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Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] countryclub2022-09-25 09:57 pm
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SEPTEMBER TEST DRIVE MEME!

SEPTEMBER 2022 TDM
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!

All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.

Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.

Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.

If you have any questions about the TDM, please ask down below!

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Bread Cornucopia filled with fruits and veggies]
[Image Two: Creepy glass eye embedded in sand]

Prompt Two
[Image One: A Lone Lighthouse by night]
[Image Two: Ghost Ship in dilapidated condition]

Prompt Three
[Image One: Wasps, Wasp Nest made from human Mask screaming terror, swirling eddies in wasp Nest]
[Image Two: Horribly mutilated Cenobite in Latex gear with exposed teeth]

STANDARD ARRIVAL
WHEN: First Week of September
WHERE: The Farther Shores/The Boardwalk, Koz's Orphanage
CONTENT WARNINGS: Creepy Prosthetics buried in the sand


On some level, you are one of the fortunate ones. The storms of August are now a distant memory. It is the waning of the Blood Moon and the tempestuous state of the Beast Moon this year is fading finally while the harvest is being collected. Sleepers arriving find no particular difficulty in actually reaching the shores for the most part, and transformations back into their natural state of being are relatively easy. They are met by happy Trenchies and fellow Sleepers with robes of white and their bags as normal, and motioned towards the waiting tents set up along the

What is strange, however, is that when Sleepers arrive, they may find their eyes drawn to something disturbing amongst the sand. Water washes with the waves and tide, and reveals a body part! They are always prosthetics of some variety, and many are glass eyes that eerily stare at the person. They can be retrieved with some ease, though they're in bad need of cleaning. Perhaps they belong to someone in town? If not, however, asking around will get a suggestion to bring those to Koz's Orphange in Crenshaw. They have a Lost and Found there, and it is the season of finding what and who is lost. If they do, they might catch a glimpse of Koz floating mournfully through the area, and one of the children will gratefully take the item, saying that they will add it to the rest of the Lost and Found, before coming back with a photo in hand. "Here, I found this, and I think it might be yours?" The photo is, indeed, of the giver and someone from their past. Perhaps it is an actual photo taken, or one they cannot remember having been taken. Regardless, it is offered to them in a cheap wooden frame. How it got there, the orphan does not know. It was probably there when they arrived.

SEASONAL DETAILS ON THE BOARDWALK

The Boardwalk is quite the spectacle this time of year, and those who were here the prior year will remember many of the decorations and festivities. Pumpkins have been stacked on spikes lining the Boardwalk with grotesquely realistic carvings of faces decorated on them. Massive white linen has been hung in the air to look like ghosts floating back and forth against the ocean wind.

Delicious smells waft from the Boardwalk as fresh donuts, candied apples, and hot apple cider are sold at every other booth, along with complementary cornucopias given to each new Sleeper made out of bread that has fruits of all varieties but always seems to have a small jar of the favorite fruit, seed, vegetable (or even meat) of the person receiving it. If asked where it is from, the Sleepers shrug and say "The Orphans took up a collection to give a welcoming gift to new arrivals." If what is in the jar is eaten by the person given it, it will help to ease their mind and give them a calm that can last up to a week as they acclimate.

Preparations are in order for this year's Black Parade. An annual celebration, it is promoted among the excited locals as something that people can participate in. Face Painting booths and costumes are available to those who wish them, with the statement by the Trenchies, "We do it to disguise ourselves from roaming spirits and hungry beasts."
A FADED MEMORY
WHEN: Mid October
WHERE: In Swimming distance (Barely) of the Farther Shores
CONTENT WARNINGS: Ghostly Ship & Lighthouse, Threat of Corruption, Remains of Ghastly Murder and Dismembered Corpse


It is by accident that your eyes chance to look towards the Farther Shores. There, you happen to see a lighthouse, but you know for certain that it cannot be the lighthouse that is normally there and manned by the fishermen. You can't usually see that from this angle. The moment that you see it, a feeling of mounting dread falls upon you, and you realize that there is no light in the lighthouse. Though the compulsion to investigate can be resisted, there is an almost overwhelming urge to go, to investigate, to re-ignite the flame before it is too late!

The question is getting out there. The fishermen, when the lighthouse is mentioned, will make warding gestures and look terrified. All will resolutely refuse to sail out, muttering incomprehensible curses and lashing their boats securely to the shore. There will be no fishing tonight. The lighthouse, from the docks and shores, is out in the water on a rocky outcrop that nobody remembers being there, though any Trenchy asked will pale at the mention. The only way to get out there is to swim. It is a hard, dangerous swim, but the tide is coming in, rather than going out, so the riptide is not pulling down. It can be done, or a raft can be hastily made. When clambering up the stone steps to the lone lighthouse, it is apparent its door is ajar. And within? Horror awaits.

The insides of the tower are caked in viscuous, green blood. The Lighthouse itself is barely standing. It looks as if a thunderous, colossal fist has battered it repeatedly, the building nearly collapsing at every step. It does not actually break apart, but those who ascend the steps find themselves fighting not to slip on old, caked and thick blood that smells of roses. The contact with the blood isn't doing anything good to the person's sanity and hallucinations of the screams of the dying can be heard, along with shrieks of "What is it?" at the top of someone's voice. An increase in corruption is possible here, though not required. The more one contacts the blood, the greater the risk is. In the top of the lighthouse, dismembered, skeletal remains lay in gobs of what may once have been flesh. One of them holds desperately a torch in their hand, and there is a lighter present. One look out into the night will see a great vessel approaching, broken, its sails tattered and ruined. there is little time, and hopefully the lighter works!

The moment the torch lights the lamp in the lighthouse, the ship veers away from a collision course that would have destroyed the lighthouse and likely the flimsy rock outcropping on which it stood. Shades of dead sailors stare in horror at those who man the lighthouse today, the ship sailing away into the night. All are pointing beyond, and if you look over your shoulder, you can barely see a collosal figure in shadow walking into the town beyond, seemingly confused and wailing. Nothing further happens, and when the people in the lighthouse reach shore again, they will find upon turning back that it is gone, as is the outcropping, though a close inspection does see the remains of a shallow of stone there where the island once stood.

Note: The Ghost ship cannot be interacted with. If someone has the ability to reach it, they will pass through it only to realize it is nothing more than a memory in the land. Fragments of rotted wood and broken masonry can be found in the water below, covered in countless barnacles. Nothing within them shows any proof of what once transpired. There is a risk of corruption from blood exposure, though this is very much up to the players if they wish to incorporate it.

No Trenchy will willingly speak of what transpired, though a careful investigation at the Pale Sanctuary may find a tome among the sacred texts associated with Cloverfield. Reading from it, one might find a forgotten marking that the first sighting of Cloverfield, long ago, saw the collapse of the original lighthouse. No Disciple recalls the incident, and none will speak of it.

FRIEND OR FOE
WHEN: Anytime in October
WHERE: At the frindges of the main districts
CONTENT WARNINGS: demonic bugs, Bug Horror, Grotesque death, Self mutilation, Bug Infestation


The first thing that alerts you to the danger is the screams. They are agonizing, gut-wrenching and full of naked horror. When traveling near the edge of any of the districts, particularly the Crenshaw district, it is possible at times to witness a truly horrifying sight. The screams, if investigated, come upon the grisly attack of a horde of not exactly wasps but closer to demonic insects swarming over a person. They shriek, their whole form shrouded by the terrible creatures as they're being stun and the things seem to be extruding some sort of substance to cocoon them while still alive to one of the trees. There is no cry for help, as the person is clearly unaware of who is there, but do you reach out to save them?

If you do not, the scene is horrific and grisly beyond reckoning. The wasps trap the hapless victim against a tree, grafting the extruded paper all over their screaming visage to form a new wasp nest before they ultimately begin crawling inside of them, devouring them from the inside out and implanting their eggs in the new 'home' created for them. It is at this time that the palpable danger may dawn upon you. The infernal bugs have not yet seen you, but they seem to be aware that there is other life around. Do you take this moment to try and beat a hasty retreat, or do you fight it out with the bugs? They can be destroyed, but only by means of abilities and powers that destroy multiples at once, such as great gouts of flame. Hopefully you have a coldblood present! Fleeing them is easier, but can you leave this person to their fate? Still, if instead you observe and take no action, eventually the bugs seem to notice you, and though they swarm near, as long as they are not attacked, they seem to do nothing.

Strange.

If, however, you try to save the victim, a very different scene plays out. The same rules apply to fight the swarm, and if you stop them short of killing their victim, you will see just who it is that you have saved. There, mutilated through self scarification and brutally altered in horrible ways that seem almost fetishistic, is one of the blood crazed zealots. Despite being weakened and badly injured, they lash out at you, their defender. The power that they wield with their blood is incredible, and they demonstrate an ability to wield it that is well documented. The only note is that no Cold-blooded Zealots are present, and so their powers are not represented this time. However, they are drained and though they pose a threat to your life, they can be killed here with a bit of care, can be resisted with great difficulty and certainly be escaped. Either way, there is no true reward for having killed them other than knowing that you have done so. Why are they here? Alone?

It is almost as if they were an advance scout, and the wasps were someone's defense against them, someone's early warning.

CODING
survivalthroughhate: ([TPM 62] Yellow eyes)

2

[personal profile] survivalthroughhate 2022-09-26 07:28 am (UTC)(link)
[Maul doesn't like this place one bit. It makes him feel off-balance like he can't quite feel the Force with the usual intensity that he can. It's as if one of his senses has been muted to an unhealthy degree.

When he hears someone call out, he heads towards where he can hear them. His eyes take in the man. Oh yes, he'd run into him once before in the Jumanji jungle. He'd been freaking out badly then and doesn't look very stable right now either.]


Is this place getting the best of you?
dynatox: (terry // 091)

[personal profile] dynatox 2022-09-26 04:04 pm (UTC)(link)
[ It's hard to forget someone like Maul, even if they've only met once. Of course he'd have to run into the same guy at a low point twice in a row. ]

Ah, my friend, I'm afraid you keep catching me at the worst of times. [ But now that he has a companion he rises to his feet again; he's not so overwhelmed by everything now that he's not alone.

He takes a look around at all the vileblood caked on the walls. It makes him feel dizzy all over again. ]
That's not my blood, is it? [ He shakes his head, trying to get his senses about him. ] No, no, I couldn't lose that much.
survivalthroughhate: ([Comics 18] Seeing red again)

[personal profile] survivalthroughhate 2022-09-27 07:40 am (UTC)(link)
[Maul gives a slow nod.]

That does seem to be the way this place likes to do things.

[Maul hates those moments himself, showing him to be weak and vulnerable to other people in his own mind. Still, Terry doesn't seem like a bad sort, just like he has specific things that trigger him just as Maul has his own.

He glances at the vileblood coating the walls. Some of it seems fresh but a lot of it is old and thick, caking the walls and with that sickly smell of roses.]


I don't think it is either of ours.
dynatox: (terry // 016)

[personal profile] dynatox 2022-09-27 09:57 pm (UTC)(link)
Good. That's good.

[ He seems assured enough that it's not his blood that he can keep moving forward up the stairs. ]

I've been gone for a while. I forgot how tricky this place could be.
survivalthroughhate: ([Other 3] Sketch White)

[personal profile] survivalthroughhate 2022-09-29 08:47 am (UTC)(link)
Yes, you mustn't let your guard down for a moment or this place will take the opportunity to bat you around like a cat with a mouse.

[Maul begins to glance around the room for a way out when he notices the blood staining Terry's clothes.]

It appears you're bleeding. Were you injured by anything before I arrived?

[Best to take care of that before they go anywhere else. Maul doesn't know how much use Terry might be for what they have to face next but it is always better to have safety in numbers here than to go it alone.]
dynatox: (terry // 100)

[personal profile] dynatox 2022-10-03 09:21 pm (UTC)(link)
So it seems. My time away has let it catch me off guard.

[ He sighs, pulling up the corner of his shirt. Blood is pooling up around his old tattoo - a fist closed around a hissing cobra - but it doesn't seem to be infected or bleeding so profusely as to pose him any danger.

The fact that he removed that tattoo decades ago doesn't seem to concern him right now. ]


I'll clean it up later. I can push through, for now.
survivalthroughhate: ([TCW 30] Glowing eyes)

[personal profile] survivalthroughhate 2022-10-04 11:08 pm (UTC)(link)
Not much has changed. This place still delights in tormenting us month by month.

[He looks at the blood pooling around Terry's tattoo. If he says he's fine, Maul is going to take him at his word. Still he's curious.]

What does that symbolize?

[His own intricate tattoos have a lot of meaning among the Nightbrothers, and while he doesn't know if it is the same among humans, he thinks there must be some reference he's missing in the design. He starts up the stairs, moving carefully and glancing behind to make sure Terry is following.]

Don't fall behind. I've never been in this place before and don't know what might be lurking about.
dynatox: (terry // 016)

[personal profile] dynatox 2022-10-07 12:46 am (UTC)(link)
Don't worry, I can keep up. [ It's not exactly a welcome environment, but he's fit enough that he can take the whole staircase without resting. ] And it symbolizes survival. Conquering fear.

[ John had chosen them, not Terry, but he always liked it well enough. If he had actually seen the snake pit with his own eyes he might have been more resistant to tattooing one on his body (or naming his dojo after it) but as is, it's fine. He'll follow John's lead. ]

I was a prisoner of war once. Our captors had a pit of snakes that they'd feed the dead to. My Captain and I both got this tattoo after we made it out. [ A beat. ] We were held captive in the jungle.

[ The last time he'd seen Maul was when they'd been dumped into the jungle, so that might explain his feeble state at the time. ]
survivalthroughhate: ([TPM 81] Waiting)

[personal profile] survivalthroughhate 2022-10-07 09:43 am (UTC)(link)
Then it is a good mark to possess. To have a part of your past etched into your skin like that means no one can take it away from you or make you forget it.

[Something clicks in Maul's head then. So it was the jungle itself that had caused that strong reaction in Terry much in the same way electric attacks do the same thing to Maul himself. He pauses in their ascent and looks back towards the older man.]

Is that why in the jungle here you had a....fit?

[The pause and uncertainty in Maul's voice on the last word makes it clear he's searching for the right one to use but doesn't know quite what it was he saw. But that's the closest match he has in his vocabulary.]
dynatox: (terry // 130)

[personal profile] dynatox 2022-10-10 07:01 am (UTC)(link)
An episode, yes.

[ It still feels awkward talking about it with anyone except his therapist, but now he's in a place that's more likely than ever to trigger some bad memory in him. ]

I don't suppose you've heard of PTSD, have you? Post-Traumatic Stress Disorder. [ Talking, at least, is a distraction from the blood-covered walls as they ascend to the top. ]
survivalthroughhate: ([Other 18] Determined)

[personal profile] survivalthroughhate 2022-10-10 08:00 am (UTC)(link)
[Maul shakes his head after thinking for a moment.]

No. But you have it?

[He's growing curious now as to how something like that could affect someone mentally. No one in Maul's world ever really sits down to talk about how living through the horrific events they've gone through might be affecting them on more than just a physical level.]
dynatox: (terry // 021)

[personal profile] dynatox 2022-10-13 05:41 pm (UTC)(link)
[ He takes a deep breath in, willing himself to admit it: ] Yes.

[ It's nothing shameful, he knows as much, but it's hard not to feel that way when the person he respects most would have dismissed it as a weakness. ]

A lot of soldiers do. When you've been through something like that your mind can keep going back to it, over and over. When I was thrown into the jungle it felt like I was eighteen again, being shot at by the enemy.
survivalthroughhate: ([TPM 14] Hooded mid)

cw: physical and mental child abuse

[personal profile] survivalthroughhate 2022-10-14 08:22 am (UTC)(link)
[Maul listens and this....it sounds oddly familiar, being dragged unwillingly into the past sometimes. He thinks of how his mind will latch onto moments from his childhood when stimulated by the right sensations, wearing a deep groove in his mind thinking about how Sidious would shock him with Force Lightning to force obedience from his apprentice.

Eventually, it wasn't even just the act itself, painful as it was. It also had to do with the reminder of what it all represented, the terror and helplessness that Maul felt as a young boy, scared out of his mind as he tried so hard and kept failing to keep his master from hurting him for no reason other than pure sadism.]


Can any warrior become afflicted with this? Not just soldiers?