Deer Country Mod (
reddosmod) wrote in
countryclub2021-12-20 07:51 pm
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Entry tags:
December 2021 Test Drive Meme
DECEMBER 2021 TDM
SEMI-STANDARD ARRIVAL
CH-CH-CH-CHANGES
BABY IT'S COLD OUTSIDE
CODING
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: A cat skidding across a frozen lake.]
[Image Two: A man carving ice sculptures]
Prompt Two
[Image One: A woman laughing as she plays with many tentacles.]
[Image Two: A naked girl in a fetal position under water.]
Prompt Three
[Image One: A cold limp hand in bloodied snow.]
[Image Two: Jack Nicholson slamming an axe into a door in The Shining.]
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
Prompt One
[Image One: A cat skidding across a frozen lake.]
[Image Two: A man carving ice sculptures]
Prompt Two
[Image One: A woman laughing as she plays with many tentacles.]
[Image Two: A naked girl in a fetal position under water.]
Prompt Three
[Image One: A cold limp hand in bloodied snow.]
[Image Two: Jack Nicholson slamming an axe into a door in The Shining.]
WHEN: End of December, early January
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Similar warnings from November's TDM. Drowning, freezing to death, trapped under ice, hypothermia, frost bite.
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Similar warnings from November's TDM. Drowning, freezing to death, trapped under ice, hypothermia, frost bite.
Arriving in December has most of the same from the November Arrival. One difference is that the beach itself has completely frozen over, making it a slick black ice skating range. And that's exactly how Wakers treat it. You can rent skates and sleds. People have taken to the beach to have fun as well as help Sleepers out. Learn how to ice skate and help your fellow Sleepers! Win-Win!
Tents are filled with furs and warmth. Someone is giving out hot soup and hot chocolate to those just arriving. You can find plenty of hot bread rolls. Local seamstresses have gathered and are giving out thick wool cloaks with unique designs. You can find thick fur ushankas, gloves, and scarves. There are coldblood stone snaps as they call them where two small coldblood stones are hooked together so you can make a snapping noise that generates a small spark of flame that's hard to blow out.
Along the Boardwalk are magnificent ice sculptures of various intricate creatures: humans, animals, monsters, Pthumerians and other things. Some Watchers are in the process of working on new mounds of ice and are willing to teach anyone interested in the art of ice sculptures.
Tents are filled with furs and warmth. Someone is giving out hot soup and hot chocolate to those just arriving. You can find plenty of hot bread rolls. Local seamstresses have gathered and are giving out thick wool cloaks with unique designs. You can find thick fur ushankas, gloves, and scarves. There are coldblood stone snaps as they call them where two small coldblood stones are hooked together so you can make a snapping noise that generates a small spark of flame that's hard to blow out.
Along the Boardwalk are magnificent ice sculptures of various intricate creatures: humans, animals, monsters, Pthumerians and other things. Some Watchers are in the process of working on new mounds of ice and are willing to teach anyone interested in the art of ice sculptures.
WHEN: End of December to mid January
WHERE: The Pthumerian Ocean and the Farther Shores
CONTENT WARNINGS: possible drowning, injury, hypothermia, giant friendly tentacles, confinement in a goo egg, nudity/exhibition, body horror of varying degrees
WHERE: The Pthumerian Ocean and the Farther Shores
CONTENT WARNINGS: possible drowning, injury, hypothermia, giant friendly tentacles, confinement in a goo egg, nudity/exhibition, body horror of varying degrees
A new year is upon us and the winds of change can drive rough and tumultuous waters, now filled with big chunks of ice. Some incoming sleepers will be facing more obstacles of ice, cold and wayward currents that can take them off course and delay their arrival on the shores. But many are in luck as the massive tentacles of a benevolent beast from the deep can be seen rising from the waves on the horizon as it collects as many sleepers as it can who have begun to shift from their squid form before they are safely out of the choppy waters and onto the ice covered beach.
The tentacled behemoth will wrap new sleepers up in a protective, transluscent and spherical fish or squid egg filled with a gooey liquid to help further suspend and cushion them on their journey to shore. However, this protective egg is a toss of the coin in how helpful it can be. Merely by chance, a sleeper may find themselves in either a red or blue tinted egg that they wil likely need help getting out of, and quickly, seeing as the warm goo that is cushioning them doesn't exactly provide air for those who require it.
A Red egg will provide extended magical warmth even when a sleeper exits it into the cold, they will feel as though they are stepping into a heated room and wearing comfortable warm clothes, even if they are naked. Wakers who assist someone getting out of a red egg and who are splashed with the gooey contents will also feel this effect, and if they are clothed they may feel... overheated and overcome with the strong compulsion to get their clothes off.
A Blue egg is not so helpful, if a sleeper finds themselves in this egg, they will start to transform back into their squid form, even if their mind is continuing to reform and remember themselves. They can regress all the way back into a squid or be unfortunate enough to get trapped in a grotesque halfway fusion of squid and their regular form, but either way their mind will still be normal and somehow some will be able to speak. Just like a red egg, this can happen to Wakers who come in contact with the blue egg's goo. This effect can last for an hour or longer depending on player preference.
Characters who attempt to make their way out to sea to make contact with the tentacled monster will never seem to be able to reach it to see what it looks like. The waters will become darker and colder, and more tumultuous the farther they go either by boat or swimming (why you're swimming is beyond literally everyone else, but you do you). Chances of ending up in the freezing water and dying by drowning or freezing to death are extremely high if this attempt is made, and locals will advise against it if asked.
The tentacled behemoth will wrap new sleepers up in a protective, transluscent and spherical fish or squid egg filled with a gooey liquid to help further suspend and cushion them on their journey to shore. However, this protective egg is a toss of the coin in how helpful it can be. Merely by chance, a sleeper may find themselves in either a red or blue tinted egg that they wil likely need help getting out of, and quickly, seeing as the warm goo that is cushioning them doesn't exactly provide air for those who require it.
A Red egg will provide extended magical warmth even when a sleeper exits it into the cold, they will feel as though they are stepping into a heated room and wearing comfortable warm clothes, even if they are naked. Wakers who assist someone getting out of a red egg and who are splashed with the gooey contents will also feel this effect, and if they are clothed they may feel... overheated and overcome with the strong compulsion to get their clothes off.
A Blue egg is not so helpful, if a sleeper finds themselves in this egg, they will start to transform back into their squid form, even if their mind is continuing to reform and remember themselves. They can regress all the way back into a squid or be unfortunate enough to get trapped in a grotesque halfway fusion of squid and their regular form, but either way their mind will still be normal and somehow some will be able to speak. Just like a red egg, this can happen to Wakers who come in contact with the blue egg's goo. This effect can last for an hour or longer depending on player preference.
Characters who attempt to make their way out to sea to make contact with the tentacled monster will never seem to be able to reach it to see what it looks like. The waters will become darker and colder, and more tumultuous the farther they go either by boat or swimming (why you're swimming is beyond literally everyone else, but you do you). Chances of ending up in the freezing water and dying by drowning or freezing to death are extremely high if this attempt is made, and locals will advise against it if asked.
WHEN: Late December to mid January.
WHERE: All over Trench
CONTENT WARNINGS: Surreal/existential horror, out of body experience, temporary memory loss and fugue, imprisonment, frozen death, blood, possible insanity and violence, monster/creature leech
WHERE: All over Trench
CONTENT WARNINGS: Surreal/existential horror, out of body experience, temporary memory loss and fugue, imprisonment, frozen death, blood, possible insanity and violence, monster/creature leech
All throughout Trench there's a phenomena of bloody snow piling high in whole districts within minutes and snowing people into their homes or whatever building they happened to be in at the time, even a tent on the boardwalk can be covered. Most of the blood is a stark red, but other blood type colors can be found in large or small swaths here and there. At first it seems like an inconvenience that you can either wait out with whomever you've found yourself snowed in with or dig your way out of, but the blood in the snow is thick and heavy and pressing in against the walls and windows and if you choose to try and dig, the influence of blood in the air will hit you hard and the ill effects will come on fast and halt you in your efforts...
Soon, the rooms appear to warp, minds become foggy as what appears to be an illusion or a reality warping takes hold, no longer does the room look like your home or the store you were browsing, and you can't quite remember what it was before or why you were there. The roof over your head is different, and the slow motion of the fan causes the cracks in the plaster to show shadows in ways that just don't match your memories. It is strange, but as you walk through the new space, you do not feel in danger. Something is just not quite right.
You recognize the furnishings but you can't place when you bought them. It looks like a hotel room and this is a suite for two. How long have you lived in this place? The door of the kitchen or perhaps the pantry opens, and someone else emerges with the same look of vague confusion there. You recognize them, but not quite. Their name is on the tip of your tongue until they speak. Do you know each other? Yes, you do. This is your house, right? Weren't you just standing there together not long ago...?
It must be your home: Some Sleepers, for one reason or another, might accept the surreal experience as the new reality even as they grow weaker and ...thinner? Their life feels impermanent, almost like you could peel the wallpaper away to find something entirely different underneath. But it isn't a bad life. It's simple, comfortable, food is always magically available somewhere when they need it and the people they are with are family, are they not? You're pretty sure that's what you remember. The scope of the vision grows, somehow you find yourself in the bar of this hotel where a bartender stands waiting. He doesn't feel quite real, but he'll happily chat over a cocktail 'on the house' with guests, who he assures have always been there.
But some Sleepers find themselves rejecting this vision, as comfortable as it is, it's still wrong. This isn't their home. This feeling everything should be fine is a lie. Everything is wrong, and at a certain point, they snap. The idea of sleeping a night in this place is just too much and the moment that their mind refuses this reality completely, it is replaced by a singular urge: to destroy this lie entirely. Paranoia and a frantic instability overtakes them and they find whatever weapon they can to start breaking everything in sight, even attacking their fellow Sleepers and hunting them through the shifting little hotel spaces that seem to move around them rather then them moving within it.
Violent Sleepers can be subdued and reasoned with, but it may be difficult. Powers are also dampened, though not gone, if Sleepers can remember that they have them at all. All sleepers, docile and violent will start to weaken to the point where they collapse and they will eventually die, but if they are lucky enough to pull themselves and/or each other out of it, they'll be able to see clearly that it's the bartender that they should attack. Once they do, there will be a screech and the illusion/reality alteration will falter and the bartender's true form is glimpsed.
Once the creature is wounded sufficiently, Sleepers will find that there is a fleshy pulsating rope attached to the base of their skull as the creature was feeding on their hopes and dreams of the future, keeping them in a state of complacency, confusion and conflict. The only way out of this is by attacking the bartender or death.
Soon, the rooms appear to warp, minds become foggy as what appears to be an illusion or a reality warping takes hold, no longer does the room look like your home or the store you were browsing, and you can't quite remember what it was before or why you were there. The roof over your head is different, and the slow motion of the fan causes the cracks in the plaster to show shadows in ways that just don't match your memories. It is strange, but as you walk through the new space, you do not feel in danger. Something is just not quite right.
You recognize the furnishings but you can't place when you bought them. It looks like a hotel room and this is a suite for two. How long have you lived in this place? The door of the kitchen or perhaps the pantry opens, and someone else emerges with the same look of vague confusion there. You recognize them, but not quite. Their name is on the tip of your tongue until they speak. Do you know each other? Yes, you do. This is your house, right? Weren't you just standing there together not long ago...?
It must be your home: Some Sleepers, for one reason or another, might accept the surreal experience as the new reality even as they grow weaker and ...thinner? Their life feels impermanent, almost like you could peel the wallpaper away to find something entirely different underneath. But it isn't a bad life. It's simple, comfortable, food is always magically available somewhere when they need it and the people they are with are family, are they not? You're pretty sure that's what you remember. The scope of the vision grows, somehow you find yourself in the bar of this hotel where a bartender stands waiting. He doesn't feel quite real, but he'll happily chat over a cocktail 'on the house' with guests, who he assures have always been there.
But some Sleepers find themselves rejecting this vision, as comfortable as it is, it's still wrong. This isn't their home. This feeling everything should be fine is a lie. Everything is wrong, and at a certain point, they snap. The idea of sleeping a night in this place is just too much and the moment that their mind refuses this reality completely, it is replaced by a singular urge: to destroy this lie entirely. Paranoia and a frantic instability overtakes them and they find whatever weapon they can to start breaking everything in sight, even attacking their fellow Sleepers and hunting them through the shifting little hotel spaces that seem to move around them rather then them moving within it.
Violent Sleepers can be subdued and reasoned with, but it may be difficult. Powers are also dampened, though not gone, if Sleepers can remember that they have them at all. All sleepers, docile and violent will start to weaken to the point where they collapse and they will eventually die, but if they are lucky enough to pull themselves and/or each other out of it, they'll be able to see clearly that it's the bartender that they should attack. Once they do, there will be a screech and the illusion/reality alteration will falter and the bartender's true form is glimpsed.
Once the creature is wounded sufficiently, Sleepers will find that there is a fleshy pulsating rope attached to the base of their skull as the creature was feeding on their hopes and dreams of the future, keeping them in a state of complacency, confusion and conflict. The only way out of this is by attacking the bartender or death.
no subject
[That's probably not a helpful description, but it's accurate never the less.]
Bit of a multitool, really.
no subject
[Oh. Oh whoa. She knew what that was, all right. She just did not expect the person to have it to have this face: after all, she had gotten quite used to her incarnation four times back].
Y-you're the Doctor, aren't you?
no subject
I am, yes. Hello. Have we met?
no subject
[She laughed, but a little sadly].
You were different though. Brown hair, all spikey, but really energetic and a sucker for helping children.
I really miss them. I was sad when they left. They helped me through a really bad time.
no subject
[But she doesn't remember this girl, and she hears the sadness in that laugh.]
Well, even if I don't seem to remember it, I'm fairly certain that makes us friends already, doesn't it?
[She extends a hand out handshake style.] Pleasure to re-meet you...?
no subject
[She figured she didn't know her, and that had everything to do with hoe different worlds were].
Sure! I'm really glad to meet you, all over again! You kinda have the same energy he did, only different!
[And honestly? She'd missed the Doctor a LOT].
no subject
[Profound, Doctor. But she means it genuinely. A little quirk of a smile over her lips, and she nods.]
The same only different. You've got it exactly. I'm the same person I've always been, but I'm also a whole new person at the same time. Then again, that's true for folks who don't routinely change their faces, yeah? You're never the same person you were a year ago, every new experience, every new bit of knowledge, changes us.
[Chattering on, but oh right.] What's your name?
no subject
[He had been perfect, honestly].
You're right. I'm definitely different, and that didn't come easily. A lot of things happened to change me.
[She'd have to get into detail later. It was honestly a lot].
Oh, I'm Luz! Luz Noceda, aspiring witch!
no subject
[She repeats with a nod.] So, Luz, let's find that bag and maybe I can get you to give me the rundown about this place. Can't say I recognize it.
[Which for most people might not mean much, but for the Doctor, that certainly does narrow it down considering how far and wide and long she's traveled.]
no subject
[And Luz goes tromping off on all four limbs because she's honestly pretty overjoyed to have the Doctor around again].
The place is called Trench and the first thing you'll want to figure out is what kind of blood you have in you.
no subject
What kind of blood I have?
[Oooh now she needs her sonic more than ever because that is an ominous statement right there.]
Should I expect it to be different than it usually is?
no subject
Yes. When we all came into this world, we wound up with different blood, and with that comes different powers!
[She will definitely want her sonic for what was going on here].
Well, that depends. What are you used to at your point in time?
no subject
Different how, let's start there. Because I'm quite used to my blood being the way it's always been. [Not human, but still, hers. She might have once said like any other Timelord, but given discoveries lately, she can't quite say that any longer.]
How can a place change the blood of the people in it? [This is a puzzle, and she's not the type who can leave puzzles unsolved.]
no subject
Ok, so when you arrived, you were probably some kind of squid thing for the moment. We all were. That's pretty much how we start with getting the different blood: in a way, we're all reborn when we arrive in Trench. Until coming here, in my world I had to cast magic with glyphs, but when I was reborn here, I suddenly had other DIFFERENT magic. I found out that I'm a Paleblood.
So the trick will be figuring out what kind of blood you have now, so we can figure out what you can do with it.
no subject
So the blood we're given brings powers with it? Interesting. [A pause.] Also concerning, but let's stick with interesting for the moment. Anything else about our physiology change?
[She sets a hand on one side of her chest, then the other.] Two hearts still. Suppose that's a good sign.
[But her blood, huh?] Best way to find that out seems like it might be bleeding, yeah? [She can probably do that.]
no subject
[Then maybe she could have ignored the crab attack that came afterward].
I don't think so. At least, other than what I've been told, that if we die we revert to the squid for awhile, then recuperate and come back. Other than that, I think our bodies are still the same.
[Which made them more or less squid people, sort of]?
That's how I found out, actually. The first day.
no subject
[That is interesting. And a little disturbing. She also wonders how that would even work for a Time Lord. Too many questions. No immediate answers. She hates that. So for the moment she'll focus on the answers that Luz is able to provide.]
How long have people been washing up here as squids, Luz?
no subject
[It seemed like it was starting to get pretty easy to die in Trench now that the danger was getting worse].
I'd say the past few months, four months exactly. But there are quite a few of us that were brought back from another place we were all gathered together first.