Paul Atreides (
terriblepurpose) wrote in
countryclub2022-01-13 03:59 pm
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Entry tags:
player plot: fated leviathan
Content Warnings: Body horror, thalassophobia, violence, death
Hello! This is Beth, Paul Atreides' player, with a player plot planned to kick off later this month and culminate in late February/early March. What is it? A shapeshifting abyssal kaiju fight, with a light dash of prophetic horror!
What Kicks Things Off: Paul Atreides, local problems clown and paleblood, has begun having visions of a massive abyssal beast known as the Fated Leviathan arriving on the Farther Shores and devouring Sleepers at the behest of a hooded, mysterious figure. As this is something that can be described as 'unfortunate', Paul is going to warn the city in general and those he sees as the potential victims of the beast specifically in a network post onJanuary 21st January 22nd (edit: rescheduling due to IRL commitment on 21st).
The main body of the warning network post will be open to all, with the warnings about being possibly targeted by the beast delivered individually and privately to every person Paul can accurately identify. It is not necessary for your character to have been identified in a vision for them to be involved, and I will note right off the bat that Paul's vision is not accurate about who will be attacked. If your character is in a vision, you are not committed to anything bad happening to them, and they could easily stay at home and be perfectly fine.
The exact content of the visions for each character will be left up to their players. By default, Paul is witnessing them as representative objects he will be puzzling out, but if you would prefer that all the information he receives is a suggestion of their name or Just Knowing, that's also an option. It will also be up to players if Paul actually is able to identify and locate their characters to communicate these visions to them immediately, or if you would prefer that he not.
Additional Note (Courtesy Lis): I am more than open to other characters with prophetic/weirdness sensitive abilities to perceive visions of the Leviathan after the network post launch, including being able to receive more/clearer information than Paul - one of the themes here is that Paul is misreading some important aspects of what's going on. If you're interested, we can hash it out in the comments or elsewhere! My only limits for plot purposes would be a) Paul's final fate and b) the portion of his visions involving the ~mysterious figure~.
What Happens Next: Paul will organize (with any other characters who may be interested in assisting) a base camp on the beach near where he predicts the Leviathan will arrive. There will strategizing, training, and mingling options on offer, which will be in a catch-all post beginning February 4th.
There is no obligation to interact with Paul to be present at this camp, as the invitation is open to all citizens. I want to organize it like a mini-event post, where you can create your own top-levels in response to a summary of prompts, and I'd encourage people to do whatever they like with them. My goal is for this to be as open to a variety of characters and their skill sets as possible.
How It Ends: Towards the end of February (tentatively February 25th), the Fated Leviathan will arrive outside Trench, where Paul will be waiting with whoever has chosen to join him in the fight. The base camp will be prepared to act as a field hospital and strategic command. I will add these events to the previous catch-all post when they launch.
• The Fight and the Fated Leviathan: The fight itself will be against a beast of enormous size, but shifting form, and it will require the combined efforts of multiple people to force into a concrete enough shape to be killed. This is because the Fated Leviathan is a possibility shifter: it exists in multiple timelines and realities simultaneously, selectively choosing which aspects of itself to manifest in this one as both defense and offense.
What this looks like is a mass of conflicting sea life that flickers through different configurations constantly. If a lone character strikes at a tentacle with a sword, the tentacle ceases to exist and is replaced with a chunk of coral reef that seals around the blade, or a rubbery mass of seaweed that ensnares their feet. If a character attempts to dodge a strike from a coiled bundle of kelp and shark's teeth, a fence of baleen will rise up around them to block their escape. It's only by overwhelming the beast with a wide variety of attacks from different angles that the characters will be able to force into remaining in a stable enough form to harm - a single sword blow drawing out that coral reef, only for it to be obliterated by a fireball, and so on.
The highly fluid nature and large size of the beast are intended to make sure that all fighters are contributing meaningfully and aren't bound to one particular type of fight/shape of the monster. Even if you're 'only' throwing rocks at it from a distance, you're still winnowing down the possibility thresholds it uses to attack and evade. Please feel free to interact with this part at any level from 'fun kaiju fight' to 'bleak horror fight'.
Additional Note (Courtesy Lex): The Leviathan will beach itself for the fight, although if you want to do some aquatic fighting it can also easily still be partially submerged in places.
• Field Hospital and Strategic Command: For characters who may want to be nearby, but either aren't suited to fighting or don't wish to participate, the field hospital and strategic command will be nearby, but not directly affected by the ongoing battle. People will be able to patch up combatants, to observe the beast from a distance and coordinate the different groups of fighters, and to provide general logistical support. This is also where much of the aftermath of the battle may take place.
• The Final Blow: Once the beast has been sufficiently worn down, Paul Atreides will use his prescient visions to target the beast's heart of chaotic entropy. This act will lead to his death - the only death actually guaranteed to happen that day. The witnessing of Paul's death up close will be limited to his immediate CR, but everyone involved will know when it's over,as the beast collapses in a single fixed shape and dies.
UPDATED ENDING AS OF JANUARY 27TH: Paul will still stab the heart and die, but instead of outright killing the Leviathan, this will instead deprive it of its reality shifting abilities and fix it into a final form that the surviving characters will, at that point, be able to kill.
The Aftermath: The beast will slowly fall apart over the course of a week, drifting in pieces back to the sea from where it came. The survivors of the fight will be able to meet back at base camp, reconvene, and go on their way. Once the beast is completely gone, Paul will return from the sea with one of its teeth, and announce his return and thanks to all involved shortly after that. He will owe everyone involved big time, so you may consider any involved character in a position of being to ask for Paul's help at any point in the future.
How To Get Involved: The warning, the visions, base camp, and main battle are open to all, and I hope they offer a variety of ways for people to be as involved or not involved as they would like to be. If you're interested in doing anything with this plot, with or without interacting with the hell-goblin who's responsible for the whole mess (Paul Atreides), feel free to pop in below! A handy mini-block is provided for your convenience, and go ahead and talk among yourselves too below:
Contact: I can be reached at
terriblepurpose or via terriblepurpose#0419 on Discord, as well as through PMing this journal.
Hello! This is Beth, Paul Atreides' player, with a player plot planned to kick off later this month and culminate in late February/early March. What is it? A shapeshifting abyssal kaiju fight, with a light dash of prophetic horror!
What Kicks Things Off: Paul Atreides, local problems clown and paleblood, has begun having visions of a massive abyssal beast known as the Fated Leviathan arriving on the Farther Shores and devouring Sleepers at the behest of a hooded, mysterious figure. As this is something that can be described as 'unfortunate', Paul is going to warn the city in general and those he sees as the potential victims of the beast specifically in a network post on
The main body of the warning network post will be open to all, with the warnings about being possibly targeted by the beast delivered individually and privately to every person Paul can accurately identify. It is not necessary for your character to have been identified in a vision for them to be involved, and I will note right off the bat that Paul's vision is not accurate about who will be attacked. If your character is in a vision, you are not committed to anything bad happening to them, and they could easily stay at home and be perfectly fine.
The exact content of the visions for each character will be left up to their players. By default, Paul is witnessing them as representative objects he will be puzzling out, but if you would prefer that all the information he receives is a suggestion of their name or Just Knowing, that's also an option. It will also be up to players if Paul actually is able to identify and locate their characters to communicate these visions to them immediately, or if you would prefer that he not.
Additional Note (Courtesy Lis): I am more than open to other characters with prophetic/weirdness sensitive abilities to perceive visions of the Leviathan after the network post launch, including being able to receive more/clearer information than Paul - one of the themes here is that Paul is misreading some important aspects of what's going on. If you're interested, we can hash it out in the comments or elsewhere! My only limits for plot purposes would be a) Paul's final fate and b) the portion of his visions involving the ~mysterious figure~.
What Happens Next: Paul will organize (with any other characters who may be interested in assisting) a base camp on the beach near where he predicts the Leviathan will arrive. There will strategizing, training, and mingling options on offer, which will be in a catch-all post beginning February 4th.
There is no obligation to interact with Paul to be present at this camp, as the invitation is open to all citizens. I want to organize it like a mini-event post, where you can create your own top-levels in response to a summary of prompts, and I'd encourage people to do whatever they like with them. My goal is for this to be as open to a variety of characters and their skill sets as possible.
How It Ends: Towards the end of February (tentatively February 25th), the Fated Leviathan will arrive outside Trench, where Paul will be waiting with whoever has chosen to join him in the fight. The base camp will be prepared to act as a field hospital and strategic command. I will add these events to the previous catch-all post when they launch.
• The Fight and the Fated Leviathan: The fight itself will be against a beast of enormous size, but shifting form, and it will require the combined efforts of multiple people to force into a concrete enough shape to be killed. This is because the Fated Leviathan is a possibility shifter: it exists in multiple timelines and realities simultaneously, selectively choosing which aspects of itself to manifest in this one as both defense and offense.
What this looks like is a mass of conflicting sea life that flickers through different configurations constantly. If a lone character strikes at a tentacle with a sword, the tentacle ceases to exist and is replaced with a chunk of coral reef that seals around the blade, or a rubbery mass of seaweed that ensnares their feet. If a character attempts to dodge a strike from a coiled bundle of kelp and shark's teeth, a fence of baleen will rise up around them to block their escape. It's only by overwhelming the beast with a wide variety of attacks from different angles that the characters will be able to force into remaining in a stable enough form to harm - a single sword blow drawing out that coral reef, only for it to be obliterated by a fireball, and so on.
The highly fluid nature and large size of the beast are intended to make sure that all fighters are contributing meaningfully and aren't bound to one particular type of fight/shape of the monster. Even if you're 'only' throwing rocks at it from a distance, you're still winnowing down the possibility thresholds it uses to attack and evade. Please feel free to interact with this part at any level from 'fun kaiju fight' to 'bleak horror fight'.
Additional Note (Courtesy Lex): The Leviathan will beach itself for the fight, although if you want to do some aquatic fighting it can also easily still be partially submerged in places.
• Field Hospital and Strategic Command: For characters who may want to be nearby, but either aren't suited to fighting or don't wish to participate, the field hospital and strategic command will be nearby, but not directly affected by the ongoing battle. People will be able to patch up combatants, to observe the beast from a distance and coordinate the different groups of fighters, and to provide general logistical support. This is also where much of the aftermath of the battle may take place.
• The Final Blow: Once the beast has been sufficiently worn down, Paul Atreides will use his prescient visions to target the beast's heart of chaotic entropy. This act will lead to his death - the only death actually guaranteed to happen that day. The witnessing of Paul's death up close will be limited to his immediate CR, but everyone involved will know when it's over,
UPDATED ENDING AS OF JANUARY 27TH: Paul will still stab the heart and die, but instead of outright killing the Leviathan, this will instead deprive it of its reality shifting abilities and fix it into a final form that the surviving characters will, at that point, be able to kill.
The Aftermath: The beast will slowly fall apart over the course of a week, drifting in pieces back to the sea from where it came. The survivors of the fight will be able to meet back at base camp, reconvene, and go on their way. Once the beast is completely gone, Paul will return from the sea with one of its teeth, and announce his return and thanks to all involved shortly after that. He will owe everyone involved big time, so you may consider any involved character in a position of being to ask for Paul's help at any point in the future.
How To Get Involved: The warning, the visions, base camp, and main battle are open to all, and I hope they offer a variety of ways for people to be as involved or not involved as they would like to be. If you're interested in doing anything with this plot, with or without interacting with the hell-goblin who's responsible for the whole mess (Paul Atreides), feel free to pop in below! A handy mini-block is provided for your convenience, and go ahead and talk among yourselves too below:
Contact: I can be reached at
no subject
Appearance in Vision: Warm, tropical beach. Inviting, soothing light. White doves. A general feeling of "drifting away".
Warned About Vision Involving Them On January 22nd: No need to inform before! Definitely open to some CR with Paul considering all the religious themes shared between them.
Possible Involvement: As the representation of a BIBLICAL angel, one of his main abilities is that of draining people's lifespan away/eventually killing them through touch. I am envisioning a top level for Angel in the event post open to people who would like their character to die in this fashion (as release from grievous wounds/injury) as well as injured characters who might be interested in some conversation with him. He is also Paleblood so some fun comforting hallucinations could be afoot.
He wouldn't really sort himself into the formal hierarchy of the hospital but be hanging around the outskirts and keeping an eye on the patients.
Preferences For Content, Level of Horror: It's all on the table, baby!!
no subject
The fact Angel will project a sense of comfort will semi-ironically be the thing that Paul would find most concerning in his visions...nothing is soothing in bad-brain-town.
no subject