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SEPTEMBER TEST DRIVE MEME!
SEPTEMBER 2022 TDM
STANDARD ARRIVAL
A FADED MEMORY
FRIEND OR FOE
CODING
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Bread Cornucopia filled with fruits and veggies]
[Image Two: Creepy glass eye embedded in sand]
Prompt Two
[Image One: A Lone Lighthouse by night]
[Image Two: Ghost Ship in dilapidated condition]
Prompt Three
[Image One: Wasps, Wasp Nest made from human Mask screaming terror, swirling eddies in wasp Nest]
[Image Two: Horribly mutilated Cenobite in Latex gear with exposed teeth]
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
Prompt One
[Image One: Bread Cornucopia filled with fruits and veggies]
[Image Two: Creepy glass eye embedded in sand]
Prompt Two
[Image One: A Lone Lighthouse by night]
[Image Two: Ghost Ship in dilapidated condition]
Prompt Three
[Image One: Wasps, Wasp Nest made from human Mask screaming terror, swirling eddies in wasp Nest]
[Image Two: Horribly mutilated Cenobite in Latex gear with exposed teeth]
WHEN: First Week of September
WHERE: The Farther Shores/The Boardwalk, Koz's Orphanage
CONTENT WARNINGS: Creepy Prosthetics buried in the sand
WHERE: The Farther Shores/The Boardwalk, Koz's Orphanage
CONTENT WARNINGS: Creepy Prosthetics buried in the sand
On some level, you are one of the fortunate ones. The storms of August are now a distant memory. It is the waning of the Blood Moon and the tempestuous state of the Beast Moon this year is fading finally while the harvest is being collected. Sleepers arriving find no particular difficulty in actually reaching the shores for the most part, and transformations back into their natural state of being are relatively easy.
They are met by happy Trenchies and fellow Sleepers with robes of white and their bags as normal, and motioned towards the waiting tents set up along the
What is strange, however, is that when Sleepers arrive, they may find their eyes drawn to something disturbing amongst the sand. Water washes with the waves and tide, and reveals a body part! They are always prosthetics of some variety, and many are glass eyes that eerily stare at the person. They can be retrieved with some ease, though they're in bad need of cleaning. Perhaps they belong to someone in town? If not, however, asking around will get a suggestion to bring those to Koz's Orphange in Crenshaw. They have a Lost and Found there, and it is the season of finding what and who is lost. If they do, they might catch a glimpse of Koz floating mournfully through the area, and one of the children will gratefully take the item, saying that they will add it to the rest of the Lost and Found, before coming back with a photo in hand. "Here, I found this, and I think it might be yours?" The photo is, indeed, of the giver and someone from their past. Perhaps it is an actual photo taken, or one they cannot remember having been taken. Regardless, it is offered to them in a cheap wooden frame. How it got there, the orphan does not know. It was probably there when they arrived.
SEASONAL DETAILS ON THE BOARDWALK
The Boardwalk is quite the spectacle this time of year, and those who were here the prior year will remember many of the decorations and festivities. Pumpkins have been stacked on spikes lining the Boardwalk with grotesquely realistic carvings of faces decorated on them. Massive white linen has been hung in the air to look like ghosts floating back and forth against the ocean wind.
Delicious smells waft from the Boardwalk as fresh donuts, candied apples, and hot apple cider are sold at every other booth, along with complementary cornucopias given to each new Sleeper made out of bread that has fruits of all varieties but always seems to have a small jar of the favorite fruit, seed, vegetable (or even meat) of the person receiving it. If asked where it is from, the Sleepers shrug and say "The Orphans took up a collection to give a welcoming gift to new arrivals." If what is in the jar is eaten by the person given it, it will help to ease their mind and give them a calm that can last up to a week as they acclimate.
Preparations are in order for this year's Black Parade. An annual celebration, it is promoted among the excited locals as something that people can participate in. Face Painting booths and costumes are available to those who wish them, with the statement by the Trenchies, "We do it to disguise ourselves from roaming spirits and hungry beasts."
What is strange, however, is that when Sleepers arrive, they may find their eyes drawn to something disturbing amongst the sand. Water washes with the waves and tide, and reveals a body part! They are always prosthetics of some variety, and many are glass eyes that eerily stare at the person. They can be retrieved with some ease, though they're in bad need of cleaning. Perhaps they belong to someone in town? If not, however, asking around will get a suggestion to bring those to Koz's Orphange in Crenshaw. They have a Lost and Found there, and it is the season of finding what and who is lost. If they do, they might catch a glimpse of Koz floating mournfully through the area, and one of the children will gratefully take the item, saying that they will add it to the rest of the Lost and Found, before coming back with a photo in hand. "Here, I found this, and I think it might be yours?" The photo is, indeed, of the giver and someone from their past. Perhaps it is an actual photo taken, or one they cannot remember having been taken. Regardless, it is offered to them in a cheap wooden frame. How it got there, the orphan does not know. It was probably there when they arrived.
The Boardwalk is quite the spectacle this time of year, and those who were here the prior year will remember many of the decorations and festivities. Pumpkins have been stacked on spikes lining the Boardwalk with grotesquely realistic carvings of faces decorated on them. Massive white linen has been hung in the air to look like ghosts floating back and forth against the ocean wind.
Delicious smells waft from the Boardwalk as fresh donuts, candied apples, and hot apple cider are sold at every other booth, along with complementary cornucopias given to each new Sleeper made out of bread that has fruits of all varieties but always seems to have a small jar of the favorite fruit, seed, vegetable (or even meat) of the person receiving it. If asked where it is from, the Sleepers shrug and say "The Orphans took up a collection to give a welcoming gift to new arrivals." If what is in the jar is eaten by the person given it, it will help to ease their mind and give them a calm that can last up to a week as they acclimate.
Preparations are in order for this year's Black Parade. An annual celebration, it is promoted among the excited locals as something that people can participate in. Face Painting booths and costumes are available to those who wish them, with the statement by the Trenchies, "We do it to disguise ourselves from roaming spirits and hungry beasts."
WHEN: Mid October
WHERE: In Swimming distance (Barely) of the Farther Shores
CONTENT WARNINGS: Ghostly Ship & Lighthouse, Threat of Corruption, Remains of Ghastly Murder and Dismembered Corpse
WHERE: In Swimming distance (Barely) of the Farther Shores
CONTENT WARNINGS: Ghostly Ship & Lighthouse, Threat of Corruption, Remains of Ghastly Murder and Dismembered Corpse
It is by accident that your eyes chance to look towards the Farther Shores. There, you happen to see a lighthouse, but you know for certain that it cannot be the lighthouse that is normally there and manned by the fishermen. You can't usually see that from this angle. The moment that you see it, a feeling of mounting dread falls upon you, and you realize that there is no light in the lighthouse. Though the compulsion to investigate can be resisted, there is an almost overwhelming urge to go, to investigate, to re-ignite the flame before it is too late!
The question is getting out there. The fishermen, when the lighthouse is mentioned, will make warding gestures and look terrified. All will resolutely refuse to sail out, muttering incomprehensible curses and lashing their boats securely to the shore. There will be no fishing tonight. The lighthouse, from the docks and shores, is out in the water on a rocky outcrop that nobody remembers being there, though any Trenchy asked will pale at the mention. The only way to get out there is to swim. It is a hard, dangerous swim, but the tide is coming in, rather than going out, so the riptide is not pulling down. It can be done, or a raft can be hastily made. When clambering up the stone steps to the lone lighthouse, it is apparent its door is ajar. And within? Horror awaits.
The insides of the tower are caked in viscuous, green blood. The Lighthouse itself is barely standing. It looks as if a thunderous, colossal fist has battered it repeatedly, the building nearly collapsing at every step. It does not actually break apart, but those who ascend the steps find themselves fighting not to slip on old, caked and thick blood that smells of roses. The contact with the blood isn't doing anything good to the person's sanity and hallucinations of the screams of the dying can be heard, along with shrieks of "What is it?" at the top of someone's voice. An increase in corruption is possible here, though not required. The more one contacts the blood, the greater the risk is. In the top of the lighthouse, dismembered, skeletal remains lay in gobs of what may once have been flesh. One of them holds desperately a torch in their hand, and there is a lighter present. One look out into the night will see a great vessel approaching, broken, its sails tattered and ruined. there is little time, and hopefully the lighter works!
The moment the torch lights the lamp in the lighthouse, the ship veers away from a collision course that would have destroyed the lighthouse and likely the flimsy rock outcropping on which it stood. Shades of dead sailors stare in horror at those who man the lighthouse today, the ship sailing away into the night. All are pointing beyond, and if you look over your shoulder, you can barely see a collosal figure in shadow walking into the town beyond, seemingly confused and wailing. Nothing further happens, and when the people in the lighthouse reach shore again, they will find upon turning back that it is gone, as is the outcropping, though a close inspection does see the remains of a shallow of stone there where the island once stood.
Note: The Ghost ship cannot be interacted with. If someone has the ability to reach it, they will pass through it only to realize it is nothing more than a memory in the land. Fragments of rotted wood and broken masonry can be found in the water below, covered in countless barnacles. Nothing within them shows any proof of what once transpired. There is a risk of corruption from blood exposure, though this is very much up to the players if they wish to incorporate it.
No Trenchy will willingly speak of what transpired, though a careful investigation at the Pale Sanctuary may find a tome among the sacred texts associated with Cloverfield. Reading from it, one might find a forgotten marking that the first sighting of Cloverfield, long ago, saw the collapse of the original lighthouse. No Disciple recalls the incident, and none will speak of it.
The question is getting out there. The fishermen, when the lighthouse is mentioned, will make warding gestures and look terrified. All will resolutely refuse to sail out, muttering incomprehensible curses and lashing their boats securely to the shore. There will be no fishing tonight. The lighthouse, from the docks and shores, is out in the water on a rocky outcrop that nobody remembers being there, though any Trenchy asked will pale at the mention. The only way to get out there is to swim. It is a hard, dangerous swim, but the tide is coming in, rather than going out, so the riptide is not pulling down. It can be done, or a raft can be hastily made. When clambering up the stone steps to the lone lighthouse, it is apparent its door is ajar. And within? Horror awaits.
The insides of the tower are caked in viscuous, green blood. The Lighthouse itself is barely standing. It looks as if a thunderous, colossal fist has battered it repeatedly, the building nearly collapsing at every step. It does not actually break apart, but those who ascend the steps find themselves fighting not to slip on old, caked and thick blood that smells of roses. The contact with the blood isn't doing anything good to the person's sanity and hallucinations of the screams of the dying can be heard, along with shrieks of "What is it?" at the top of someone's voice. An increase in corruption is possible here, though not required. The more one contacts the blood, the greater the risk is. In the top of the lighthouse, dismembered, skeletal remains lay in gobs of what may once have been flesh. One of them holds desperately a torch in their hand, and there is a lighter present. One look out into the night will see a great vessel approaching, broken, its sails tattered and ruined. there is little time, and hopefully the lighter works!
The moment the torch lights the lamp in the lighthouse, the ship veers away from a collision course that would have destroyed the lighthouse and likely the flimsy rock outcropping on which it stood. Shades of dead sailors stare in horror at those who man the lighthouse today, the ship sailing away into the night. All are pointing beyond, and if you look over your shoulder, you can barely see a collosal figure in shadow walking into the town beyond, seemingly confused and wailing. Nothing further happens, and when the people in the lighthouse reach shore again, they will find upon turning back that it is gone, as is the outcropping, though a close inspection does see the remains of a shallow of stone there where the island once stood.
Note: The Ghost ship cannot be interacted with. If someone has the ability to reach it, they will pass through it only to realize it is nothing more than a memory in the land. Fragments of rotted wood and broken masonry can be found in the water below, covered in countless barnacles. Nothing within them shows any proof of what once transpired. There is a risk of corruption from blood exposure, though this is very much up to the players if they wish to incorporate it.
No Trenchy will willingly speak of what transpired, though a careful investigation at the Pale Sanctuary may find a tome among the sacred texts associated with Cloverfield. Reading from it, one might find a forgotten marking that the first sighting of Cloverfield, long ago, saw the collapse of the original lighthouse. No Disciple recalls the incident, and none will speak of it.
WHEN: Anytime in October
WHERE: At the frindges of the main districts
CONTENT WARNINGS: demonic bugs, Bug Horror, Grotesque death, Self mutilation, Bug Infestation
WHERE: At the frindges of the main districts
CONTENT WARNINGS: demonic bugs, Bug Horror, Grotesque death, Self mutilation, Bug Infestation
The first thing that alerts you to the danger is the screams. They are agonizing, gut-wrenching and full of naked horror. When traveling near the edge of any of the districts, particularly the Crenshaw district, it is possible at times to witness a truly horrifying sight. The screams, if investigated, come upon the grisly attack of a horde of not exactly wasps but closer to demonic insects swarming over a person. They shriek, their whole form shrouded by the terrible creatures as they're being stun and the things seem to be extruding some sort of substance to cocoon them while still alive to one of the trees. There is no cry for help, as the person is clearly unaware of who is there, but do you reach out to save them?
If you do not, the scene is horrific and grisly beyond reckoning. The wasps trap the hapless victim against a tree, grafting the extruded paper all over their screaming visage to form a new wasp nest before they ultimately begin crawling inside of them, devouring them from the inside out and implanting their eggs in the new 'home' created for them. It is at this time that the palpable danger may dawn upon you. The infernal bugs have not yet seen you, but they seem to be aware that there is other life around. Do you take this moment to try and beat a hasty retreat, or do you fight it out with the bugs? They can be destroyed, but only by means of abilities and powers that destroy multiples at once, such as great gouts of flame. Hopefully you have a coldblood present! Fleeing them is easier, but can you leave this person to their fate? Still, if instead you observe and take no action, eventually the bugs seem to notice you, and though they swarm near, as long as they are not attacked, they seem to do nothing.
Strange.
If, however, you try to save the victim, a very different scene plays out. The same rules apply to fight the swarm, and if you stop them short of killing their victim, you will see just who it is that you have saved. There, mutilated through self scarification and brutally altered in horrible ways that seem almost fetishistic, is one of the blood crazed zealots. Despite being weakened and badly injured, they lash out at you, their defender. The power that they wield with their blood is incredible, and they demonstrate an ability to wield it that is well documented. The only note is that no Cold-blooded Zealots are present, and so their powers are not represented this time. However, they are drained and though they pose a threat to your life, they can be killed here with a bit of care, can be resisted with great difficulty and certainly be escaped. Either way, there is no true reward for having killed them other than knowing that you have done so. Why are they here? Alone?
It is almost as if they were an advance scout, and the wasps were someone's defense against them, someone's early warning.
If you do not, the scene is horrific and grisly beyond reckoning. The wasps trap the hapless victim against a tree, grafting the extruded paper all over their screaming visage to form a new wasp nest before they ultimately begin crawling inside of them, devouring them from the inside out and implanting their eggs in the new 'home' created for them. It is at this time that the palpable danger may dawn upon you. The infernal bugs have not yet seen you, but they seem to be aware that there is other life around. Do you take this moment to try and beat a hasty retreat, or do you fight it out with the bugs? They can be destroyed, but only by means of abilities and powers that destroy multiples at once, such as great gouts of flame. Hopefully you have a coldblood present! Fleeing them is easier, but can you leave this person to their fate? Still, if instead you observe and take no action, eventually the bugs seem to notice you, and though they swarm near, as long as they are not attacked, they seem to do nothing.
Strange.
If, however, you try to save the victim, a very different scene plays out. The same rules apply to fight the swarm, and if you stop them short of killing their victim, you will see just who it is that you have saved. There, mutilated through self scarification and brutally altered in horrible ways that seem almost fetishistic, is one of the blood crazed zealots. Despite being weakened and badly injured, they lash out at you, their defender. The power that they wield with their blood is incredible, and they demonstrate an ability to wield it that is well documented. The only note is that no Cold-blooded Zealots are present, and so their powers are not represented this time. However, they are drained and though they pose a threat to your life, they can be killed here with a bit of care, can be resisted with great difficulty and certainly be escaped. Either way, there is no true reward for having killed them other than knowing that you have done so. Why are they here? Alone?
It is almost as if they were an advance scout, and the wasps were someone's defense against them, someone's early warning.
no subject
[ well... yeah. it was pretty hot, wasn't it, venus. he breathes in, and then out, and then in, and when he doesn't hack up a lung this time he finally raises the cigarette to his lips once more. the second attempt is honestly a bit pathetic - less of a drag and more of a teeny test puff - but he doesn't choke this time. he just screws up his face a bit and says: ]
Huh. [ a moment's thought, a moment's concentration. ] It's not... as bad as it could be?
no subject
And it's sexy as hell. [reprieve over. she leans back and tilts her head up so she can blow a plume of smoke up and away from them.] You're welcome for the new arrow in your quiver if you ever want to impress those girls from back home. [she takes the cigarette between her fingers and lets it rest with her palm on the boardwalk.]
You're the first dude I've ever done that with, though. Usually I don't have the cigarettes getting in the way. [yes, if there's an implication that venus is drawing, it's the correct one.]
1/2
[ for a moment, it looks like anna's stumbled on something that actually might have made him more unhappy. he's frowning, flushed red, looking uncomfortable in a way that's hard to describe... ]
no subject
he doesn't fully know why that makes his chest rest easier, why the knot in his guts eases just a bit. but it does. ]
Haha. You're the first girl I've ever done that with, either? If that helps. [ it's a joke, and an obvious one at that. but he still seems like he's relaxing, a tiny bit. he takes another puff, shaping his lips into an O before blowing out a more controlled stream of smoke. ] ...last night, before I woke up here, I, uh- I did a lot of things for the first time. I drank without my parents, and I played truth or dare, and I, um... I got chosen to play Seven Minutes in Heaven with a girl.
[ it's weird. he shouldn't be saying all this to a woman he just met, someone ten years older than him. but she feels safe, just as much as she feels dangerous. she feels like the devil's whisper, with the three of them huddling around a radio. he needs that, right now. ]
We didn't- kiss, or anything. [ he laughs, and if he sounds a bit sad he certainly doesn't sound like he regrets that so much as what it stood for. ] But she touched my hair a lot, and she told me I felt... Different? Safe, I guess. And I feel like that's probably good enough. You know?
no subject
[she blows the smoke out over her head again. a signal to the devil who lives inside of her, maybe.]
You're getting good with that smoke. [she's quiet.] Did you like it? Getting that close with her. Even if nothing happened. [a memory stirs.] Did it make you feel right more than it made you feel wrong?
no subject
[ did he like it? he... maybe? he thinks about it, as hard as he can. ]
I mean... I don't really know whether I felt right or wrong. Mostly I just felt relieved, I guess? [ it's hard to remember much past that overwhelming gratitude, really. he pauses. ] If you're asking whether I thought she was cute, I mean. Yeah? Obviously? I just didn't want to... She already liked the other girl I told you about. Neptune, remember? It was really obvious. I didn't want to get in the way of that.
no subject
[no smoke this time. she can leave the cigarette where it is. this conversation's trended close enough to more dangerous waters.]
Then if you're like me, you take 'em home and let 'em rail you. But I guess that part hasn't happened yet either, huh? Gratz on having better self control than this android disaster.
no subject
[ well, that's a depressing way to put that. not that he gets stuck on it for long; when anna mentions railing, venus has another impromptu coughing fit, albeit one where his cheeks are deep red and he alternates between looking far away from anna and sneaking tiny glances back over. ]
Nope! No. Absolutely not. I'm, um... I wouldn't do. Something like that. [ he coughs, more nerves than throat. ] I mean, I'd have to find someone who even wanted that? For. Me. So, I mean, good luck there, haha...
no subject
You'll find someone one day. If you want it. [she says it so, so casually, like it's a fact of life around here. probably because it is.] This place has a way of giving you what you need without even realizing that you need it. It puts you through the goddamn wringer first, don't get me wrong, but... well, so did the place I came from, I guess. —not, like, the rest of normal Earth, but, like, the city full of weird soul resurrection bullshit that I lived in.
no subject
...thanks. Maybe I'll figure that out at some point. [ if he survives. that's a pretty big if. he tries not to get hung up on it. ] Wait, you were dealing with weird stuff before you came here?
[ he says it as if he wasn't halfway to becoming the devil - to beating it out of another camper - to a transformation sequence and a radio swing of light. ]
no subject
The city I lived in was a pretty normal one for most of my life, you know? But I guess when I was... shit, 25 or 26 it all started to change. It started with a big dome that they put up around the city, and I guess maybe that's just the first time I noticed anything was wrong. I remember thinking it was some weird solar eclipse or something until I found out the truth. And then... I don't know, dude, things just got weirder from there. Soul magic, regaining other people's memories, descending through different layers of reality... body transformation.
no subject
[ he gives another glance, eyes lingering for just a moment to long at the segments on anna's body. ]
...is that why you have, uh. Seams?
no subject
[normally she'd be irreverent. she still hasn't figured out why A2 came out recently, though. her voice is quiet, like she's explaining someone as close to her as family member, or someone she loves more dearly than she has the right words for.]
This body belongs to someone else, an android named A2 from far off in my future. I started getting it back piece by piece from her over about a year and a half. All I'm really trying to do with it is keep it safe for her, in case I ever run into her again. [or if she moves in entirely.] But no, when I was born I was full on flesh and blood. The adjustment period was... [here's where the reverence fades. she leans her head forward and laughs just a little while her hair falls down to frame her face.] Let's say it was rough.
no subject
[ and this time, he doesn't know what to say at all, so he just... doesn't. he holds his cigarette, and takes a puff or three, and only winces a little when he tries blowing the smoke through his nose. when he does say something, it might not be what anna's expecting: ]
...it's like that, sometimes. When the devil comes for someone. [ he sounds like he's repeating an urban legend, and he sounds like he's recounting something he's seen himself. right in that boundary of truth and myth. ] There was a girl a few weeks ago. I... I didn't see her or anything? But they were saying it was a slow thing, for her. That she kept fighting the whole time.
[ he sounds distant. he sounds admiring. he sounds disgusted. ]
I don't think I could do that. I don't want to fight.
no subject
If A2's the devil, then hail Satan. [she doesn't know how else to put it.] She changed my life for the better, no matter how much it hurt. But... I'm starting to get the idea that you're talking about something a little more literal? [she glances over, wary but not afraid, necessarily. borderline curious.] What do you mean, "when the devil comes"?
no subject
[ but he's smiling, and covering his mouth, so maybe she shouldn't not say it either. he holds back his giggles for a few seconds, and when he's finally sure he's got it under control he answers her question.
the smile doesn't last very long, with that one. ]
When the devil comes... I mean, it's exactly what it sounds like? [ he sighs out a bit of smoke, shaking his head. ] I already told you that we were the bad kids, right? And when you leave a bad kid alone for long enough, it only makes sense that the devil would show up eventually within them. And they let the devil in, and they are the devil, and the devil within and without them. After all...
[ he clears his throat, then recites: ]
"The devil is only the shadow of man cast from the light of god." Parables, chapter 1, verse 1. [ he doesn't sound proud. he just sounds... sad. ] When the devil does come, it usually doesn't go well for him. That's why we're in groups of three. One person to be left out, and two to drive the devil away through force.
no subject
"Und um die neunte Stunde schrie Jesus laut und sprach: Eli, Eli, lama asabthani? das heißt: Mein Gott, mein Gott, warum hast du mich verlassen?". [she's more familiar with the german. she would be.] Matthew, chapter 27, verse 46. Why does someone need to be left out in the first place? Is that the kind of world that God's created? One that exists just to forsake his children like this in their moments of weakness?
[venus may have tapped into something else. something that is not related to the conversation at hand, yet something that has been weighing on anna's mind for weeks now.]
no subject
Of course it is. Someone needs to be left out because that's the kind of world He made. [ he keeps his face carefully neutral, biting his cheek to not frown. ] It's easy to talk about how Jesus fixed everything. "He died for your sins, and now you're forgiven, and all you have to do is believe!" But that changes every time you ask. Believe, or repent, or be punished appropriately, or pay your indulgences. All that matters is what the other two want you to do, right?
[ his grip on the cigarette tightens, for just a moment; he taps it, letting the gray ash off the end. it's surprisingly sexy, for a newbie. ]
You're asking if someone would create a world like this. Like you think it's an accident, or a mistake. [ a longer drag, longer than he's been going. this time, he holds it in, closing his eyes and tilting his head back as he blows it into the air. ] But that's the whole point. God's perfect, remember? This is what he wanted. This is God's perfect world. It's reality on purpose. And if you disagree, that just makes you the third wheel.
no subject
[see, she watched the way he ashed that cigarette. he's a natural at it. and, not that she wants this to be her first go-to, but he's done a good job at making her feel like she's competent in this conversation. so what she does is she takes a slow drag off her cigarette, she ashes it into the water, and she blows the final plume of smoke out closer to both of them. she leans in, then, with one sleeve rolled up, and she puts the cigarette out on her own arm without even flinching. and in that same low voice she'd used when she lit them, she asks him a question.]
Then how are you going to get the devil out of me?
no subject
he chooses not to. and that's why he has no one to blame but himself for what happens. ]
I don't think I could. [ his own voice drops, closer to anna's register. it's not even intentional, most likely - just a mimicry of her own pitch, her own tone. ] It's just the two of us, remember? The devil might not stand a chance against two, but one's a whole different story. You'd overpower me if I even tried, right?
[ his own eyes meet anna, and for a moment - for a single moment - it seems like he might move in for a kiss. but he doesn't, against all odds. instead, he leans in, resting the side of his head on anna's shoulder.
just normal things. just normal things for a boy to do with a girl he likes, in this exact position. ]
So what are you going to do if I don't do anything? If I just... leave the devil there to play?
[ there are lights dancing in his eyes. there are lights dancing within and without. for a single moment, maybe anna can see them - the lights, floating just at the edge of vision. so beautiful, so enticing. the knowledge that something different is just around the corner, if you can only turn and look. ]
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[she brings one hand up into his hair, and she strokes it, and she gets her fingers up against the scalp and scratches it just a little bit. intimate, but not escalatory. a reflection of what that other girl had done, she thinks idly.]
Maybe I would overpower you. But maybe I'm not interested in overpowering you. Maybe I'm just the serpent here. [she smiles.] Whispering honeyed words into your ear to lead you from the path of righteousness. Maybe I'm going to give you exactly as much of a nudge as you need to get you to accept the devil into your heart.
[she thinks she can see the lights, but it could just be a trick of her eye. there's something about venus that has a certain energy to him, and she isn't sure how to put it into words. but she sees something in him. still, her words change. she keeps the tone of her voice the same, but she says something a little more direct.]
But if you want to accept the devil anywhere else, my girlfriend's gonna be pissed.
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for now, venus only flinches a little at the feeling of fingers in his hair, and only giggles a little bit at anna calling herself the serpent. ]
Some people think Satan was an angel, once. I'm not sure that could have been you. [ he grins, only lazily bothering to cover his mouth. ] But it was a nice effort? Very serpentlike. You'd definitely corrupt the youth.
[ the lights dance and flicker. for a moment, it seems like they might draw closer, might illuminate some secret between the two...
and then anna says that, and the light evaporates as simply as that. venus breathes in and sighs, less sad or surprised and more resigned. ]
I wouldn't have wanted it in the first place. I already told you, right? I don't... I don't want to try and do that kind of thing in the first place. It's gross. Expecting that from someone is gross.
[ and the weirdest part is, he doesn't even sound like he's lying - to himself or to anna. ]
And you're not even into guys, right? Only someone who actually wanted to kick the devil out would try to change that. [ his tone of voice should make his disgust clear with that idea. ] I don't want any of that. I just... Kind of want to sit here. That's all.
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Then sit here. [she's back to speaking normally again. she'd broken whatever spell there had been between them, however unintentionally, but she can still give venus what he wants. what he's looking for, in the immediate moment. and she speaks sweetly, like a big sister instead of anything else. she's getting more comfortable with that role.]
Take all the time you need, okay? You're in a new place, meeting new people, and there's a lot of stuff going on. [she keeps her hand in his hair. she thinks he'll like that. kaworu seems to.] I could spend my time corrupting you, or I could spend it making sure you don't feel left out. I'm not gonna take you anywhere until you're ready to start exploring this place.
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[ he does like that. so he just... sits there, with her hand in his hair and his head on her shoulder and nothing more than that implied. nothing more whatsoever. no matter how much it should say something, it doesn't, and they can both pretend it isn't there. ]
...you're really not gonna be able to corrupt me as much as you think. [ he sounds polite about it, at least. ] I mean, there's a lot of stuff I haven't done. But I already told you. I was probably going to be the devil. I mean... I was the only one it could be. You know? But... Thanks, anyway.
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I'm not trying to corrupt you. Really. This place has a habit of making beasts out of people all on its own. [maybe she should have been more up front about that to begin with.] It doesn't need any help from the devil. I transformed into a giant raven a few months ago and the devil didn't have anything to do with it.
[she's certain of that. hopefully he won't have any follow-up questions, but she wouldn't be that lucky. as long as it's about beasthood in general, she'll be fine with it.]
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