reddosmod: (Default)
Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] countryclub2021-11-05 03:20 am
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November 2021 Event Plotting

NOVEMBER 2021 PLOTTING POST
Please use this post to plot with other players and keep track of your plans for this month's event! You can ask specific questions about the event down below. If you are ever waiting on a question, please feel free to reach out to Milk directly.

This post will be updated with the Live Event once it is posted. Plotting posts are always made on the 5th and events always go live on the 8th.

PROMPT 1: MUSHABOOMING
CONTENT WARNINGS: Poisonous mushrooms that induce paralysis and suffocation and violent hallucinations.

Come November, Trench is flourishing with a wide variety of mushrooms. Mushrooms can be found growing in the woods, around your house, and maybe even on your house if you're especially lucky...Or unlucky, depending on the type of mushroom.

The mushroom is considered to be arguably the most important food source in Trench. It's the easiest to find and grow, and one of the easiest to harvest. It's a dependable source of protein and can fill people up. They are filled with vitamins that directly help your blood and heart health and can help keep your digestive system on track. But not everyone is a mushroom farmer and most Trenchies wind up foraging for their own mushrooms. Woven baskets are sold just about everywhere to help forage. Omens are extremely good at scenting out edible mushrooms.

The following edible mushrooms can be found/grown throughout Trench: button, portobello, cremini, oyster, chanterelle, porcini, black trumpets, morels, enoki, shimeji, shiitake, and giant puffballs. If you are extremely lucky, you might even find rare truffles. Truffles can be exchanged for highly valuable goods such as magnificent jewels and specialized weapons. Or you can keep the truffles to yourself and use them in a nice dish.

It is said there are hundreds of unique species of mushrooms to Trench. The following mushrooms are permanent features in Trench and can be found most commonly during Bone Season:

WALKING TERRORS

These parasitic mushrooms seem to "walk" around the forest floor. Arcane scholars have determined that their motion is actually just a natural response to stimuli in the environment and helps the fungi to spread its spores onto living hosts. Once you have been exposed to a cloud of these spores, you will immediately begin to hallucinate the world around you warping into a terrifying hellscape. Some say that Walking Terrors have driven people to beasthood in a matter of minutes. But there is a huge benefit to finding Walking Terrors: their caps, once dried and crushed down, are an ample treatment option for corruption. The tricky part is actually getting them. Covering your entire body, head to toe, completely is one way of avoiding the spores and probably the easiest way. Does anyone have a hazmat suit? Another option is knowing a darkblood or someone with similar abilities who can manipulate the direction of the spores in the air by pushing them away. Once the caps have been removed from the rest of the mushroom, the spores seem to lose their nightmarish quality and, at most, will just make you sneeze.


FLOATERS

These mushrooms come out exclusively at night and float lazily through the air. They bob and bump around, their tentacles searching for something to cling to and settle on. They mostly search for tree branches but have been known to accidentally cling to animals and people. The tentacles paralyze any sentient being it lands on. The good thing is that the cap and the little mushrooms on top are completely harmless to touch so if you have a buddy around, they can pull them off with no problem. You'll regain the ability to move your body a few seconds after the tentacles have been removed. The paralytic quality of these tentacles do not impact vilebloods. These mushrooms dried out and cooked are said to amplify electric abilities in coldbloods for a short moment of time. They can also be used to enchant an item with paralytic properties.


WEEPERS

These rare mushrooms can pop up just about anywhere. Only one grows every hundred feet or so and they don't get any bigger than a penny. Weepers are highly sought after since they have been known to greatly reduce corruption. Consuming a Weeper raw will immediately calm someone down, get rid of any current anxiety, wash away depression and paranoia, and clear the mind of hallucinations. Weepers can sharpen the mind and help increase focus. The effect lasts for days and sometimes even weeks. It isn't a permanent cure but it sure beats having a panic attack. Weepers can be collected and saved indefinitely. There are no other uses for them than mental relief, and they must be consumed raw. Cooking a Weeper will get rid of its healing properties - but it does add great flavor to a dish! If a mentally stable person eats them, there will be no effect.


BLUE CHEEKS

These radiant mushrooms grow in clusters on healthy trees and seem to thrive among vegetation. You might find Blue Cheeks in your own garden. They are certainly pretty, but you don't want to eat these. They will cause you to slowly suffocate - even if you don't typically need to "breathe" in the traditional way. It's an agonizing way to go. Your body will start to experience micro-seizures as it locks up, your throat slowly closing up, lungs squeezing inward. It will begin to feel like someone is sitting on your chest and there will be no relief. Your cheeks start to turn blue. Most who eat Blue Cheeks wind up dead, but if someone forcibly makes you vomit shortly after consuming a Blue Cheek, you may be able to survive. Some harvest Blue Cheeks and smash them up to coat their weapons in the jelly-like substance. This substance causes the same effect but must be used while the Blue Cheek jam is still wet. It will stay wet for an hour.

PROMPT 2: THE SLEEPER FARM
CONTENT WARNINGS: Kidnapping, claustrophobia, harvesting blood/organs, imprisonment, temporary nerf of powers, blood sacrifice, brief amnesia, confusion, loss of time, breathing in blood, treatment of humanoids(?) like livestock, themes of meat markets, themes of torture, mutilated corpses, mutilating injuries.

The blood pollution is thick this month and the more a Sleeper is exposed, the more a Sleeper will find themselves falling into a strange stupor. You seem to forget what you were doing, where you are, what time it is. You will find it increasingly difficult to use your blood powers. Some may lose their new abilities entirely. It's like trying to wake up from a deep dream, everything's sluggish and hazy.

Then you blink. That's all. Maybe you went to sleep or wash your face. When you open your eyes again, you're somewhere else entirely and have no recollection of how you got there. Your body has a deep ache, you're filthy, hungry, and feel like it's somehow been days. You have nothing on you except a drab red jumpsuit. No shoes. No Omni. No weapons.

THE STALLS: 1st FLOOR


If you're lucky, you wake up in a stall with another Sleeper (or more). You can hear and feel the dull vibration of heavy machinery chugging around you; you can smell oil and something thick and musty fermenting.

You are in some way restrained upon waking, whether through shackles to the wall, one another, or some other means. Whatever put you here doesn't want you to escape. You can barely access your powers (for now), but maybe you can find help in nearby Sleepers.

Once you escape, you almost wish you had stayed in your stall. The stalls are the only thing that's farmlike about the Sleeper Farm. It's an architectural masterpiece of steel pistons gyrating, metal staircases heading in every direction, steam-powered doors that exhale open upon an approach. Oil drips continually from above, like filthy rainfall, but every now and then, so does blood of all kind. Never enough to detect the source immediately though.

Your only real option left is to...explore. And this metal palace is huge. You will find various tools for construction around: wrenches, hammers, saws, nails, anything you'd find at a hardware store. You could come across workboots, protective gloves, helmets with lights. The metal around you is boiling hot, and if you're not careful, getting burns is all too easy. You can hear something banging around above. You may even see movement through metal slots of humanoids rushing away. Then you start to find the source of the blood...

STORAGE: 2-9th Floors


Sleepers have been strung up in various locations. Maybe they are ones you recognize, maybe they are you (if you're unlucky enough to wake up like that), or maybe they are completely foreign to you, maimed beyond recognition. Many have been pinned up and mutilated in some way, whether fully skinned and bled dry, or body parts removed, skin carved into. Some have buckets beneath them to collect blood while others seem to have been decoratively destroyed. There is no saving some, but there is saving many. Some might have only just been strung up, still alive, still fully intact, and without any harm done just yet...But no matter what, most won't remember how they got there.

The further you go, the more bodies you come across. Some bodies have been rolled up into bags and tossed into empty rooms in piles. The floor is slick with blood, and the metal maze becomes increasingly complex with tighter turns and thicker blood pollution. It becomes difficult to breathe without ingesting in some kind of blood - but on the other hand...Your powers begin to work because of it. You can start to feel it coming back to you. You can feel yourself slowly start to regain your strength. Which is probably for the best, since you're not out of this hell just yet.

BLOOD HARVEST: 10th Floor


You enter a perfect, circular room built out of pure bloodstone from the different blood types, neatly flushed together in a mesmerizing display of artistry and architecture. At the center of a room is an enormous golden statue of The Tower, hands held out with palms open.

Filling the palms of the statue and surrounding the base of the Tower are hundreds of organs, perfectly intact, given to the statue in sacrifice. The miraculous thing, however, is the fact that most of the organs still seem to be functioning - or at the very least, they aren't rotting the way they should be. It isn't something one wishes to look at for too long.

More importantly, are the five doors that represent the five different blood types. Each door is made from the same gray wood, but with a single bloodstone in the center. Beyond the door is where you come to discover the true horror of where you are.

You're in a Sleeper Farm. Sleepers have been organized by blood types into a vast room. Some cannot be saved, opened up on tables, their organs already carved out and given over to the sacrifice. Others are still alive, but hooked up to tubes, their blood being pumped into vats kept in the ceiling. More disturbingly are the bodies of Sleepers that barely look like Sleepers at all anymore - they have been stripped so thoroughly of everything, left like hunks of meat on hooks. There are fires stoked towards the back, with shelves of jars with blood vials and bloodstones.

It's probably time to wonder who did this to you. Who brought you to this place?

And probably how the hell you get out.

QUICK FACTS

1. To avoid this prompt, you can simply handwave your character getting lucky or Wearing a gas mask and full facial/bodily coverage to help keep the likelihood of blood pollution impact lower.

2. If characters don't have eyes, any variation of vulnerability will count (ie; turning away from something, putting on headphones, etc).

3. Characters cannot have their Omni or any other item in this prompt except items they find along the way. They can still summon their Omens. Omens can help guide Sleepers, and provide communication. One can use Omens to transmit messages to the Network. However, characters cannot find their way to this location from outside. This is a by-chance location.

4. You can choose your character's level of restraint (muzzles/handcuffs/etc) and how easily they can escape them (maybe the shackles can be broken apart with enough strength or you need a nearby key).

5. Those whose Patron is the Tower will be able to more easily navigate the Sleeper Farm and figure out its continually moving parts. They may get a "telepathic" swaying by the Tower to go in the right direction. They will also instinctively know that they are inside the Tower's body in some way.

6. Characters can wake up in any part of the Tower and experience this prompt multiple times.

7. To get out, one must sacrifice some sort of blood or an organ directly to the Tower whether their own or someone else's. This will transport a Sleeper back into town in a random location. Alternatively: Moon Presence will be saving Sleepers by "pulling" them out of this place at random. It will feel a lot like traveling through the lamps, but Sleepers will realize it's the Moon Presence instead. She will place them back in their homes. This can be done at any time.

8. This prompt is meant to go hand-in-hand with the third prompt, but it is not required to engage with both.

PROMPT 3: BLOOD CRAZED ZEALOTS
CONTENT WARNINGS: Severe disorientation, psychological horror, paradoxical horror, feelings of being trapped/lost, Cenobites/beings with extreme bodily modifications, themes of mental and physical torture.

You are not alone in the Sleeper Farm, and someone powerful has brought you here. It wasn't the Tower though. It was someone obsessed with the Tower. Or...obsessed with blood.

They lurk throughout Trench, never letting themselves be known until they want to be known. They abduct Sleepers in the blink of an eye, masters of reality-bending and experts of blood abilities.

Meet the Blood-Crazed Zealots.

Or, as you will come to learn through various interactions, ancient Sleepers who have been exposed to blood pollution for far too long and who have been completely corrupt by it. These are masters of their blood magic, darkblood magicians who can snap their fingers and rip a Sleeper off the streets. Palebloods who can make you forget who you are, where you are. Vilebloods who have mastered the exact skill of extracting blood and harvesting it for bloodstones and sacrifices. Warmbloods who have gladly given their bodies up to power the Tower. Coldbloods who keep the metal machinery of the Sleeper Farm running perfectly.

These are the Sleepers who learned to survive in a different way, Sleepers who learned to cohesively blend their skills together to not only survive but excel. Most have completely disfigured themselves, claiming it to be an act of religious commitment to the "Patron Pthumerians that guide us."

The Blood Crazed Zealots believe that they must continually sacrifice Sleepers to the Tower primarily in order to keep the city of Trench strong against corruption. And the thing is...They technically aren't wrong. The Bone Season is when Trench becomes the weakest, so the Blood Crazed Zealots work overtime to get the blood pumping into the streets.

These beings are naturally sadistic, uninterested in compassion. Yet they show the potential for what Sleepers could learn, and if you're clever enough, you may even be able to get a Blood Crazed Zealot to pause and teach you a thing about your own blood type. They are ruthless and powerful, but far from irrational or stupid. Corrupt they may be, senseless they are not.

Some of you may wake up to one of these creatures torturing you or torturing a friend. You may catch them in the streets of Trench, turning a corner, and that may be your chance to follow them into the Sleeper Farm by stepping into the black holes they leave in their wake when teleporting.

The Blood Crazed Zealots can summon hooks from nowhere and snare you in their traps. They can get extremely creative and oftentimes will enjoy dragging out the agony. They know how to drain Sleepers of their blood and their powers...So how is one to even combat one of these?

Use their own game against them, of course. Blood is power and you might as well use yours. Blood Crazed Zealots are tied to their word and obey the law of the blood. If you create a blood oath with one of these Blood Crazed Zealots that's just clever enough, you may be able to protect yourself and a few others. But be careful. Blood oaths with Blood Crazed Zealots can have loopholes. Ask to be set free and they might let your body go, but keep your mind to drive you insane.

Despite their power, they are still limited in what they can do. They can't be everywhere at once, and one can hide from them. They can even be killed if a Sleeper properly regains their strength.

QUICK FACTS

1. You can create your own variation of a Blood Crazed Zealot. Their general concept is inspired by cenobites, but the general concept is a humanoid-being who looks like they have sacrificed a good deal of their body.

2. They will communicate this information openly to Sleepers who ask about it as well as tell Sleepers about other lore and facts about blood types/the Pthumerians.

3. Their powers are based on regular blood type powers (ie; a coldblood BCZ could torture people with electricity.) Some are much weaker than others.

4. They would not accept a new Sleeper who wanted to become "one of them" since they are created after decades of exposure to blood pollution.

5. People can run into these both in the Sleeper Farm and in Trench. One could convince a Blood Crazed Zealot to bring them to the Sleeper Farm in order to save others.
PLOTTING FORM
Feel free to use the following form as a general guidance for your ideas for this month's event. Tag around for new CR, build off old CR, or use this as a way of organizing your thoughts and plans.

CODING
swornto: (pic#15134237)

[personal profile] swornto 2021-11-06 06:19 pm (UTC)(link)
What are you leaning most towards? Because Luz is someone that Oz would probably snap for. His B-Rabbit power can be kind of scary (Oz gets caught up in it,) so I'm not sure if that's a side of him you'd want her to see. But if you're interested, I'd be curious to see how that affects their CR! Thus far, Oz is fond of Luz and would absolutely go out of his way to protect her.
imaglyphwitch: (needs sleep)

The icon is Luz's feelings about this development

[personal profile] imaglyphwitch 2021-11-06 06:30 pm (UTC)(link)
You know, I think I might be curious to see where a powerful Oz would go! Let's say Luz escapes the farm (at some point) and then later on is taken again, and by then she's been a bit sliced into and hooked up to stuff.

How'd that grab you?
swornto: (62)

oz also not pleased but AS FOR ME

[personal profile] swornto 2021-11-06 06:33 pm (UTC)(link)
Yes, I'm down for this! He'll probably cause a lot of damage, but he'll get her down and try to get her out safely! Poor Luz, going to the farm twice.
lightinside: (402l-012)

[personal profile] lightinside 2021-11-06 06:43 pm (UTC)(link)
I said that I wanted CR with Stefan so why not during a horrible event?

Just so you know, I'm not doing much with the mushroom things, other than Laurel acknowledging their existence if it comes to it. I am game for farm and blood zealot things though.

She's going to be kidnapped for a bit and will have her break out (with the help of Luz) but Laurel is also going to explore and try to get people to safe/experience all of the horrors of the farm.

As for the blood zealots, she'll fight them and rescue people.
imaglyphwitch: (Default)

Re: oz also not pleased but AS FOR ME

[personal profile] imaglyphwitch 2021-11-06 06:44 pm (UTC)(link)
Oh, I'm a mean person to Luz, and I've been trying to be relatively nice! But this is one situation where she's going to have to be knee deep in the biz.
lightinside: ([18])

[personal profile] lightinside 2021-11-06 06:46 pm (UTC)(link)
/reaches for

I know I am commenting again, but team ups on the sleeper farm maybe? The Tower is her patron so she will have an advantage and she's also a paleblood like him.

Might be an interesting situation to build on their CR.
swornto: (57)

[personal profile] swornto 2021-11-06 06:46 pm (UTC)(link)
Same here~ Oz has had it too easy so far.

Let me know how you'd like to go about this~ Do you plan to have an open log for Luz?
imaglyphwitch: (cat hide)

[personal profile] imaglyphwitch 2021-11-06 06:48 pm (UTC)(link)
Poor guys.

I'll have one up once they make a catch all for people going to deal with the farm. I usually don't have Luz do those separate.
getsmy: (Default)

[personal profile] getsmy 2021-11-06 06:51 pm (UTC)(link)
escape from flesh prison 2: the re-goo-ening
prescind: (184)

[personal profile] prescind 2021-11-06 07:15 pm (UTC)(link)
it's always fun to get cr during a horrible event!

i think, with the mushrooms, stefan's just gonna end up paralyzed so nothing too serious there.

but they could run into each other at the blood farm? stefan's not gonna be doing great because blood and him trying not to attack people but he'll definitely be trying to help out where he can and using his vampire abilities to do just that.
rocinantes: dnt. (021)

[personal profile] rocinantes 2021-11-06 07:17 pm (UTC)(link)
yeah, let's team up on the sleeper farm!! i'm def down for that because amos will be all about beating people up.
imaglyphwitch: (super smug)

Re: Fern | Adventure Time (CRAU)

[personal profile] imaglyphwitch 2021-11-06 07:18 pm (UTC)(link)
You know strangely I was also hoping for mushroom shenanigans. Luz will just be all over that this month until she's otherwisetraumatizedoccupied.
imaglyphwitch: (I'm gonna do it!)

Raises hand!

[personal profile] imaglyphwitch 2021-11-06 07:22 pm (UTC)(link)
While Sleeper farm sounds fascinating, it's the Zealots part that really seems fascinating! Basically a team up to fight against another Zealots team, plus it'll be a new degree of Paleblood but used in a negative way! All for it!
inkedspell: (080)

[personal profile] inkedspell 2021-11-06 07:41 pm (UTC)(link)
Yes! I'd love to play around with the dark way these abilities can be used and palebloods got off too lightly in the orientation infodump haha. Luz is a sweetheart though and Saeri will want to make sure she's not in the middle of trouble.
lightinside: ([3])

[personal profile] lightinside 2021-11-06 07:59 pm (UTC)(link)
We can toss them together at the blood farm. She's going to be reliving some of her trauma from being kidnapped and almost dying.

Let's have her freak out a little over witnessing his vampiric abilities!
lightinside: ([5])

[personal profile] lightinside 2021-11-06 08:01 pm (UTC)(link)
Beating people up is pretty on brand for him, but yes, I love me a good team up!

She's not going to go so far as to sacrifice an organ, maybe just blood and she wouldn't want to do that to anyone else.
imaglyphwitch: (I have the power)

[personal profile] imaglyphwitch 2021-11-06 08:06 pm (UTC)(link)
Exactly! Luz is actually really just trying to come to terms with her own abilities, so she's going to be shocked by a Paleblood doing what they're doing.

Oh, don't think Luz is above a little scrapping of a bad guy! "Young Blood, Old Souls" gave us plenty of Luz unleashed!
inkedspell: ([arm] 017)

[personal profile] inkedspell 2021-11-06 08:11 pm (UTC)(link)
I don't know what that is, but I'll take it Luz got to be awesome in it.

Sarona's just going to see someone young and idealistic and not want her to get hurt, but it'll be cool to see her in action so Saeri knows not to underestimate her.
prescind: (066)

[personal profile] prescind 2021-11-06 08:16 pm (UTC)(link)
good done it's a plan!
rocinantes: (amos12)

[personal profile] rocinantes 2021-11-06 08:21 pm (UTC)(link)
okay, team up will happen then, yes!
imaglyphwitch: (serious business)

[personal profile] imaglyphwitch 2021-11-06 08:27 pm (UTC)(link)
The last episode of Season one on her show. Basically her teacher was kidnapped and sentenced to be petrified, so Luz goes all out with her magic to save her. It's intense, and things only get more crazy after that season!

That makes sense! They didn't talk in Deerington, so Sarona wouldn't know that Luz had a pretty intense time there, enough things happened that Luz feels like she aged a few years and lost her "innocence."

Needless to say, this situation will put her into slight hysterics anyway, considering she'd been in a tortured situation before.
inkedspell: (058)

[personal profile] inkedspell 2021-11-06 08:49 pm (UTC)(link)
Torture buddies! Torture sucks and Saeri didn't handle being powerless well. She gave herself an invincibility rune to protect her, so them making her unable to activate it at first will be fun. It will be a fun team up.
lightinside: (Default)

[personal profile] lightinside 2021-11-06 08:49 pm (UTC)(link)
Can't wait! \o/
lightinside: (Default)

[personal profile] lightinside 2021-11-06 08:50 pm (UTC)(link)
Great!!
likethelight: (356)

Allen Walker | D.Gray-man

[personal profile] likethelight 2021-11-06 09:00 pm (UTC)(link)
Player Name: Sleight
Player's Pronouns: He/him
Preferred Player Contact: SleightsOfHand#7916 or PM
Monthly Pacing: I'm going to be up and down all month between finals and friends visiting, so I might be responding super quickly for a week and then barely respond for another. (: It's just that time of year. (I'm also a pretty wordy tagger, especially if tagging heavier things.)
OOC Limits: None that are relevant atm, I have my permissions page.
Opting-Out Prompts: BRING ON EVERYTHING IN ALL ITS GORY GLORY.

Character Name: Allen Walker
Character Blood Type: Paleblood
Character Role: None atm, he's new. Will gravitate towards the Hunters.

What CR you would like to develop for this event: He bounces off just about everyone really well and in highly different ways, and he's so new right now I'd love to have everything. Like-minded people with good hearts who want to help others that he feels a sense of camaraderie with is always a win though.
Open/Closed to New CR this event: YYYYYY
What CR you want to avoid this event: N/A

Timeline/Event Ideas: In general, trying to adjust and figure out the city and his approach to it so I'd love to thread him against more people where that would come up/who'd take him under their wing. :'D; But I'm most excited about the Sleeper Farm, so I'll definitely be threading that a lot. He's the type who would be more tortured seeing what's happening to other people, so I'm less interested in having him be tortured and moreso in having him run into people who are and trying to save them, especially if it ends up being futile. Seeing this whole thing is going to enrage him when it hits him and he's going to be pretty singly motivated to stop it even at cost to himself. Help him in this, slap some sense into him and tell him not to upend things he doesn't understand -- whatever, go nuts. :'Db He's going to want to try to save as many people as he can for sure -- and be crushed by how few that is. In general I'd love to have this event just kick him in the face with the horror of the city though.

I also love writing action and horror and he's an overpowered shounen protag from a dark horror Victorian fantasy series so bring on the brutality. :'))))

Also, he doesn't kill humans/people. But he wants to protect them more. So this is going to be a real dilemma.

Mushrooms/etc: Not sure I'll top level this but I'm down for threading just about any of the prompts! He'd certainly be out foraging since he'll be doing a lot of odd jobs for now until he can invoke his canon, exorcism-related powers more reliably. Since he's new and amnesiac I'd also really appreciate CR that can just help him... adjust and figure things out, lol. And these prompts could be good for that.
Edited 2021-11-06 22:05 (UTC)

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