Deer Country Mod (
reddosmod) wrote in
countryclub2022-02-24 11:03 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
February 2022 Test Drive Meme
FEBRUARY 2022 TDM
A Less Than Typical Arrival
Luck Be a Lady
The Moss King's Summer Home
CODING
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Carnival booths at dusk]
[Image Two: Gif of a scantily clad woman walking near a large blinking automatron clown head.]
Prompt Two
[Image One: A giant spider impales small boy in a black silhouette platform game.]
[Image Two: Laughing woman with nothing but a mouth on her face.]
Prompt Three
[Image One: Dice being tossed in slow motion.]
[Image Two: Overgrown mansion in the woods.]
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
Prompt One
[Image One: Carnival booths at dusk]
[Image Two: Gif of a scantily clad woman walking near a large blinking automatron clown head.]
Prompt Two
[Image One: A giant spider impales small boy in a black silhouette platform game.]
[Image Two: Laughing woman with nothing but a mouth on her face.]
Prompt Three
[Image One: Dice being tossed in slow motion.]
[Image Two: Overgrown mansion in the woods.]
WHEN: Last few days of February into mid-March
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Clowns, creepy dolls, extortion?
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Clowns, creepy dolls, extortion?
When you arrive, the process is as easy and comfortable as turning from a squid into a Sleeper can ever be. The weather is almost balmy and blossoms bud on the trees. Pink blooms float out like cherry blossoms across the coastline. It is comfortable enough out that you might be tempted to strip down to your shirt. However, you would be the outlier: the people of Trench cover every inch of their skin and wear their gloves. Despite the pleasant weather, there's an ominous feeling and dark clouds over the ocean in the distance.
Oh, don't pay any mind to that! There's a festival going on on the boardwalk. Trenchies beckon Sleepers forward, and they'll find that along with food stalls that offer typical carnival treats (fried dough, corn dogs, etc.) are carnival games of chance. Ring tosses, dart throws, claw grabs. All of the games seem to rely more on luck than skill, and there are gambling tables set aside for people to play against each other.
Among the prizes, Sleepers see familiar items from home, as well as their welcome bag items, such as their Omni. Their welcome bag can also be won, but inside they'll find only their Lamp Friend. All the items usually in the welcome bag can, and by the end of the arrival will, be won by them, but not always for free.
While most games are free to play, some Trenchies may ask for a small vial of blood, or a song, or a joke. Less common are Trenchies who may ask you to work at their business to pay for playing their game. If you're lucky, a kind Waker and/or veteran Sleeper may come by and play for you. However you play (or don't), it feels like an unseen hand is guiding the fortune to ensure that the right items end up in the right hands. The longer you play, the more you regain, the more you feel like someone is watching you.
If you find yourself at the carnival at night, you'll find an edgier crowd, and an energy in the air that inspires a risky kind of fun. You may meet more corrupted and unusual people who greet new arrivals with their idea of a welcome. Nobody is violent, but you may want to be more on guard with your possessions after you regain them. The food and games are the same, but Trenchies are more likely to take advantage of new Sleepers. Costumes that some wear are more risqué and counter-culture. You may find yourself dragged to play a drinking game by a joyful but slightly uncouth looking Trenchie in clown make-up. The prizes to win at the booths that sit next to your own items are unsettling looking but… harmless. Probably.
F.A.Q.
Oh, don't pay any mind to that! There's a festival going on on the boardwalk. Trenchies beckon Sleepers forward, and they'll find that along with food stalls that offer typical carnival treats (fried dough, corn dogs, etc.) are carnival games of chance. Ring tosses, dart throws, claw grabs. All of the games seem to rely more on luck than skill, and there are gambling tables set aside for people to play against each other.
Among the prizes, Sleepers see familiar items from home, as well as their welcome bag items, such as their Omni. Their welcome bag can also be won, but inside they'll find only their Lamp Friend. All the items usually in the welcome bag can, and by the end of the arrival will, be won by them, but not always for free.
While most games are free to play, some Trenchies may ask for a small vial of blood, or a song, or a joke. Less common are Trenchies who may ask you to work at their business to pay for playing their game. If you're lucky, a kind Waker and/or veteran Sleeper may come by and play for you. However you play (or don't), it feels like an unseen hand is guiding the fortune to ensure that the right items end up in the right hands. The longer you play, the more you regain, the more you feel like someone is watching you.
If you find yourself at the carnival at night, you'll find an edgier crowd, and an energy in the air that inspires a risky kind of fun. You may meet more corrupted and unusual people who greet new arrivals with their idea of a welcome. Nobody is violent, but you may want to be more on guard with your possessions after you regain them. The food and games are the same, but Trenchies are more likely to take advantage of new Sleepers. Costumes that some wear are more risqué and counter-culture. You may find yourself dragged to play a drinking game by a joyful but slightly uncouth looking Trenchie in clown make-up. The prizes to win at the booths that sit next to your own items are unsettling looking but… harmless. Probably.
F.A.Q.
- Sleepers can identify which Trench item, such as Omni, Lunar Orb etc., is theirs by either a label with their name on it or that presence watching them from behind urging the knowledge into their mind. Suddenly they will just know it is theirs and that someone watching them somehow gave them that knowledge.
- It may be assumed that, regardless of 'how,' the Sleeper's welcome bag items are acquired by the end of their time at the carnival. The Moss King ensures that nobody ends up walking away with the wrong items, ensuring a loss or a gain here and there to manipulate fortune just right. But any number of awkward and fearful possibilities exist in the meantime while you roll the dice!
- There are carnival rides at all hours, but they are limited to: carousel, ferris wheel and House of Mirrors. At night, the House of Mirrors becomes a House of Horrors.
WHEN: Last few days of February into mid-March
WHERE: All over Trench.
CONTENT WARNINGS: Giant spider, forced combat, creepy mouth face ghost lady
WHERE: All over Trench.
CONTENT WARNINGS: Giant spider, forced combat, creepy mouth face ghost lady
[From A SURVIVOR'S GUIDE TO THE UNKOWNS OF TRENCH, written by and added onto by many Arcane Scholars through the centuries and found in the Archives.]
"There are a number of phenomena, plant-life, creatures and entities big, small, incorporeal, corporeal, so on and so forth that have yet to be defined. Are they more Pthumerians, half-Pthumerians, a creation of one, a product of blood pollution? We simply do not know, but that only increases the need for understanding how to survive them when they appear. Yes, many appear benevolent, for now. But many more have their dangers and caveats...
THE LADY OF LUCK
An ironic name to be sure and what is theorized to be a being or phenomena with some sort of connection with the Moss King as it only ever occurs in the beginnings of his designated month, after all. Anyone who experiences a moment of good luck or chooses to take a gamble that pays off will soon find themselves tested by the Lady of Luck. A card will suddenly appear in the hand of the lucky person seemingly out of thin air.
The moment the card is turned around to view its face, the holder's fortunes and fate will shift depending on which letter or symbol on the wheel they look at first, and not all will have an effect. Every year the effects change without repetition, records of each have been lost to time and have no value for the purposes of this guide. The only common advice recorded over the years amounts to one word: win. If you do not, misfortune awaits."
This year's tests by Lady Luck are as follows:
T: Reality distorts around you and anyone within a twenty foot radius is pulled into a cylinder of bright colors. The afflicted are made to dodge giant falling candy and work together to push them into sets of three matching candies until they crush together and eventually there is only one row of piled giant candies. If successful, the cone keeping them in that colorful nightmare will drop and characters will find the candies they crushed were objects in the area at the time. A bag of hard candies replace the card in their hand as a reward. When the candies are sucked on, you will feel energized and gain the ability to float.
A: This time the world shifts to appear two dimensional and black and white, you and everything around you are reduced to a black silhouette. You have to leap from moving platforms, solve puzzles and climb ladders. To get to levels above or below you, you must break through with a leap to punch up or stomp down. The goal is to reach a clear finish line and what drives you forward is a massive black spider. Many of the puzzles and obstacles require two people to solve and get over. When you reach the end, your card will be replaced with a white feather. It's a single use item that can revitalize anyone you place it on. Also, you have indeed been jumping through the roofs and floors of businesses and houses etc.
O: A clear force field forms up around you and the nearest sleeper, anyone else in the area or who is walking by will be able to see you inside this cage. Suddenly music begins to play, dance music to be precise. And a hologram of what you're expected to do appears between you in the large area: dance battle. Literally. You are expected to fight Mortal Kombat style, but most of your moves must be some form of dance move. Lights and holographic dancing figures will appear in the area with you to cheer on your match. You can fight till one person is K.O.ed or killed. Yes, there will be a 'finish him' announcement upon your victory. If you refuse to participate you both lose. The winner's card becomes a gold coin that allows you to charm anyone to do what you wish once a year.
"After each phenomena, some sufferers report seeing a woman in the distance laughing so wide it appears she has nothing but a mouth. She makes no sound and appears only briefly, but she has earned this phenomena the nickname 'Lady Luck'. Many attribute it to her direct influence, but thus far it is not clear whether she is the cause or a symptom. Many theorize that the point of these occurrences is to test whether the individuals affected are worthy of the gift of luck."
F.A.Q.
"There are a number of phenomena, plant-life, creatures and entities big, small, incorporeal, corporeal, so on and so forth that have yet to be defined. Are they more Pthumerians, half-Pthumerians, a creation of one, a product of blood pollution? We simply do not know, but that only increases the need for understanding how to survive them when they appear. Yes, many appear benevolent, for now. But many more have their dangers and caveats...
An ironic name to be sure and what is theorized to be a being or phenomena with some sort of connection with the Moss King as it only ever occurs in the beginnings of his designated month, after all. Anyone who experiences a moment of good luck or chooses to take a gamble that pays off will soon find themselves tested by the Lady of Luck. A card will suddenly appear in the hand of the lucky person seemingly out of thin air.
The moment the card is turned around to view its face, the holder's fortunes and fate will shift depending on which letter or symbol on the wheel they look at first, and not all will have an effect. Every year the effects change without repetition, records of each have been lost to time and have no value for the purposes of this guide. The only common advice recorded over the years amounts to one word: win. If you do not, misfortune awaits."
This year's tests by Lady Luck are as follows:
T: Reality distorts around you and anyone within a twenty foot radius is pulled into a cylinder of bright colors. The afflicted are made to dodge giant falling candy and work together to push them into sets of three matching candies until they crush together and eventually there is only one row of piled giant candies. If successful, the cone keeping them in that colorful nightmare will drop and characters will find the candies they crushed were objects in the area at the time. A bag of hard candies replace the card in their hand as a reward. When the candies are sucked on, you will feel energized and gain the ability to float.
A: This time the world shifts to appear two dimensional and black and white, you and everything around you are reduced to a black silhouette. You have to leap from moving platforms, solve puzzles and climb ladders. To get to levels above or below you, you must break through with a leap to punch up or stomp down. The goal is to reach a clear finish line and what drives you forward is a massive black spider. Many of the puzzles and obstacles require two people to solve and get over. When you reach the end, your card will be replaced with a white feather. It's a single use item that can revitalize anyone you place it on. Also, you have indeed been jumping through the roofs and floors of businesses and houses etc.
O: A clear force field forms up around you and the nearest sleeper, anyone else in the area or who is walking by will be able to see you inside this cage. Suddenly music begins to play, dance music to be precise. And a hologram of what you're expected to do appears between you in the large area: dance battle. Literally. You are expected to fight Mortal Kombat style, but most of your moves must be some form of dance move. Lights and holographic dancing figures will appear in the area with you to cheer on your match. You can fight till one person is K.O.ed or killed. Yes, there will be a 'finish him' announcement upon your victory. If you refuse to participate you both lose. The winner's card becomes a gold coin that allows you to charm anyone to do what you wish once a year.
"After each phenomena, some sufferers report seeing a woman in the distance laughing so wide it appears she has nothing but a mouth. She makes no sound and appears only briefly, but she has earned this phenomena the nickname 'Lady Luck'. Many attribute it to her direct influence, but thus far it is not clear whether she is the cause or a symptom. Many theorize that the point of these occurrences is to test whether the individuals affected are worthy of the gift of luck."
F.A.Q.
- Yes, the first scenario is Candy Crush meets Tetris. I am not sorry. And the feather in the second is in fact a phoenix down.
- The consequence for losing each of these is exceptionally bad luck for a day or several days depending on player preference. Bad luck can be lethal.
WHEN: Until the Second Week of March
WHERE: Unknown Location outside Trench
CONTENT WARNINGS: Perceived Death by Spontaneous Combustion, Acrophobia, Possible violent death, temporary insanity, cursed items
WHERE: Unknown Location outside Trench
CONTENT WARNINGS: Perceived Death by Spontaneous Combustion, Acrophobia, Possible violent death, temporary insanity, cursed items
The morning after your first day in Trench, or the morning after new Sleepers arrive, there is a small envelope marked with your name within easy reach. Without realizing it you feel compelled to open it. Three things drop out of the envelope: a six-sided die crafted of what looks deceptively like bone, a small white pill, and a hand-written note.
“Dear friend,
I have had the good fortune of acquiring a new summer home outside of Trench and thought to share my good fortune with the Sleepers of the city. Take the pill, then roll the die to come to me. One visit per Sleeper.
-The Moss King.”
What could go wrong? Then again, given the Moss King's love for life and death gambles, what could go right? The moment you roll the die, before you can see the side it lands on, you explode in a shower of self-immolation and gore, only to be recombined painfully at the Moss King's summer house. The house is shaped like a giant die, and you're in front of the face you rolled. Hope it wasn't a one!
Around the house, there are strange objects and curiosities, some of them very familiar and some that just seem useful. You can find at least one item from your own world here, something of great significance, or even something that you thought was lost forever. Or instead of an item from home, what catches your eye is one of the small potions that says 'drink me,' or a strange, useful tool that you find in the closet, or even a wabbajack. No, seriously, it could actually be the wabbajack. The Moss King's a bit of a hoarder when it comes to the strange and surreal things people have lost in bets. Almost anything is possible. A note is attached to the item you want with a promise: “Give and take, tit for tat.”
You can take one item from the house, for a price. Should you have been 'unlucky' enough to have rolled a one or a six? You're now in luck, the Moss King considers that suffering a fair trade. If you rolled any other number, you must leave something behind. If you do, your item is yours to keep. If you decide not to make the trade, you can spend your time in this surreal home, surrounded by hoarded knick knacks as long as you care to.
If you choose not to spend the night, leaving the summer home is a lot easier than entering it: just go out the front door... and then walk along a winding path that allegedly leads back to Trench. It looks and feels like it's going to take forever. Space warps here and you can feel it, it's uncomfortable but not painful. Before you know it, the walls of Trench are visible through those woods and you are in Trenchwood again. Be wary, though, monsters lurk and odd mushrooms with varying unpleasant effects such as hallucinations grow along this path home.
F.A.Q.
“Dear friend,
I have had the good fortune of acquiring a new summer home outside of Trench and thought to share my good fortune with the Sleepers of the city. Take the pill, then roll the die to come to me. One visit per Sleeper.
-The Moss King.”
What could go wrong? Then again, given the Moss King's love for life and death gambles, what could go right? The moment you roll the die, before you can see the side it lands on, you explode in a shower of self-immolation and gore, only to be recombined painfully at the Moss King's summer house. The house is shaped like a giant die, and you're in front of the face you rolled. Hope it wasn't a one!
- Rolled a 1: Congratulations, you're crushed under the giant die and wake up in a coffin in the cellar. How much air do you have left and how do you get out? Scream loud!
- Rolled a 2: You're in front of a conservatory. When you walk through the glass door, it's impossible to avoid the itching ivy. You're going to be uncomfortable and scratching for hours...
- Rolled a 3: You're in luck, you're at the front door! When you ring the doorbell, the sound outside is positively deafening and your ears will ring for hours.
- Rolled a 4: Crawling in the master bedroom window like a burglar from the private porch. How uncouth. Even worse is the security measure, which dumps a can of paint on your head, leaving your hair and skin some unholy and nauseating color for the next hour.
- Rolled a 5: The backdoor seems almost harmless, and in fact? It is. Nobody expected you to come in the back door, you barbarian. Better wipe your feet on the floor mat or you may never get the mud out of your shoes. No, seriously, wipe your feet or you'll be slipping and tripping every couple minutes for the next few hours.
- Rolled a 6: Hope you're not afraid of heights, because you're falling from pretty far in the sky and through the roof below. Thankfully the shingles and mattress beneath somehow break your fall into the attic, but it probably hurts like hell.
Around the house, there are strange objects and curiosities, some of them very familiar and some that just seem useful. You can find at least one item from your own world here, something of great significance, or even something that you thought was lost forever. Or instead of an item from home, what catches your eye is one of the small potions that says 'drink me,' or a strange, useful tool that you find in the closet, or even a wabbajack. No, seriously, it could actually be the wabbajack. The Moss King's a bit of a hoarder when it comes to the strange and surreal things people have lost in bets. Almost anything is possible. A note is attached to the item you want with a promise: “Give and take, tit for tat.”
You can take one item from the house, for a price. Should you have been 'unlucky' enough to have rolled a one or a six? You're now in luck, the Moss King considers that suffering a fair trade. If you rolled any other number, you must leave something behind. If you do, your item is yours to keep. If you decide not to make the trade, you can spend your time in this surreal home, surrounded by hoarded knick knacks as long as you care to.
If you choose not to spend the night, leaving the summer home is a lot easier than entering it: just go out the front door... and then walk along a winding path that allegedly leads back to Trench. It looks and feels like it's going to take forever. Space warps here and you can feel it, it's uncomfortable but not painful. Before you know it, the walls of Trench are visible through those woods and you are in Trenchwood again. Be wary, though, monsters lurk and odd mushrooms with varying unpleasant effects such as hallucinations grow along this path home.
F.A.Q.
- If characters try to enter the house in a different way than the number they rolled, they'll instantly teleport back to their starting point.
- Despite what the note says, characters can visit the home again by rolling the die, but the pill that was taken the first time can't be replicated.
- If they decide not to take the pill, or you visit again, they feel like the house keeps shifting around them, tilting and distorting and revealing horrors in the walls, what horrors they see is up to you. The painful process to get there will be even more harrowing and hard on the body as well. But there's benefit to continuing to go back: the objects you can take.
- Items taken that are not special items from home and invented by you must either be a one-time use item or a weaker benefit multi-use item. One time use items would be for if you want to give your character an especially big benefit like a staff that instant heals lots of people or a big death laser, multi-use items would have lesser abilities such as providing more endurance in a fight or healing small scratches.
- The more times your character visits and items they take, the more unpredictable the items become. It's on them for ignoring the note saying you may come only once. You may grab an enchanted sword that's supposed to make you stronger on your third visit, but find when you use it, the enchantment will randomly have the opposite effect. Single use items will also be subjected to this drawback and after their one big beneficial use, the item will become cursed and hard to get rid of, always finding its way back to you. What kind of curse your single use item generates is up to the player. Players may also decide on the method it will take to get rid of their cursed object so long as it's not simple.
- The price characters pay to get each item may be any range of things: another item from home, any object of general value or personal value, a good amount of your blood (enough to make you woozy when you're done), a small but important memory, if you rolled a 6 and were badly injured falling through the roof or rolled a 1 and suffered escaping the coffin.
no subject
don't expect anything nice back, you gross shit.]idiot's never change.
mp drain? this another blood-related thing?
[stop using gamer references on him; he's a dumb naive thing. in that realm.]
no subject
If he got something nice back he's going to start checking for pod people and believe Dabi is one of them. About anything.Idiots never change indeed, nor does the one that Shigaraki is talking to.]
No, it seems like they don't.
I'm tired, Dabi, I don't give a fuck about their Vampire LARP. Adjusting to whatever's been done in the air, or by another person's quirk or whatever this is is tiring. Don't make me monologue if we're not in a life or death situation.
no subject
watch it. you're as big an idiot as the rest of them. dabi's the unfortunate one surrounded by them.]
doesn't sound like we are for now.
apparently this place gets attacked by creatures.
[don't bitch at him. he's not your caretaker. what the hell's a vampire larp?]
no subject
No he won't.Nothing but the truth from both of them. He's also almost typing up a 'What does for now mean' because the League is so good at communication, but Dabi sets down the what it means well before he has time to even start to bother.]
Great. Perfect. Creatures like what? Headless horseman? Dragons?
no subject
monsters. sounds gross. didn't ask for details.
[it wasn't important. they'll die to his flames either way. shigaraki with all his quirks won't have any issue either.]
apparently bleedin's one of the things that causes them.
no subject
Gross monsters? Boring. Bleeding causing them might be a problem for everyone but us. I don't leave blood and the last time I checked, neither do you.
no subject
not sure i believe it, but i ain't about to cut my arm open to find out.
[he did bite his thumb, but that'd been swiftly taken care of...]
no subject
Tempting but fighting a monster made from my blood makes me wonder if it'd have my quirk. That might be something for another day. I don't feel like this entire place needs to be razed to the ground just yet.
[Take it from him, stop abusing your fingers while they're still applicable to your hand, Dabi. Besides you've done enough damage to yourself.]
no subject
wouldn't mind the latter one. might get us home faster.
[cute. didn't know ya cared.]
no subject
That, in whatever way savage murderers care, he cares.]Sometimes you're not as stupid as you look.
[Give him a second. He actually hasn't tried just... burning a place to the damn ground to get the attention of whoever the hell decided it's a good idea to bring them both here.]
Give it at least a week. If we find out there's really no way out or no staple way to get out, we revisit it. For now, just avoid bleeding. Your quirk looks annoying to go up against and you're the only monster I want to see using it.
no subject
then again, dabi's an expert at lying and twisting the truth. even to himself.]
can't say the same for you.
[what'd you expect to get outta that one without a pot shot back at you? hah, he'd be so lucky. dabi likewise hasn't set fire to anything large. mostly smaller things, or used his flames as a threat to keep the people he grabbed for interrogations quiet. not even 24 hours here and already a menace.]
no one's usin my flames but me. i'll lay low. the kids already know we're here, so we can use that.
no subject
I hope you didn't expend too much thought on that witty retort.
[No he didn't expect to be left unscathed. That's part of the charm of talking with Dabi, sometimes he's funny in the most infuriating ways possible. Also useful, considering in 24 hours he's already gathered more information than Shigaraki has cared to.]
They're useful if we want to preserve ourselves and need to prey on their heroics. Everything, and everyone, else is expendable where they're concerned. You said Endeavor's whelp ended up here, too? Is that hearsay or you've seen him?
no subject
i can waste a brain cell or two for ya.
[feel free to keep this going, shigaraki. he's frustrated at their straights right now and has zero problem taking some of it out via snarky comments to the other villain. he is the league's recruiter and blackmailer after all. likes to be in the know and prepared.]
he's here. along with the explosion kid, the green guy, and the floating girl.
no subject
Oh? How considerate to use up the last of your reserves on me.
[It's not as explosive or vicious as they were at point one, but it's something familiar and Shigaraki is fine keeping it as a sideline, enjoyable thing.]
I'll leave him to you.
[It's just reaffirmation, Shoto is his as long as the kid doesn't try to do something stupid. But also seeing that Uraraka is here puts a definite dent in his mood. Even more so because 'green guy' is here, too. If he's here, then there's something fucking with his quirks definitely. Uncool.]
Out of all of them, the girl is the hardest to deal with. Everyone else can be manipulated easily enough using one another. Keep an eye on her. I've had dealings with her before and she's not an idiot like the rest.
no subject
ya worth some bottom of the barrel scrapes.
[hey he wasn't the one who threw the first punch in that altercation; he was defending himself from some weirdo who didn't like them after his lackey went out and fetched them for him. what a picky ingrate. why's he stick with your ass?]
went without sayin. i'll deal with the explosion brat if it goes that way.
[he knows there's no point in trying to convince him onto their side, but they've had some clashes on the network and dabi wouldn't mind frying his brazen mouth... shigaraki is more apt at handling the green guy with all his quirks. considering bakugou and midoriya are close, splitting them up would work to their advantage. hypothetically, of course.]
she's a hero. that's manipulation enough. threaten someone she cares about and she'll make a mistake.
no subject
Gee. I can't believe you'd go out of your way.
[When a strange dog walks into another dog's territory, there's bound to be a brawl if no one's there to supervise. Be thankful cloud-dad was there to make sure no one got dusted. Himself included.]
If they attack you, I don't care who you deal with. Make sure you win. It's too tiresome doing shit on my own.
[It's getting them to split up that's the problem. All at once a problem and a solution really. They'll figure it out, as smart as everyone in the league is at their own game, Shigaraki and Dabi together is still a formidable 5D chess.]
She won't. I've known her through multiple worlds and I'm betting she doesn't remember me here, but I remember her. The dumbest thing she tried was to broker a deal for peace, but it worked even if I wasn't going to play by it. It doesn't matter, if you want to try, I wish you luck and God speed, she's going to see right through you.
no subject
i'm full of surprises.
[when you have your lackey invite that strange dog into the other one's territory, there's supposed to be some kind of civil understanding. otherwise, it'd be more honest and less time wasting if he just got to the "i wanna try and murder two strangers" part and they could've kicked it off without the introductions. actually, kurogiri irritated him cause dabi was ready to burn someone. too bad... but the drinks afterwards were a consolation prize.]
ain't gonna let some stupid brats do me in.
[without kurogiri or the johnny's warping quirks, causing a split up might be difficult. but then again, all they had to do was force the heroes to choose two different things. they'd have to divide to try and handle both. he's not sure that's gonna even be an issue here, with what he's learned.]
exactly how many times has this happened to you? and why haven't ya said shit about it before?
no subject
You can be.
[They tried that with Twice, twice, and it worked out great, didn't it? However, granted. That wasn't Dabi. And hey, Kurogiri could really make a good drink. That they can both agree on.
It also won't be hard to split them up. Shigaraki's dealings where Ochako is involved is the only thing he thinks is going to be a problem because the others are too stupid for each other.]
Three. This is the fourth time and it's not really helpful information is it? It's none of those places.
no subject
flatterer.
[twice... meh, he tolerated the man more than others did, not finding his personality as annoying. instead of trying to pay attention to one or the other, you simply look at the two as one and follow the general flow. it's only the opinions that change, not the direction of his actions. easy to ignore the rest in favor of that... anyways, drinks?
dabi can't say he's had any real direct interaction with them outside the brief stints in their battles and fights. from kidnapping the explosive brat to dealing with shoto and the green kid during the war, not too much else. too bad. he doesn't think highly of any of them, all things said.]
four times. the hell were the other places?
no subject
That's me, nailed it.
[Distraction tactics are good instead of feelings. Drinks would've been great if Shigaraki weren't concerned about everything hm. What a nostalgic thing if they can at least find a bar to hang out in.]
A world ruled by heroes too stupid to see what was under their noses. One ruled by unseen caretakers and one that took my quirk from me and I wish I was still there to pull apart at the seams helmed by kings, queens and fairies. Annoying as hell, but a reoccuring theme through two of them were those damn kids.
no subject
ya talkin about our own with that first one or somethin like it?
[cause if you just wasted his time with that shit garbage, he's gonna frown. might even steal his drink next time they have one together. if this shithole has a bar...]
don't sound too happy with that last one. take it they gave ya shit there.
no subject
Something like it. Something almost exactly like it without rankings and specifically America.
[If it doesn't, they can exploit that too, but he can try to steal his drink. Might end up with a glare or two.]
They did. I wasn't done with that place. None of it matters, I'll find my way back and make them pay. For now, it's here that's going to be the issue.
no subject
same problems and everything? self-servin heroes hidin behind lies and fame?
[he knows the ranking is simply a symptom of the problems the heroes embody, but it's an obvious problem that should be condemned. (oh a glare, how frightening.)]
maybe. i got no interest in protectin a buncha nobodies from monsters they create.
no subject
Similar problems, except for how stupid they were. Ended up taking over an entire city and they had no choice but to look the other way.
[Ah well. He misses his gaming company. He misses those days entirely, but here they are, in more of a pickle than worrying about heroics. (Hey it could be.)]
Then don't leave blood. You can do that. If anything, at least I have something to do if I get bored.
no subject
you did?
[there's a story there and he wants to hear it. so cough it up.]
don't need ya tellin me that. there's a library here somewhere. gonna see what that has.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)