Delilah Dirk (
delilah_dirk) wrote in
countryclub2022-03-01 11:12 pm
Player Mini-Plot Interest Check: "Delilah Dirk and the Temple of the Forgotten Mother"
Note: This is an accepted plot, aiming for late March or early April to have it happen. Details below.
What's the Deal?
Hi, I'm C, your local Korra and Delilah Dirk player. I've got a nice, optional mini-plot I hope you all enjoy, in two parts. Delilah is going to find a map to a temple complex at the very edge of the known map...one that is extensive, underground, and goes deep. In fact, her map only covers one part of it - something referred to as the Temple of the Forgotten Mother.
Part One - The Dungeon Dive
This one is for a handful of players overall. Delilah will assemble a team of adventurers to delve into the lost temple to try and find out just what's inside. Two things they will certainly find will be mummified - but very mobile - temple guards who have been down there quite some time - but still have a good deal of danger to them. Then there's the traps. Those traps, and anything else, will be decided by the group.
So who is needed in the team?
Well, Delilah for one. (1) They'll also need a technical boffin (2), a scientist/expert in dead languages (3), a fighter (4), an equipment specialist or explorer specialist (5) and, if available, a plucky reporter. (6)
If there's a lot of interest in this, I'll be happy to expand this, maybe split into parties!
Also if we can? There's room for a Belloq-type (7) - and henchpersons! (8-10?) The person who proves that there is nothing our intrepid adventurers can find that they will not try to take away.
If this all comes off, handwaved or not as time passes, it will result in a death-defying escape from a horde of mummies - racing to secure the treasure they find under an altar (beneath a statue of a woman with a curiously destroyed face) - the Mask of the Chimera.
So what will happen? Well, the second the Mask of the Chimera is touched by the moonlight beyond the temple entrance...it will disappear. And that's where the game-wide potential plot comes in.
Part Two - The Mask of the Chimera
The Mask of the Chimera, much like its namesake - has a myriad of potential effects, and is more than a little bit alive. It draws energy from the chaos and strong emotions it creates. And for about a week in-game, it will find whomever it can. Players will simply come across a strange, face-shaped mask, seemingly made out of several colours of obsidian. Strangely, not everyone will see the same colours or patterns...
But the mask will call to them to put it on, and once it does, there is a range of potential effects as the Mask produces some of it's Faces:
1. The Beast's Face - making the player look like some sort of monster, akin to something from Greek myth. A Medusa would be an example here. But the appearance is only skin deep...
2. The False Face - making the player look like another person entirely, or (with that person's permission, obviously!) another player character.
3. The Janus Face - Sometimes, the mask will actually merge two personalities - pulling a mind bound to the other by affection or friendship or even familiarity out of its own body. Worse, that leftover body continues to work on autopilot...so it's a race by a newly combined personality to find it and keep it safe.
4. The Echoed Face - Perhaps the mask invokes the face of someone no longer present...an echo to cause heartache and longing, perhaps?
5. The Chimerical Face - Perhaps the worst of the lot - the mask lives up to its true potential...actually transforming the player into a Chimera - a combination of the various features of beastly creatures. What strange, awful combination might result? And will your friends be able to pull the mask from your face before the change becomes permanent?
-When that week is up? The Mask returns itself to a sealed box beneath it's altar, waiting for the next chance it has to feed...
NOTE: These options are chosen to create a range of potential effects, some lighter (and that you can play for laughs if you want!) to more emotional ones to the big, darker, possibly very fighty ones - your call!
I've got what I figure are some likely questions below, but will have a whole section to ask yours! I hope to have a fun dungeon-delving session with some of you, and hopefully create some fun for all of you.
Likely Frequently Asked Questions
1. Hey C, why's it named after Delilah? - That's a little caprice - all of her graphic novels are entitled "Delilah Dirk and the..." - I'm just keeping with tradition.
2. So what's with all that unexplored space you're talking about? - That part is to open it up to all of you - whatever plots you might come up with, it's a stage that may be useful. Need a necropolis? There you go. A catacomb? Whoo, got it. Some sort of cult site or mystical place? Done and done.
3. Hey, I've got an idea for the Mask of the Chimera. How 'bout it? - By all means, let me know! I'd be happy to add new effects to it, or have other people make use of it in the future.
4. Do I have to know Delilah Dirk canon, or know her in-game to be in the team part? - Nope! She'll be advertising on the network for people for the team. And of course the Mask plot won't even involve her directly. And there's nothing from her canon you need to know - other than she is Very Swordy and super into Adventures with a capital A.
5. I don't like any of this stuff, it stinks and/or I'm not interested. Is it optional? - As optional as...something very optional. No worries! But feel free to use the potential settings in future, anyways. :)
Ask any other questions below, and I'll have threads for Mask Ideas and team signups/inquiries.
What's the Deal?
Hi, I'm C, your local Korra and Delilah Dirk player. I've got a nice, optional mini-plot I hope you all enjoy, in two parts. Delilah is going to find a map to a temple complex at the very edge of the known map...one that is extensive, underground, and goes deep. In fact, her map only covers one part of it - something referred to as the Temple of the Forgotten Mother.
Part One - The Dungeon Dive
This one is for a handful of players overall. Delilah will assemble a team of adventurers to delve into the lost temple to try and find out just what's inside. Two things they will certainly find will be mummified - but very mobile - temple guards who have been down there quite some time - but still have a good deal of danger to them. Then there's the traps. Those traps, and anything else, will be decided by the group.
So who is needed in the team?
Well, Delilah for one. (1) They'll also need a technical boffin (2), a scientist/expert in dead languages (3), a fighter (4), an equipment specialist or explorer specialist (5) and, if available, a plucky reporter. (6)
If there's a lot of interest in this, I'll be happy to expand this, maybe split into parties!
Also if we can? There's room for a Belloq-type (7) - and henchpersons! (8-10?) The person who proves that there is nothing our intrepid adventurers can find that they will not try to take away.
If this all comes off, handwaved or not as time passes, it will result in a death-defying escape from a horde of mummies - racing to secure the treasure they find under an altar (beneath a statue of a woman with a curiously destroyed face) - the Mask of the Chimera.
So what will happen? Well, the second the Mask of the Chimera is touched by the moonlight beyond the temple entrance...it will disappear. And that's where the game-wide potential plot comes in.
Part Two - The Mask of the Chimera
The Mask of the Chimera, much like its namesake - has a myriad of potential effects, and is more than a little bit alive. It draws energy from the chaos and strong emotions it creates. And for about a week in-game, it will find whomever it can. Players will simply come across a strange, face-shaped mask, seemingly made out of several colours of obsidian. Strangely, not everyone will see the same colours or patterns...
But the mask will call to them to put it on, and once it does, there is a range of potential effects as the Mask produces some of it's Faces:
1. The Beast's Face - making the player look like some sort of monster, akin to something from Greek myth. A Medusa would be an example here. But the appearance is only skin deep...
2. The False Face - making the player look like another person entirely, or (with that person's permission, obviously!) another player character.
3. The Janus Face - Sometimes, the mask will actually merge two personalities - pulling a mind bound to the other by affection or friendship or even familiarity out of its own body. Worse, that leftover body continues to work on autopilot...so it's a race by a newly combined personality to find it and keep it safe.
4. The Echoed Face - Perhaps the mask invokes the face of someone no longer present...an echo to cause heartache and longing, perhaps?
5. The Chimerical Face - Perhaps the worst of the lot - the mask lives up to its true potential...actually transforming the player into a Chimera - a combination of the various features of beastly creatures. What strange, awful combination might result? And will your friends be able to pull the mask from your face before the change becomes permanent?
-When that week is up? The Mask returns itself to a sealed box beneath it's altar, waiting for the next chance it has to feed...
NOTE: These options are chosen to create a range of potential effects, some lighter (and that you can play for laughs if you want!) to more emotional ones to the big, darker, possibly very fighty ones - your call!
I've got what I figure are some likely questions below, but will have a whole section to ask yours! I hope to have a fun dungeon-delving session with some of you, and hopefully create some fun for all of you.
Likely Frequently Asked Questions
1. Hey C, why's it named after Delilah? - That's a little caprice - all of her graphic novels are entitled "Delilah Dirk and the..." - I'm just keeping with tradition.
2. So what's with all that unexplored space you're talking about? - That part is to open it up to all of you - whatever plots you might come up with, it's a stage that may be useful. Need a necropolis? There you go. A catacomb? Whoo, got it. Some sort of cult site or mystical place? Done and done.
3. Hey, I've got an idea for the Mask of the Chimera. How 'bout it? - By all means, let me know! I'd be happy to add new effects to it, or have other people make use of it in the future.
4. Do I have to know Delilah Dirk canon, or know her in-game to be in the team part? - Nope! She'll be advertising on the network for people for the team. And of course the Mask plot won't even involve her directly. And there's nothing from her canon you need to know - other than she is Very Swordy and super into Adventures with a capital A.
5. I don't like any of this stuff, it stinks and/or I'm not interested. Is it optional? - As optional as...something very optional. No worries! But feel free to use the potential settings in future, anyways. :)
Ask any other questions below, and I'll have threads for Mask Ideas and team signups/inquiries.

QUESTIONS!
MASK EFFECTS/DISCUSSIONS
TEAM INTEREST/SIGNUP
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But looking forward to this! Do you have plurk?
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I do! I'm on there as argustar and forgive me for being a dunce who doesn't know how to link it properly. /sobs
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*shifty eyes*
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Re: TEAM INTEREST/SIGNUP
Anyway, she'd been dying for an adventure with Delilah again!
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OTHER!