Manabu Yuuki (
siriusly) wrote in
countryclub2022-06-05 10:59 am
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PLAYER PLOT: Out into the Wilds
HOWDY DEER
it elle
Got a lil adventure available for those interested c:
IC ref: here
After some research and scouting along the edges of Trench's border (and some good ol' fashioned moon-based wanderlust in the blood), Manabu's finally made the call to form an excursion out into the wilds. The goal is to find other civilization...or at least start to! Beggars can't be choosers, you know.
The wilderness is rife with monsters day and night (but naturally worse at night), and the terrain starts to get pretty boggy the further west one goes...but there's mountains starting to peek out in the horizon!
End goal will ultimately be 30mi west past the Broken Road (we are not messing with the Unfathomable Mass, thanks), wherein a new lantern checkpoint will be established! It'll be perma-there for any would-be adventurers to go out and explore/fight more beasties/do more adventuring in the future :)
Adventurers will meet first at the Waystation (it's free open mingle cr real estate), then it'll be a 3-day hike out west (~10mi a day, give or take) before finding a broken-down church and some kind of barn-thing (too decayed to confirm). The lantern will be set here, at which point the excursion will be complete, people can teleport back where they want...or keep going (but that's on YOU)
Monsters will ambush REGULARLY, so there's ample opportunity to team up with multiple different people to protect each other! They'll be worse at night.
Incense will help stagger deadly ambushes/keep campsites relatively safe; Manabu's bringing a ton, and you better, too!
At this time of year, the vegetation will be dense with mushrooms and ferns (it's a bog, so mind the mud and bugs)...and some berries! Maybe don't eat the berries (they cause hallucinations, stomach situations, corruption, beasthood...) ...or do! I'm not your mom
The further away from Trench we go, the stronger the corruption, so feel welcome to be plagued by those effects! Hope jars and mushrooms for cleansing corruption will be very handy.
There's no details specs on the monsters this far out, so let your creativity soar c:
We will need a lantern buddy to stake out the checkpoint! So if you have one, do let me know in the sign-up!
If you'd like to be part of this excursion, please reply to the sign-up comment in this post with your char/plurk contact so I can ping you when the log is up! ETA is around 6/10
IC duration is about 3 days near the same date, but time is fluid so you can do your own event things or whatever, no big deal c:
THAT'S IT THAT'S THE PLOT IT'S FREE EXPLORER REAL ESTATE
Bear in mind your char will need combat/adventuring experience; Manabu's not gonna be keen on newbies/kiddos who are just hungry for trouble!
You can ask any questions in the questions thread
it elle
Got a lil adventure available for those interested c:
IC ref: here
After some research and scouting along the edges of Trench's border (and some good ol' fashioned moon-based wanderlust in the blood), Manabu's finally made the call to form an excursion out into the wilds. The goal is to find other civilization...or at least start to! Beggars can't be choosers, you know.
The wilderness is rife with monsters day and night (but naturally worse at night), and the terrain starts to get pretty boggy the further west one goes...but there's mountains starting to peek out in the horizon!
End goal will ultimately be 30mi west past the Broken Road (we are not messing with the Unfathomable Mass, thanks), wherein a new lantern checkpoint will be established! It'll be perma-there for any would-be adventurers to go out and explore/fight more beasties/do more adventuring in the future :)
Adventurers will meet first at the Waystation (it's free open mingle cr real estate), then it'll be a 3-day hike out west (~10mi a day, give or take) before finding a broken-down church and some kind of barn-thing (too decayed to confirm). The lantern will be set here, at which point the excursion will be complete, people can teleport back where they want...or keep going (but that's on YOU)
Monsters will ambush REGULARLY, so there's ample opportunity to team up with multiple different people to protect each other! They'll be worse at night.
Incense will help stagger deadly ambushes/keep campsites relatively safe; Manabu's bringing a ton, and you better, too!
At this time of year, the vegetation will be dense with mushrooms and ferns (it's a bog, so mind the mud and bugs)...and some berries! Maybe don't eat the berries (they cause hallucinations, stomach situations, corruption, beasthood...) ...or do! I'm not your mom
The further away from Trench we go, the stronger the corruption, so feel welcome to be plagued by those effects! Hope jars and mushrooms for cleansing corruption will be very handy.
There's no details specs on the monsters this far out, so let your creativity soar c:
We will need a lantern buddy to stake out the checkpoint! So if you have one, do let me know in the sign-up!
If you'd like to be part of this excursion, please reply to the sign-up comment in this post with your char/plurk contact so I can ping you when the log is up! ETA is around 6/10
IC duration is about 3 days near the same date, but time is fluid so you can do your own event things or whatever, no big deal c:
THAT'S IT THAT'S THE PLOT IT'S FREE EXPLORER REAL ESTATE
Bear in mind your char will need combat/adventuring experience; Manabu's not gonna be keen on newbies/kiddos who are just hungry for trouble!
You can ask any questions in the questions thread
no subject