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Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] countryclub2021-10-25 04:09 pm
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October 2021 Test Drive Meme

OCTOBER 2021 TEST DRIVE MEME
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!

All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.

Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.

Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.

If you have any questions about the TDM, please ask down below!

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Goths hissing at the camera on the beach surrounded by spooky decor.]
[Image Two: Kneading dough with flour.]

Prompt Two
[Image One: Gray tower along beach shores.]
[Image Two: Gray tower along beach shores standing up out of the water with spindly legs.]

Prompt Three
[Image One: Shark with centipede-like legs attached to stomach crashing into a wall.]
[Image Two: Various fish with centipede-like legs attached to their stomachs running in a frenzied herd among streets while people observe.]

STANDARD ARRIVAL
WHEN: End of October to mid November
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Vague implication of food shortages.


You're one of the lucky ones. Your journey is smooth sailing and you wind up exactly where you're supposed to: on the Farther Shores. You grow out of your squid body without a hitch, either with the help of another Sleeper or one of the Wakers, and you get to discover this new world. All new Sleepers might take some time to find their bearings. It might be tricky to remember how to use your body parts the way you're supposed to. You might stumble around the beach or forget how to talk - but don't worry! It'll come back to you sooner or later.

Hopefully, you've found something to wear, either in your Welcoming Bag or otherwise, and can start familiarizing yourself with your surroundings. Maybe you help some other squids out on the beach. Waking up sucks! You feel for the little guys. And hey, maybe you're hoping one of those squids is a good friend...Stranger things have happened.

SEASONAL DETAILS ON THE BOARDWALK

This is not the greatest month to wash up on the Farther Shores. It's November and you'll pretty much immediately hate it! The waters are frigid but not quite frozen yet, but that won't make your arrival any less uncomfortable. Thankfully the Boardwalk seems well-stocked with heavy blankets and furs to give to newly awakened Sleepers. Barrels of hot chocolate and hot alcoholic cider are readily available to warm people up. There are several stalls selling hearty soups willed with mushrooms, potatoes, beans, and other filling components.

Fresh baked bread and pastries are sold on wax paper. Enjoy a steaming cinnamon roll or croissant or just your standard bread and butter. Many bakers have set up temporary stoves and seem to invite teaching Sleepers how to cook and prepare bread and pastries. Maybe knead some dough, learn some tricks of the trade. If you help out ab baker, they might even thank you with a sack of flour or other ingredients for bread!

The beach is filled with long tables with benches to seat large groups of people. Food has been gathered on the tables and it doesn't take much to be welcome to one of these groups. You will begin to hear some of the locals talk about The Tower:

"They say all of Trench is his body."
"That's absurd. We'd know if we're living in a Pthumerian."
"I'm just telling you what I've heard. Don't you think it's suspicious that sometimes we open one door and wind up on the other side of town? It's like he's playing with us all of the time..."
"Shh. He might hear you."

The locals don't seem to want to expand too much on the subject, instead looking uncomfortable to have been caught talking about it at all.

Locals will focus instead on warning you to keep your food well-stocked for the upcoming months. "Don't worry...You'll have plenty of time. The Forager's Festival is coming up, after all!"
WHEN THEY WALK
WHEN: These Towers will randomly appear on the beach sporadically year round. Sometimes they are easy to find, but there will be weeks or even months where they might not appear at all.
WHERE: UNKNOWN
CONTENT WARNINGS: Forced dimensional warping, Lovecraftian horror, existential dread


You hear and feel them before you really see them. There are tremors on the beach, making the sand quiver. You hear some low, deep moaning that makes you wonder if something is about to fall. When you start to investigate, you will find massive stone structures towards the further ends of the beach, away from the Boardwalk. Had these always been here? Surely you couldn't have missed seeing them before. They're huge and looked more ancient than most of Trench.

The Towers are covered in ancient and indecipherable runes. As you approach, you get the distinct feeling of being watched, observed. But you see no windows on these stone Towers. It's impossible to look away from them once you've started. You find yourself rooted to the spot, and more appear, slowly, but you don't remember seeing them before either. Look back towards the Boardwalk, and it's no longer there. Trench is no longer there. You're on an infinite beach. Black sands for endless miles, and the Towers sitting among the waves, watching, waiting.

Then there is another. Another Sleeper washed up on the shores just like you, or perhaps a Sleeper who happened to wander into the Tower's gaze around the same time. It's not until you start actually interacting with the other Sleeper that the Towers begin to react. You can see some of the further Towers begin to move through the water, though you can't imagine how that's possible, but the Towers respond directly to Sleepers interacting with one another. The more you communicate (with words or otherwise), the more they may move.

It isn't until the stakes are raised in your conversation that they really begin to react. Meaning, you wind up on a more serious subject, a more honest conversation, or something close to vulnerability even if you lie about it. As soon as the conversation hits an emotional stride, the Towers begin to migrate out of the water. Massive spindly legs swing slowly through the air, bringing the Towers up above waves and show that maybe they aren't just Towers at all. They may look like stone towers, but their legs are flesh and blood, glistening with scales. As they walk onto the beach, the earth quakes beneath you. You see bizarre creatures scuttling along their bellies before dropping off in to the ocean - was that a shark with legs? No, no, what's happening?

If you try fighting these behemoths, you will find that they are completely impenetrable, no matter what blood type you have or the abilities you possess. These are true immortals, but they do not seem interested in hurting you. They don't even seem to be aware of you beyond whatever energy your emotions are giving off. Eventually, you will realize that controlling your emotions, your conversation is as good as controlling the Towers. More positive conversations will push them back into the ocean and slowly bring you back to Trench's regular beach. But a negative conversation will draw the Towers to the beach, and if you're really unlucky, they might just accidentally trample you to death or you may be lost to this bizarre beach void indefinitely.
WHAT THEY BROUGHT
WHEN: Usually happens between seasonal shifts in Trench
WHERE: Everywhere
CONTENT WARNINGS: Parasitic horror, rotting bodies, animated corpses (mostly sea creatures), holes in skin.


You smell them long before you see them. A foul stench falls across Trench as the seasons begin to change from Blood to Bone. The putrid odor of corpses fills the streets, the odor stronger in some areas than others. You eventually see the source: fish.

Or what used to be fish, anyway. An unusual parasite native to Trench will bury itself into fish in the ocean and grow across their stomaches, eventually sprouting legs and taking the life energy of its host to generate movement. These parasitic corpses will then flee the ocean and rush inland so that the parasite can find bigger, juicier hosts. The parasites cling to small fish at first but don't be shocked if you see massive sharks crawling through the streets. Although the fish are already dead, the parasite generates movement to replicate how the fish might have behaved when it was alive. For a tuna, that's pretty harmless. But for a shark? Yeah, watch out.

The trick to killing these parasites is completely ripping them off their current host and destroying them. It's foul work since most of the corpses the parasites cling to are ready to burst with rot. This only attracts more parasites to the area. If you're extremely unlucky, these parasites might cling to you. You don't die immediately. They burrow into your skin and slowly begin to take over the motions of your own body. You can be saved from this, but you'll be left with some pretty gruesome holes in your body from their entry point.

The parasite exists as all parasites exist - it simply wants to feed off the energy of others. They seem to hunt down Sleepers above all else and the reason's obvious: the blood is far richer in nutrients than the blood of a common sea sponge. No wonder they rush out of the ocean. These sea parasites become weakest during the shift of seasons which is exactly why you're more likely to see them in the streets during those times of the year. Thankfully, once they have found enough hosts, they usually go back to the ocean and leave Trench alone for a few months. Many of them never find new hosts and will die in the streets of Trench. Which creates some really foul blood pollution that's best cleaned up by burning the bodies.

The sea parasites will only attempt to attach to any living host. While they do aim for Sleepers, they will also attach themselves to other animals and humans. Some might even attach themselves to beasts - and that's when you're really screwed. Let's just pray it doesn't come to that.
CODING
danserai: duck (36)

[personal profile] danserai 2021-11-12 08:29 am (UTC)(link)
[ damn that is tempting and she does like to eat. but ahiru must stay the course! she needs to get her pendant back! and then turn back into a girl and figure out her next steps! she couldn't do that with vyng watching. she needed to keep it a secret. ]

Quack! Quack, quack, quack! (No, thank you! I will take care of myself)
spiritwalks: (You'll be happy all the time)

[personal profile] spiritwalks 2021-11-12 08:40 am (UTC)(link)
[Well, if that's the duck wants, that's what she wants. But before they part ways...]

Quack quack, quack quack quack. Quack quack? (I know this is a strange request, but do you mind standing on top of my head for, like, ten seconds?)

[In this case, "ten seconds" in Duck can be understood as "the amount of time it would take for you to destroy a bowl of peas".]
danserai: duck (106)

[personal profile] danserai 2021-11-12 08:46 am (UTC)(link)
[ that is a VERY strange request. she can't help squinting at him a little. but he did help her out and it seems innocuous enough. and hey, maybe she'll spot her pendant way up high. ]

Quack. (I guess)
spiritwalks: (Funny friends that make you laugh)

[personal profile] spiritwalks 2021-11-12 09:01 am (UTC)(link)
[Vyng grins.]

Quack? Quack quack. (Really? Thank you.)

[Gently and carefully, he scoops the duck up from the sand and places her on top of his hair — thick and wavy with some stray twigs near his scalp from an earlier misadventure, though surprisingly smooth and combed otherwise.

Once she's settled, he pulls out his crystal Omni and holds it up at an angle.]


Say peas!

[He snaps a selfie.]
danserai: duck (34)

[personal profile] danserai 2021-11-12 09:04 am (UTC)(link)
Quaaack (Peas!)

[ huh. what happened there? she had never seen anything quite like it. ]

Quack quack? (What did you do?)
spiritwalks: (And maybe you're just a little bit dappy)

[personal profile] spiritwalks 2021-11-13 06:43 am (UTC)(link)
[Oh cute, she said 'peas' too! There's a twinkle in Vyng's eye the same moment the camera captures them together.]

Qua— qua, quack quack? (Oh— uh, see this?)

[He pulls the crystal closer, and gestures to the screen.]

Quack quack. Quack quack quack. Quack, quack quack qua quack. (It's like a memory I can keep in my pocket. So if I'm ever feeling down, I can look at this image and remember the amazing duck who washed up onto the shore.)

[Life here is difficult. But little moments like these can help someone stay grounded.]
danserai: duck (93)

[personal profile] danserai 2021-11-13 07:47 am (UTC)(link)
Quaaa (Cool)

[ a place to keep all your memories. what an amazing idea! imagine being able to save all her memories in one place. to see her pas de deux with mytho, her times in the school, her hangouts with rue . . . ]
spiritwalks: (Feel your mother at your side)

[personal profile] spiritwalks 2021-11-14 06:05 am (UTC)(link)
[Vyng grins.]

Qua, quack. (Hah, yeah, it is.)

[After tucking his Omni away, he reaches up and gently lowers his companion back onto the ground. Mistakenly thinking he may have caused the cowlick while handling her, he quickly swipes his thumb across the top of her head in an attempt to smooth out her feathers. At the same time, he makes the split-second decision to form a loose spiritual thread linking his own senses to hers. That way, he can at least briefly check to make sure she found a safe place to hunker down tonight.

With that, he gives a respectful bow of his head.]


Quack, quack. Quack quack quack. Quack quack, quack quack quack.

(It was an honor meeting you, Duck. Most people here will likely be bigger than you. But many of them are kind, and they'll help you if you approach them. No matter what happens, though, just remember: You were brave in making your choice to be born into this world. And simply by doing that, you've already made it a more beautiful place.)
danserai: duck (123)

[personal profile] danserai 2021-11-14 08:10 am (UTC)(link)
[ she doesn't know about that. her shell, she thinks, remains unbroken in another story far away from her. but maybe the solution to that lies in this place, away from drosselmeyer's control.

maybe here she can find a way to save mytho. the duck gives a little bow with a smile. ]


Quack quack quack. (I will always make the choice)
spiritwalks: (Of some memories so warm)

[personal profile] spiritwalks 2021-11-15 02:15 am (UTC)(link)
[What a daring, debonair duck. Vyng is instantly charmed when she returns the bow with one of her own...and then finishes with a declaration so full of conviction.]

Quack quack.

[His expression is warm.]

(Take care, my friend.)
danserai: duck (131)

[personal profile] danserai 2021-11-15 02:44 am (UTC)(link)
Quack (You too).

[ with that, she's gonna waddle out to the beach. time to find her stuff! ]