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Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] countryclub2022-02-24 11:03 pm
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February 2022 Test Drive Meme

FEBRUARY 2022 TDM
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!

All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.

Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.

Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.

If you have any questions about the TDM, please ask down below!

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Carnival booths at dusk]
[Image Two: Gif of a scantily clad woman walking near a large blinking automatron clown head.]

Prompt Two
[Image One: A giant spider impales small boy in a black silhouette platform game.]
[Image Two: Laughing woman with nothing but a mouth on her face.]

Prompt Three
[Image One: Dice being tossed in slow motion.]
[Image Two: Overgrown mansion in the woods.]

A Less Than Typical Arrival
WHEN: Last few days of February into mid-March
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Clowns, creepy dolls, extortion?


When you arrive, the process is as easy and comfortable as turning from a squid into a Sleeper can ever be. The weather is almost balmy and blossoms bud on the trees. Pink blooms float out like cherry blossoms across the coastline. It is comfortable enough out that you might be tempted to strip down to your shirt. However, you would be the outlier: the people of Trench cover every inch of their skin and wear their gloves. Despite the pleasant weather, there's an ominous feeling and dark clouds over the ocean in the distance.

Oh, don't pay any mind to that! There's a festival going on on the boardwalk. Trenchies beckon Sleepers forward, and they'll find that along with food stalls that offer typical carnival treats (fried dough, corn dogs, etc.) are carnival games of chance. Ring tosses, dart throws, claw grabs. All of the games seem to rely more on luck than skill, and there are gambling tables set aside for people to play against each other.

Among the prizes, Sleepers see familiar items from home, as well as their welcome bag items, such as their Omni. Their welcome bag can also be won, but inside they'll find only their Lamp Friend. All the items usually in the welcome bag can, and by the end of the arrival will, be won by them, but not always for free.

While most games are free to play, some Trenchies may ask for a small vial of blood, or a song, or a joke. Less common are Trenchies who may ask you to work at their business to pay for playing their game. If you're lucky, a kind Waker and/or veteran Sleeper may come by and play for you. However you play (or don't), it feels like an unseen hand is guiding the fortune to ensure that the right items end up in the right hands. The longer you play, the more you regain, the more you feel like someone is watching you.

If you find yourself at the carnival at night, you'll find an edgier crowd, and an energy in the air that inspires a risky kind of fun. You may meet more corrupted and unusual people who greet new arrivals with their idea of a welcome. Nobody is violent, but you may want to be more on guard with your possessions after you regain them. The food and games are the same, but Trenchies are more likely to take advantage of new Sleepers. Costumes that some wear are more risqué and counter-culture. You may find yourself dragged to play a drinking game by a joyful but slightly uncouth looking Trenchie in clown make-up. The prizes to win at the booths that sit next to your own items are unsettling looking but… harmless. Probably.

F.A.Q.
  1. Sleepers can identify which Trench item, such as Omni, Lunar Orb etc., is theirs by either a label with their name on it or that presence watching them from behind urging the knowledge into their mind. Suddenly they will just know it is theirs and that someone watching them somehow gave them that knowledge.
  2. It may be assumed that, regardless of 'how,' the Sleeper's welcome bag items are acquired by the end of their time at the carnival. The Moss King ensures that nobody ends up walking away with the wrong items, ensuring a loss or a gain here and there to manipulate fortune just right. But any number of awkward and fearful possibilities exist in the meantime while you roll the dice!
  3. There are carnival rides at all hours, but they are limited to: carousel, ferris wheel and House of Mirrors. At night, the House of Mirrors becomes a House of Horrors.
Luck Be a Lady
WHEN: Last few days of February into mid-March
WHERE: All over Trench.
CONTENT WARNINGS: Giant spider, forced combat, creepy mouth face ghost lady


[From A SURVIVOR'S GUIDE TO THE UNKOWNS OF TRENCH, written by and added onto by many Arcane Scholars through the centuries and found in the Archives.]

"There are a number of phenomena, plant-life, creatures and entities big, small, incorporeal, corporeal, so on and so forth that have yet to be defined. Are they more Pthumerians, half-Pthumerians, a creation of one, a product of blood pollution? We simply do not know, but that only increases the need for understanding how to survive them when they appear. Yes, many appear benevolent, for now. But many more have their dangers and caveats...
THE LADY OF LUCK

An ironic name to be sure and what is theorized to be a being or phenomena with some sort of connection with the Moss King as it only ever occurs in the beginnings of his designated month, after all. Anyone who experiences a moment of good luck or chooses to take a gamble that pays off will soon find themselves tested by the Lady of Luck. A card will suddenly appear in the hand of the lucky person seemingly out of thin air.

The moment the card is turned around to view its face, the holder's fortunes and fate will shift depending on which letter or symbol on the wheel they look at first, and not all will have an effect. Every year the effects change without repetition, records of each have been lost to time and have no value for the purposes of this guide. The only common advice recorded over the years amounts to one word: win. If you do not, misfortune awaits."

This year's tests by Lady Luck are as follows:

T: Reality distorts around you and anyone within a twenty foot radius is pulled into a cylinder of bright colors. The afflicted are made to dodge giant falling candy and work together to push them into sets of three matching candies until they crush together and eventually there is only one row of piled giant candies. If successful, the cone keeping them in that colorful nightmare will drop and characters will find the candies they crushed were objects in the area at the time. A bag of hard candies replace the card in their hand as a reward. When the candies are sucked on, you will feel energized and gain the ability to float.

A: This time the world shifts to appear two dimensional and black and white, you and everything around you are reduced to a black silhouette. You have to leap from moving platforms, solve puzzles and climb ladders. To get to levels above or below you, you must break through with a leap to punch up or stomp down. The goal is to reach a clear finish line and what drives you forward is a massive black spider. Many of the puzzles and obstacles require two people to solve and get over. When you reach the end, your card will be replaced with a white feather. It's a single use item that can revitalize anyone you place it on. Also, you have indeed been jumping through the roofs and floors of businesses and houses etc.

O: A clear force field forms up around you and the nearest sleeper, anyone else in the area or who is walking by will be able to see you inside this cage. Suddenly music begins to play, dance music to be precise. And a hologram of what you're expected to do appears between you in the large area: dance battle. Literally. You are expected to fight Mortal Kombat style, but most of your moves must be some form of dance move. Lights and holographic dancing figures will appear in the area with you to cheer on your match. You can fight till one person is K.O.ed or killed. Yes, there will be a 'finish him' announcement upon your victory. If you refuse to participate you both lose. The winner's card becomes a gold coin that allows you to charm anyone to do what you wish once a year.

"After each phenomena, some sufferers report seeing a woman in the distance laughing so wide it appears she has nothing but a mouth. She makes no sound and appears only briefly, but she has earned this phenomena the nickname 'Lady Luck'. Many attribute it to her direct influence, but thus far it is not clear whether she is the cause or a symptom. Many theorize that the point of these occurrences is to test whether the individuals affected are worthy of the gift of luck."

F.A.Q.
  1. Yes, the first scenario is Candy Crush meets Tetris. I am not sorry. And the feather in the second is in fact a phoenix down.
  2. The consequence for losing each of these is exceptionally bad luck for a day or several days depending on player preference. Bad luck can be lethal.


The Moss King's Summer Home
WHEN: Until the Second Week of March
WHERE: Unknown Location outside Trench
CONTENT WARNINGS: Perceived Death by Spontaneous Combustion, Acrophobia, Possible violent death, temporary insanity, cursed items


The morning after your first day in Trench, or the morning after new Sleepers arrive, there is a small envelope marked with your name within easy reach. Without realizing it you feel compelled to open it. Three things drop out of the envelope: a six-sided die crafted of what looks deceptively like bone, a small white pill, and a hand-written note.

“Dear friend,

I have had the good fortune of acquiring a new summer home outside of Trench and thought to share my good fortune with the Sleepers of the city. Take the pill, then roll the die to come to me. One visit per Sleeper.

-The Moss King.”

What could go wrong? Then again, given the Moss King's love for life and death gambles, what could go right? The moment you roll the die, before you can see the side it lands on, you explode in a shower of self-immolation and gore, only to be recombined painfully at the Moss King's summer house. The house is shaped like a giant die, and you're in front of the face you rolled. Hope it wasn't a one!

  • Rolled a 1: Congratulations, you're crushed under the giant die and wake up in a coffin in the cellar. How much air do you have left and how do you get out? Scream loud!
  • Rolled a 2: You're in front of a conservatory. When you walk through the glass door, it's impossible to avoid the itching ivy. You're going to be uncomfortable and scratching for hours...
  • Rolled a 3: You're in luck, you're at the front door! When you ring the doorbell, the sound outside is positively deafening and your ears will ring for hours.
  • Rolled a 4: Crawling in the master bedroom window like a burglar from the private porch. How uncouth. Even worse is the security measure, which dumps a can of paint on your head, leaving your hair and skin some unholy and nauseating color for the next hour.
  • Rolled a 5: The backdoor seems almost harmless, and in fact? It is. Nobody expected you to come in the back door, you barbarian. Better wipe your feet on the floor mat or you may never get the mud out of your shoes. No, seriously, wipe your feet or you'll be slipping and tripping every couple minutes for the next few hours.
  • Rolled a 6: Hope you're not afraid of heights, because you're falling from pretty far in the sky and through the roof below. Thankfully the shingles and mattress beneath somehow break your fall into the attic, but it probably hurts like hell.
Once you're inside the house, you find a quaint, strange space. There's a surreal sitting room decorated with flowers and moss hanging down the walls and the smell of lilacs fills the air. Tea and cakes are set out for guests and you seem to have the run of the house. There are spare bedrooms that you can stay the night in and when you wake the next day, you will be in your own bed in Trench feeling extremely well rested.

Around the house, there are strange objects and curiosities, some of them very familiar and some that just seem useful. You can find at least one item from your own world here, something of great significance, or even something that you thought was lost forever. Or instead of an item from home, what catches your eye is one of the small potions that says 'drink me,' or a strange, useful tool that you find in the closet, or even a wabbajack. No, seriously, it could actually be the wabbajack. The Moss King's a bit of a hoarder when it comes to the strange and surreal things people have lost in bets. Almost anything is possible. A note is attached to the item you want with a promise: “Give and take, tit for tat.”

You can take one item from the house, for a price. Should you have been 'unlucky' enough to have rolled a one or a six? You're now in luck, the Moss King considers that suffering a fair trade. If you rolled any other number, you must leave something behind. If you do, your item is yours to keep. If you decide not to make the trade, you can spend your time in this surreal home, surrounded by hoarded knick knacks as long as you care to.

If you choose not to spend the night, leaving the summer home is a lot easier than entering it: just go out the front door... and then walk along a winding path that allegedly leads back to Trench. It looks and feels like it's going to take forever. Space warps here and you can feel it, it's uncomfortable but not painful. Before you know it, the walls of Trench are visible through those woods and you are in Trenchwood again. Be wary, though, monsters lurk and odd mushrooms with varying unpleasant effects such as hallucinations grow along this path home.

F.A.Q.
  1. If characters try to enter the house in a different way than the number they rolled, they'll instantly teleport back to their starting point.
  2. Despite what the note says, characters can visit the home again by rolling the die, but the pill that was taken the first time can't be replicated.
  3. If they decide not to take the pill, or you visit again, they feel like the house keeps shifting around them, tilting and distorting and revealing horrors in the walls, what horrors they see is up to you. The painful process to get there will be even more harrowing and hard on the body as well. But there's benefit to continuing to go back: the objects you can take.
  4. Items taken that are not special items from home and invented by you must either be a one-time use item or a weaker benefit multi-use item. One time use items would be for if you want to give your character an especially big benefit like a staff that instant heals lots of people or a big death laser, multi-use items would have lesser abilities such as providing more endurance in a fight or healing small scratches.
  5. The more times your character visits and items they take, the more unpredictable the items become. It's on them for ignoring the note saying you may come only once. You may grab an enchanted sword that's supposed to make you stronger on your third visit, but find when you use it, the enchantment will randomly have the opposite effect. Single use items will also be subjected to this drawback and after their one big beneficial use, the item will become cursed and hard to get rid of, always finding its way back to you. What kind of curse your single use item generates is up to the player. Players may also decide on the method it will take to get rid of their cursed object so long as it's not simple.
  6. The price characters pay to get each item may be any range of things: another item from home, any object of general value or personal value, a good amount of your blood (enough to make you woozy when you're done), a small but important memory, if you rolled a 6 and were badly injured falling through the roof or rolled a 1 and suffered escaping the coffin.


CODING
hopesparks: (03)

[personal profile] hopesparks 2022-03-15 05:16 pm (UTC)(link)
[ He smiles. ]

I'm sure it'll come back to me.

You said you knew some Jedi. Do you remember any of their names?

[ He's so close to remembering. If he remembers being a Jedi, maybe he can remember how exactly he got here or, at least, how to use the lightsaber. It seems safe here so far, but he's pretty sure nowhere stays that way forever. ]
democratically: (aotc ; retell)

[personal profile] democratically 2022-03-15 11:27 pm (UTC)(link)
[There's a variety that flash through her mind with that question, the names of some that she knew, while others slipped away.]

Obi-Wan Kenobi. His Master, Qui-Gon Jinn. There was... Yoda. Ahsoka, and ... Anakin.
hopesparks: (36)

[personal profile] hopesparks 2022-03-17 12:33 am (UTC)(link)
[ Some of the names sound familiar. Obi-Wan Kenobi and Yoda, he's heard those names before. (A man with ice-blue eyes like his, speaking fondly of his teachers. Masters.) Two other names don't register anything but that last one feels like a shock up his spine. ]

My name is Anakin. Anakin Solo.

[ He lets out a soft breath and smiles. He'd never thought not having a name would bother him so much. ]
democratically: (aotc ; what we are)

[personal profile] democratically 2022-03-17 06:52 pm (UTC)(link)
No...

[It slips past her lips before she can fully internalize her thoughts. Which might sounds a little funny or bad- even rude. That is why she does explain.]

Sorry. Ah, it's Skywalker, the Anakin that I know. That just took me by surprise.
hopesparks: (07)

[personal profile] hopesparks 2022-03-18 12:28 am (UTC)(link)
[ He's visibly confused when she says "no." He may still have a spotty memory, but he's positive that's his name.

But she amends and the name "Anakin Skywalker" actually means something to him. ]


My mother named me after him. I think he saved someone really important to her.

[ Anakin, to me, your name reminds me of hope. He sees a woman with kind brown eyes and dark hair. (He wonders if that's truly how his mother looks, or if it's the influence of Padmé affecting his tenuous memory.) ]
democratically: (aotc ; retell)

[personal profile] democratically 2022-03-19 03:44 am (UTC)(link)
As a Jedi, he does go across the galaxy, so it may well have been that.

[Images flash through her mind. Padmé knows that Anakin has aided all sorts of beings across different planets, and even if the Jedi had not been founded as warriors but as keepers of the peace, war had changed their directive and Anakin fought for the Republic.]
hopesparks: (23)

[personal profile] hopesparks 2022-03-19 04:38 am (UTC)(link)
[ He must do the same-- travel around and help people. It sounds like a nice way to live. Anakin hopes he's good at it. He plumbs the depths of his instincts for an answer and comes up dry. ]

Yeah. [ He lets out a somewhat self-conscious huff of amusement. ] I wonder if it's weird for him, having people name kids after him.
Edited 2022-03-19 04:39 (UTC)
democratically: (aotc ; reflects)

[personal profile] democratically 2022-03-20 04:12 am (UTC)(link)
I think... [Mulling that over. A confidence to him, and recklessness, yet at the same time, Padmé knows that there's a goodness in him, bashful and shy... Perhaps more around her? It is a warmth that comes as she thinks about him, a sense of security and fierce protection. So gentle with his touch, as if she might be porcelain and his grip might crack her. She is made of stronger stuff than that though.]

Perhaps somewhat embarrassed, but also honoured.
hopesparks: (02)

[personal profile] hopesparks 2022-03-20 05:48 pm (UTC)(link)
[ Padmé's assurance sweeps whatever self-consciousness he felt away. It's not like he'd suddenly stop using his own name if his namesake protested, but there's something a little comforting(?) to know that it wouldn't be unwelcome. ]

Do you know him well?

[ Now he's a bit curious. Even with parts of his memory restored, he doesn't remember ever meeting his namesake. ]
democratically: (aotc ; falling)

[personal profile] democratically 2022-03-21 01:27 am (UTC)(link)
I- [Although she blinks, puzzling over her answer. Very well. Intimately. Yet that is not something that Padmé would share, is it?] He was a young boy when I first met him. On Tatooine.

[A strange boy, she had thought at the time.]
hopesparks: (25)

[personal profile] hopesparks 2022-03-21 02:13 am (UTC)(link)
[ Tatooine? An interesting coincidence, to be sure. One, no, two people he cares for deeply are from there too.

Still, he's far more interested in her story than he is in relaying his own. ]


How did you end up so far from Naboo?
democratically: (aotc ; picnic confused)

[personal profile] democratically 2022-03-21 03:07 am (UTC)(link)
[How had she... There had been a shop, and talk of angels, but before that... Damage, from a fight.]

We... had needed a place to land, to have repairs done to our ship.
hopesparks: (24)

[personal profile] hopesparks 2022-03-24 09:42 pm (UTC)(link)
[ That doesn't entirely answer his question, but perhaps she doesn't remember that part yet. ]

What was he doing out there?
democratically: (aotc ; down gaze)

[personal profile] democratically 2022-03-27 07:35 pm (UTC)(link)
He lived there.

[Or was born there, a slave... Yet he had rebuked that rather soundly, Padmé recalls, a soft smile on her lips. She had hated that part about Tatooine though.]
hopesparks: (23)

[personal profile] hopesparks 2022-03-28 01:49 am (UTC)(link)
[ His first thought drifts to someone else. A girl with yellow hair-- his friend, Tahiri. He smiles softly in return. ]

I wonder if he had the same experience as my friend when he left. [ His smile widens slightly. ] Tahiri refused to wear shoes once she got to the Temple. She liked the feeling of cold stone on her feet. I never thought it would be a luxury for someone.
democratically: (aotc ; patience)

[personal profile] democratically 2022-03-28 02:25 am (UTC)(link)
I- I don't really know... I think, we didn't talk much when he went to the temple.

[Which would make sense. It is not like they allow people to just stroll about. Being older, too, Anakin likely had a lot to learn.]

I think... No, I know he is not fond of sand.
hopesparks: (16)

[personal profile] hopesparks 2022-03-29 12:36 am (UTC)(link)
[ Being a Jedi requires a lot of work and sacrifice, but he thinks it's a shame that the other Anakin would have to leave a friend behind. And she speaks of him so fondly that they must've been pretty good friends. ]

After Tatooine, I agree with him. It's coarse and irritating and it gets everywhere. I kept finding sand in my boots for days afterward.
democratically: (aotc ; discusses)

[personal profile] democratically 2022-03-29 04:24 pm (UTC)(link)
[Their paths may have diverged, but they had also crossed again, and became intertwined.

She blinks, before chuckling softly, shaking her head.]


I think that must be the unofficial motto of Tatooine
hopesparks: (04)

[personal profile] hopesparks 2022-03-31 04:47 pm (UTC)(link)
[ Her soft chuckle makes him chuckle too. It's comforting, almost, being around her. Maybe because they're both from the same place and are metaphorically in the same amnesia boat. ]

I wonder what the official one could be. Come for the heat, stay for the sunburn?
democratically: (aotc ; and deeply)

[personal profile] democratically 2022-04-01 03:17 pm (UTC)(link)
Even that sounds a little too generous, considering the conditions of the planet.

[And not just the dryness of it, but the general structure of slavery.]