Deer Country Mod (
reddosmod) wrote in
countryclub2021-11-19 02:06 am
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Entry tags:
November 2021 Test Drive Meme
NOVEMBER 2021 TDM
NOT SO STANDARD ARRIVAL
FROZEN RELICS
THE THINGS THEY CARRIED
CODING
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Perfect dog curled up in falling snow, tilting head to side.]
[Image Two: Dead man floating in water with signs of hypothermia.]
Prompt Two
[Image One: Frozen ship wreck.]
[Image Two: Frozen staircase.]
Prompt Three
[Image One: Bloody tentacles attacking soldiers.]
[Image Two: Tentacles coming out of astronaut suit.]
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
Prompt One
[Image One: Perfect dog curled up in falling snow, tilting head to side.]
[Image Two: Dead man floating in water with signs of hypothermia.]
Prompt Two
[Image One: Frozen ship wreck.]
[Image Two: Frozen staircase.]
Prompt Three
[Image One: Bloody tentacles attacking soldiers.]
[Image Two: Tentacles coming out of astronaut suit.]
WHEN: November - December
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Drowning, freezing to death, trapped under ice, hypothermia, frost bite.
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Drowning, freezing to death, trapped under ice, hypothermia, frost bite.
Washing up on the Farther Shores towards the end of November and the beginning of December isn't the best experience. Normally there are some Sleepers who can show up without a hitch, but as winter nears, the waters begin to freeze and it gets increasingly dangerous to arrive on the Farther Shores. Many Sleepers wind up trapped under ice. Wakers must especially be diligent this month to make sure they don't lose valuable Sleepers. Drowning and freezing to death is extremely probable. If you're lucky, you might be able to break through the ice to shriek for help. Let's just hope someone's around to hear you!
Most of the Boardwalk has been converted to save the Sleepers that do make it. Tents have been put up and inside are mattresses stuffed with hay and blankets made from wool and furs. Contained coal and wood fires keep the tents cozy, but it might take a while before you get feeling back into your toes. If you have warmblood or coldblood you will not have nearly as bad of a time with all of this. Some coldblood Sleepers might not even notice the cold! Might be good to put them on the frontlines for helping people out.
Another oddity this month is that most Sleepers seem to arrive at night rather than the typical daytime arrivals. Maybe it's because daytime hours are much shorter in December...But maybe it's something else too. This has led to Wakers making search parties to try and find Sleepers in the pitch-black night. It's a precarious situation and all hands on deck are strongly encouraged.
The Dog Keeper has come out to help the efforts. His dogs can be seen running frantically around the beach to help find people buried under ice and to help break through the ice to get them to safety. Dogs are available to help Sleepers swim to the Farther Shores, and they are also available to help Sleepers warm up by cuddling up afterward. There isn't much food to offer at this time, but you can still expect to be greeted with some hot soup. It might leave you hungry, but it definitely seems to help warm you up!
Most of the Boardwalk has been converted to save the Sleepers that do make it. Tents have been put up and inside are mattresses stuffed with hay and blankets made from wool and furs. Contained coal and wood fires keep the tents cozy, but it might take a while before you get feeling back into your toes. If you have warmblood or coldblood you will not have nearly as bad of a time with all of this. Some coldblood Sleepers might not even notice the cold! Might be good to put them on the frontlines for helping people out.
Another oddity this month is that most Sleepers seem to arrive at night rather than the typical daytime arrivals. Maybe it's because daytime hours are much shorter in December...But maybe it's something else too. This has led to Wakers making search parties to try and find Sleepers in the pitch-black night. It's a precarious situation and all hands on deck are strongly encouraged.
The Dog Keeper has come out to help the efforts. His dogs can be seen running frantically around the beach to help find people buried under ice and to help break through the ice to get them to safety. Dogs are available to help Sleepers swim to the Farther Shores, and they are also available to help Sleepers warm up by cuddling up afterward. There isn't much food to offer at this time, but you can still expect to be greeted with some hot soup. It might leave you hungry, but it definitely seems to help warm you up!
WHEN: End of November, early December
WHERE: Farther Shores/Pthumerian Ocean
CONTENT WARNINGS: Mutilated corpses, frozen bodies, possible frost bite/hypothermia, disaster-centric setting.
WHERE: Farther Shores/Pthumerian Ocean
CONTENT WARNINGS: Mutilated corpses, frozen bodies, possible frost bite/hypothermia, disaster-centric setting.
Sleepers aren't the only thing struggling in the Pthumerian Ocean this time of year. Boats come crushing in through the ice, frozen over completely by blistering winds. The ocean seems to be spitting up boats from times long past, leaving their skeletons strewn along the Farther Shores. Some are small boats, barely worth a second glance, but others are massive vessels, cutting intimidating shapes against the dark sky beyond.
Some Sleepers may even wake up in the water-submerged bowels of these boats, having to navigate a metallic graveyard. Other Sleepers might just have the sense to go and scavenge the boats for useful supplies and parts. Valuable metals can be extracted from the boats as well as other mechanical pieces - but not just that. Sleepers who explore thoroughly will discover small non-magical items from their home might be on the boats, floating in the water, or in random debris. Some boats are trader boats, having entire crates of sealed food goods like rare chocolates, fruits, and other food that is difficult to find this time of year.
You will want to thoroughly bundle up for this trip because it's much colder inside of the boats than it is outside. It's as if they have been transformed into giant freezers. Coldbloods may be able to provide their companions with steady warmth, even if their abilities are typically more ice-centric. It seems like coldbloods can manipulate the cold in these boats to be less intense. Some of the boats may have more grim discoveries: dead bodies, some skeletal, others still with the flesh intact and frozen over. It's never easy to discover the corpses of those who have tried to brave the ocean and failed.
It's easy to believe that what killed these people was the ocean or the cold...But the more bodies you discover, the more thoroughly you explore these shipwrecks, you begin to have a creeping feeling that these aren't ordinary crashes. These weren't natural causes. Some of the bodies look as if the chests had been ripped open while others, the faces have been completely distorted beyond recognition. There is an undeniable presence of something on these ships and you have a feeling whatever killed these people has now been brought to Trench...Great!
Some Sleepers may even wake up in the water-submerged bowels of these boats, having to navigate a metallic graveyard. Other Sleepers might just have the sense to go and scavenge the boats for useful supplies and parts. Valuable metals can be extracted from the boats as well as other mechanical pieces - but not just that. Sleepers who explore thoroughly will discover small non-magical items from their home might be on the boats, floating in the water, or in random debris. Some boats are trader boats, having entire crates of sealed food goods like rare chocolates, fruits, and other food that is difficult to find this time of year.
You will want to thoroughly bundle up for this trip because it's much colder inside of the boats than it is outside. It's as if they have been transformed into giant freezers. Coldbloods may be able to provide their companions with steady warmth, even if their abilities are typically more ice-centric. It seems like coldbloods can manipulate the cold in these boats to be less intense. Some of the boats may have more grim discoveries: dead bodies, some skeletal, others still with the flesh intact and frozen over. It's never easy to discover the corpses of those who have tried to brave the ocean and failed.
It's easy to believe that what killed these people was the ocean or the cold...But the more bodies you discover, the more thoroughly you explore these shipwrecks, you begin to have a creeping feeling that these aren't ordinary crashes. These weren't natural causes. Some of the bodies look as if the chests had been ripped open while others, the faces have been completely distorted beyond recognition. There is an undeniable presence of something on these ships and you have a feeling whatever killed these people has now been brought to Trench...Great!
WHEN: During Bone Season
WHERE: Throughout Trench
CONTENT WARNINGS: Parasitic monsters, tentacle horror, crushing/bursting styles of death, a form of beasthood, mild auto-cannibalism/self-harm.
WHERE: Throughout Trench
CONTENT WARNINGS: Parasitic monsters, tentacle horror, crushing/bursting styles of death, a form of beasthood, mild auto-cannibalism/self-harm.
You notice specks of blood that seem to appear from nowhere among the snowdrifts. When you pay closer attention, you may see more blood dripping...up. It doesn't look like any Sleeper Blood you're familiar with but instead appears to be black-blue colored, reflecting like glass, bubbling up out of the ground. It makes a small, glass-shattering noise when it appears before it bubbles back into the ground. It leaves a rotten odor in its wake.
The moment you get too close to the blood, even a foot away, it will expand rapidly. Bloodied tentacles will grow out of the blood and start violently lashing around at whatever living creatures are nearby. These tentacles are powerful, impervious to any weapons not reinforced with Sleeper Blood. They will grab up people and break their bodies, throwing them through the air or tearing them apart, seeming to nourish from the bloodshed.
However, some people are less lucky than a swift death. Some of these tentacles may snap right into your chest, opening up some blood portal into your soul, where this Thing will consume you. On the outside, this looks like a rush of this black-blue blood rushing into a Sleeper and then nothing. You'll feel disoriented and strange at first but will become increasingly agitated, violent with those around you. You will start to gnaw at your fingers to shed your new temporarily altered blood. Eventually, you will begin to attack other Sleepers, able to summon these bloodied tentacles and destroy anything in your path.
But this is a parasitic monster you carry. It eats away your sanity until nothing is left, and then the tentacles will burst out of you, your body left to ruin. Parasitic monsters can be removed by Blood Ministers or by forcing vileblood into the infected's body. The vileblood seems to purge the parasite without killing the host body...As long as you don't use too much. Once the parasite has consumed the body, there is no saving the Sleeper except through death. These parasites can be tracked back to the boats where people can find streaks of the unusual black-blue blood throughout the boats. This blood can be contained and isolated by darkbloods and/or Architects.
The moment you get too close to the blood, even a foot away, it will expand rapidly. Bloodied tentacles will grow out of the blood and start violently lashing around at whatever living creatures are nearby. These tentacles are powerful, impervious to any weapons not reinforced with Sleeper Blood. They will grab up people and break their bodies, throwing them through the air or tearing them apart, seeming to nourish from the bloodshed.
However, some people are less lucky than a swift death. Some of these tentacles may snap right into your chest, opening up some blood portal into your soul, where this Thing will consume you. On the outside, this looks like a rush of this black-blue blood rushing into a Sleeper and then nothing. You'll feel disoriented and strange at first but will become increasingly agitated, violent with those around you. You will start to gnaw at your fingers to shed your new temporarily altered blood. Eventually, you will begin to attack other Sleepers, able to summon these bloodied tentacles and destroy anything in your path.
But this is a parasitic monster you carry. It eats away your sanity until nothing is left, and then the tentacles will burst out of you, your body left to ruin. Parasitic monsters can be removed by Blood Ministers or by forcing vileblood into the infected's body. The vileblood seems to purge the parasite without killing the host body...As long as you don't use too much. Once the parasite has consumed the body, there is no saving the Sleeper except through death. These parasites can be tracked back to the boats where people can find streaks of the unusual black-blue blood throughout the boats. This blood can be contained and isolated by darkbloods and/or Architects.
no subject
People from the future have some weird ideas of fun. That's probably got something to do with it.
[He doesn't dare fathom such things.]
Hmmm. It was called Deerington- it was the dream of a very powerful little girl. [He shifts, uneasy, what happened to Sodder still weighs heavy on him.] I've uh...got a lot of notes on it, if you ever want to learn? We were there for a while. The...dream, I mean.
no subject
[The Sealed library was FULL of weird case studies okay. Just what the fuck the past, what the fuck
"A very powerful little girl", however, catches his attention. It's likely it's a different one from the girl he was ordered to seek, but if there was any chance of a possible lead....]
...Alright. Thanks. It might give me a better idea about the situation here.
no subject
[See, Varian would have a heap of fun in a weird (probably cursed) library- that sounds like a good time to him. ]
Don't mention it. We should probably...uh- get across to the city first. I can show you how to use the Lamp network while we're there, too. It helps us get around easier.
no subject
[Tell him what's so weird past boy!! And yes the library is definitely cursed, complete with books with actual dangerous demons sealed in the pages that are somehow not forbidden from being checked out. Cause that isn't a bad plan at all. ]
Alright. [Getting around isn't an issue for Jun, but it doesn't hurt to know other options. He scans the ice around them]...I'm not sensing any other presences nearby.
no subject
[He hates memes so very much!]
Also, they sometimes move but those are called either....giffs of jiffs, it's unclear.
[He smiles, nodding, starting towards the ice.]
That's...good at least. A break in newcomers. C'mon. It's this way, the boardwalk should have food and drink to warm you up, too.
no subject
[In other words, he does get where Varian is coming from!]
And both pronunciations are wrong according to someone. Just pick whatever's easier to say.
[he also gives zero fucks about the gif vs jif debate ok. He gives a nod and starts following Varian. He sure wouldn't say no to something to warm him up. The shroud is warm but he's still wet and cold under here]
no subject
[And yet his dumbass friends send him them and it drives him bonkers. Which is probably exactly why they do it.]
Seriously? There's just... no rules with it?
[Why are there no rules, Jun? Explain the lack of rules! Varian makes a steady way across the ice- as promised, soon the lights of the boardwalk come into view- with the heat of fires and the smell of cooking food.]
This place is set up every month, ready for you guys coming in.
no subject
[He's...not surprised. Memers are like that]
Nope, not really. [Sure the creator said one thing, but no one really listens except for the people who already said it that way] A common past time online is to debate about stuff that doesn't actually matter: jif or gif, if pineapple should go on pizza, etcetera.
[Because the internet is chaos Varian!! Deal with it! Jun looks around the boardwalk. It's not a bad set up, all in all.]
...Not bad. You guys have an actual welcoming committee.
[That's a new one for Jun.]
no subject
[He expected so much more from the future, he's been so very disappointed.]
Hah, yeah. People who do it call themselves Wakers. It's...pretty nice, having someone on standby to help you figure out where you are.
[Better than the dream by miles.]
no subject
Don't think you can scientifically determine that. It's about personal taste.
[Jun's starting to get a real feeling this guy would be one of those stick-up-their-ass skeptic guys on the internet. ]
Mm, better than the last couple places I've been. Mind if I get a hot drink before we start on the tour?
no subject
Uh, I think you can scientifically determine everything! All you need is a good population to take statistics from. And you can test the pizza to see which taste buds are activated when eating it.
[He would so be one of those guys and he would make it everyone's problem.]
Hah, yeah, I can understand that sentiment. [They get across the ice to the boardwalk, and Varian smiles, gesturing to the tents.] 'Course- you should probably eat some food too. It's definitely not poisoned!
[That's...probably comforting, right? ]
1/2
...Alright. Let me know how that goes if you do it.
[WHATEVER FLOATS YOUR BOAT]
2/2
I'll take the risk with the poisoning. [Because no that wasn't comforting, but whatever. It's probably fine. He'll head over to the tent to grab some food and drink.]
no subject
Sure, I'll let you know my results.
[He wanders in after him, taking a cup of hot cocoa to sip- he doesn't need to be warmed up, it's just a treat. ]
I usually go by a rule of thumb to make sure someone else eats something first- just in case the food ends up...uh- cursed.
no subject
[don't just admit he's your guinea pig!!! COME ON. He'll grab a coffee and some soup with a thank you, walking over to a table to sit down to eat. Now that he's not on the ice and would rather not spill food on his shroud, he'll finally pull down his hood and lower the collar. With the modulator gone, his voice is much higher and feminine sounding as he takes a sip of coffee.]
Ah...it's so nice and warm.
no subject
[Sorry, Jun, you're totally his guinea pig. The change in the voice is definitely a surprise- and his eyebrows raise. Still, he'll wait for a few extra moments before sipping his own drink. Because, you know. Guinea pig. ]
Oh! Does your hood have some sort of voice distorter in it? That's clever!
no subject
[That...is deeply unnerving, especially with how obvious it is that this guy is waiting for him to keel over. But luckily, the coffee tastes perfectly fine]
Yeah. It's to help conceal my identity while I work.
[And then...as Varian takes a sip, he'll causally add-]
You know I ordered a different kind of drink, right? The coffee being fine doesn't mean the hot chocolate will be.
no subject
Oh, does... does your work mean you have to do that a lot? Conceal your identity?
[His gaze drops to his drink, then at Jun's, then back at his. You can almost see the cogs turning.]
...I may have made a tiny error in the scientific process.
[And then he just. Takes a sip anyway. In for a penny, in for a pound. ]
no subject
Something like that. I deal with supernatural incidents, the types of stuff that's better to keep a low profile about. So it's easier to conceal my identity than to wipe the memory of every person who encounters me while I work.
[Which someone he knows sure does and it's uh, questionable!! Super fucking questionable!!!
And oh, he is smirking a little as Varian realizes his mistake]
Haha, just a slight one. May you not wind up cursed for this.
no subject
Ohhhh. So the uh... supernatural incidents aren't common knowledge. That makes sense.
[He smiles a little, taking another sip.]
It's good hot chocolate, I think I'll take the curse risk. It's worth it.
no subject
Something like that, it's a long story.
[In other words he's not gonna get into it unless Varian asks.]
Haha, fair enough. It's good coffee too. Just what I need after being in such cold water.
no subject
[People's lives are their own business. He, of all people, understands that keeping your cards close to your chest is something needed, sometimes.]
Definitely. The wakers know how to make people feel comfortable- helps with the settling in.
no subject
[He appreciates the lack of prying! Now excuse him as he never explains a single thing. Ever.]
It seems that way. I suppose when they believe this place is an inevitable destination, it'd make sense they'd be open to new arrivals.
no subject
Pretty much! It's kinda nice, makes the shock of coming here a lot easier. Especially if something unpleasant happens when you show up. Like crabs or pirates or whatever.
no subject
Crabs?
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