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APRIL 2022 TEST DRIVE MEME
APRIL 2022 TEST DRIVE MEME
A MOSTLY PLEASANT ARRIVAL
A DIM REFLECTION
THE ROAD NOT TAKEN
CODING
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Delicious, Gelatinous Fruit Treats]
[Image Two: Women in white dancing around a May Pole (Animated)]
Prompt Two
[Image One: A woman turning away from a mirror. ]
[Image Two: A woman trapped inside a mirror with disembodied hands grabbing at her. ]
Prompt Three
[Image One: A Forked Trail on a Wooded Path]
[Image Two: The Grim Reaper at the end of a sewer tunnel]
All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.
Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.
Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.
If you have any questions about the TDM, please ask down below!
Prompt One
[Image One: Delicious, Gelatinous Fruit Treats]
[Image Two: Women in white dancing around a May Pole (Animated)]
Prompt Two
[Image One: A woman turning away from a mirror. ]
[Image Two: A woman trapped inside a mirror with disembodied hands grabbing at her. ]
Prompt Three
[Image One: A Forked Trail on a Wooded Path]
[Image Two: The Grim Reaper at the end of a sewer tunnel]
WHEN: May
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Forced honesty, personality changes, physical changes.
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Forced honesty, personality changes, physical changes.
Congratulations, sleeper! You're one of the lucky ones to arrive in a month that is not awful to come ashore. The transformational process is almost alarmingly quick and painless. In fact, it is so quick that it is deceptively easy to change back into a squid and do it all over again! Partial transformations are not uncommon during this month for the first twenty-four hours after arriving, and even brief transformations of minor facial features like hair color, eye color, height, weight and a few more extreme possibilities have been known to happen. Don't worry, because the transformations are all temporary and none are inherently monstrous (Unless you already are a monster, in which case good luck with that!). Greeters are present in force to help accommodate you as you make your way, your welcome backpack and items all freshly and neatly cleaned and ready for you as they put the robe on. Everything is so welcoming and inviting that it almost seems like they're having a party.
This is, in fact, because they are. The Wild Moon is about and festivities are in full swing throughout the month of Bauphomette. May poles are set up and it is possible to dance around one if you should wish. Doing so can help to ground oneself in their current form, which may help new arrivals settle in a bit better. Even ignoring that, it feels good to sing and dance, and everyone is very friendly. Even the usually grim Hunters who guard the roads and entries to the shores seem to have less stern smiles on their faces, though their eyes are ever watchful to keep the peace of the festivities.
SEASONAL DETAILS ON THE BOARDWALK
Decorations this month are decidedly floral in nature. Everyone is dressed in white, regardless of their usual preferences. Flowers adorn many of the people of Trench and the weather throughout the first week of May is pleasant. Even if it rains, it is a refreshing, light and pleasant rain, and there are many awnings and umbrellas to take shelter underneath.
And of course, there's refreshments. What festival in Trench would be without them? The foods this month have a very floral theme to them. Edible flowers have been grown and prepared especially for this time of year. They've been used to help create infused and gelatinous sweets, Floral spring rolls and edible flower cookies and the like, along with floral teas that are meant to calm the mind. Additionally, the people of Trench will note that any of the foods present can have a beneficial, albeit transformative effect on the mind and body. They promise it won't last long, but if you're really concerned there is hard tack and water available that's quite filling.
Changes from Food will last a few hours at most. There are several options available among the drinks and foods. These may be combined as the player sees fit. Drinks have mental effects, while Treats have physical ones, the Trenchies will inform:
Pomegranate Juice: Sweet and tart, anyone who drinks it or has some of the fresh pomegranate and seeds will feel compelled to speak nothing but the truth. Pomegranates are found littering makeshift shrines to Bauphomette throughout the party, and Trenchies insist they are free to take.
Petal Infused Hot Tea: Pungent and aromatic, it is relaxing. The heat gives a warmth and vibrancy that fills a person with confidence, to the point of arrogance and fearlessness, leading the emboldened to try something that they might not otherwise do, even if it's very risky!
Floral Iced Tea: While refreshing, it feels like there's something just a little lacking, and anyone who drinks some will feel that they need more but not what they need more of at first, making them clingy and affectionate towards other people, especially strangers.
Iced Water: It's not the tastiest, but has a way of washing things away. Water can cleanse and remove the effects of other drinks, though it leaves the person feeling emotionally drained if it is used this way.
Floral Spring Rolls: Trying one of these surprisingly edible treats will have the added effect of giving a person plant traits temporarily. Hair may convert into tresses of ivy or carefully manicured moss, or perhaps a mushroom cap! Skin might become bark-like or chlorophyl green. The more that one eats, the more that they change.
Gelatinous Sweets: These curiosities come with a note. “Have you ever wondered what it is like to walk in someone's shoes?” Eating one has a profound physical effect, causing a person's appearance to transform into that of another person in Trench! It may not even be someone they've met, or seen yet! It would be awkward to meet someone, not looking the way you're supposed to, or worse? Looking like them!
Edible Flower Cookies: They come with lovely notes saying “Eat Me!” What could be sweeter? Well, like something out of Alice and Wonderland, eating one can cause a person to grow or shrink by a foot. More cookies can cause the height difference to become worse and worse, though if you're only a foot tall, it's a good way to end up an inch tall! So, maybe eating more to fix the problem is risky.
Hard Tack: Like the water, it can fill the stomach and remove prematurely any physical effects, though if it does so, removing a physical change physically drains the character.
This is, in fact, because they are. The Wild Moon is about and festivities are in full swing throughout the month of Bauphomette. May poles are set up and it is possible to dance around one if you should wish. Doing so can help to ground oneself in their current form, which may help new arrivals settle in a bit better. Even ignoring that, it feels good to sing and dance, and everyone is very friendly. Even the usually grim Hunters who guard the roads and entries to the shores seem to have less stern smiles on their faces, though their eyes are ever watchful to keep the peace of the festivities.
Decorations this month are decidedly floral in nature. Everyone is dressed in white, regardless of their usual preferences. Flowers adorn many of the people of Trench and the weather throughout the first week of May is pleasant. Even if it rains, it is a refreshing, light and pleasant rain, and there are many awnings and umbrellas to take shelter underneath.
And of course, there's refreshments. What festival in Trench would be without them? The foods this month have a very floral theme to them. Edible flowers have been grown and prepared especially for this time of year. They've been used to help create infused and gelatinous sweets, Floral spring rolls and edible flower cookies and the like, along with floral teas that are meant to calm the mind. Additionally, the people of Trench will note that any of the foods present can have a beneficial, albeit transformative effect on the mind and body. They promise it won't last long, but if you're really concerned there is hard tack and water available that's quite filling.
Changes from Food will last a few hours at most. There are several options available among the drinks and foods. These may be combined as the player sees fit. Drinks have mental effects, while Treats have physical ones, the Trenchies will inform:
Pomegranate Juice: Sweet and tart, anyone who drinks it or has some of the fresh pomegranate and seeds will feel compelled to speak nothing but the truth. Pomegranates are found littering makeshift shrines to Bauphomette throughout the party, and Trenchies insist they are free to take.
Petal Infused Hot Tea: Pungent and aromatic, it is relaxing. The heat gives a warmth and vibrancy that fills a person with confidence, to the point of arrogance and fearlessness, leading the emboldened to try something that they might not otherwise do, even if it's very risky!
Floral Iced Tea: While refreshing, it feels like there's something just a little lacking, and anyone who drinks some will feel that they need more but not what they need more of at first, making them clingy and affectionate towards other people, especially strangers.
Iced Water: It's not the tastiest, but has a way of washing things away. Water can cleanse and remove the effects of other drinks, though it leaves the person feeling emotionally drained if it is used this way.
Floral Spring Rolls: Trying one of these surprisingly edible treats will have the added effect of giving a person plant traits temporarily. Hair may convert into tresses of ivy or carefully manicured moss, or perhaps a mushroom cap! Skin might become bark-like or chlorophyl green. The more that one eats, the more that they change.
Gelatinous Sweets: These curiosities come with a note. “Have you ever wondered what it is like to walk in someone's shoes?” Eating one has a profound physical effect, causing a person's appearance to transform into that of another person in Trench! It may not even be someone they've met, or seen yet! It would be awkward to meet someone, not looking the way you're supposed to, or worse? Looking like them!
Edible Flower Cookies: They come with lovely notes saying “Eat Me!” What could be sweeter? Well, like something out of Alice and Wonderland, eating one can cause a person to grow or shrink by a foot. More cookies can cause the height difference to become worse and worse, though if you're only a foot tall, it's a good way to end up an inch tall! So, maybe eating more to fix the problem is risky.
Hard Tack: Like the water, it can fill the stomach and remove prematurely any physical effects, though if it does so, removing a physical change physically drains the character.
WHEN: May
WHERE: Throughout Trench
CONTENT WARNINGS: Paranoia, existential dread, hallucinations, possession-related horror.
WHERE: Throughout Trench
CONTENT WARNINGS: Paranoia, existential dread, hallucinations, possession-related horror.
They warned you about mirrors. Every once in a while, one of the locals in Trench might have whispered it, made a sign of warding when they passed by mirrors, but nothing seemed out of place. They told you that you might see yourself in it, and you would never be the same. However, every time you've looked it's been fine. So, maybe they were being superstitious about something? It certainly wouldn't have been the first time someone had gotten paranoid about nothing in Trench, would it?
How wrong you were. Maybe it was when you were looking down at a puddle rippling in a light breeze. It might have been a formerly polished piece of bronze covered in tarnish that adorned a building. Perhaps it was that lovely bit of obsidian in the shop where you caught your reflection garbled by the shape. It happens only when a reflection is seen in a distorted surface, especially those that are naturally occurring, though occasionally damaged and weathered surfaces that were polished will work. When you were looking at the image, it seemed to look back at you and something was wrong, distorted, imperfect. By then it was too late.
The natives were right. You saw some part of yourself there in the mirror. It might be something that you've hidden from others for a long time, or it might be an exaggeration of a single part of yourself that you aren't proud about. What it is, is a distorted and incomplete part of yourself, something that you try to keep controlled and in check, and it was there, smiling at you and winking. The moment it winked, it was like you were riding in your own skin, watching and unable to act as you changed into a self that reflected that distorted, unnatural and incomplete side of yourself. What shadows do you hide from yourself?
This effect lasts for, at most, one solar cycle. From the rising of the sun to its setting, or the moon to its setting, the effect can last no longer than that. Especially strong-willed people, particularly palebloods, can end this effect sooner through force of will, though it usually lasts at minimum an hour. The character is, for the duration of this effect, changed in personality to behave in accordance with some singular aspect (of the player's choice) of their personality that they do not usually focus on in their day to day behavior. This change can be subtle, or it can be drastic and even dangerous. Its goal is to make sure that everyone sees and witnesses this change, and goes out of its way to impact others in a memorable fact, making sure that they see there is more to the character than what they are revealing. This could be relatively innocuous or extremely dangerous, depending on the person, and the whole while the dominant personality is riding inside their skin, forced to watch what is happening.
How wrong you were. Maybe it was when you were looking down at a puddle rippling in a light breeze. It might have been a formerly polished piece of bronze covered in tarnish that adorned a building. Perhaps it was that lovely bit of obsidian in the shop where you caught your reflection garbled by the shape. It happens only when a reflection is seen in a distorted surface, especially those that are naturally occurring, though occasionally damaged and weathered surfaces that were polished will work. When you were looking at the image, it seemed to look back at you and something was wrong, distorted, imperfect. By then it was too late.
The natives were right. You saw some part of yourself there in the mirror. It might be something that you've hidden from others for a long time, or it might be an exaggeration of a single part of yourself that you aren't proud about. What it is, is a distorted and incomplete part of yourself, something that you try to keep controlled and in check, and it was there, smiling at you and winking. The moment it winked, it was like you were riding in your own skin, watching and unable to act as you changed into a self that reflected that distorted, unnatural and incomplete side of yourself. What shadows do you hide from yourself?
This effect lasts for, at most, one solar cycle. From the rising of the sun to its setting, or the moon to its setting, the effect can last no longer than that. Especially strong-willed people, particularly palebloods, can end this effect sooner through force of will, though it usually lasts at minimum an hour. The character is, for the duration of this effect, changed in personality to behave in accordance with some singular aspect (of the player's choice) of their personality that they do not usually focus on in their day to day behavior. This change can be subtle, or it can be drastic and even dangerous. Its goal is to make sure that everyone sees and witnesses this change, and goes out of its way to impact others in a memorable fact, making sure that they see there is more to the character than what they are revealing. This could be relatively innocuous or extremely dangerous, depending on the person, and the whole while the dominant personality is riding inside their skin, forced to watch what is happening.
WHEN: May
WHERE: Dream worlds
CONTENT WARNINGS: Existential dread, disturbing visions
WHERE: Dream worlds
CONTENT WARNINGS: Existential dread, disturbing visions
It happens when you are asleep one night. There is no warning for this effect, and it comes without apparent cause. One night, you go to sleep, and then suddenly you find yourself in a dreamscape, on a path. You can sense eyes on you the whole time that you are present in this field, and though they have a sense of benevolence to them, there is a deeply alien element to the experiment, almost like you are being observed by a scientist through a microscope. You are not alone on the path, either. One, or possibly more than one, other people that you may know or not know, they seem to have entered the same dreamscape. Behind you is nothing but shadow, and before you is a path. Might as well get going if you want to wake up, right? That's how these things work.
Introductions and questions aside, there's nothing but the path and dense, impenetrable woods on both sides, so eventually you and your companion start walking. As you do, shortly you see a branch in the path ahead of you. The fork has two paths, one of which shows the traffic of many feet, footprints grooved well into the worn cobblestones and mud. One of you will somehow recognize that the footprints are their own, and will notice that the other path has no footprints or very few. That is when the compulsion hits. It is inexorable and impossible to deny, the curiosity to see what is down the path that those footprints do not travel.
Travel, walk and taking that path, you will be treated to a vision. It is a moment in the dreamer's life, where they see something that happened in their life, which involved a choice. Did they go left or right? Did they say yes, or no? A choice they made, even one that seemed immaterial at the time, had some profound effect, and now you and they watch as the other choice was taken. And, within the hour, you will see the results, to your horror. Something terrible will happen to them. It could be anything, but it will be life-shattering, perspective altering and ghastly. They might even die from the experience or see a loved one die. The horror of it will still be in your hearts as you stand there for a moment, trapped in the sight of the aftermath, trying to come to terms with what you have just seen, and just at this moment, after a few parting words are said, both will wake up in a cold sweat.
The event that plays out can be from either character. Close CR is not required. Bauphomette has summoned the characters into the dream directly, and is sharing a distorted mirror of an opposite choice that could have been made. Actual “What if” canon events such as alternate timelines in Supernatural could be used for this, or the entire event can be concocted for this scene. The characters themselves are witnesses, and cannot be personally harmed in any physical way, but the horrific ending for the 'vision' version of the one whose dream this can be as awful as desired and take any form wished so long as it is unpleasant. Please be aware and mindful of each other's Content Warning Preferences in setting these scenes up.
Introductions and questions aside, there's nothing but the path and dense, impenetrable woods on both sides, so eventually you and your companion start walking. As you do, shortly you see a branch in the path ahead of you. The fork has two paths, one of which shows the traffic of many feet, footprints grooved well into the worn cobblestones and mud. One of you will somehow recognize that the footprints are their own, and will notice that the other path has no footprints or very few. That is when the compulsion hits. It is inexorable and impossible to deny, the curiosity to see what is down the path that those footprints do not travel.
Travel, walk and taking that path, you will be treated to a vision. It is a moment in the dreamer's life, where they see something that happened in their life, which involved a choice. Did they go left or right? Did they say yes, or no? A choice they made, even one that seemed immaterial at the time, had some profound effect, and now you and they watch as the other choice was taken. And, within the hour, you will see the results, to your horror. Something terrible will happen to them. It could be anything, but it will be life-shattering, perspective altering and ghastly. They might even die from the experience or see a loved one die. The horror of it will still be in your hearts as you stand there for a moment, trapped in the sight of the aftermath, trying to come to terms with what you have just seen, and just at this moment, after a few parting words are said, both will wake up in a cold sweat.
The event that plays out can be from either character. Close CR is not required. Bauphomette has summoned the characters into the dream directly, and is sharing a distorted mirror of an opposite choice that could have been made. Actual “What if” canon events such as alternate timelines in Supernatural could be used for this, or the entire event can be concocted for this scene. The characters themselves are witnesses, and cannot be personally harmed in any physical way, but the horrific ending for the 'vision' version of the one whose dream this can be as awful as desired and take any form wished so long as it is unpleasant. Please be aware and mindful of each other's Content Warning Preferences in setting these scenes up.
no subject
.. or a zombie.
Hm, that might need a little bit more thought, she thinks. ]
I mean, considering the nature of this place? Pretty much anything could be wrong with it. One time I saw people lick lollipops that made them turn into geese.
[ Granted, that was in the place before this one and not Trench itself, but Ange likes to believe that they are similar enough in some chaotic ways for her to draw the comparison.
And maybe learn this guy a lesson about being careful. ]
no subject
He's less concerned about his biology, and more worried that the food here isn't safe to eat.]
Geese?! Why would they do that? Are they mad?!
[He suddenly frowns, looking very worried about Ange.]
How are you eating enough if the food isn't safe here?
no subject
[ That's a very, very muted 'oh' of realisation. There probably ought to be a little bit more actual emotion in it, or worry that she might have given him the wrong idea about this place, and yet it's just a very flat 'oh.'
She points over at the food tables the people from the town have set up here. ]
I mostly meant that food is dangerous. If you make something here yourself with ingredients, it should be fine. It's not that all food is inherently poisonous here in some way, it's just that you can't trust food a total stranger hands you.
[ Ange glances away from the foot tables again, back over at Gilbert. She raises a curious eyebrow. ]
I mean, surely you've been taught that before, right? [ Did no one ever teach you to not take candy from strangers, Gilbert? Poor thing, missing an integral part of growing up. ]
Not all people who live here are exactly benevolent towards those of us who washed up on the shores here.
no subject
Of course I know that! [He stammers, an embarrassed blush dusting his cheeks. Though he did accept candy from a stranger before, so he might not be the best role-model.]
But sometimes there isn't much of a choice. [There's no malice in his voice when he speaks, a small, melancholy smile on his face. He stops staring off into some random place in the distance and looks back at the food tables.]
Mmn...we're the ones in their home. But that doesn't mean I'll let myself or others be sacrificed.
no subject
Especially if he's also being honest about that last part of what he's saying. Bothering to include 'or others' in that seems to be the sign of a good person, she thinks. ]
Don't worry. [ She still doesn't sound flapped in the slightest at this situation, but some edge of her voice turns a bit more gentle. Like any hint of scolding is turning into something that feels just a tad more encouraging instead. If Gilbert truly is honest about everything he's saying and showing here, then she thinks he's at least earned that much. ] As long as you're careful, you can avoid a lot of bad things.
[ Whether it's for his own sake, or others'. ]
Just make sure to think twice about anything you're offered here, or anything you come across. Be wary. As long as you can do that, you're certainly already doing better than some people here.
no subject
Telling him not to worry is like telling the sun not to rise, but he does recognize Ange's kindness, subtle it may be, and smiles gently in return.] You know this place better than I, so I will take your word.
Thank you, Miss...? [Oh. He forgot to introduce himself. He looks embarrassed, stumbling over the rest of his words.] My name is Gilbert Nightray!
no subject
[ But she's still thinking! Very seriously too. It's just.. there's something about this guy. Ange isn't sure what it is. Maybe it's something about that name that's triggering something within her mind, or it's something else, but something here feels so familiar.
It's only a moment or two later that the puzzle pieces finally click together in her mind, making her actually look a tad surprised in this moment - especially compared to the pokerface of a moment ago. It's still a muted emotion, sure, but it's different. ]
.. wait, are you from Break's world?
no subject
He doesn't have to wait long at all though and nearly trips when he hears that name, despite standing still.]
I don't-- You know Break?! But he's...
[Break's dead. Gilbert quiets and suddenly looks very sad. Wait, does that make him dead as well?]
no subject
Without missing more than just perhaps the slightest beat after Gil is done speaking, Ange continues with: ]
.. old? Incapable of taking care of himself unless someone harasses him into doing it? The absolute world champion of giving people grey hairs?
[ Ange is well aware that it isn't what Gil intended here. She isn't missing the look on the other's face, after all, but that might be exactly why she's opting for the deadpan answer instead. It's probably easier to distract Gil from those sadder thoughts.
Is she doing Break dirty in the process?
.. well, maybe a little, but it's not like she's saying anything that's not true. ]
no subject
[Gil's trail of thought halts and he looks at Ange skeptically, not wanting to get his hopes up and have them extinguished.
But he ends up laughing at her description. Unless Ange is a mind-reader, she must know Break. Why would she lie?]
That sounds just like him. He's always driving everyone mad, the stupid old man. [He's pretty certain that if he wasn't basically semi-immortal, half his hair would be grey by now solely because of Break.]
Are you friends?
no subject
He's my uncle-in-law.
[ Nailed it.
Please don't confuse poor Gil too much, Ange. ]
So.. yeah. I've gotten to know him pretty well over time, for better or worse. [ Definitely for the better, but Ange can't ever fully shrug off the tsundere within her heart. ] He's here and doing pretty fine, so you don't have to worry about him. Though he could be told to sit down more often by more people, if you ask me.
no subject
[Uncle-in-law...uncle-in-law... How?
The surnames are different, but is Ange someone important from Break's past life as Kevin Regnard that had been too painful a loss for him to speak of?! How awful. Gil's mind is already jumping to the most dramatic conclusions. He supposes he can't be angry with the old man for not saying as much, his expression immediately sobering. No wonder Ange seems less than enthused about his question.]
I am sorry... [For the tragedy Gil imagines Ange suffered.] But if you are important to Break, you can count on me, to scold him and for anything else you may need!
[Does Oz know about Kevin's secret family?! He must inform him of it soon!]
1/3
Or maybe it's because of what the other is saying here. Because Ange listens to what Gil is saying. Him apologizing, and then.. saying..
...
Ange looks at him for a moment like Gil grew a second head on his shoulder. ]
2/3
no subject
H-Hold on a second! You can't tell people that so easily! What if I had been lying to you, huh?! [ Sure, Ange, because people would obviously pick that specific thing to lie about...
Look, it's just that she has a hard time accepting people offering her help, and this is her only way of dealing with it.
By scolding poor Gil. ]
If you keep offering that so easily, then before you know it some strange woman will have you on your knees for her and exploit you! [ THAT MIGHT SOUND A LITTLE SPECIFIC BUT.. look.... Ange's world is a wild place, man. She knows. She Knows. She's seen some shit. ]
no subject
He doesn't expect Ange to worry about him or say that.]
What...?
[After a moment of stunned silence, he chuckles a little, not fully understanding the implications of what she's saying.]
It's alright. I know where my loyalties lie, and why would you lie about that? But it's very kind of you to worry about me...
I-- I'm not worthy of such concern.
[He looks down sheepishly.]
no subject
How dare he say that she's worried about him?! Sure, it's the truth, but.. the fact that Ange fusses so much about people all the time certainly isn't something she'd like to advertise - even though she sure isn't as subtle as she thinks she is - and the fact that he noticed so easily is enough to make her wish the ground would just swallow her whole right in this moment.
It'd be more merciful than staring down that sheepish expression on Gil's face. ]
Who.. Who's saying I'm worried?!
[ You, Ange. Please.
You can't talk your way out of this one, no matter how flustered.
After all, every single bit of her body language makes it clear. The way Ange looks away, the way the bridge of her nose wrinkles into a pout. She's all huffy because he's right. ]
It's just that it'd be a pain if something happened to you. [ Clearly. Which is why Ange continues as a reply to his slight self-depreciation there, because she obviously does not care nor worry: ] Besides, I'm sure there's plenty of people who worry about you, so don't deny them the right to do so by saying stuff like that about yourself!
[ The most tsundere of life coaches. ]