as you can, around corners, a roaring, inhuman scream echoing through the hallways, slamming into walls. You can't quite see it, not unless you want a swift, awful death at least. But around a corner there is salvation, an elevator shaft and the door is open. Frantic scrambling, running and jabbing buttons will cause the doors to close, just as something black like a giant hand grabs the far wall. You hear the rush, the scream. The elevator shudders three times as something pounds on it, but you're safe. Or, are you?
Instead of the usual moldy hallways, you see what looks like a hospital hallway. Anyone who lived through the nightmare may have awful flashbacks, but nothing is chasing you this time. The impossibly stretching hallway seems ceaselessly unchanging, each door locked, at least until you happen to notice a grate on one of the overhead air conditioners open wide. If you are curious enough to crawl up and into it, you're treated to a long scramble through the passageway, right up until you hear voices, menacing ones in the distance. Crawl quietly!
A grate emanating ugly, light is up ahead. As you and your companion work your way over, you're hopefully not heard. Through the grate, you see something awful. Two mutilated and disfigured figures speak while a third, calm and ordered looking woman listens. She seems to have mutilated her throat such that she should not be able to speak, and the other two appear have performed torturous experiments on their own flesh, their twisted visages that of the 'Zealots' that the Sleepers sometimes whisper about in fear. "It is almost time for the harvest. We made the quotas last cycle but only barely. The need is greater. Sacrifices must be made," one hisses. The other nods vigorously. "Yes. The situation is decaying. We have to move to stop this before it gets out of hand."
Before they can say more, however, the third woman looks up, directly at the grate. She smiles once, and a voice echoes from her throat as what appears to be a mouth inside of it moves, her own lips unmoving. "Continue this discussion later. It seems the problem has worsened. We will need to step up security in the meantime." She reaches out a hand and wrenches. The air shimmers around them and suddenly the duct you are traveling in collapses and breaks beneath you. Instead of falling into the farm, however, you find yourself falling through darkness for what seems an eternity, until you collapse hard to the pavement, in front of the entrance to the Gate, your breath coming back to you slowly, shakily.
NOTES: Death is possible should a sleeper assault the first creature. It is a being of impossible angles and blackness, is itself unkillable and will rend its victims to oblivion through brute force. Fighting the Zealots is not possible through this prompt. The grate cannot be opened in time to exit into the Sleeper Farm and engage them. However, the astute will be certain that there was for a moment an actual entry through and into the Sleeper Farm, somehow. Those familiar with these locations will recognize them as being Floor 1, the Stalls
no subject
Or he would, if someone hadn't so rudely sat down right next to him and tried to strike up a conversation. Dito glances over at the one who had spoken, still chewing a mouthful of stew and bread, and raises his eyebrows at what he sees. Quite the interesting features this man has-- a pleasant enough face, to be sure, but those scars and staples are especially fetching. Dito shivers, but not from disgust, and not necessarily just from the cold. He swallows his mouthful.]
Not sure why you'd expect anything different. Always having your gaze turned inward is an inherently animalistic trait. Why should humans be exempt?
no subject
Animals run away on instinct, though. I can appreciate how simple and honest they are.
Isn't all that lying to themselves and each other as if they care about this Tower a little more unique? I bet some of them have even started to believe their own words.
no subject
[Dito takes another bite of his stew, pausing a moment to savor it before swallowing and regarding the man again.]
You're new, aren't you? Pretty sure I would've remembered seeing someone with your good looks around here.
[Despite his sarcastic tone, it's a genuine compliment.]
no subject
Yup. So I want to learn as much as I can. Since you've been here longer, tell me. Do their rumours ever hold up, or did you really come just for the street food?
no subject
Well... maybe not just for the food.
[He leans back against the bench, setting the stew aside for the moment.]
But all the rumors that pass around here have at least some ring of truth to them. I'm a Hunter by trade, so I pretty much get sent out for even the slightest whisper of trouble. Never been a false alarm yet, so far.
no subject
A hunter! So you're playing some noble role protecting the weak. [Lame, honestly. But...] Does your prey at least make it fun?
no subject
Don't insult me. I said hunter, not hero. Protecting the weak isn't as important as eliminating a threat. Not unless I get adequate compensation, anyway.
And honestly, sometimes half the fun is in mixing it up. Making sure each hunt is different. Sometimes I kill my quarry outright, sometimes I just grievously wound them and then pretend to lose 'em. Let 'em linger with a small sense of hope before I snuff it out.
You gotta learn to make your own fun on occasion, you know?
no subject
[Who needs saving, anyway? For a moment, Mahito even seems like he's returning that interest, now-- in the topic, at least.]
It's only natural to think escape is a victory. When I leave mine alive, I find their emotions do leak out a little! Do you think hope is what causes that?
no subject
Not nearly as amazing at the emotions they show just before they're about to die, though. Sometimes I'm quick enough to peel back their eyelids and watch the light fade. There's something, I dunno-- peaceful about it. I know it's probably just the body going into shock, but they look... transcendental sometimes. Like they're acquiring knowledge and wisdom about the world in their last moments of life-- wisdom you can never share, not until it's your turn.
It's... it's beautiful, really.
[Dito's voice has taken on a dreamy, almost awed tone, as if describing a spectacular sunset or a deeply religious experience. Then with a shiver he's back to his old self, his smile altogether bashful.]
Sorry. I tend to get overly philosophical when I talk about this stuff.
no subject
Do you need to open their eyes, for that? I can see the light either way, so I've never tried.
Most of the time, people only realize they weren't ready to die. Even when they've been begging to. What could they have thought would happen?
no subject
In any case, it's natural for people to want to stave off death until the last second, don't you think? It's one of the great mysteries of life, after all. Not surprising that so many people are afraid of it. Honestly, I think holding onto an instinct to survive is something to admire.
[His face splits into an utterly unhinged smile.]
Makes it all the more enjoyable when their own mortality is staring them right in the face. At least, that's how I see it. Everyone breaks, in the end.
no subject
Well, until then,]
Is it that mysterious? If something lives, it'll die. Sounds pretty straightforward to me.
[But taking that smile as a cue, Mahito leans a bit closer as he continues.]
Of course, when they break like that, you never know just how they'll curse each other for it.
no subject
[There's something conspiratorial in the way Mahito leans inward; something alluring and inviting. Dito's smile grows wider.]
I assume you don't just mean filthy rhetoric when you're talking about curses.
no subject
Like they'd even know what paradise is if they had it.
[The world itself had always been fine, its infestation of humans being the only real problem. So a concept like paradise depends more on understanding than location, doesn't it? Only...]
If we'll never run out of opportunities to fight whatever we feel like, that might just be where we've ended up.
But that's right. You're learning magic, and don't mind using it to hurt others? Where I came from, we'd call you a curse user. I've helped a few of those out, before. Could be interesting to see how you compare.
no subject
[He speaks these pejoratives as if he considers them to be the highest of praise.]
Is that what you are? A curse user, I mean?
no subject
[It seems he's agreeing that those titles may be a good thing. As for that guess, even if it's wrong, at least it's on the right track.]
More like the curse itself.
[Although, to say that right now, as if suggesting he might be controlled... The terminology's just human arrogance. There's no need to clarify so much as to risk appearing guarded.]
It's thanks to the humans who can't control the fear and hatred spilling out of them, that I was born. Or it should be. Cursed energy doesn't seem as common here, though. Maybe most of you can't produce it?
no subject
So... wait. You're saying you're literally a product of people's negative emotions? All their hatred and paranoia and murderous impulses? That's what created you?
[He stares at Mahito, his golden eyes focused and analytical, as if Mahito is a puzzle that needs to be figured out. Then slowly his face brightens in another smile, this time one of surprised delight.]
Heh. Hahahahaha... AhahahahahaHAHAHAHAHAHA! Oh my god, that is awesome! So much for all those holier than thou fuckheads claiming to be pure as the driven snow! Oh man, the irony's killing me right now!
no subject
Right? Most people who feel the need to make so many claims are only lying to themselves, obsessing over constructs like "morals" or others' opinions. They could stand to act on their impulses a little more often.
no subject
Exactly! [Dito points emphatically at Mahito.] There's nothing that disgusts me more than people who lie to themselves like that. It's nothing but vanity and cowardice. All they're doing is deluding themselves that they're not knee-deep in the muck like the rest of us undesirable saps.
In all honesty, I can't tell whether it's hilarious or irritating as hell.
no subject
Is our position that unfavourable?
Most people at the bottom are there by choice, you know. They constrain themselves with delusions of their own, by thinking they can't just do whatever they want. So many of them don't understand our lives are all equally meaningless.
no subject
There has to be something more to it, in their mind. It can't be that we're all just beasts crawling on the surface of the earth, fighting and killing and fucking their way to their inevitable extinction.
[Dito leans back, flashing Mahito a smile that is both sinister and carefree.]
It must be so exhausting, trying to maintain that facade. They should just accept their own ugliness and insignificance. It's much more fun.
no subject
There may be no one here to fight for, but that pointlessness in itself holds some amount of appeal. If it's not work anymore, and instead entirely for fun,]
Inevitability aside, I still find it so satisfying to help them reach that extinction faster.
You should take me on your next hunt. [Even with their potentially differing ideas of prey that may fit them both into that category themselves.] I'm sure it'll be enjoyable.
no subject
My dear sir... [His tone is coquettish.] Are you trying to manipulate me into agreeing to a date with you by playing on my weakness for bloodshed? Because it's working.
no subject
And if I say you caught me?
[Far from it. To suggest he'd find romance anything but disgusting, it's honestly laughable. Mahito offers a playful look, regardless, suggesting the approval likely expected of him.]
I'm glad bloodshed's all it takes to get you excited. There's no need for any shortage of it.
no subject
Then I'd say you were a filthy liar, but I'll forgive you this time.
[You're in good company, Mahito. Dito's idea of a relationship is more along the lines of two people occasionally bumping into each other. Carnally. He's no more prudish about sex than he is about his rampant bloodthirst-- it's just another way to get an extra shot of dopamine.
Dito picks up the stew from where he's left it on the bench, resuming his eating. It's still warm. Good.]
That bein' said-- [Said through a mouthful of mushroom stew.]-- I'll definitely take you up on your offer. Never one to say no to a little murder, after all. And the company seems like it'll be interesting, at the very least.