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Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] countryclub2022-02-24 11:03 pm
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February 2022 Test Drive Meme

FEBRUARY 2022 TDM
Another month, another test drive meme! Our test drive memes are open to anyone interested - regardless of whether or not you join our game!

All Test Drive Memes are game canon. Players can choose to keep their TDM threads canon or not. TDM threads can be used for AC and can be used as your writing sample for your application.

Our TDMs serve as a way to build into the actual lore and worldbuilding of Deer Country and we strongly encourage everyone to enjoy and participate! Current players are always welcome to pull prompts from the TDM to reference on the Network or bring into logs as well as tag out to new characters top-leveling on the TDM itself.

Characters will always be able to actively die during TDMs as this is an extremely dangerous world. You can still have this be game canon! Check out how character death in Deer Country works here.

If you have any questions about the TDM, please ask down below!

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Carnival booths at dusk]
[Image Two: Gif of a scantily clad woman walking near a large blinking automatron clown head.]

Prompt Two
[Image One: A giant spider impales small boy in a black silhouette platform game.]
[Image Two: Laughing woman with nothing but a mouth on her face.]

Prompt Three
[Image One: Dice being tossed in slow motion.]
[Image Two: Overgrown mansion in the woods.]

A Less Than Typical Arrival
WHEN: Last few days of February into mid-March
WHERE: The Farther Shores/The Boardwalk
CONTENT WARNINGS: Clowns, creepy dolls, extortion?


When you arrive, the process is as easy and comfortable as turning from a squid into a Sleeper can ever be. The weather is almost balmy and blossoms bud on the trees. Pink blooms float out like cherry blossoms across the coastline. It is comfortable enough out that you might be tempted to strip down to your shirt. However, you would be the outlier: the people of Trench cover every inch of their skin and wear their gloves. Despite the pleasant weather, there's an ominous feeling and dark clouds over the ocean in the distance.

Oh, don't pay any mind to that! There's a festival going on on the boardwalk. Trenchies beckon Sleepers forward, and they'll find that along with food stalls that offer typical carnival treats (fried dough, corn dogs, etc.) are carnival games of chance. Ring tosses, dart throws, claw grabs. All of the games seem to rely more on luck than skill, and there are gambling tables set aside for people to play against each other.

Among the prizes, Sleepers see familiar items from home, as well as their welcome bag items, such as their Omni. Their welcome bag can also be won, but inside they'll find only their Lamp Friend. All the items usually in the welcome bag can, and by the end of the arrival will, be won by them, but not always for free.

While most games are free to play, some Trenchies may ask for a small vial of blood, or a song, or a joke. Less common are Trenchies who may ask you to work at their business to pay for playing their game. If you're lucky, a kind Waker and/or veteran Sleeper may come by and play for you. However you play (or don't), it feels like an unseen hand is guiding the fortune to ensure that the right items end up in the right hands. The longer you play, the more you regain, the more you feel like someone is watching you.

If you find yourself at the carnival at night, you'll find an edgier crowd, and an energy in the air that inspires a risky kind of fun. You may meet more corrupted and unusual people who greet new arrivals with their idea of a welcome. Nobody is violent, but you may want to be more on guard with your possessions after you regain them. The food and games are the same, but Trenchies are more likely to take advantage of new Sleepers. Costumes that some wear are more risqué and counter-culture. You may find yourself dragged to play a drinking game by a joyful but slightly uncouth looking Trenchie in clown make-up. The prizes to win at the booths that sit next to your own items are unsettling looking but… harmless. Probably.

F.A.Q.
  1. Sleepers can identify which Trench item, such as Omni, Lunar Orb etc., is theirs by either a label with their name on it or that presence watching them from behind urging the knowledge into their mind. Suddenly they will just know it is theirs and that someone watching them somehow gave them that knowledge.
  2. It may be assumed that, regardless of 'how,' the Sleeper's welcome bag items are acquired by the end of their time at the carnival. The Moss King ensures that nobody ends up walking away with the wrong items, ensuring a loss or a gain here and there to manipulate fortune just right. But any number of awkward and fearful possibilities exist in the meantime while you roll the dice!
  3. There are carnival rides at all hours, but they are limited to: carousel, ferris wheel and House of Mirrors. At night, the House of Mirrors becomes a House of Horrors.
Luck Be a Lady
WHEN: Last few days of February into mid-March
WHERE: All over Trench.
CONTENT WARNINGS: Giant spider, forced combat, creepy mouth face ghost lady


[From A SURVIVOR'S GUIDE TO THE UNKOWNS OF TRENCH, written by and added onto by many Arcane Scholars through the centuries and found in the Archives.]

"There are a number of phenomena, plant-life, creatures and entities big, small, incorporeal, corporeal, so on and so forth that have yet to be defined. Are they more Pthumerians, half-Pthumerians, a creation of one, a product of blood pollution? We simply do not know, but that only increases the need for understanding how to survive them when they appear. Yes, many appear benevolent, for now. But many more have their dangers and caveats...
THE LADY OF LUCK

An ironic name to be sure and what is theorized to be a being or phenomena with some sort of connection with the Moss King as it only ever occurs in the beginnings of his designated month, after all. Anyone who experiences a moment of good luck or chooses to take a gamble that pays off will soon find themselves tested by the Lady of Luck. A card will suddenly appear in the hand of the lucky person seemingly out of thin air.

The moment the card is turned around to view its face, the holder's fortunes and fate will shift depending on which letter or symbol on the wheel they look at first, and not all will have an effect. Every year the effects change without repetition, records of each have been lost to time and have no value for the purposes of this guide. The only common advice recorded over the years amounts to one word: win. If you do not, misfortune awaits."

This year's tests by Lady Luck are as follows:

T: Reality distorts around you and anyone within a twenty foot radius is pulled into a cylinder of bright colors. The afflicted are made to dodge giant falling candy and work together to push them into sets of three matching candies until they crush together and eventually there is only one row of piled giant candies. If successful, the cone keeping them in that colorful nightmare will drop and characters will find the candies they crushed were objects in the area at the time. A bag of hard candies replace the card in their hand as a reward. When the candies are sucked on, you will feel energized and gain the ability to float.

A: This time the world shifts to appear two dimensional and black and white, you and everything around you are reduced to a black silhouette. You have to leap from moving platforms, solve puzzles and climb ladders. To get to levels above or below you, you must break through with a leap to punch up or stomp down. The goal is to reach a clear finish line and what drives you forward is a massive black spider. Many of the puzzles and obstacles require two people to solve and get over. When you reach the end, your card will be replaced with a white feather. It's a single use item that can revitalize anyone you place it on. Also, you have indeed been jumping through the roofs and floors of businesses and houses etc.

O: A clear force field forms up around you and the nearest sleeper, anyone else in the area or who is walking by will be able to see you inside this cage. Suddenly music begins to play, dance music to be precise. And a hologram of what you're expected to do appears between you in the large area: dance battle. Literally. You are expected to fight Mortal Kombat style, but most of your moves must be some form of dance move. Lights and holographic dancing figures will appear in the area with you to cheer on your match. You can fight till one person is K.O.ed or killed. Yes, there will be a 'finish him' announcement upon your victory. If you refuse to participate you both lose. The winner's card becomes a gold coin that allows you to charm anyone to do what you wish once a year.

"After each phenomena, some sufferers report seeing a woman in the distance laughing so wide it appears she has nothing but a mouth. She makes no sound and appears only briefly, but she has earned this phenomena the nickname 'Lady Luck'. Many attribute it to her direct influence, but thus far it is not clear whether she is the cause or a symptom. Many theorize that the point of these occurrences is to test whether the individuals affected are worthy of the gift of luck."

F.A.Q.
  1. Yes, the first scenario is Candy Crush meets Tetris. I am not sorry. And the feather in the second is in fact a phoenix down.
  2. The consequence for losing each of these is exceptionally bad luck for a day or several days depending on player preference. Bad luck can be lethal.


The Moss King's Summer Home
WHEN: Until the Second Week of March
WHERE: Unknown Location outside Trench
CONTENT WARNINGS: Perceived Death by Spontaneous Combustion, Acrophobia, Possible violent death, temporary insanity, cursed items


The morning after your first day in Trench, or the morning after new Sleepers arrive, there is a small envelope marked with your name within easy reach. Without realizing it you feel compelled to open it. Three things drop out of the envelope: a six-sided die crafted of what looks deceptively like bone, a small white pill, and a hand-written note.

“Dear friend,

I have had the good fortune of acquiring a new summer home outside of Trench and thought to share my good fortune with the Sleepers of the city. Take the pill, then roll the die to come to me. One visit per Sleeper.

-The Moss King.”

What could go wrong? Then again, given the Moss King's love for life and death gambles, what could go right? The moment you roll the die, before you can see the side it lands on, you explode in a shower of self-immolation and gore, only to be recombined painfully at the Moss King's summer house. The house is shaped like a giant die, and you're in front of the face you rolled. Hope it wasn't a one!

  • Rolled a 1: Congratulations, you're crushed under the giant die and wake up in a coffin in the cellar. How much air do you have left and how do you get out? Scream loud!
  • Rolled a 2: You're in front of a conservatory. When you walk through the glass door, it's impossible to avoid the itching ivy. You're going to be uncomfortable and scratching for hours...
  • Rolled a 3: You're in luck, you're at the front door! When you ring the doorbell, the sound outside is positively deafening and your ears will ring for hours.
  • Rolled a 4: Crawling in the master bedroom window like a burglar from the private porch. How uncouth. Even worse is the security measure, which dumps a can of paint on your head, leaving your hair and skin some unholy and nauseating color for the next hour.
  • Rolled a 5: The backdoor seems almost harmless, and in fact? It is. Nobody expected you to come in the back door, you barbarian. Better wipe your feet on the floor mat or you may never get the mud out of your shoes. No, seriously, wipe your feet or you'll be slipping and tripping every couple minutes for the next few hours.
  • Rolled a 6: Hope you're not afraid of heights, because you're falling from pretty far in the sky and through the roof below. Thankfully the shingles and mattress beneath somehow break your fall into the attic, but it probably hurts like hell.
Once you're inside the house, you find a quaint, strange space. There's a surreal sitting room decorated with flowers and moss hanging down the walls and the smell of lilacs fills the air. Tea and cakes are set out for guests and you seem to have the run of the house. There are spare bedrooms that you can stay the night in and when you wake the next day, you will be in your own bed in Trench feeling extremely well rested.

Around the house, there are strange objects and curiosities, some of them very familiar and some that just seem useful. You can find at least one item from your own world here, something of great significance, or even something that you thought was lost forever. Or instead of an item from home, what catches your eye is one of the small potions that says 'drink me,' or a strange, useful tool that you find in the closet, or even a wabbajack. No, seriously, it could actually be the wabbajack. The Moss King's a bit of a hoarder when it comes to the strange and surreal things people have lost in bets. Almost anything is possible. A note is attached to the item you want with a promise: “Give and take, tit for tat.”

You can take one item from the house, for a price. Should you have been 'unlucky' enough to have rolled a one or a six? You're now in luck, the Moss King considers that suffering a fair trade. If you rolled any other number, you must leave something behind. If you do, your item is yours to keep. If you decide not to make the trade, you can spend your time in this surreal home, surrounded by hoarded knick knacks as long as you care to.

If you choose not to spend the night, leaving the summer home is a lot easier than entering it: just go out the front door... and then walk along a winding path that allegedly leads back to Trench. It looks and feels like it's going to take forever. Space warps here and you can feel it, it's uncomfortable but not painful. Before you know it, the walls of Trench are visible through those woods and you are in Trenchwood again. Be wary, though, monsters lurk and odd mushrooms with varying unpleasant effects such as hallucinations grow along this path home.

F.A.Q.
  1. If characters try to enter the house in a different way than the number they rolled, they'll instantly teleport back to their starting point.
  2. Despite what the note says, characters can visit the home again by rolling the die, but the pill that was taken the first time can't be replicated.
  3. If they decide not to take the pill, or you visit again, they feel like the house keeps shifting around them, tilting and distorting and revealing horrors in the walls, what horrors they see is up to you. The painful process to get there will be even more harrowing and hard on the body as well. But there's benefit to continuing to go back: the objects you can take.
  4. Items taken that are not special items from home and invented by you must either be a one-time use item or a weaker benefit multi-use item. One time use items would be for if you want to give your character an especially big benefit like a staff that instant heals lots of people or a big death laser, multi-use items would have lesser abilities such as providing more endurance in a fight or healing small scratches.
  5. The more times your character visits and items they take, the more unpredictable the items become. It's on them for ignoring the note saying you may come only once. You may grab an enchanted sword that's supposed to make you stronger on your third visit, but find when you use it, the enchantment will randomly have the opposite effect. Single use items will also be subjected to this drawback and after their one big beneficial use, the item will become cursed and hard to get rid of, always finding its way back to you. What kind of curse your single use item generates is up to the player. Players may also decide on the method it will take to get rid of their cursed object so long as it's not simple.
  6. The price characters pay to get each item may be any range of things: another item from home, any object of general value or personal value, a good amount of your blood (enough to make you woozy when you're done), a small but important memory, if you rolled a 6 and were badly injured falling through the roof or rolled a 1 and suffered escaping the coffin.


CODING
hopesparks: (07)

[personal profile] hopesparks 2022-02-26 10:09 pm (UTC)(link)
[ Anakin is grateful for the hand on his shoulder-- he's eaten more than enough sand and it's only been maybe fifteen minutes. At this distance, he can give the other person a closer look. Humanoid, male, blind. But there's something else that radiates from him: the feeling itself familiar; however, like everything else, the man doesn't jostle his memory at all. ]

Hit my head on the way to the shore, but it's not too bad.

[ He's downplaying it, but keeps his voice steady. Granted, his bluff isn't too hard to call.

He takes a deep breath and stands again. This time, he manages not to wobble. ]


Do you know where we are?
Edited 2022-02-26 22:10 (UTC)
strongerthanfear: (looking up)

[personal profile] strongerthanfear 2022-02-26 10:22 pm (UTC)(link)
Not a clue. I woke up in the water and that's all I know. Having trouble remembering.

[He lets go when Anakin tries to stand but keeps his hands outstretched for a moment, ready to catch him again should he need it.]

What do you see?
hopesparks: (01)

[personal profile] hopesparks 2022-02-26 10:33 pm (UTC)(link)
[ He wipes blood out of his eye and takes a good look around. ]

Behind us is the ocean-- I can't see any other signs of land out there. There are really dark clouds over the ocean. [ Which gives him a bad feeling, but he must just be really jumpy. Who is alarmed by clouds? ]

Um. About 150 meters away is a town. Well-populated, from the looks of it. There seems to be a festival going on.
strongerthanfear: (Default)

[personal profile] strongerthanfear 2022-02-26 11:19 pm (UTC)(link)
No starships? Debris? Anything?

[He looks up towards the sky, trying to picture it. Dark clouds. Maybe a storm? Could they have crashed? Maybe even traveled together in the same ship?]

I guess the town is our best bet then. Maybe somebody saw something.

[Even though from his description it doesn't sound like anyone's rushing to their aid right now.]
hopesparks: (03)

[personal profile] hopesparks 2022-02-26 11:40 pm (UTC)(link)
No, just driftwood and some shells. No ships flying overhead either.

[ Anakin smiles wryly and lets out a soft huff. ]

If they did, they're not very concerned about us.

[ He feels a little awkward but... ] Do I grab your hand or do you follow my voice...?
strongerthanfear: (smile)

[personal profile] strongerthanfear 2022-02-26 11:50 pm (UTC)(link)
Might be the weather. Maybe we'll see something once it clears.

[Anomalies in the clouds. Storms brewing that the locals could anticipate. There could be a number of good reasons why there weren't any ships flying right now. He thinks. He hopes. But he has a bad feeling about this.

Still, when Anakin poses his question he turns his head towards him and smiles.]


You could lend me your arm. Thanks.

[He reaches out to hold on to him with one hand, using his makeshift driftwood cane with the other for support.]
hopesparks: (Default)

[personal profile] hopesparks 2022-02-27 12:00 am (UTC)(link)
Maybe.

[ But Anakin doesn't sound entirely convinced. There's still that heavy blanket over his senses, but something is pricking at the back of his mind.

Anakin shifts slightly to give Kanan a better grip on his arm. He starts walking slowly, concentrating on not slipping in the sand. ]


Sorry, it might be slow going. I don't want to trip and take you with me.
strongerthanfear: (long shot)

[personal profile] strongerthanfear 2022-02-27 08:29 am (UTC)(link)
Appreciate that. I've eaten enough sand for a day, I think.

[With Anakin so close the smell of fresh blood is more discernible and he frowns.]

You're still bleeding, aren't you? Let's see if we can get you some help up there.

[The sounds of the carnival start trickling in, conversations, music, the noises of the various booths and activities. For a moment it's overwhelming and he reaches out to the Force instinctively to help him filter through them. It sputters and sparks like a broken engine in his head but fades out again without much effect.

Great. He's been blind for a while, but he's never felt that blind. Whatever happened to his connection to the Force, he desperately hopes it's temporary. If it is somehow connected to this place, that's gonna be a problem...]


I'm Kanan, by the way. What's your name?
hopesparks: (08)

[personal profile] hopesparks 2022-02-27 04:25 pm (UTC)(link)
It's not that bad. I'm not going to pass out on you.

[ Anakin's priority is to protect them. He's not sure why or how or where that feeling comes from, but it feels right. How he'll do it is less clear, considering his weakness and poor grasp of his senses.

Do or do not.

When they get to the carnival, Anakin lets out a quiet hiss of pain. The lights and sounds are overwhelming, and something else permeates the air-- a mixture of feelings of anger and giddiness and happiness and frustration. He winces and his steps slow.

It takes him a moment to realize Kanan has spoken. It takes him another moment to realize that he doesn't have an answer. ]


I... don't know. I can't remember.
strongerthanfear: (neutal - talk)

[personal profile] strongerthanfear 2022-02-27 05:52 pm (UTC)(link)
[Well, that's not good. Kanan wishes he had a better idea of just how badly he's injured. The absent-mindedness probably isn't a good sign either.

He briefly squeezes Anakin's arm, trying to be comforting.]


Well, my head's a mess, too. It'll come back to you. It's probably from the impact.

[Because they must have fallen from a ship and hit the water. It's the most logical explanation. The whole squid thing? Probably a delusion from that. Swallowing too much salt water.]

Hey! Hello!? Anyone, can we get some help over here?!
hopesparks: (Default)

[personal profile] hopesparks 2022-02-27 06:53 pm (UTC)(link)
[ Kanan's hand on his arm is a comfort, and he releases some of the tension he didn't realize he was holding onto. He's not scared or anything, but he's understandably worried. ]

Yeah.

[ He winces sharply when Kanan calls out. Is it getting worse? ]

There's a bench nearby. Maybe we should take a minute.
strongerthanfear: (angry)

[personal profile] strongerthanfear 2022-02-27 09:12 pm (UTC)(link)
Ughh!

[Kanan grunts in annoyance but doesn't object. He follows Anakin over to the bench, wondering if he should set out and get some help since apparently it isn't coming to them. Except with his current predicament he would probably get lost in the crowd and never find his way back to his companion again...

Impatience rises in him, anger. He hates feeling this useless, he hates that they're being ignored, that he can't remember--]


We should really get you to a medcenter. Do you see any transportation nearby?
hopesparks: (01)

[personal profile] hopesparks 2022-02-27 09:30 pm (UTC)(link)
[ The anger and impatience wash over him, sharp and impossible to ignore. Anakin pushes it away, carefully trying to untangle his feelings from those around him. Is it always like this? Will it sort itself out when he gets his memories back? He sighs, allows himself to wallow for exactly two seconds, and then straightens. ]

No, but let me see what we do have.

[ First things first. The head wound. He can't do much about the noise and lights right now, but he can stop the bleeding. He rips the edge of his robe and wraps the cleanest part of it around his head as tight as he dares. It's not much, but maybe it'll keep the blood out of his eyes. ]

Alright. There are stalls and people all over the place. Shouting won't work in an environment like this-- too loud, too easy to ignore. Maybe we should try a food stall. They'll probably have ice, water, and napkins. And hopefully information.
strongerthanfear: (grumpy)

[personal profile] strongerthanfear 2022-02-28 08:15 pm (UTC)(link)
[It's a good plan and Kanan nods.]

Let's hope they're more helpful than the general population.

[If they're not... well. That's when they need to move on to Plan B. Retrieve what they need by other means.]

Can you get up? If not, point me the right way. I'll get us what we need.

[He may be more stubborn than he should be but it's difficult for him, taking a step back right now. Admitting that he needs to take a step back right now.]
hopesparks: (07)

[personal profile] hopesparks 2022-03-01 01:54 pm (UTC)(link)
I'm fine.

[ He stands and places his arm within Kanan's reach again. Truthfully, his body is screaming for rest but his mind is determined to keep going. There's a problem and he has to solve it. There's no time for rest. Besides, he doesn't want to get separated from Kanan. He's not sure if they'd be able to find each other again. ]

There's a stand not far from here. We're going to walk forward and to the left.

[ He figures he'll tell Kanan as much about their surroundings as he can to try and prevent as much confusion or unwanted surprises as he can. ]
strongerthanfear: (listening)

[personal profile] strongerthanfear 2022-03-11 08:03 pm (UTC)(link)
All right.

[Kanan takes his arm again, moving forward in the direction his companion mentioned. It's getting louder as they walk and soon his surrounding is a buzz of music, voices, footsteps and a bunch of noises he can't quite identify.]

Ugh, this place is impossible to navigate. I'm usually a lot better at finding my way around.
hopesparks: (31)

[personal profile] hopesparks 2022-03-12 06:20 pm (UTC)(link)
[ The noise and the lights are a lot to take in, but it's the emotions swirling through the air that disorients him the most.

Slightly strained: ]
Yeah it's... loud.

[ It gets even louder the closer they get to the merchant he saw before. Something else swirls in the air now. Deception, dishonesty. All coming from that soon-to-be unfortunate merchant. ]

Hey, 'scuse me. We need some help.

[ Dishonesty flickers through the Force again, a warning.

"Sure," the merchant replies, "but it'll cost ya." ]