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reddosmod) wrote in
countryclub2021-11-19 02:06 am
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Entry tags:
November 2021 Test Drive Meme
NOVEMBER 2021 TDM
NOT SO STANDARD ARRIVAL
FROZEN RELICS
THE THINGS THEY CARRIED
CODING
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Perfect dog curled up in falling snow, tilting head to side.]
[Image Two: Dead man floating in water with signs of hypothermia.]
Prompt Two
[Image One: Frozen ship wreck.]
[Image Two: Frozen staircase.]
Prompt Three
[Image One: Bloody tentacles attacking soldiers.]
[Image Two: Tentacles coming out of astronaut suit.]
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
Prompt One
[Image One: Perfect dog curled up in falling snow, tilting head to side.]
[Image Two: Dead man floating in water with signs of hypothermia.]
Prompt Two
[Image One: Frozen ship wreck.]
[Image Two: Frozen staircase.]
Prompt Three
[Image One: Bloody tentacles attacking soldiers.]
[Image Two: Tentacles coming out of astronaut suit.]
WHEN: November - December
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Drowning, freezing to death, trapped under ice, hypothermia, frost bite.
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Drowning, freezing to death, trapped under ice, hypothermia, frost bite.
Washing up on the Farther Shores towards the end of November and the beginning of December isn't the best experience. Normally there are some Sleepers who can show up without a hitch, but as winter nears, the waters begin to freeze and it gets increasingly dangerous to arrive on the Farther Shores. Many Sleepers wind up trapped under ice. Wakers must especially be diligent this month to make sure they don't lose valuable Sleepers. Drowning and freezing to death is extremely probable. If you're lucky, you might be able to break through the ice to shriek for help. Let's just hope someone's around to hear you!
Most of the Boardwalk has been converted to save the Sleepers that do make it. Tents have been put up and inside are mattresses stuffed with hay and blankets made from wool and furs. Contained coal and wood fires keep the tents cozy, but it might take a while before you get feeling back into your toes. If you have warmblood or coldblood you will not have nearly as bad of a time with all of this. Some coldblood Sleepers might not even notice the cold! Might be good to put them on the frontlines for helping people out.
Another oddity this month is that most Sleepers seem to arrive at night rather than the typical daytime arrivals. Maybe it's because daytime hours are much shorter in December...But maybe it's something else too. This has led to Wakers making search parties to try and find Sleepers in the pitch-black night. It's a precarious situation and all hands on deck are strongly encouraged.
The Dog Keeper has come out to help the efforts. His dogs can be seen running frantically around the beach to help find people buried under ice and to help break through the ice to get them to safety. Dogs are available to help Sleepers swim to the Farther Shores, and they are also available to help Sleepers warm up by cuddling up afterward. There isn't much food to offer at this time, but you can still expect to be greeted with some hot soup. It might leave you hungry, but it definitely seems to help warm you up!
Most of the Boardwalk has been converted to save the Sleepers that do make it. Tents have been put up and inside are mattresses stuffed with hay and blankets made from wool and furs. Contained coal and wood fires keep the tents cozy, but it might take a while before you get feeling back into your toes. If you have warmblood or coldblood you will not have nearly as bad of a time with all of this. Some coldblood Sleepers might not even notice the cold! Might be good to put them on the frontlines for helping people out.
Another oddity this month is that most Sleepers seem to arrive at night rather than the typical daytime arrivals. Maybe it's because daytime hours are much shorter in December...But maybe it's something else too. This has led to Wakers making search parties to try and find Sleepers in the pitch-black night. It's a precarious situation and all hands on deck are strongly encouraged.
The Dog Keeper has come out to help the efforts. His dogs can be seen running frantically around the beach to help find people buried under ice and to help break through the ice to get them to safety. Dogs are available to help Sleepers swim to the Farther Shores, and they are also available to help Sleepers warm up by cuddling up afterward. There isn't much food to offer at this time, but you can still expect to be greeted with some hot soup. It might leave you hungry, but it definitely seems to help warm you up!
WHEN: End of November, early December
WHERE: Farther Shores/Pthumerian Ocean
CONTENT WARNINGS: Mutilated corpses, frozen bodies, possible frost bite/hypothermia, disaster-centric setting.
WHERE: Farther Shores/Pthumerian Ocean
CONTENT WARNINGS: Mutilated corpses, frozen bodies, possible frost bite/hypothermia, disaster-centric setting.
Sleepers aren't the only thing struggling in the Pthumerian Ocean this time of year. Boats come crushing in through the ice, frozen over completely by blistering winds. The ocean seems to be spitting up boats from times long past, leaving their skeletons strewn along the Farther Shores. Some are small boats, barely worth a second glance, but others are massive vessels, cutting intimidating shapes against the dark sky beyond.
Some Sleepers may even wake up in the water-submerged bowels of these boats, having to navigate a metallic graveyard. Other Sleepers might just have the sense to go and scavenge the boats for useful supplies and parts. Valuable metals can be extracted from the boats as well as other mechanical pieces - but not just that. Sleepers who explore thoroughly will discover small non-magical items from their home might be on the boats, floating in the water, or in random debris. Some boats are trader boats, having entire crates of sealed food goods like rare chocolates, fruits, and other food that is difficult to find this time of year.
You will want to thoroughly bundle up for this trip because it's much colder inside of the boats than it is outside. It's as if they have been transformed into giant freezers. Coldbloods may be able to provide their companions with steady warmth, even if their abilities are typically more ice-centric. It seems like coldbloods can manipulate the cold in these boats to be less intense. Some of the boats may have more grim discoveries: dead bodies, some skeletal, others still with the flesh intact and frozen over. It's never easy to discover the corpses of those who have tried to brave the ocean and failed.
It's easy to believe that what killed these people was the ocean or the cold...But the more bodies you discover, the more thoroughly you explore these shipwrecks, you begin to have a creeping feeling that these aren't ordinary crashes. These weren't natural causes. Some of the bodies look as if the chests had been ripped open while others, the faces have been completely distorted beyond recognition. There is an undeniable presence of something on these ships and you have a feeling whatever killed these people has now been brought to Trench...Great!
Some Sleepers may even wake up in the water-submerged bowels of these boats, having to navigate a metallic graveyard. Other Sleepers might just have the sense to go and scavenge the boats for useful supplies and parts. Valuable metals can be extracted from the boats as well as other mechanical pieces - but not just that. Sleepers who explore thoroughly will discover small non-magical items from their home might be on the boats, floating in the water, or in random debris. Some boats are trader boats, having entire crates of sealed food goods like rare chocolates, fruits, and other food that is difficult to find this time of year.
You will want to thoroughly bundle up for this trip because it's much colder inside of the boats than it is outside. It's as if they have been transformed into giant freezers. Coldbloods may be able to provide their companions with steady warmth, even if their abilities are typically more ice-centric. It seems like coldbloods can manipulate the cold in these boats to be less intense. Some of the boats may have more grim discoveries: dead bodies, some skeletal, others still with the flesh intact and frozen over. It's never easy to discover the corpses of those who have tried to brave the ocean and failed.
It's easy to believe that what killed these people was the ocean or the cold...But the more bodies you discover, the more thoroughly you explore these shipwrecks, you begin to have a creeping feeling that these aren't ordinary crashes. These weren't natural causes. Some of the bodies look as if the chests had been ripped open while others, the faces have been completely distorted beyond recognition. There is an undeniable presence of something on these ships and you have a feeling whatever killed these people has now been brought to Trench...Great!
WHEN: During Bone Season
WHERE: Throughout Trench
CONTENT WARNINGS: Parasitic monsters, tentacle horror, crushing/bursting styles of death, a form of beasthood, mild auto-cannibalism/self-harm.
WHERE: Throughout Trench
CONTENT WARNINGS: Parasitic monsters, tentacle horror, crushing/bursting styles of death, a form of beasthood, mild auto-cannibalism/self-harm.
You notice specks of blood that seem to appear from nowhere among the snowdrifts. When you pay closer attention, you may see more blood dripping...up. It doesn't look like any Sleeper Blood you're familiar with but instead appears to be black-blue colored, reflecting like glass, bubbling up out of the ground. It makes a small, glass-shattering noise when it appears before it bubbles back into the ground. It leaves a rotten odor in its wake.
The moment you get too close to the blood, even a foot away, it will expand rapidly. Bloodied tentacles will grow out of the blood and start violently lashing around at whatever living creatures are nearby. These tentacles are powerful, impervious to any weapons not reinforced with Sleeper Blood. They will grab up people and break their bodies, throwing them through the air or tearing them apart, seeming to nourish from the bloodshed.
However, some people are less lucky than a swift death. Some of these tentacles may snap right into your chest, opening up some blood portal into your soul, where this Thing will consume you. On the outside, this looks like a rush of this black-blue blood rushing into a Sleeper and then nothing. You'll feel disoriented and strange at first but will become increasingly agitated, violent with those around you. You will start to gnaw at your fingers to shed your new temporarily altered blood. Eventually, you will begin to attack other Sleepers, able to summon these bloodied tentacles and destroy anything in your path.
But this is a parasitic monster you carry. It eats away your sanity until nothing is left, and then the tentacles will burst out of you, your body left to ruin. Parasitic monsters can be removed by Blood Ministers or by forcing vileblood into the infected's body. The vileblood seems to purge the parasite without killing the host body...As long as you don't use too much. Once the parasite has consumed the body, there is no saving the Sleeper except through death. These parasites can be tracked back to the boats where people can find streaks of the unusual black-blue blood throughout the boats. This blood can be contained and isolated by darkbloods and/or Architects.
The moment you get too close to the blood, even a foot away, it will expand rapidly. Bloodied tentacles will grow out of the blood and start violently lashing around at whatever living creatures are nearby. These tentacles are powerful, impervious to any weapons not reinforced with Sleeper Blood. They will grab up people and break their bodies, throwing them through the air or tearing them apart, seeming to nourish from the bloodshed.
However, some people are less lucky than a swift death. Some of these tentacles may snap right into your chest, opening up some blood portal into your soul, where this Thing will consume you. On the outside, this looks like a rush of this black-blue blood rushing into a Sleeper and then nothing. You'll feel disoriented and strange at first but will become increasingly agitated, violent with those around you. You will start to gnaw at your fingers to shed your new temporarily altered blood. Eventually, you will begin to attack other Sleepers, able to summon these bloodied tentacles and destroy anything in your path.
But this is a parasitic monster you carry. It eats away your sanity until nothing is left, and then the tentacles will burst out of you, your body left to ruin. Parasitic monsters can be removed by Blood Ministers or by forcing vileblood into the infected's body. The vileblood seems to purge the parasite without killing the host body...As long as you don't use too much. Once the parasite has consumed the body, there is no saving the Sleeper except through death. These parasites can be tracked back to the boats where people can find streaks of the unusual black-blue blood throughout the boats. This blood can be contained and isolated by darkbloods and/or Architects.
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[But it's a half-hearted argument. He belongs to this world know; he felt it when he arrived, and his ambivalence errs on the side of acceptance, however uneasy it may be.
At the mention of being "starved-looking," he eats another chocolate-covered orange peel, as if in defiance. He nods, indicating that he'll certainly search out the Archives once ashore again, and then...
...oh. His mouth begins to form the word "we" without voicing it. He hugs his backpack closer, ducking his head between his shoulders. It passes for affable, considering his incomplete and broken range for emotion, embarrassment, gratitude.]
I've a knack for finding things. If any remain, we'll find them.
[As well, perhaps, as some of the items the elf suggested for trade. Proof that he listens, proof that he's always taking notes. Speaking of which... something has occurred to him that usually happens by now, in dealings with others.]
What do I call you? I don't remember you telling me your name.
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Good. If you will find things, I am pleased to guard you. [Still no telling what had killed all those sailors.
Though, on that note, and before they depart--Illarion does collect a few more apples from the crate. Generous Night waits at the end of the month and they're a traditional gift, after all.]
You do not need worry for your memory, as I did not tell it to you--but you may choose what you like to call me. My people do not burden others with our names, on meeting.
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He'll be rationalizing every accepted interaction, forever, won't he? Maybe it'll become like the Sun, eventually; rising every day, becoming a reassurance that grows to be taken for granted only when one no longer worries that it wont'.
Following suit, he also takes a few more apples before they depart the chamber, stuffing them in one of his arrival robe's pockets. His bag will fast run out of space, otherwise.]
Choose?
[Well, that's new. Interesting; someone with his jaded history can't often say that.]
How does one name a person they've just met? I've never done it, I confess.
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Some do not, right away. [Not an uncommon question, and one Illarion's got a ready answer for.] Some choose to wait and know us longer before deciding. Others, they choose the first familiar thing about us and use that. Others still may ask questions to find a name that might please us--which is very kind, but not so necessary. Our use-names do not rest heavy on us; they are meant for you who call us.
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Sunrise, sunset. Sunrise. He tries to take deeper, longer breaths, and convince himself that this decreases his risk level.]
I'll tell you my name, then.
[It's unclear if he's offering this as a bargaining chip. He's at least greasing the wheels, looking for something to latch onto, even if it's just a reaction, or a lack of one.]
I'm Lazarus Sauveterre.
[If it's a bargaining chip, it's pretty damn fake.]
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(Note the deeper breathing, the hint of discomfort, the way the name's presented.)]
Well met, Lazarus. [And then, with a hint of a smile,] Are you expecting something in trade?
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[Would have been nice, though.]
I was hoping that if I gauged your reaction I'd be able to think of an ideal and memorable title for you. You can always tell something important about a person when they've received something they would never just give away, themselves.
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Ahh. This is not so bad a thing to observe--but assumes I withhold my name because it is precious, yes? And that I think all names must be equally so, regardless of who it is that holds them?
[Questions first; explanations to come, if they're asked for. He expects they will be.]
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[The answer does imply that the undead elf does not consider other names precious. A chamber on the left looks promising. He has a feeling about it that he can't explain; it seems to go beyond intuition alone.
He nudges the door open to a room that is free of bodies or holes, but the fumes are nearly overwhelming. He withdraws almost immediately, and the stench of mingled different types of alcohol drifts into the corridor.]
Valuable to trade, maybe, if anything survived intact...
[The floor glitters with broken glass. Entire shelves of liquor are smashed on the wooden boards.]
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What important thing have you learned?
[The smell from the room Lazarus has discovered is a certain kind of exceptional, enough to affect even one of the undead briefly. Illarion wrinkles his lips back from his teeth in an grimace, before forging into the wall of noseblinding scent with a crunch of glass beneath his boots.]
Very valuable, if. [A drift of shards near one end of the room ((feels)) promising with something inside that might be intact. He draws his knife as he approaches it, using the blade to probe for the shape he ((felt)) rather than risk a cut and blood pollution.]
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I've learned that you're a quibbler. How's that, for a name?
[He's not serious, but it amuses him, the way it might a child, to give someone a joke name because he can.
His own shoes are not quite as sturdy, beaten canvas worn through unevenly. He steps as carefully as he can around the broken glass, at least having the advantage of good eyesight.]
What have you found?
[He draws nearer, observing Illarion's process.]
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[More of the shrike's poking gradually reveals the unbroken curve of a heavy bottle. Try as he might--and he's not really trying--it's clear he had a notion of where to search for it before he started.] Perhaps nothing, if it has cracked.
[He still can't tell, but he judges he's excavated enough he can reach out and pick it up by the neck without spearing himself. He does so, holding up his prize--squarish, smoked glass, neither cracked nor leaking--for Lazarus' inspection. The alien label's turned roughly in the other Sleeper's direction.]
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[It's too small, too soft. A name for a box turtle, maybe, and that thought actually has L biting the inside of his cheek.
He takes the bottle, examines it.]
There's some water damage to the label, but it says "Honeyed Magmasm." Does that mean anything to you?
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[Though really he's not supposed to help pick one of his own names.
He cocks his head to one side at the name.] A mead, perhaps? Not one sold or drunk anywhere I have been. What is its look?
[In better light, the bottle's contents seem to swirl golds and violets, thick and sparkling.]
no subject
How long did it take to earn those? If it was upon meeting... you must have since improved your first impressions significantly.
[He takes the bottle with both hands, holding it up to the bit of sunlight coming through a porthole.]
Aesthetically pleasing, I'd judge, though such matters are subjective at best. Could I ask...
[He's found this a bit distracting for some time.]
...you seem to navigate most matters successfully, and I'd assume that in a combat role it would be even more important. Are you truly sightless, and if so, what senses compensate for it?
[He uncorks the bottle, sniffs. He's no connoisseur but it's definitely alcohol.]
cw on the images for eldritch moth anatomy
[In this moment, it is a boon to really, truly feel nothing whatsoever for how he'd been treated among the Unearthed. It could all be anecdote invested with little more than morbid humor.]
Ah? Well-observed. [Not a surprising question except in its delay, though Illarion suspects it comes on the back of an observation made far prior to this convenient conversational turn.] Yes. I am seeing nothing of the world, myself. Though, I have gained help in this thing since coming to Trench.
[So-invoked, his Omen wisps into being--a strange and pleasing cross of bird and moth that perches on his shoulder with six little clawed feet and turns faceted red eyes on the bottle Lazarus is holding.] Before this? Scent and sound, and currents of the air. My people--we long ago lost our wings, but not all sense that came with flying.
[A partial answer, and not all out of old habits of secrecy; he's still not sure how to correctly name that sense that isn't ((touch)) or ((smell)) or ((taste)).]
no subject
I've heard of these... omens, no?
[Too new, to have one himself, and he'll take longer to manifest one than most even once he's something like settled.]
Supposedly, they say something deep and innate about a person.
[He turns the bottle in his hands, watching the omen from a different angle. Pretty, as bugs go.]
I know what to call you now. Moths navigate through celestial orientation, typically by using the moon to maintain a straight line in flight. The angle guides them.
[He opens the bottle again, tips it up carefully, just to taste it. It is honeyed, smooth, with a bite that makes him cough. He offers it to Illarion, if only to see if he has any desire to imbibe as one undead.]
I like Moonsight.
no subject
Leshonki were creatures of song and story and symbolism among shrikes, but what this particular shadow of one meant in reference to her Sleeper as yet eludes him.
Or he's yet to ask the right question about that meaning, for fear of the answer.] Though what it is they are saying may be varied and distant as our homes.
[Both Sleeper and Omen return their attention completely to Lazarus as he announces he's hit on a name, elaborates his reasoning. It is a bit of showmanship Illarion appreciates, even as part of him wonders whether it's intended or a fortunate consequence of how the man reasons aloud.
He shakes his head at the offered bottle; the scent is enough, and better he not taint a potential trade good. His reward for all of this is information, and the name.
I like Moonsight.]
Ahhh. [A breath of an appreciative noise.] This is a good name, and well-reasoned. I will carry it with me gladly.
no subject
More gladly than some others, I'd hope. Does it get difficult to remember all of them? Or do you just assume that whatever each person shouts at you is the name they carry for you?
no subject
(It is good to know he can still do more than destroy indiscriminately.)]
Than many others. [There's a certain intellectual pleasure in having a name that well-suited. It rests easy on the spirit.
He chuckles, low and quiet, at the questions.] Not as such. Even among ourselves, my people have many names for each other, for we are each many different people bound up in one. You learn when you are young not to forget what you are called. Too, we have our common use-names among outsiders, and many who are not burdened by our names may use these by custom.
[So, fewer to memorize.] But to also take a new name in passing--shouted at, as you might say--is not so unusual. This is the right of an outsider toward us.
no subject
He sifts through the shelves, looking for other bounty. An unopened bottle of table wine catches his eye; uncracked, as well.]
What about a reference to an unknown or unseen individual? If there was a dangerous criminal, for example, and others needed to be warned about them. What name would be used then?
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He turns to once more consider the drift of glass, shifting Iskierka from shoulder to fist. She likewise regards the puzzle of all those broken edges, then lets out a rising rusty-hinge whistle as she spots something.]
no subject
[He thinks that, given the demands of such a situation, it's a decently practical situation.]
If an individual becomes particularly famous or sensational... a celebrity, or a very notorious criminal, so much that people discuss them when they're not present... one particular name they're widely known by saves a lot of time and confusion.
[He supposes he really wonders how people gossip, where Illarion is from.]
no subject
Yet there's also a strangeness about it. Required identity documents? Certainly one needed one's papers in order when transiting the Imperium, but there was little guarantee the identity given on those was one's true or only identity.]
And if none of these things existed? [Iskierka flutters down from his hand to poke among the glass with her beak.] If your criminal was never seen, only known by her handiwork? What then?
[Gossip among shrikes was a many-dimensional thing, nuanced as their names. Gossip about shrikes...
There's a reason they had hate-name among their litany of names one might collect.]
no subject
If the criminal was never seen, and is known only by their deeds, locating and identifying them becomes a priority. The name is an endpoint in that part of the process, and a starting point in the next, which consists of sentencing.
While cold cases certainly exist, and some individuals get away with their crimes... the goal is for every injustice to be addressed and corrected. Humanity has its anomalies and abominations, so... of course there will be individuals and organizations charged with finding the name attached to the criminal, or the criminal attached to the name, whichever they can obtain first.
It isn't like that, where you're from?
[He says so with the bewildered amusement of someone who is picturing absurd anarchy, a world where maybe being undead is better.]
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i unintentionally wrote a rhyming couplet in here and i'm leaving it
<3