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December 2021 Test Drive Meme
DECEMBER 2021 TDM
SEMI-STANDARD ARRIVAL
CH-CH-CH-CHANGES
BABY IT'S COLD OUTSIDE
CODING
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: A cat skidding across a frozen lake.]
[Image Two: A man carving ice sculptures]
Prompt Two
[Image One: A woman laughing as she plays with many tentacles.]
[Image Two: A naked girl in a fetal position under water.]
Prompt Three
[Image One: A cold limp hand in bloodied snow.]
[Image Two: Jack Nicholson slamming an axe into a door in The Shining.]
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
Prompt One
[Image One: A cat skidding across a frozen lake.]
[Image Two: A man carving ice sculptures]
Prompt Two
[Image One: A woman laughing as she plays with many tentacles.]
[Image Two: A naked girl in a fetal position under water.]
Prompt Three
[Image One: A cold limp hand in bloodied snow.]
[Image Two: Jack Nicholson slamming an axe into a door in The Shining.]
WHEN: End of December, early January
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Similar warnings from November's TDM. Drowning, freezing to death, trapped under ice, hypothermia, frost bite.
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Similar warnings from November's TDM. Drowning, freezing to death, trapped under ice, hypothermia, frost bite.
Arriving in December has most of the same from the November Arrival. One difference is that the beach itself has completely frozen over, making it a slick black ice skating range. And that's exactly how Wakers treat it. You can rent skates and sleds. People have taken to the beach to have fun as well as help Sleepers out. Learn how to ice skate and help your fellow Sleepers! Win-Win!
Tents are filled with furs and warmth. Someone is giving out hot soup and hot chocolate to those just arriving. You can find plenty of hot bread rolls. Local seamstresses have gathered and are giving out thick wool cloaks with unique designs. You can find thick fur ushankas, gloves, and scarves. There are coldblood stone snaps as they call them where two small coldblood stones are hooked together so you can make a snapping noise that generates a small spark of flame that's hard to blow out.
Along the Boardwalk are magnificent ice sculptures of various intricate creatures: humans, animals, monsters, Pthumerians and other things. Some Watchers are in the process of working on new mounds of ice and are willing to teach anyone interested in the art of ice sculptures.
Tents are filled with furs and warmth. Someone is giving out hot soup and hot chocolate to those just arriving. You can find plenty of hot bread rolls. Local seamstresses have gathered and are giving out thick wool cloaks with unique designs. You can find thick fur ushankas, gloves, and scarves. There are coldblood stone snaps as they call them where two small coldblood stones are hooked together so you can make a snapping noise that generates a small spark of flame that's hard to blow out.
Along the Boardwalk are magnificent ice sculptures of various intricate creatures: humans, animals, monsters, Pthumerians and other things. Some Watchers are in the process of working on new mounds of ice and are willing to teach anyone interested in the art of ice sculptures.
WHEN: End of December to mid January
WHERE: The Pthumerian Ocean and the Farther Shores
CONTENT WARNINGS: possible drowning, injury, hypothermia, giant friendly tentacles, confinement in a goo egg, nudity/exhibition, body horror of varying degrees
WHERE: The Pthumerian Ocean and the Farther Shores
CONTENT WARNINGS: possible drowning, injury, hypothermia, giant friendly tentacles, confinement in a goo egg, nudity/exhibition, body horror of varying degrees
A new year is upon us and the winds of change can drive rough and tumultuous waters, now filled with big chunks of ice. Some incoming sleepers will be facing more obstacles of ice, cold and wayward currents that can take them off course and delay their arrival on the shores. But many are in luck as the massive tentacles of a benevolent beast from the deep can be seen rising from the waves on the horizon as it collects as many sleepers as it can who have begun to shift from their squid form before they are safely out of the choppy waters and onto the ice covered beach.
The tentacled behemoth will wrap new sleepers up in a protective, transluscent and spherical fish or squid egg filled with a gooey liquid to help further suspend and cushion them on their journey to shore. However, this protective egg is a toss of the coin in how helpful it can be. Merely by chance, a sleeper may find themselves in either a red or blue tinted egg that they wil likely need help getting out of, and quickly, seeing as the warm goo that is cushioning them doesn't exactly provide air for those who require it.
A Red egg will provide extended magical warmth even when a sleeper exits it into the cold, they will feel as though they are stepping into a heated room and wearing comfortable warm clothes, even if they are naked. Wakers who assist someone getting out of a red egg and who are splashed with the gooey contents will also feel this effect, and if they are clothed they may feel... overheated and overcome with the strong compulsion to get their clothes off.
A Blue egg is not so helpful, if a sleeper finds themselves in this egg, they will start to transform back into their squid form, even if their mind is continuing to reform and remember themselves. They can regress all the way back into a squid or be unfortunate enough to get trapped in a grotesque halfway fusion of squid and their regular form, but either way their mind will still be normal and somehow some will be able to speak. Just like a red egg, this can happen to Wakers who come in contact with the blue egg's goo. This effect can last for an hour or longer depending on player preference.
Characters who attempt to make their way out to sea to make contact with the tentacled monster will never seem to be able to reach it to see what it looks like. The waters will become darker and colder, and more tumultuous the farther they go either by boat or swimming (why you're swimming is beyond literally everyone else, but you do you). Chances of ending up in the freezing water and dying by drowning or freezing to death are extremely high if this attempt is made, and locals will advise against it if asked.
The tentacled behemoth will wrap new sleepers up in a protective, transluscent and spherical fish or squid egg filled with a gooey liquid to help further suspend and cushion them on their journey to shore. However, this protective egg is a toss of the coin in how helpful it can be. Merely by chance, a sleeper may find themselves in either a red or blue tinted egg that they wil likely need help getting out of, and quickly, seeing as the warm goo that is cushioning them doesn't exactly provide air for those who require it.
A Red egg will provide extended magical warmth even when a sleeper exits it into the cold, they will feel as though they are stepping into a heated room and wearing comfortable warm clothes, even if they are naked. Wakers who assist someone getting out of a red egg and who are splashed with the gooey contents will also feel this effect, and if they are clothed they may feel... overheated and overcome with the strong compulsion to get their clothes off.
A Blue egg is not so helpful, if a sleeper finds themselves in this egg, they will start to transform back into their squid form, even if their mind is continuing to reform and remember themselves. They can regress all the way back into a squid or be unfortunate enough to get trapped in a grotesque halfway fusion of squid and their regular form, but either way their mind will still be normal and somehow some will be able to speak. Just like a red egg, this can happen to Wakers who come in contact with the blue egg's goo. This effect can last for an hour or longer depending on player preference.
Characters who attempt to make their way out to sea to make contact with the tentacled monster will never seem to be able to reach it to see what it looks like. The waters will become darker and colder, and more tumultuous the farther they go either by boat or swimming (why you're swimming is beyond literally everyone else, but you do you). Chances of ending up in the freezing water and dying by drowning or freezing to death are extremely high if this attempt is made, and locals will advise against it if asked.
WHEN: Late December to mid January.
WHERE: All over Trench
CONTENT WARNINGS: Surreal/existential horror, out of body experience, temporary memory loss and fugue, imprisonment, frozen death, blood, possible insanity and violence, monster/creature leech
WHERE: All over Trench
CONTENT WARNINGS: Surreal/existential horror, out of body experience, temporary memory loss and fugue, imprisonment, frozen death, blood, possible insanity and violence, monster/creature leech
All throughout Trench there's a phenomena of bloody snow piling high in whole districts within minutes and snowing people into their homes or whatever building they happened to be in at the time, even a tent on the boardwalk can be covered. Most of the blood is a stark red, but other blood type colors can be found in large or small swaths here and there. At first it seems like an inconvenience that you can either wait out with whomever you've found yourself snowed in with or dig your way out of, but the blood in the snow is thick and heavy and pressing in against the walls and windows and if you choose to try and dig, the influence of blood in the air will hit you hard and the ill effects will come on fast and halt you in your efforts...
Soon, the rooms appear to warp, minds become foggy as what appears to be an illusion or a reality warping takes hold, no longer does the room look like your home or the store you were browsing, and you can't quite remember what it was before or why you were there. The roof over your head is different, and the slow motion of the fan causes the cracks in the plaster to show shadows in ways that just don't match your memories. It is strange, but as you walk through the new space, you do not feel in danger. Something is just not quite right.
You recognize the furnishings but you can't place when you bought them. It looks like a hotel room and this is a suite for two. How long have you lived in this place? The door of the kitchen or perhaps the pantry opens, and someone else emerges with the same look of vague confusion there. You recognize them, but not quite. Their name is on the tip of your tongue until they speak. Do you know each other? Yes, you do. This is your house, right? Weren't you just standing there together not long ago...?
It must be your home: Some Sleepers, for one reason or another, might accept the surreal experience as the new reality even as they grow weaker and ...thinner? Their life feels impermanent, almost like you could peel the wallpaper away to find something entirely different underneath. But it isn't a bad life. It's simple, comfortable, food is always magically available somewhere when they need it and the people they are with are family, are they not? You're pretty sure that's what you remember. The scope of the vision grows, somehow you find yourself in the bar of this hotel where a bartender stands waiting. He doesn't feel quite real, but he'll happily chat over a cocktail 'on the house' with guests, who he assures have always been there.
But some Sleepers find themselves rejecting this vision, as comfortable as it is, it's still wrong. This isn't their home. This feeling everything should be fine is a lie. Everything is wrong, and at a certain point, they snap. The idea of sleeping a night in this place is just too much and the moment that their mind refuses this reality completely, it is replaced by a singular urge: to destroy this lie entirely. Paranoia and a frantic instability overtakes them and they find whatever weapon they can to start breaking everything in sight, even attacking their fellow Sleepers and hunting them through the shifting little hotel spaces that seem to move around them rather then them moving within it.
Violent Sleepers can be subdued and reasoned with, but it may be difficult. Powers are also dampened, though not gone, if Sleepers can remember that they have them at all. All sleepers, docile and violent will start to weaken to the point where they collapse and they will eventually die, but if they are lucky enough to pull themselves and/or each other out of it, they'll be able to see clearly that it's the bartender that they should attack. Once they do, there will be a screech and the illusion/reality alteration will falter and the bartender's true form is glimpsed.
Once the creature is wounded sufficiently, Sleepers will find that there is a fleshy pulsating rope attached to the base of their skull as the creature was feeding on their hopes and dreams of the future, keeping them in a state of complacency, confusion and conflict. The only way out of this is by attacking the bartender or death.
Soon, the rooms appear to warp, minds become foggy as what appears to be an illusion or a reality warping takes hold, no longer does the room look like your home or the store you were browsing, and you can't quite remember what it was before or why you were there. The roof over your head is different, and the slow motion of the fan causes the cracks in the plaster to show shadows in ways that just don't match your memories. It is strange, but as you walk through the new space, you do not feel in danger. Something is just not quite right.
You recognize the furnishings but you can't place when you bought them. It looks like a hotel room and this is a suite for two. How long have you lived in this place? The door of the kitchen or perhaps the pantry opens, and someone else emerges with the same look of vague confusion there. You recognize them, but not quite. Their name is on the tip of your tongue until they speak. Do you know each other? Yes, you do. This is your house, right? Weren't you just standing there together not long ago...?
It must be your home: Some Sleepers, for one reason or another, might accept the surreal experience as the new reality even as they grow weaker and ...thinner? Their life feels impermanent, almost like you could peel the wallpaper away to find something entirely different underneath. But it isn't a bad life. It's simple, comfortable, food is always magically available somewhere when they need it and the people they are with are family, are they not? You're pretty sure that's what you remember. The scope of the vision grows, somehow you find yourself in the bar of this hotel where a bartender stands waiting. He doesn't feel quite real, but he'll happily chat over a cocktail 'on the house' with guests, who he assures have always been there.
But some Sleepers find themselves rejecting this vision, as comfortable as it is, it's still wrong. This isn't their home. This feeling everything should be fine is a lie. Everything is wrong, and at a certain point, they snap. The idea of sleeping a night in this place is just too much and the moment that their mind refuses this reality completely, it is replaced by a singular urge: to destroy this lie entirely. Paranoia and a frantic instability overtakes them and they find whatever weapon they can to start breaking everything in sight, even attacking their fellow Sleepers and hunting them through the shifting little hotel spaces that seem to move around them rather then them moving within it.
Violent Sleepers can be subdued and reasoned with, but it may be difficult. Powers are also dampened, though not gone, if Sleepers can remember that they have them at all. All sleepers, docile and violent will start to weaken to the point where they collapse and they will eventually die, but if they are lucky enough to pull themselves and/or each other out of it, they'll be able to see clearly that it's the bartender that they should attack. Once they do, there will be a screech and the illusion/reality alteration will falter and the bartender's true form is glimpsed.
Once the creature is wounded sufficiently, Sleepers will find that there is a fleshy pulsating rope attached to the base of their skull as the creature was feeding on their hopes and dreams of the future, keeping them in a state of complacency, confusion and conflict. The only way out of this is by attacking the bartender or death.
Wildcard!
This month he has the added agenda of his show. He saw Keith the other day walking with one of the lions but they seemed like they were having a private moment so he didn't intrude. Reunions are a serious thing. Today, though? Fair game.
"Excuse me! Sir?" He has the energy of a paper boy as he approaches with his spatted boots and arms full of flyers. Young twenties, short for a man. About 5'7, with black hair, thick brows and almond eyes far more green than they have any right to be. Actually, he isn't a far cry off Hunk.
"I saw you with Lance the other day. Do you like the theater? One time only show at The Raccoon Room next month." The flyer is held out, black with blood red lips and iconic typography. It's Rocky Horror. And the actor's names all along the bottom? Sure has Shiro printed right there in a starring role.
no subject
Keith heard the callout, but momentarily figured it wasn't for him (like, no one knew him here except maybe three or four people, as far as he knew, and he didn't exactly give off an air that said he wanted to make friends) and kept walking... until those footsteps started to catch up to him. Eyebrows raised, he finally turned in mild surprise when the guy mentioned Lance and then shoved a paper at him.
He blinked, staring at it, recognizing Shiro's name immediately.
"Wait- what?" Shiro? Doing theatre? "They didn't tell me about this." Maybe because they'd been more focused on dealing with their issues in regards to him showing up... each helping him and hiding from him at the same time in their own ways. He lifted his gaze away from the paper now to really look at the guy in front of him.
Yeah, he was kind of short, but he definitely tugged a string along the lines of being similar to Hunk (except for the height, really... Hunk was even taller than Shiro, after all), and that openness in his expression both comforted and freaked Keith out at the same time.
"Who are you?" Genuine curiosity. Keith still had a somewhat owlish look to his features, more surprised than anything else.
sorry for the delay! holidays
Bless you, Keith. Must be weird meeting people who know your team. Bolin smiled and shifted his weight away from the balls of his feet. The guy had engaged so he could be comfortable instead of flitting off on flyer duty to the next person.
"Oh, I'm Bolin," no big deal. "I live with Lance and Hunk?"
The guy must be staying with Shiro, he thought. Seemed a safe assumption to make in any case. Then again, Bolin was busy with his own stuff and family across town so if Lance had brought Keith back to their place it was possible they'd missed each other.
"Who are you?"
no worries!
Still...
"Oh." Keith hadn't asked about Lance's living arrangements after the initial reunion. Maybe he should have.
"I'm Keith. I'm a teammate of theirs from back home..." That was good enough, right? He didn't want to get into the whole 'leader of Team Voltron' at the moment unless Bolin already knew. Though, Keith figured he probably did if he lived with Lance and Hunk.
no subject
He, too, was no stranger to being known without meeting, but that was mostly back home on account of his fame and here on account of his brother being a pillar of order and social care amongst Sleepers.
"Keith, right. Hunk has mentioned you."
But not Lance, went unsaid. Quite loudly, probably. Still, Bolin didn't seem to hear it as he shuffled his flyers and extended his hand to shake with a natural, easy friendliness.
"Well, I'm sure they're glad you're here. It's a pleasure to meet you, Keith. Welcome to Trench."
His shake was firm but gentle, hands hardened by work, and confident enough.
"None of us have been here very long, so you don't have too much catching up to do."
no subject
"Yeah. Nice to meet you, too." He took hold of the straps again as they released the grip, and he nodded. "I heard that it hasn't been long here. Though, it seems like my teammates have been in another place for a lot longer before this." Keith frowned at that, visibly concerned for a moment. "I uh... seem to have some catching up to do with that instead." He shrugged, though, since it wasn't Bolin's problem. It was his own.
"So... 'Rocky Horror', huh?" Keith quirked an eyebrow, looking amused. "And you got Shiro to go along with it?"
no subject
Besides, in his experience, anywhere controlled by a Pthumerian was obsessed with making people talk about their past and all the horrible things in it. Keith would find out all about it sooner or later, for better or worse.
"Uhhuh, that's right," with a nod. He made a mental note to ask about Keith's scar in the future, because it was badass and Keith was clearly also a badass so the story would obviously be good.
"Do you know it? Shiro's playing Rocky. It's kind of all about him, even if he only sings a little bit. So don't let him play it down, he's got one of the best roles."
no subject
"I've heard of it. Kind of hard not to have," he said. "But, yeah." Though, Keith did chuckle slightly. "I wonder who talked him into it. I should probably go to show support."
Sure. Why not? It could be a fun night in a crazy world. Keith was still adjusting, so having a break from twisting his brain around how the multi-verse worked and how fucked up this place was would probably be a good way to spend some time.
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"You're lookin' at him. It's my show. And you should definitely come. Lance is on the crew and everyone's been working like polar-bear-dogs to be ready for opening night."
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"Lance, too, huh?" Interesting. "Do they know you from before this place?" Keith spotted a bench nearby and, since he was still recovering from waking up in this place, started moving towards it. He wasn't quite 100%, yet, and standing in one spot like this was getting him kind of tired.
no subject
"Yeah," Bolin answered and followed, perching against a public drinking fountain next to the bench. It felt slightly less weird than sitting directly next to Keith. Less intense.
"I was in Deerington towards the end. Lance and I are buddies and Shiro helped my brother and I fix some roads with his lion. This timeline stuff is wild, right?"
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He sighed.
"Well, it's good to know they had friends back there... and to know they have them here, too." He gave Bolin a small smile. "I appreciate that."
no subject
"Oh, well. I mean, they're cool guys. It's hard not to be friends with them. Even with the lion."
Was that skepticism in Bolin's voice? Maybe. It wasn't Black's fault, it's not like they attacked his home world. But another mech did and as a result of that and his place in history, robotics were a hard sell.
"I bet you've got all kinds of super embarrassing stories about them, huh," pivoting the conversation slightly in the name of keeping things upbeat.
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"Is there a problem with the Lion?"
He was concerned. After all, the Lions were a big part of their lives back home now. It was hard not to worry that something might happen to them while in a strange place.
Oh... a pivot. Okay... Keith shrugged. "A few... I've known Shiro the longest. We've been through a lot together back home."
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“He seems like a solid guy. How do you know him?”
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“I’m way ahead of my brother and his boyfriend. The last thing they remember is when we all got brain washed but I’ve got like a solid couple weeks after we were rescued.”
No big deal? No big deal.
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"Well, that feels a bit reassuring," he said. "I mean, that other people know about that." Keith shrugged. "Everything's so... weird. I guess it's good not being the only one, you know?"
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“Every sleeper here knows exactly what you’re going through right now. So any questions, somebody knows the answer.”
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"I appreciate the help," he said quietly. Though, really, it was more about him being able to get himself to ask someone than finding someone to ask. He had trouble doing that around people, especially if he didn't know them. But, at least he had people from home he knew and was comfortable with if he needed to ask and didn't feel comfortable with anyone else.
"So... when's that show again?" He reached for a flyer.
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Bolin gave him a flyer immediately. He had a stack of a hundred and then some to distribute.
"It's a love story wrapped in suspense and self awakening. It's got everything, drama, comedy, music, aliens."
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He took the flyer this time, having already been interested in going, but, once he touched that paper, it was pretty compelling.
"Aliens." Keith snorted a small laugh. Oh, man. If only Bolin knew... "Cool. I'll definitely check it out."
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